NicoleBuild and Guide

Character

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Introduction

Nicole is an
A Rank
rank character with the Ether attribute who belongs to the
Support
Support Specialty and who is part of the
Gentle House AKA Cunning Hares
Cunning Hares faction.

The leader of the odd-job agency the Cunning Hares, who accept all kinds of Hollow-related commissions. She's been on the streets for many years, and has a reputation among her peers as being exceedingly cunning. She's been blacklisted by many clients due to her all-or nothing approach. She loves money, but is surprisingly bad at managing it, leaving the Cunning Hares constantly on the edge of bankruptcy and owing many debts.

To learn more about Nicole check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Nicole has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review/pros & cons update

Patch 2.0

Last build/calcs update

Patch 1.5

Last teams/synergies update

Patch 1.6

Last profile update*

June 5th, 2025

*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.

To learn more about Nicole check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

SD/DA Analytics

Teams & Synergy

Calculations

Profile

Core skills
Core

Core Passive Mechanical Case

Lv. 1

After hitting an enemy with a Special Attack, EX Special Attack, Chain Attack, or Ultimate, Nicole can reload, enhancing her Basic Attack and Dash Attack. When her enhanced bullets or Energy Field hits an enemy, the target's DEF is reduced by 20% for 3.5s.

Base Energy Regen 0

BASE ATK: 0

Core

Additional Ability Hare of Many Burrows

When another character in your squad shares the same Attribute or Faction:

When Nicole's Core Passive: Mechanical Case applies a debuff to an enemy, all squad members deal 25% more Ether DMG to the target for 3.5s.

Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: Cunning Combo

Press to activate. Unleashes up to 3 strikes, dealing Physical DMG.

Lv. 1
1st-Hit DMG Multiplier
65.90%
1st-Hit Daze Multiplier
40.20%
2nd-Hit DMG Multiplier
71.30%
2nd-Hit Daze Multiplier
56.60%
3rd-Hit DMG Multiplier
304.30%
3rd-Hit Daze Multiplier
242.30%
Core

Basic Attack: Do As I Please

After using a Special Attack, EX Special Attack, Chain Attack, or Ultimate, Nicole can reload, and her Basic Attack and Dash Attack are enhanced, increasing the power of her bullets.

Lv. 1
1st-Hit DMG Multiplier
88.10%
1st-Hit Daze Multiplier
40.20%
2nd-Hit DMG Multiplier
100.90%
2nd-Hit Daze Multiplier
56.60%
3rd-Hit DMG Multiplier
452.30%
3rd-Hit Daze Multiplier
242.30%
Core

Dodge: Speed Demon

Press to activate. A rapid dodge. Character is invulnerable while using this skill. Drag the to dodge, then hold to reload while dodging, enhancing Basic Attacks and Dash Attacks up to 8 times.
Core

Dash Attack: Jack in the Box

When dragging the during a dodge, press : Dashes in the target direction and strikes nearby enemies, dealing Physical DMG. When not dragging the during a dodge, press : Vaults backward and launches a ranged strike against enemies in front, dealing Physical DMG. Automatically reloads after the attack to enhance her Basic Attack and Dash Attack, up to 8 times.

Lv. 1
Forward Dash DMG Multiplier
158.20%
Forward Dash Daze Multiplier
73.20%
Backward Vault DMG Multiplier
60.00%
Backward Vault Daze Multiplier
60.00%
Core

Dodge Counter: Diverted Bombard

Press during a Perfect Dodge to activate. Dodge backwards and send a ranged strike at enemies in front, dealing Ether DMG. Character is invulnerable while using this skill. Automatically reloads after the attack to enhance Basic Attack and Dash Attack up to 8 times.

Lv. 1
DMG Multiplier
182.40%
Daze Multiplier
163.40%
Core

Special Attack: Sugarcoated Bullet

Press to activate. Unleashes a ranged strike against enemies in front, dealing Ether DMG. Anti-Interrupt level is increased while using this skill. Automatically reloads after the attack to enhance Basic Attack and Dash Attack up to 8 times.

