LucyBuild and Guide

Character

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Introduction

Lucy is an
A Rank
rank character with the Fire attribute who belongs to the
Support
Support Specialty and who is part of the
Sons of Calydon
Sons of Calydon faction.

"An honored guest just arrived. Allow me, Lady Lucy, to entertain you!" Luciana Auxesis Theodoro de Montefio

To learn more about Lucy check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Lucy has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review/pros & cons update

Patch 2.0

Last build/calcs update

Patch 1.5

Last teams/synergies update

Patch 1.6

Last profile update*

June 5th, 2025

*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.

To learn more about Lucy check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

SD/DA Analytics

Teams & Synergy

Calculations

Profile

Core skills
Core

Core Passive Crimson Mane Guard

Lv. 1

When Lucy uses her Special Attack or EX Special Attack, a guard boar will join the battle and call in two other guard boars. The guard boars inherit Lucy's ATK and Impact. The Cheer On! buff for the guard boars is increased to 140% of the original effect, and their attack frequency is increased.

Base Energy Regen 0

BASE ATK: 0

Core

Additional Ability Batter Up!

When another character in your squad shares the same Attribute or Faction:

The guard boars inherit Lucy's CRIT Rate and CRIT DMG.

Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: Lady's Bat

Press to activate. Strike forward up to 4 times, dealing Physical DMG and Fire DMG. When Lucy uses her fourth Basic Attack, the currently on-field guard boars will launch Guard Boars: Spinning Swing! together.

Lv. 1
1st-Hit DMG Multiplier
56.60%
1st-Hit Daze Multiplier
28.30%
2nd-Hit DMG Multiplier
77.80%
2nd-Hit Daze Multiplier
65.00%
3rd-Hit DMG Multiplier
188.90%
3rd-Hit Daze Multiplier
157.40%
4th-Hit DMG Multiplier
272.60%
4th-Hit Daze Multiplier
208.00%
Core

Guard Boars: To Arms!

In combat, the guard boars will randomly use a baseball bat, boxing gloves, or a slingshot to automatically attack enemies, dealing Physical DMG.

Lv. 1
Baseball Bat DMG Multiplier
92.50%
Baseball Bat Daze Multiplier
15.50%
Boxing Gloves DMG Multiplier
127.50%
Boxing Gloves Daze Multiplier
21.30%
Slingshot DMG Multiplier
175.00%
Slingshot Daze Multiplier
29.20%
Core

Guard Boars: Spinning Swing!

When Lucy uses the fourth Basic Attack, or when she gains the Cheer On! status, the guard boars will whirl their baseball bats in a continuous motion, dealing Physical DMG to nearby enemies. If the attack cannot be executed immediately, the guard boars will remember the required number of times to execute it.

Lv. 1
Spinning Swing DMG Multiplier
250.00%
Spinning Swing Daze Multiplier
20.00%
Core

Dodge: Foul Ball!

Press to dodge. A rapid dodge. Character is invulnerable while using this skill.
Core

Dash Attack: Fearless Boar!

Press during a dodge to activate. Rapidly strikes enemies in front, dealing Physical DMG.

Lv. 1
DMG Multiplier
78.40%
Daze Multiplier
39.20%
Core

Dodge Counter: Returning Tusk!

Press during a Perfect Dodge to activate. Strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
308.00%
Daze Multiplier
560.00%
Core

Special Attack: Solid Hit!

Press to activate: Recall a guard boar and launch it as a Line Drive. The guard boar will cause an explosion upon hitting enemies, or walls, dealing Fire DMG. Hold to activate: Recall a guard boar and launch it as a Fly Ball. The guard boar will cause an explosion upon landing, dealing Fire DMG.

Lv. 1
Line Drive DMG Multiplier
61.70%
Line Drive Daze Multiplier
61.70%
Fly Ball DMG Multiplier
69.20%
Fly Ball Daze Multiplier
69.20%
Core

EX Special Attack: Home Run!

