Last updated: 29/July/2026

Best guide and build for Rina from ZZZ (Zenless Zone Zero). Rina is an
rank character with the Electric attribute who belongs to the
Support Specialty and who is part of the
Victoria Housekeeping Co. faction.
A Midsummer Night's Dance. A delicate and gentle melody flows naturally through Rina's movements. Twisted Fate Concerto. Additional music performed by the dolls, best enjoyed with attentive ears. New World Symphony. Stirring, powerful, and elegant. Rina is as elegant as ever, even when beating people up. Silent Sonata Pathetique. The soundtrack that resonates in many people's minds when they see Rina step into the kitchen.
Rina has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 3.1
Last build update
Patch 3.1
Last teams update
Patch 3.1
Last profile update*
29/July/2026
*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.
To learn more about Rina check the sections below. Use the tabsto quickly switch to the kind of information you're looking for.
Profile
Core Passive Mini Destruction Partner
When ordering Drusilla or Anastella to attack, other squad members' PEN Ratio increases together with Rina's, by 25% of Rina's PEN Ratio + 6%, up to 30%. The effect ends when both Drusilla and Anastella return to Rina.
PEN Ratio 0
BASE ATK: 0
Additional Ability Banquet of Perfection
When another character in your squad shares the same Attribute or Faction:
Increases the duration of Shock inflicted on enemies by any character by 3s. When Shocked enemies are on the field, all squad members' Electric DMG increases by 10%.
Big Cleanup
Basic Attack: Morning Cleanup
Basic Attack: Midnight Cleanup
Basic Attack: Whack the Dimwit
Basic Attack: Shoo the Fool
Dodge: Dress Adjustment
Dash Attack: Sudden Surprise
Dodge Counter: Bangboo Callback
Special Attack: Beat the Blockhead
EX Special Attack: Dimwit Disappearing Trick
Chain Attack: Code of Conduct
Ultimate: The Queen's Attendant
Assist Follow-Up: Quadruple Meter Gavotte
Evasive Assist: Tripple Meter Courante
Quick Assist: Duple Meter Allemande
Dance Duet
Mindscape 1
After being sent out to launch an attack, Drusilla and Anastella stay in place for an additional 5.5s before returning to Rina.
The effect gained from Core Passive: Mini Destruction Partner by characters within 10m is increased to 130% of the original value.
Master's Paragon
Mindscape 2
Upon becoming the active character in combat, Rina's DMG increases by 15% for 12s. This effect can trigger once every 18s.
Head Maid's Speciality
Mindscape 3
Needle and Hammer
Mindscape 4
Rina's Energy Regen increases by 0.5/s when both Drusilla and Anastella are deployed. The effect ends when Drusilla or Anastella returns to Rina.
Head Maid Perfectionist
Mindscape 5
Stormy Night's Fright
Mindscape 6
When an EX Special Attack, Chain Attack or Ultimate hits an enemy, the entire squad's Electric DMG is increased by 15% for 8s.
Rina Stats at level 60 (including Core passive bonuses).

Review
This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero's most demanding contents - Deadly Assault (DA) and Shiyu Defense (SD). Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Standard Agent that’s easy to get and can work as a competitive support pick for most Attackers.
Has especially good compatibility with many of the better Support W-Engines, having easier maintenance than many of her peers.
PEN Ratio from her buffs is a mostly unsaturated stat that can be further enhanced by building Agents with a matching D5.
2 years since her release, and she’s still the record holder.
Even after her Potential Awakening, she is still reliant on M1 to get full value out of her buff, as she doesn’t have enough resources to maintain it at all times.
Her Signature is important to get full value out of her PEN Ratio buff, and can feel reliant on its dupes to keep up with other limited Supports.
Anti-synergises with DEF Shred, making her be a less effective Agent in some team comps.
Hard to tell if her cooking is food or a Lovecraftian eldritch abomination.
Rina is an Electric Support Agent who controls 2 flying Bangboos: Drusilla and Anastella, and her buffs are tied to their state.
Certain moves will place them out on the field, and while this is the case, Rina will share a portion of her PEN Ratio with all team members, as well as giving a scaling Flat ATK and DEF buff.
These Bangboo don’t last long though, and will quickly leave the field. To get around this, Rina can make use of her EX Specials, Chain Attacks and Ultimates to enter the “Spotless” state, commanding them to attack over 13 seconds, which prevents them from disappearing.
When Drusilla and Anastella attack, they are considered “friendly units” for triggering W-Engine effects like Kaboom, but are still attributed to Rina, so Weeping Cradle’s DMG increase is maintained too!
So Rina ends up being a rather simple Agent to use: build as much PEN Ratio on her as possible to max out her buff, then in combat swap into her for the Spotless state, then swap out, working her skills alongside Drive Disc and W-Engine effects to maximise her buff value.
Rina’s Core Passive is where her PEN Ratio buff is loaded in: it’s a value of 25% of Rina’s PEN Ratio, +12%, with a cap of 30%. Levelling the A/C/E nodes also gives PEN Ratio as the standard stat bonus, so Rina can get:
14.4% from levelling her Core Passive
24% from a PEN Ratio D5
24% from a PEN Ratio W-Engine (Weeping Cradle)
8% from a 2-piece PEN Ratio set (Puffer Electro)
For a total of 70.4%. 25% of that is 17.6%, which then has 12% be added to it, leaving her at 29.6%, just shy of the 30% limit.