Lv. 1
DMG Multiplier
52.60%
Daze Multiplier
50.00%
Core

EX Special Attack: Stuffed Sugarcoated Bullet

With enough energy, press to activate. A powerful ranged strike, generating an energy field that pulls enemies towards its center to deal Ether DMG. Hold down to charge up this attack, during which a small energy field is generated at the muzzle as Energy is consumed, dealing bonus DMG to enemies nearby. Character is invulnerable while using this skill. A Quick Assist is triggered when this skill hits an enemy. Automatically reloads after the attack to enhance Basic Attack and Dash Attack up to 8 times.

Lv. 1
Charged Attack DMG Multiplier
215.20%
Charged Attack Daze Multiplier
179.80%
Bombard DMG Multiplier
215.10%
Bombard Daze Multiplier
179.80%
Energy Field DMG Multiplier
387.00%
Energy Field Daze Multiplier
323.60%
Charger Attack Energy Cost (per sec)
20
Bombard Energy Cost
60
Core

Chain Attack: Ether Shellacking

When a Chain Attack is triggered, select a character to activate: Unleashes a powerful ranged strike at enemies in a small area, generating an energy field that pulls enemies towards its center to deal Ether DMG. Character is invulnerable while using this skill. A Quick Assist is triggered when this skill hits an enemy. Automatically reloads after the attack to enhance Basic Attack and Dash Attack up to 8 times.

Lv. 1
Bombard DMG Multiplier
209.60%
Bombard Daze Multiplier
50.00%
Energy Field DMG Multiplier
283.00%
Energy Field Daze Multiplier
67.50%
Core

Ultimate: Ether Grenade

When Decibel Rating is at Maximum, press to activate: Unleashes a powerful ranged strike at enemies in a small area, generating an energy field that pulls enemies towards its center to deal Ether DMG. When using this skill, other squad members recover 10 Energy. The next character to switch in gains an additional 20 energy. Character is invulnerable while using this skill. A Quick Assist is triggered when this skill hits an enemy. Automatically reloads after the attack to enhance Basic Attack and Dash Attack up to 8 times.

Lv. 1
Bombard DMG Multiplier
646.80%
Bombard Daze Multiplier
36.00%
Energy Field DMG Multiplier
873.20%
Energy Field Daze Multiplier
48.60%
Core

Quick Assist: Emergency Bombard

When the on-field character is launched, press to activate. Dodge backwards and send ranged strikes at enemies in front, dealing Ether DMG. Character is invulnerable while using this skill. Automatically reloads after the attack to enhance Basic Attack and Dash Attack up to 8 times.

Lv. 1
DMG Multiplier
63.40%
Daze Multiplier
63.40%
Core

Defensive Assist: The Hare Strikes Back

When the character on field is about to be attacked, press to activate. Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

Lv. 1
Light Defensive Daze Multiplier
246.70%
Heavy Defensive Daze Multiplier
311.70%
Chain Defensive Daze Multiplier
151.70%
Core

Assist Follow-Up: Window of Opportunity

Press after a Defensive Assist to activate. Charge forward and bombard enemies, dealing Ether DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
377.10%
Daze Multiplier
330.30%
Mindscapes
M1

Supercharged Bomb

Mindscape 1

The DMG and the Anomaly Buildup inflicted by Nicole’s EX Special Attack increases by 16%. For each additional 0.1s of charging when Nicole activates her EX Special Attack, the duration of the energy field created at the target location increases by 0.15s.
M2

Charging Device

Mindscape 2

Nicole recovers 5 Energy when Core Passive: Mechanical Case's debuff is triggered. This effect can trigger once every 15s.
M3

A Hare’s Cunning

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

Field Expansion

Mindscape 4

When Nicole uses her EX Special Attack, Chain Attack, or Ultimate, the diameter of the energy field generated at the target location is increased by 3m.
M5

Industry Star

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

Corrupting Energy Field

Mindscape 6

When Nicole’s energy fields deal DMG to an enemy, all squad members CRIT Rate against that enemy increases by 1.5%, stacking up to 10 times, and lasting 12s. The duration of each stack is calculated separately.
Stats (Level 60)

Nicole Stats at level 60 (including Core passive bonuses).