When enough energy, press to activate. Recall a guard boar and launch it as a Line Drive. The guard boar will cause an explosion upon hitting enemies, or walls, dealing massive Fire DMG. Character is invulnerable while using this skill. When enough energy, hold to activate: Recall a guard boar and launch it as a Fly Ball. The guard boar will cause an explosion upon landing, dealing massive Fire DMG. Character is invulnerable while using this skill. When the skill hits an enemy, it triggers a Quick Assist.

Lv. 1
Line Drive DMG Multiplier
508.40%
Line Drive Daze Multiplier
364.60%
Fly Ball DMG Multiplier
536.40%
Fly Ball Daze Multiplier
389.60%
Energy Cost
60
Core

Cheer On!

Lv. 1
After using EX Special Attack, when a guard boar triggers an explosion, it will apply the Cheer On! status to all allies, Bangboo, and the guard boars themselves. While under the Cheer On! status, allies' ATK increases by 13.80% of Lucy's ATK +13.8, up to a maximum of 600. The Cheer On! status lasts for 10s when a Line Drive is hit, and 15s when a Fly Ball is hit. Repeated triggers reset the duration.
Core

Chain Attack: Grand Slam!

When a Chain Attack is triggered, select the character to activate. Lucy jumps up and sends a guard boar at enemies in front in a large area, dealing massive Fire DMG. Character is invulnerable while using this skill. When the skill hits an enemy, it triggers a Quick Assist.

Lv. 1
DMG Multiplier
161.10% *3
Daze Multiplier
31.10% *3
Core

Ultimate: Walk-Off Home Run!

When Decibel Rating is at Maximum, press to activate. Launch all guard boards sequentially, dealing massive Fire DMG in a large area to enemies ahead. While using this skill, other squad members recover 10 energy, and the next character to switch in gains an additional 20 energy. Character is invulnerable while using this skill. When the skill hits an enemy, it triggers a Quick Assist.

Lv. 1
DMG Multiplier
572.80% *3
Daze Multiplier
94.50% *3
Core

Quick Assist: Hit By Pitch!

When the on-field character is launched, press to activate. Strikes enemies in front, dealing Fire DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
160.00%
Daze Multiplier
160.00%
Core

Defensive Assist: Safe on Base!

When the character on field is about to be attacked, press to activate. Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

Lv. 1
Light Defensive Daze Multiplier
207.70%
Heavy Defensive Daze Multiplier
229.40%
Chain Defensive Daze Multiplier
69.40%
Core

Assist Follow-Up: Scored a Run!

Press after a Defensive Assist to activate. Strikes enemies in front, dealing Fire DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
349.10%
Daze Multiplier
304.30%
Mindscapes
M1

Drill Formations

Mindscape 1

When the guard boars launch Guard Boars: Spinning Swing!, Lucy recovers 2 Energy. This effect can trigger once every 15s, with each guard boar having its own separate cooldown.
M2

Little Boar Captain

Mindscape 2

When Lucy uses a Chain Attack or Ultimate, it grants all squad members, Bangboo, and the guard boars the Cheer On! status for 10s.
M3

Ironfist Overseer

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

Chaos Ball Game

Mindscape 4

While in the Cheer On! state, allies' CRIT DMG is increased by an additional 10%.
M5

Wildland Princess

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

Fierce Fangs of Fire

Mindscape 6

When an ally in the Cheer On! state hits an enemy with an EX Special Attack, a guard boar will drop from the sky and cause an explosion, dealing Fire DMG equal to 300% of the guard boar's ATK. This will extend the duration of the Cheer On! buff for all squad members by 5s. The duration can increase up to 3 times, with a maximum duration of 30s. Refreshing the Cheer On! state resets the stack count. After the guard boar's explosion, it will launch Guard Boars: Spinning Swing!.
Stats (Level 60)

Lucy Stats at level 60 (including Core passive bonuses).

Stat
HP
8025
Stat
DEF
612
Stat
ATK
658
Stat
CRIT Rate
5%
Stat
CRIT DMG
50%
Stat
PEN Ratio
0%
Stat
Impact
86
Stat
Anomaly Mastery
94
Anomaly Proficiency
93
Stat
Energy Regen
1.56
Voice Actors
ENG
Courtney Lin
JPN
-
CN
-
KR
-
Gallery

Lucy images aren't available yet. They will be added soon!

