Hayabusa is DPS capable of dealing [Rend] and [Slash] damage and is capable of inflicting Fire Status effects and Interruption effects. He capitalizes on his ability to turn [Invisible] to avoid getting targeted by enemies, along with the status effects he can apply, he can control and deal tons of damage on the battlefield.
Playstyle and Key Mechanics
As mentioned earlier, his kit revolves around [Rend] and [Slash]. along with Fire Status effects and Interruption effects. Let’s break down his cards.
For his first card, here we have [Anitya] a 2-cost red card that does a random attack depending on which hidden weapon he releases, each is capable of applying [Scorch] and other effects such as [Rend], [Slash] and [Ignite], each of this has a different number of hits but has the same motion value of 3600% Physical DMG.
Next is [Dharma-Caksus], a 2-yellow card that triggers [Wildfire]. and applies [Confuse] to all enemies. Additionally, select one of the three cards on top of your deck to be added to your hand and return the rest back to the deck.
Lastly, his ultimate [Animitta-Cakra] that deals damage to all enemies over 10 hits and inflicts [Rend] on each. This also triggers [Wildfire], [Fetter] and [Imprison]. Each hit is also capable of inflicting [Slash] or [Ignite].
Investment
Awakening upgrades for Hayabusa are incredible in terms of increasing his own firepower and the team’s overall damage. It is worth considering getting Awakening 2 and Awakening 4 in this regard.
Awakening 1 - Increases his ATK by 3% upon gaining [Invisible], this is capped up to 60%
Awakening 2 - Uses [Anitya] whenever a Leader Skill or Ultimate card is used. [Anitya] is also considered used whenever it leaves your hand; this works upon reshuffling the card back to the deck or discarding it, effectively saving cost.
Awakening 4 - [Anitya] has a chance of inflicting one random [Suffering] on the target; for each [Suffering] applied on the target increases their Final DMG taken by 8%. There are 8 different [Suffering] making it up to 64% Final DMG taken debuff when fulfilled.
Awakening 5 - Whenever Hayabusa is [Invisible], his Final DMG dealt increases by 25% along with [Rend] and [Slash] DMG by 100%
Resonance
Resonance 1 — Hayabusa gains [Invisible] after using any of his cards; this lasts for 3 seconds.
Resonance 2 — Extends [Invisible] for 2 seconds longer.
Resonance 4 — Hayabusa generates 1 cost when gaining [Invisible]
Resonance 5 — Basic Attack and [Anitya] gains [Ricochet] and enemies under [Scorch] or [Ignite] effect, they take 100% more [Rend] or [Slash] DMG.
Synergies
❗ ❗ ❗ The Synergies mentioned here are merely samples. Taking their core mechanics as an example, you can use many other characters as replacements or other synergies. ❗ ❗ ❗
Nabi - A great sub-dps option capable of dealing [Slash] or [Rend] effectively, helping Hayabusa’s Leader Skill cooldown.
Maruha - Can make herself [Invisible] and retrieve red cards when possible; she also inflicts [Slash], which Hayabusa sought for.
Nayuta - Has his own targeted [Invisible] skill. Nayuta can also supplement Hayabusa’s subpar drawing skill with his own.
Gear and Affixes
Some examples of overall good equipment choices for Hayabusa. For specific picks, please check the respective teams.
UR Kusa Ryujaku: Each time inflicting [Slash], ATK +0.5%, stackable.
UR Scorching Spike: Whenever [Ignite] is inflicted 8 times or [Blaze] is inflicted 4 times, inflicts [Wildfire].
UR Tenryu Rangetsu Chain: Upon using a 2-cost or higher [Fetter] card, reduces random enemy's ATK by 1%, up to a maximum of 15%. Upon using a 2-cost or higher [Imprison] card, reduces random enemy's DEF by 1%, up to a maximum of 15%.
SSR Unbewusstes Probe: Whenever you play a Red Card of cost 3 or more, random enemy receive 3% less healing. This effect stacks up to a maximum of 75%.
SSR Million-Tons Revelation: ATK +80
SSR: Degenerate Blackrock: Increases wearer's final DMG dealt by 10%. This effect stacks.
SR Viscera Collector MK 0: Using [Leader Skill] restores 0.4 Cost. This effect stacks.
R Gardener Multi-Tool: Playing a Red Card increases ATK by 0.5%. This effect stacks.
R Mass Projector: Using [Leader Skill] increases ATK by 1.5%. This effect stacks.
Armor:
UR Lucid Dream Fiber: Wearer's Red Cards heal the wearer for 2% of the damage dealt.
UR Grandfather Reactive Armor: At the start of battle, convert 5% ATK of the ally with highest DEF to the wearer's ATK. When taking DMG, transfer 25% of the DMG taken to the ally with highest DEF.
SSR Simulated Stars: Using [Leader Skill] restores 5% HP. This effect stacks.
SSR External Memory Matrix: Max damage taken per hit is 33% of Max HP.
SSR Mecha Armor: Whenever [Slash] / [Rend] inflicted by wearer deals damage, restores HP equal to 5% of the damage dealt.
SSR Black Rock Armor: Reduces wearer's final DMG taken by 10%. This effect stacks.
SSR High Dimension Construct: Generating a Black Card restores 5% of Max HP. This effect stacks.
SR Resonance Fiber: When own skill card is used, restores 2% of Max HP.
Accessory:
UR Dawncloud Seal: Max Hand Size +1.
UR World Line ß Box: Draws a card whenever you encounter a wave of enemies, prioritizing wearer's skill cards.
SSR Mobius: Cards in your hand are replenished 0.25 seconds faster. This effect stacks.
SSR Divinity Seal: Gains 2 Cost at the battle's beginning. This effect stacks.
SSR Fengshui Tactical Drone: For every 8 cards used, increases ATK or DEF by 2%, up to a maximum of 50%.
SR Magic Spring: Restores 0.02 Cost per second. This effect stacks.
R Harrison Device: Playing a Yellow Card restores 0.3 Cost. This effect does not stack.
Affixes
Using [Leader Skill] restores 0.2/0.3 Cost. This effect stacks.
Using [Leader Skill] restores 2/3% of own Max HP. This effect stacks.
Using [Leader Skill] increases own ATK by 0.5/1%. This effect stacks.
Increases own ATK by 1/3%. This effect stacks.
Increases own ATK by 10/30. This effect stacks.
Restores 0.01/0.02 Cost per second. This effect stacks.
Playing a Red Card increases own ATK by 0.2/0.5%. This effect stacks.
Increases final DMG dealt by 2/5%. This effect stacks.
Gains [Hyperarmor] for 1 second when using own skill cards. This effect stacks.
Deals 3/5% more Physical DMG. This effect stacks.
[Slash] inflicted by this character deals 10-25% more damage. This effect stacks.
This character's [Rend] cards deal 3-5% more damage. This effect stacks.
[Rend] inflicted by this character deals 10-25%% more damage. This effect stacks.
[Rend] inflicted by this character lasts for 1-2 seconds longer. This effect stacks.
Whenever this character gains [Invisible] increases ATK by 0.3-0.5%. This effect stacks.
Whenever this character gains [Invisible] increases DEF by 0.3-0.5%. This effect stacks.
This character's [Ricochet] cards deal 3-5% more damage. This effect stacks.
Gains 0.5-1 more Cost at the start of battle. This effect stacks.





















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