Stat
HP
8145
Stat
DEF
622
Stat
ATK
649
Stat
CRIT Rate
5%
Stat
CRIT DMG
50%
Stat
PEN Ratio
0%
Stat
Impact
88
Stat
Anomaly Mastery
90
Anomaly Proficiency
93
Stat
Energy Regen
1.56
Voice Actors
ENG
-
JPN
Serizawa Yu (芹澤優)
CN
Tingting Chen (陈婷婷)
KR
-
Gallery

Nicole images aren't available yet. They will be added soon!

Review

Pros & Cons
Pros

  • Amazing DEF Shred debuff that amplifies your party’s DMG by a ton. Additionally provides CRIT Rate at M6 and Ether DMG with her Additional Ability;

  • Even has a DMG% debuff on her Signature W-Engine. All in all one of the strongest supportive potentials in the game by a long shot;

  • Able to gather enemies in an Energy Field which is practical for Shiyu Defense etc.;

  • Low field time, can swap in and out really easily, even in the middle of a stun combo. Also able to trigger Quick Assists efficiently;

  • She’s free!

  • There are very few cons to this character. She’s good with almost everyone. She requires minimal investment. Build Nicole.

Cons

  • Really low DEF Shred uptime, requires constant management, may even require her to intervene in the midst of a Stun window.

  • DEF Shred is not only completely antisynergistic with Rupture Agents but also makes PEN Ratio less valuable. Keep this in mind when building a team including Nicole.

Review

Nicole is an A-rank Ether Support Agent whose primary role is to amplify the damage of your damage dealers in many ways. From her iconic massive DEF Shred debuff, to DMG% debuffs, CRIT Rate increases, to Ether DMG Bonus boosts and providing Quick Assists with minimal field time, she has it all. Let’s look into how to play this supportive powerhouse.

Nicole’s main mechanic lies in her Core Passive. At max level, it debuffs enemy DEF by upwards of 40% for 3.5s whenever an enemy receives damage from an Energy Field or enhanced bullets (which she gains via Specials, EX Specials, Chain Attacks and Ultimates). The enhanced bullet mechanic is however rarely used on her, instead preferring Energy Fields which group enemies in its center. She has a few ways to generate them, being:

  • Her EX Special;

  • Her Ultimate;

  • Her Chain Attack.

This is a HUGE debuff which can seriously amplify your party’s damage and take it to new heights. For a free Support character, Nicole puts in the work. However, there’s one main problem with it: the debuff only lasts 3.5s, which is a lot of the reason why she remains balanced. Her gameplay sums up to a matter of ensuring full uptime on her DEF Shred for your damage dealers to deal massive amounts of burst damage. Here’s how to handle that:

  • Nicole’s EX Special can be charged for a short duration, which deals DMG at the muzzle of her cannon, and when fully charged she shoots her longest-lasting energy field. Use this before casting Ultimates or other kinds of lengthy charged attacks.

  • Nicole’s Chain Attack and Ultimate are her best way to quickly get an Energy Field down, as it’s almost instant. They are best used when swap cancelling a DPS Agent’s animations to refresh uptime in the middle of a Stun combo (or on Anomaly agents, as an extra source of uptime which doesn’t require Energy).

  • Nicole’s Energy Fields linger for a short duration and damage enemies in its radius (full charge EX being the longest lingering hitbox). During that entire time period, the 3.5s DEF Shred duration is constantly refreshed on every hit, up until the last hit where the 3.5s ticks down and the debuff expires. Keep this in mind when trying to refresh Nicole’s DEF Shred for maximum uptime. 

This basically sums up Nicole’s entire gameplay. Her Ultimate and EX Special attacks trigger Quick Assists if you want to make use of them (for a set like Astral Voice for example). You never want her on the field unless it’s to cast a Chain Attack, Ultimate or EX Special, as you’d be wasting valuable time that can be spent on your DPS Agents. It can get extremely mechanically complex to weave her in the midst of a DPS Agent’s rotation, especially during Stun. With Anomaly characters, it’s much easier to ensure uptime on key abilities since Stun windows are rarely exploitable.