Review

Pros & Cons
Pros

  • Does off-field damage and Daze thanks to her Guard Boars — decent personal damage overall by pure Support standards;

  • Grants the whole squad (along with Bangboos and Guard Boars) a 600 flat ATK buff which is really easy to maintain;

  • Super easy to play, takes minimal field time and only needs to execute 1 ability to access all of her buffs;

  • The embodiment of a generalist character, usable everywhere, with everyone, to an acceptable extent.

Cons

  • ATK buff is really good with easy maintenance, but falls short of other options that are more technical like Nicole or simply harder to acquire like Astra Yao;

  • Guard Boars sometimes just won’t attack an enemy who’s too fast for them to keep up — Lucy’s age in spite of her small stature seems to affect even her pets…

Review

Lucy is an A-rank Fire Support Agent whose primary role is to get in, summon her Guard Boars, buff your entire team’s ATK and get out. Just like that, we’ve summed up her gameplay in a single sentence. Jokes aside, even if that’s functionally what she does, let’s get into the specifics. We’ll even throw in some additional techniques you can use with her to optimize your team’s damage as much as you can.

Lucy’s primary mechanic lies in the “Cheer On!” buff that is detailed in her Special Attack. Thanks to her Mindscape 2, using her EX Special isn’t the only way to acquire this buff, however it remains the primary method.

Via using her EX Special (along with her Chain Attack and Ultimate at Mindscape 2 and above), Lucy grants the Cheer On! buff which gives all allies a portion of her ATK, up to a maximum of 600 flat ATK points. This buff constitutes Lucy’s primary utility, however her M2 and particularly her M6 should allow for really easy permanent uptime on this buff. There are two versions of her EX Special: a slower charged version with a longer buff duration accessible by holding EX Special, and a faster tap version with a shorter buff duration and slightly lower damage than the charged version. However, this goes mostly unused. It’s possible to use the charged version right after using an Ultimate since there’s a small time window after Lucy’s Ultimate during which you need to wait before switching out via a Quick Assist, but after acquiring Lucy’s M2 this becomes redundant. Overall, the tap version is preferred in almost every scenario.

Speaking of Lucy’s Ultimate, it constitutes a quick and easy way to deal damage, apply the Cheer On! buff at M2 and apply some Fire anomaly (deals decent damage thanks to Lucy wanting to build lots of ATK to maximize the Cheer On! buff).

Also, both her Ultimate and EX Specials are very simple ways to generate lots of Quick Assists. Similarly to Nicole, this is an easy way to ensure uptime on sets like Astral Voice, and benefits characters with added value to their Quick Assists.

Her Chain is the most unique part of her kit since it functions differently to other characters. With very precise timing and enough distance separating Lucy from the enemy target, Lucy is able to switch out to another Agent in the middle of her Chain animation. This has a really interesting effect. Normally, it is impossible to Chain twice into the same Agent. However, it’s possible to do so with what’s called a Chain cancel. By cancelling your next Chain Attack after Chaining into a given Agent, you can switch out of that Agent, trigger a Chain window again, and Chain into that same Agent once more, allowing you to Chain twice with the same Agent. This is useful for two reasons: Chains give a lot of Decibels so you can grant more Ultimates to your Main DPS Agent. Chains also benefit some characters more than others and deal high damage, which generally leads to improvements if your Main DPS character is doing them twice.

Note that this technique is only executable on Boss enemies since they are the only kind of target that allows for 3 total Chain Attacks per Stun (remember that you are cancelling one of them and are left over with two).

This usually comes at the cost of not being able to do a Chain Attack with any other Agent since you cancelled one Chain, however thanks to Lucy’s unique Chain Attack properties, it gives you the peculiar effect of being able to switch into your third Agent and do a Chain with Lucy while still doing 2 Chains with the same Agent. So you get the benefits of Chain Cancelling without the losses. 

This is really good to execute because it funnels extra Decibels for your entire party for even higher Ultimate frequency, and adds that little bit of extra damage with Lucy’s Chain Attack on top of refreshing Cheer On! right before a stun window with Lucy’s M2.

How it looks like should be like this: let’s assume you are running a Sons of Calydon team with Piper, Burnice and Lucy. Burnice or Lucy trigger a Chain Attack, and you’re trying to Double Chain into Piper. You Chain into Piper once, then Chain into Lucy and switch out by mashing the switch button right before the Chain Attack lands on the enemy. You end up on Burnice and trigger a Chain Attack with her once again. You’re able to chain into Piper a second time for a Piper - Lucy - Piper Chain sequence, which is normally impossible, but Lucy’s unique Chain Attack allows for that!

Once again, friendly reminder that this is ONLY possible with Lucy on the team and against a Boss enemy provided enough distance. This is really specific, however you’ll find it’s more applicable than you think in places like Deadly Assault. Definitely worth it to experiment with this!

As Lucy’s gameplay is really simple, there really isn’t much to go into detail about beyond what’s already been explained. Just use your EX Special, Ultimate or Chain to ensure maximum uptime of the Cheer On! buff. Other than that, Lucy should never come on field and instead let your DPS Agents take the spotlight for the highest damage potential possible. 

Meta-wise, thanks to Lucy buffing ATK which is the most universal stat to provide, and being able to do so especially quickly with utmost ease, she is one of the most widely applicable Support Agents you can invest into. While she falls short of more specialized peers, her general use is nothing to be scoffed at, and she has particular synergies with the rest of the Sons of Calydon as she’s able to effortlessly activate their Additional Abilities, if you’re missing a Support Agent to buff your team. 

In conclusion, Lucy is an easy, plug-and-play, widely applicable Support Agent who has some of the highest versatility and ease of use in the game. While more specialized Agents may outdo her, she always comes close to them in value. Overall, it’s never a bad decision to invest into Lucy since she can realistically be used anywhere, with anyone, as her Additional Ability is barely necessary (Guard Boar damage being really subpar and ignorable). She scales well with Mindscapes, but even at M0 she will deliver exactly how you expect her to!

Ratings

This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero’s most demanding contents -Deadly Assault (DA) and Shiyu Defense (SD).

SD is a similar mode to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires 2 teams of 3 Agents with good Disk Drives and W-Engines. This mode offers a reasonable mix of Boss encounters (single-target) and Elite packs (2-3 targets), allowing multiple characters to find a niche. With that being said, there is a bias towards single-target performance, which may reflect in select character ratings. Additionally, since this content’s goal is to kill all enemies within the shortest time frame possible, Agents who dish out lots of damage quickly instead of damage over time are favoured. This Tier List focuses on Agents’ ability to clear within 150s (2m30s) out of the 300s (5m) needed to obtain all rewards.

DA is a very unique mode in Zenless Zone Zero which offers Boss encounters exclusively, meaning other types of damage than single-target are rarely impactful (if ever). It requires a total of 3 teams to maximize all possible rewards, however only 2 well-geared teams are necessary to maximize Polychrome (premium pull currency) rewards (which are the most important and as a result are what we consider for this Tier List). The goal of this gamemode is to inflict as much damage to a boss as possible in a total time span of 3 minutes, meaning sustainable damage within long time windows is favoured. A maximum of 65000 score points can be obtained by fully depleting a boss’s HP, however this is unrealistic for the overwhelming majority of players while being unnecessary to maximize rewards. Only 20000 points is needed to maximize said rewards, with up to 5000 points being obtainable via Performance (obtained via performing certain actions on specific Boss enemies). Agents’ ability to reach this threshold of 20000 points is what the Tier List focuses upon.

Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

Support
T1

Endgame Modes

Build and teams

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

1

When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 2.5/2.8/3.2/3.6/4% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.

Base ATK (Lv 60): 624
Energy Regen (Lv 60): 50%
Best General Support W-Engine outside of Weeping Cradle. It provides main stat Energy Regen and constant uptime on the combat Attack for the team - easily a great option if you do not have the support units exclusive W-Engine.

2

While off-field, Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. Attacks from the equipper enhance the squad's DMG against a struck target by 10/12.5/15/17.5/20% for 3 seconds. During this period, this effect is further increased by 1.7/2/2.5/3/3.3% every 0.5s, up to a maximum additional increase of 10.2/12/15/18/19.8%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.