Quick explanation on her build: it should be noted Nicole deals a lot of her damage via Ether Corruption Anomalies, so if you want to build her for damage, Anomaly is the most optimal path. Beyond that, ensure her supportive capabilities are at their maximum. Investment on Nicole is negligible as all she needs is Energy Regen for EX Special uptime (and a maxed out Core Passive, of course).

Also worth noting that DEF Shred and PEN Ratio negatively affect the impact they have on enemies when paired together due to how damage is calculated — avoid pairing Nicole and Rina in a Double Support team setup for example, or building PEN Ratio on your Disc Drives/W-Engines if Nicole is present in the team.

Even without exploiting Nicole’s Additional Ability reserved to Ether teams (which only adds to her value in those), she remains one of the most versatile Support Agents, and while she doesn’t function with Rupture Agents as they completely ignore her DEF Shred capabilities, with any Attack or Anomaly DPS Agents she’s always one of the strongest options available. The only thing stopping the average Proxy from fully utilizing Nicole is her DEF Shred uptime — no way around this issue, you’ll need to pay attention and optimize. While her Mindscape 1 helps very slightly with this, it’s not enough to compensate for the extremely short duration on the DEF Shred and will require careful planning from the Nicole player. 

However, so long as you learn how to work around her mechanics properly, she’s one of the best Support Agents in the game. At a baseline, Nicole remains an extremely simplistic Agent to use as only 3 of her abilities are worth caring about. This is especially true in Anomaly teams where timing certain abilities like her Ultimate is rarely an issue, however ensuring maximum uptime on her DEF Shred remains difficult.

In conclusion, Nicole is one of the strongest and cheapest Support Agents to build, who slots in a wide variety of teams as one of the best options in almost every situation (aside from Rupture Agents). Considering her status as a free Agent, she’ll end up a must-build on lots of Proxies’ accounts, if they desire to clear endgame contents as smoothly as possible.

Ratings

This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero’s most demanding contents -Deadly Assault (DA) and Shiyu Defense (SD).

SD is a similar mode to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires 2 teams of 3 Agents with good Disk Drives and W-Engines. This mode offers a reasonable mix of Boss encounters (single-target) and Elite packs (2-3 targets), allowing multiple characters to find a niche. With that being said, there is a bias towards single-target performance, which may reflect in select character ratings. Additionally, since this content’s goal is to kill all enemies within the shortest time frame possible, Agents who dish out lots of damage quickly instead of damage over time are favoured. This Tier List focuses on Agents’ ability to clear within 150s (2m30s) out of the 300s (5m) needed to obtain all rewards.

DA is a very unique mode in Zenless Zone Zero which offers Boss encounters exclusively, meaning other types of damage than single-target are rarely impactful (if ever). It requires a total of 3 teams to maximize all possible rewards, however only 2 well-geared teams are necessary to maximize Polychrome (premium pull currency) rewards (which are the most important and as a result are what we consider for this Tier List). The goal of this gamemode is to inflict as much damage to a boss as possible in a total time span of 3 minutes, meaning sustainable damage within long time windows is favoured. A maximum of 65000 score points can be obtained by fully depleting a boss’s HP, however this is unrealistic for the overwhelming majority of players while being unnecessary to maximize rewards. Only 20000 points is needed to maximize said rewards, with up to 5000 points being obtainable via Performance (obtained via performing certain actions on specific Boss enemies). Agents’ ability to reach this threshold of 20000 points is what the Tier List focuses upon.

Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

Support
T0.5

Endgame Modes

Build and teams

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

1

Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all squad members' DMG against the target by 15/17.5/20/22/24% and increases the equipper's Energy Regen by 0.5/0.58/0.65/0.72/0.8 per second for 2s. Passive effects of the same name do not stack.

Base ATK (Lv 60): 624
Energy Regen (Lv 60): 50%
Perfectly synergizes with the normal rotation of Nicole in her best teams, making it her Best in Slot option.

2

While off-field, Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. Attacks from the equipper enhance the squad's DMG against a struck target by 10/12.5/15/17.5/20% for 3 seconds. During this period, this effect is further increased by 1.7/2/2.5/3/3.3% every 0.5s, up to a maximum additional increase of 10.2/12/15/18/19.8%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.