Base ATK (Lv 60): 684
PEN Ratio (Lv 60): 24%
Rina's Signature W-Engine and one of the best damage increasing weapons for Supports currently. Great quality of life with its off-field Energy Regen. Able to be used on any of our current Supports due to the amp and the ample energy the passive provides - even if Pen Ratio is not the best Support stat.

3

Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 20/23/26/29/32 (Dodge) | 25/28.5/32/35.5/40 (Special) | 30/34.5/39/43.5/48 (Assist) | 35/40/45/50/55 (Chain) more Decibels and generates 0.7/0.8/0.9/1/1.1 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of others. Passive effects of the same name do not stack.

Base ATK (Lv 60): 594
PEN Ratio (Lv 60): 20%
A generic support W-Engine 4 star that may be obtained for free. It is recommended to be replaced with Kaboom/WeepingCradle or the Sig W-Engine of the support when those options become available, but if you lack them it's a decent option.

4

Launching an EX Special Attack or Chain Attack increases all squad members' Anomaly Mastery and Anomaly Proficiency by 10/12/13/15/16 for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.

Base ATK (Lv 60): 475
Energy Regen (Lv 60): 40%
A solid Free to Play W-Engine that provide Energy Regen.

5

Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 12/13.5/15.5/17.5/20% for 12s. The bonuses triggered by the same type of passive effects do not stack.

Base ATK (Lv 60): 594
Energy Regen (Lv 60): 50%
Provides Crit Rate for the whole team, but it's locked behind the Premium Battle Pass and inferior to other options.
Best Disk Drives Sets

1

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.

New best support set. The buff is triggered off Quick Assists and can be stacked multiple times - if you can stack it 2 times, it already beats Swing Jazz (by 1%, but hey!), and if you can also get a third stack, it puts the set ahead of Swing Jazz (24% vs 15%).

Best combined with your choice of 2-PC Set:

  • Swing Jazz for the Energy Regen (Recommended),
  • Freedom Blues or Chaos Jazz for 30 Anomaly Proficiency to boost Anomaly damage.

2

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

Great set for Supports aiming to support direct damage dealers or Anomaly characters that do not require the buff from Freedom Blues. Grants the entire squad a 15% DMG increase for 12 seconds following a Chain Attack or Ultimate. Almost always activated via a Chain Attack which perfectly buffs all allies right before the team's largest damage window during stun.

Best combined with your choice of 2-PC Set:

  • Hormone Punk to help cap out the Cheer On! buff (Recommended),
  • Freedom Blues for 30 Anomaly Proficiency to boost Anomaly damage.
  • Puffer Electro for 8% PEN Ratio if you want to improve Lucy's damage output.
Best Disk Drives Stats
Disk 4
ATK%
ATK%
>
CRIT Rate
CRIT Rate%
Disk 5
ATK%
ATK%
Disk 6
Energy Regen
Energy Regen
=
ATK%
ATK%

Substats: ATK% (top priority until ability cap) = CRIT RATE = CRIT DMG > PEN = ATK

Best Endgame Stats (Level 60)
  • ATK:

    • 1923 (Lvl 16 Special)

    • 2000 (Lvl 15 Special)

    • 2475 (Lvl 10 Special)

    • 2700 (Lvl 8 Special)

  • HP: 10000+

  • DEF: 800+

  • CRIT RATE: 40% - 60%+ (Optional)

  • CRIT DMG: 100% - 120%+ (Optional)

Skill priority
Core

Special Attack

Core

Chain Attack

Core

Basic Attack

Core

Assist

Core

Dodge

Video guides

Teams & Synergy

Synergy

Below we list only the most important synergies for Lucy. The character can work with others if you know what to do and how to use them. For more alternatives, refer to the Teams section.

Teams

If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.

Lucy is a generalist Support comparable to Nicole that holds a specific niche where she stands out from her (as she's typically overshadowed by her). Lucy stands out in teams that want her extremely low field time, her Fire Anomaly application, her high buff uptime, and her specific synergies. In general, these factors also make her significantly easier to fully exploit than Nicole, but Nicole can take a lot of teams to heights Lucy can't reach (while being comparable at a baseline). Below are some teams where she's most effective, but note she will work fine anywhere as a generalist Support.

Evelyn Team

Lighter
Lighter
Trigger
Trigger
Koleda
Koleda
Sub-DPS

Miyabi Hyper Team

Burnice Disorder

Miyabi
Miyabi
Yanagi
Yanagi
Jane Doe
Jane Doe
Piper
Piper
DPS

Bangboo options:

  • RocketBoo/Cryboo = If 2x Fire,
  • Red Moccus = Alternative if 2x Sons of Calydon.

Calculations

Calculations

Lucy calculations aren't available yet.

Shiyu Defense / Deadly Assault

Shiyu Defense / Deadly Assault

This section contains information about Lucy performance in the latest Shiyu Defense and Deadly Assault cycles (2.0.1). The page will be automatically updated every patch once enough data is gathered.

  • The data has been last updated on 13/06/2025,
  • 6470 players shared their 1.7.1 Shiyu Defense clear data with us (1994 of the sample are self-reported players that filled our form, 4476 are from random UIDs that we scanned).
  • 6436 players shared their 1.7.1 Deadly Assault clear data with us (2014 of the sample are self-reported players that filled our form, 4422 are from random UIDs that we scanned).

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!

Shiyu Defense Stats Form
Usage rate (SD)

Characters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (DA)

Characters are ranked with appearance rate, which is how often a character was used in Deadly Assault by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (SD)

This section lists the characters that were most commonly paired with Lucy in the current phase of Shiyu Defense.

Common partners (DA)

This section lists the characters that were most commonly paired with Lucy in the current phase of Deadly Assault.

Teams (SD)

This section lists most popular teams featuring Lucy in the current phase of Shiyu Defense.

Rank 10

App. rate: 4.61%

Avg. Time: 1m 50s

Miyabi
Burnice
Lucy

Rank 30

App. rate: 1.48%

Avg. Time: 2m 13s

Yixuan
Pan Yinhu
Lucy

Rank 31

App. rate: 1.44%

Avg. Time: 2m 3s

Miyabi
Lighter
Lucy

Rank 38

App. rate: 1.01%

Avg. Time: 2m 39s

Evelyn
Lighter
Lucy

Rank 40

App. rate: 0.98%

Avg. Time: 1m 54s

Miyabi
Vivian
Lucy

Rank 46

App. rate: 0.81%

Avg. Time: 2m 3s

Miyabi
Yanagi
Lucy

Rank 50

App. rate: 0.71%

Avg. Time: 2m 47s

Burnice
Vivian
Lucy

Rank 53

App. rate: 0.64%

Avg. Time: 2m 56s

Soldier 11
Lighter
Lucy

Rank 66

App. rate: 0.53%

Avg. Time: 2m 7s

Miyabi
Piper
Lucy

Rank 67

App. rate: 0.51%

Avg. Time: 2m 34s

Evelyn
Lucy
Astra Yao
Mindscapes

Mindscapes data comes from players who used Lucy in the current SD cycle (1043) or in the current DA cycle (2706).

0.15%

600 s.

Mindscape 0

0.4%

156 s.

When the guard boars launch Guard Boars: Spinning Swing!, Lucy recovers 2 Energy. This effect can trigger once every 15s, with each guard boar having its own separate cooldown.

1.06%

166 s.

When Lucy uses a Chain Attack or Ultimate, it grants all squad members, Bangboo, and the guard boars the Cheer On! status for 10s.

1.5%

162 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

1.94%

148 s.

While in the Cheer On! state, allies' CRIT DMG is increased by an additional 10%.

3.27%

164 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

91.72%

140 s.

When an ally in the Cheer On! state hits an enemy with an EX Special Attack, a guard boar will drop from the sky and cause an explosion, dealing Fire DMG equal to 300% of the guard boar's ATK. This will extend the duration of the Cheer On! buff for all squad members by 5s. The duration can increase up to 3 times, with a maximum duration of 30s. Refreshing the Cheer On! state resets the stack count. After the guard boar's explosion, it will launch Guard Boars: Spinning Swing!.
W-Engines

W-Engines usage data comes from players who used Lucy in the current SD cycle (1043) or in the current DA cycle (2706).

87.49%

141 s.