Base ATK (Lv 60): 684
PEN Ratio (Lv 60): 24%
Rina's Signature W-Engine and one of the best damage increasing weapons for Supports currently. Great quality of life with its off-field Energy Regen. Able to be used on any of our current Supports due to the amp and the ample energy the passive provides - even if Pen Ratio is not the best Support stat.

3

When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 2.5/2.8/3.2/3.6/4% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.

Base ATK (Lv 60): 624
Energy Regen (Lv 60): 50%
Best General Support W-Engine outside of Weeping Cradle. It provides main stat Energy Regen and constant uptime on the combat Attack for the team - easily a great option if you do not have the support units exclusive W-Engine.

4

Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 20/23/26/29/32 (Dodge) | 25/28.5/32/35.5/40 (Special) | 30/34.5/39/43.5/48 (Assist) | 35/40/45/50/55 (Chain) more Decibels and generates 0.7/0.8/0.9/1/1.1 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of others. Passive effects of the same name do not stack.

Base ATK (Lv 60): 594
PEN Ratio (Lv 60): 20%
A generic support W-Engine 4 star that may be obtained for free. It is recommended to be replaced with Kaboom/WeepingCradle or the Sig W-Engine of the support when those options become available, but if you lack them it's a decent option.

5

Launching an EX Special Attack or Chain Attack increases all squad members' Anomaly Mastery and Anomaly Proficiency by 10/12/13/15/16 for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.

Base ATK (Lv 60): 475
Energy Regen (Lv 60): 40%
A solid Free to Play W-Engine that provide Energy Regen.

6

Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 12/13.5/15.5/17.5/20% for 12s. The bonuses triggered by the same type of passive effects do not stack.

Base ATK (Lv 60): 594
Energy Regen (Lv 60): 50%
Provides Crit Rate for the whole team, but it's locked behind the Premium Battle Pass and inferior to other options.
Best Disk Drives Sets

1

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.

New best support set. The buff is triggered off Quick Assists and can be stacked multiple times - if you can stack it 2 times, it already beats Swing Jazz (by 1%, but hey!), and if you can also get a third stack, it puts the set ahead of Swing Jazz (24% vs 15%).

Best combined with your choice of 2-PC Set:

  • Swing Jazz for the Energy Regen (Recommended),
  • Freedom Blues or Chaos Jazz for 30 Anomaly Proficiency to boost Anomaly damage.

2

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

Great set for Supports aiming to support direct damage dealers or Anomaly characters that do not require the buff from Freedom Blues. Grants the entire squad a 15% DMG increase for 12 seconds following a Chain Attack or Ultimate. Almost always activated via a Chain Attack which perfectly buffs all allies right before the team's largest damage window during stun.

Best combined with your choice of 2-PC Set:

  • Freedom Blues for 30 Anomaly Proficiency to boost Anomaly damage (Recommended),
  • Hormone Punk or Puffer Electro to buff overall damage.
Best Disk Drives Stats
Disk 4
ATK%
ATK%
=
Anomaly Proficiency
Anomaly Proficiency
Disk 5
Ether DMG
Ether DMG%
>
ATK%
ATK%
Disk 6
Energy Regen
Energy Regen
=
ATK%
ATK%

Substats: Anomaly Proficiency = ATK% > PEN = FLAT ATK

Best Endgame Stats (Level 60)
  • ATK: 2000 - 2400+ (Optional)

  • HP: 10000+

  • DEF: 800+

  • Anomaly Proficiency: 200 - 320+(Optional)

Skill priority
Core

Chain Attack

Core

Special Attack

Core

Basic Attack

Core

Assist

Core

Dodge

Video guides

Teams & Synergy

Synergy

Below we list only the most important synergies for Nicole. The character can work with others if you know what to do and how to use them. For more alternatives, refer to the Teams section.

Teams

If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.