When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 2.5/2.8/3.2/3.6/4% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.

Base ATK (Lv 60): 624
Energy Regen (Lv 60): 50%

3.02%

159 s.

Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 20/23/26/29/32 (Dodge) | 25/28.5/32/35.5/40 (Special) | 30/34.5/39/43.5/48 (Assist) | 35/40/45/50/55 (Chain) more Decibels and generates 0.7/0.8/0.9/1/1.1 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of others. Passive effects of the same name do not stack.

Base ATK (Lv 60): 594
PEN Ratio (Lv 60): 20%

2.6%

135 s.

Increases Ice DMG by 15/17.5/20/22/24%. When launching an EX Special Attack, all squad members' ATK increases by 2/2.3/2.6/2.9/3.2% for 12s, stacking up to 4 times. Retriggering refreshes duration. Passive effects of the same name do not stack.

Base ATK (Lv 60): 624
Attack (Lv 60): 25%

1.78%

129 s.

While off-field, Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. Attacks from the equipper enhance the squad's DMG against a struck target by 10/12.5/15/17.5/20% for 3 seconds. During this period, this effect is further increased by 1.7/2/2.5/3/3.3% every 0.5s, up to a maximum additional increase of 10.2/12/15/18/19.8%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.

Base ATK (Lv 60): 684
PEN Ratio (Lv 60): 24%

1.12%

159 s.

Launching an EX Special Attack or Chain Attack increases all squad members' Anomaly Mastery and Anomaly Proficiency by 10/12/13/15/16 for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.

Base ATK (Lv 60): 475
Energy Regen (Lv 60): 40%

0.91%

152 s.

Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 12/13.5/15.5/17.5/20% for 12s. The bonuses triggered by the same type of passive effects do not stack.

Base ATK (Lv 60): 594
Energy Regen (Lv 60): 50%
Disk Drives

Disk Drives usage data comes from players who used Lucy in the current SD cycle (1043) or in the current DA cycle (2706).

37.61%

146 s.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

(2)
ATK +10%.
(4)
Upon entering combat or switching in, its user's ATK increased by 25% for 10s. This effect can be triggered once every 20s.

23.7%

130 s.

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

6.13%

145 s.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.

4.08%

151 s.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

3.22%

152 s.

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.

(2)
ATK +10%.
(4)
Upon entering combat or switching in, its user's ATK increased by 25% for 10s. This effect can be triggered once every 20s.

2.1%

138 s.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.
Character Stats
Main stats
Slot 4
CRIT Rate
CRIT Rate%
- 44.64%
ATK%
ATK%
- 44.3%
CRIT DMG
CRIT DMG%
- 5.68%
Slot 5
ATK%
ATK%
- 75.27%
Fire DMG
Fire DMG%
- 13.88%
PEN Ratio
PEN Ratio%
- 3.87%
Slot 6
ATK%
ATK%
- 59.49%
Energy Regen
Energy Regen
- 33.01%
Anomaly Mastery
Anomaly Mastery
- 5.1%
Average stats
Average stats
HP
HP
- 1
ATK
ATK
- 1
DEF
DEF
- 1
CRIT Rate
CRIT Rate%
- 34.59%
CRIT DMG
CRIT DMG%
- 91.73%
Fire DMG
Fire DMG%
- 4.45%
Energy Regen
Energy Regen%
- 1
Anomaly Mastery
Anomaly Mastery
- 95.43
Anomaly Proficiency
Anomaly Proficiency
- 132.21
PEN Ratio
PEN Ratio%
- 2.18%
PEN
PEN
- 34.11
Average sub stats
Average sub stats
HP
HP
- 13.23%
ATK
ATK
- 15.75%
DEF
DEF
- 19.26%
CRIT Rate
CRIT Rate%
- 17.88%
CRIT DMG
CRIT DMG%
- 38.67%
PEN
PEN
- 34.11
Anomaly Proficiency
Anomaly Proficiency
- 34.57
Other stats
Average stats
Character level - 59.79
W-Engine level - 58.24
Basic level - 7.81
Special level - 11.04
Ultimate level - 9.81
Dodge level - 6.11
Assist level - 7.54
Core level - 6.73