Nicole is the definition of a generalist Support. She is able to slot as a support into any team as a top F2P option and, a majority of the time, the #2 best option period. (Sometimes along with Trigger in teams where she heavily benefits). Astra Yao outshines her as the sole Support in a majority of teams, but the pair work fantastically together making for great Hypercarry compositions. Here are some examples of the 2 kinds of teams she fits in especially well:

Zhu Yuan/Harumasa Stun Team

Cunning Hare Team

Calculations

Calculations

Nicole calculations aren't available yet.

Shiyu Defense / Deadly Assault

Shiyu Defense / Deadly Assault

This section contains information about Nicole performance in the latest Shiyu Defense and Deadly Assault cycles (2.0.1). The page will be automatically updated every patch once enough data is gathered.

  • The data has been last updated on 13/06/2025,
  • 6470 players shared their 1.7.1 Shiyu Defense clear data with us (1994 of the sample are self-reported players that filled our form, 4476 are from random UIDs that we scanned).
  • 6436 players shared their 1.7.1 Deadly Assault clear data with us (2014 of the sample are self-reported players that filled our form, 4422 are from random UIDs that we scanned).

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!

Shiyu Defense Stats Form
Usage rate (SD)

Characters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (DA)

Characters are ranked with appearance rate, which is how often a character was used in Deadly Assault by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (SD)

This section lists the characters that were most commonly paired with Nicole in the current phase of Shiyu Defense.

Common partners (DA)

This section lists the characters that were most commonly paired with Nicole in the current phase of Deadly Assault.

Teams (SD)

This section lists most popular teams featuring Nicole in the current phase of Shiyu Defense.

Rank 4

App. rate: 7.82%

Avg. Time: 1m 51s

Miyabi
Vivian
Nicole

Rank 12

App. rate: 3.71%

Avg. Time: 2m 45s

Zhu Yuan
Qingyi
Nicole

Rank 19

App. rate: 2.64%

Avg. Time: 1m 41s

Miyabi
Nicole
Astra Yao

Rank 31

App. rate: 1.44%

Avg. Time: 2m 17s

Evelyn
Nicole
Astra Yao

Rank 33

App. rate: 1.39%

Avg. Time: 1m 56s

Yixuan
Nicole
Astra Yao

Rank 35

App. rate: 1.18%

Avg. Time: 2m 12s

Miyabi
Yanagi
Nicole

Rank 44

App. rate: 0.9%

Avg. Time: 2m 23s

Zhu Yuan
Nicole
Astra Yao

Rank 46

App. rate: 0.81%

Avg. Time: 2m 7s

Yixuan
Pan Yinhu
Nicole

Rank 51

App. rate: 0.68%

Avg. Time: 2m 23s

Zhu Yuan
Trigger
Nicole

Rank 64

App. rate: 0.56%

Avg. Time: 2m 15s

Miyabi
Lycaon
Nicole
Mindscapes

Mindscapes data comes from players who used Nicole in the current SD cycle (1573) or in the current DA cycle (2930).

0.07%

268 s.

Mindscape 0

0.21%

600 s.

The DMG and the Anomaly Buildup inflicted by Nicole’s EX Special Attack increases by 16%. For each additional 0.1s of charging when Nicole activates her EX Special Attack, the duration of the energy field created at the target location increases by 0.15s.

0.43%

148 s.

Nicole recovers 5 Energy when Core Passive: Mechanical Case's debuff is triggered. This effect can trigger once every 15s.

0.9%

158 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

0.8%

136 s.

When Nicole uses her EX Special Attack, Chain Attack, or Ultimate, the diameter of the energy field generated at the target location is increased by 3m.

1.72%

150 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

95.96%

133 s.

When Nicole’s energy fields deal DMG to an enemy, all squad members CRIT Rate against that enemy increases by 1.5%, stacking up to 10 times, and lasting 12s. The duration of each stack is calculated separately.
W-Engines

W-Engines usage data comes from players who used Nicole in the current SD cycle (1573) or in the current DA cycle (2930).

91.63%

134 s.

Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all squad members' DMG against the target by 15/17.5/20/22/24% and increases the equipper's Energy Regen by 0.5/0.58/0.65/0.72/0.8 per second for 2s. Passive effects of the same name do not stack.

Base ATK (Lv 60): 624
Energy Regen (Lv 60): 50%

2.6%

126 s.

While off-field, Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. Attacks from the equipper enhance the squad's DMG against a struck target by 10/12.5/15/17.5/20% for 3 seconds. During this period, this effect is further increased by 1.7/2/2.5/3/3.3% every 0.5s, up to a maximum additional increase of 10.2/12/15/18/19.8%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.

Base ATK (Lv 60): 684
PEN Ratio (Lv 60): 24%

2.49%

125 s.

When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 2.5/2.8/3.2/3.6/4% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.

Base ATK (Lv 60): 624
Energy Regen (Lv 60): 50%

1.15%

156 s.

Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 20/23/26/29/32 (Dodge) | 25/28.5/32/35.5/40 (Special) | 30/34.5/39/43.5/48 (Assist) | 35/40/45/50/55 (Chain) more Decibels and generates 0.7/0.8/0.9/1/1.1 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of others. Passive effects of the same name do not stack.

Base ATK (Lv 60): 594
PEN Ratio (Lv 60): 20%

0.57%

152 s.

Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 12/13.5/15.5/17.5/20% for 12s. The bonuses triggered by the same type of passive effects do not stack.

Base ATK (Lv 60): 594
Energy Regen (Lv 60): 50%

0.47%

138 s.

Launching an EX Special Attack or Chain Attack increases all squad members' Anomaly Mastery and Anomaly Proficiency by 10/12/13/15/16 for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.

Base ATK (Lv 60): 475
Energy Regen (Lv 60): 40%
Disk Drives

Disk Drives usage data comes from players who used Nicole in the current SD cycle (1573) or in the current DA cycle (2930).

34.42%

136 s.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

(2)
Ether DMG +10%.
(4)
The equipper's CRIT DMG increases by 20%. When any character in the squad triggers Corruption's additional DMG, this effect further increases by 5.5% for 8s, stacking up to 6 times. Repeated triggers reset the duration.

15.7%

130 s.

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

13.34%

140 s.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

4.22%

133 s.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.

3.87%

114 s.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

3.43%

116 s.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

(2)
Anomaly Mastery +8%.
(4)
When any squad member uses an EX Special Attack, the equipper's Anomaly Proficiency increases by 45 for 8s. If the character using the EX Special Attack is not the equipper, the equipper's Ether DMG is increased by 25%.
Character Stats
Main stats
Slot 4
Anomaly Proficiency
Anomaly Proficiency
- 55.09%
CRIT Rate
CRIT Rate%
- 29.72%
CRIT DMG
CRIT DMG%
- 3.67%
Slot 5
Ether DMG
Ether DMG%
- 64.46%
ATK%
ATK%
- 26.92%
PEN Ratio
PEN Ratio%
- 4.85%
Slot 6
Energy Regen
Energy Regen
- 71.58%
Anomaly Mastery
Anomaly Mastery
- 18.06%
ATK%
ATK%
- 7.26%
Average stats
Average stats
HP
HP
- 1
ATK
ATK
- 1
DEF
DEF
- 1
CRIT Rate
CRIT Rate%
- 28.85%
CRIT DMG
CRIT DMG%
- 86.19%
Ether DMG
Ether DMG%
- 22.04%
Energy Regen
Energy Regen%
- 1
Anomaly Mastery
Anomaly Mastery
- 95.08
Anomaly Proficiency
Anomaly Proficiency
- 202.65
PEN Ratio
PEN Ratio%
- 2.15%
PEN
PEN
- 33.88
Average sub stats
Average sub stats
HP
HP
- 12.28%
ATK
ATK
- 18.9%
DEF
DEF
- 18.56%
CRIT Rate
CRIT Rate%
- 16.11%
CRIT DMG
CRIT DMG%
- 32.97%
PEN
PEN
- 33.88
Anomaly Proficiency
Anomaly Proficiency
- 54.07
Other stats
Average stats
Character level - 59.88
W-Engine level - 58.14
Basic level - 5.92
Special level - 10.41
Ultimate level - 9.79
Dodge level - 5.29
Assist level - 7.67
Core level - 6.88