Her Potential Awakening is the missing piece, as it’ll provide 1.6% additional PEN Ratio to Rina, 25% of which is 0.4%, maxing out the buff. It’s here that her Flat ATK and DEF buff come from, as for as long as the Core Passive PEN Ratio buff is active, she will also give up to 576 ATK and 468 DEF to all allies.
This also scales, at a rate of 8 ATK and 6.5 DEF per 1% PEN Ratio. With Rina getting to 72% in PEN Ratio with the bonus from the Potential, that’s just enough to reach the limit on its buff too.
Since this is tied to the Core Passive effect, keep in mind that it’s only applied while Drusilla and Anastella are out on the field!
All attacks, with the exception of her hold Basic, “Shoo the Fool”, will place them, and they remain there for 5.5s even if Rina goes off-field, but their presence can be extended.
As for Rina’s Additional Ability, it demands the same Attribute or Faction Agents, and it increases the duration of Shock by 3s, while also increasing Electric DMG to all team members by 10% if there is a Shocked enemy on field.
This can be helpful for extending the uptime of ally Drive Discs, like Thunder Metal, and is a slight boost to her buff value in Electric teams, but isn’t significant enough to limit her to them, with most of her power budget being loaded on the PEN Ratio and Flat ATK/DEF buffs.
Rina has 4 Basic Attacks. “Whack the Dimwit” is the regular string, being 4 attacks that do little of note.
“Shoo the Fool” is her hold Basic, and outside of certain niche scenarios, it’s best avoided. It will recall Drusilla and Anastella to Rina to do a small AoE attack. It has poor multipliers, and once recalled, the Bangboos will leave the field together with Rina unless another attack places them out again.
“Morning Cleanup” and “Midnight Cleanup” are Basics but those done by the Bangboos.
As previously mentioned, EX Special, Chain Attack and Ultimates will put Rina in the Spotless state, lasting 13s and being tracked via the bar underneath her portrait in combat.
While it’s active, Drusilla and Anastella will attack with Morning Cleanup every 2.5s, and build a stack of “Fright” up to 6. Every hit will reset their exit timer back to 5.5s after use, and they continue to attack even if Rina is using some of her other skills, like her regular Basic string.
Once 6 are reached, the pip at the end of Rina’s resource bar will glow, which indicates that their next attack is upgraded to Midnight Cleanup.
Given Spotless lasts 13s, the most stacks that can be built in one instance is 5, with around a 0.5s gap between the final attack and the state ending.
This is visible on Rina’s resource bar, as it’ll turn from red to blue when there isn’t enough time left for another attack, meaning that multiple cycles of Spotless are needed to get to it.
It’s an empowered version that always deals Electric DMG and has better multipliers, but otherwise isn’t much different from the others, and has the same behaviour of resetting the exit timer.
All that matters is that the Bangboo keep attacking, as they remain on field to maintain Rina’s Core Passive and Potential buffs, while also triggering W-Engine effects.
None of Drusilla and Anastella’s attacks build anything. No Anomaly, Daze, Decibels, Energy, etc.
Rina’s regular Special is unremarkable, sending out Anastella to attack enemies but with weak multipliers. It isn’t particularly fast, but can be used for Chain Attack triggers owing to having its Heavy Attack come early.
Her EX Special costs 60 Energy and is one of the ways to access the Spotless state. Prior to her Potential Awakening, it had a very delayed Heavy Attack, but this has been changed to trigger as soon as she fires it out. As with many other Support EX Specials, it also triggers a Quick Assist.
It sees frequent use owing to it being one of the ways to activate Moonlight Lullaby’s set effect and to keep her Bangboos out in the field.
Her Dash Attack can be used as a way to deploy Drusilla and Anastella quickly into the field, as it activates quickly but has lingering multihits that keep the Bangboos out for a little longer.
Outside of that, none of her Dodges or Assists have redeemable qualities. Her Dodge Counter is middling, her Quick Assists are slow and she’s triggering rather than taking them, and she has an Evasive Assist - locking her out of parry mechanics.
Her Assist Follow-Up used to be the worst in the game, with the longest animation lock out of all Agents, but her Potential has partially fixed this, allowing for an early swap out right after its cast.
Assists are going to be best given to other team members, but it isn’t the terrible skill that it once was, so there can be some use on giving it to her owing to its single Assist Point cost for extra Decibels.
Rina’s Chain Attack and Ultimate are both near exact copies of one another. She’ll launch Drusilla and Anastella forwards and trigger a Quick Assist. This is best taken, as the Ultimate has the added bonus of generating 10 Energy for the team and 20 for the next character to switch in.
It’s not as if Rina could do much, as during the attacks, Rina is locked out of most of her skills.
She can get around this by instantly recalling Drusilla and Anastella with her hold Basic, but this will also immediately cut the Chain Attack and Ultimate short, so it should be avoided!
Both moves will put Rina in the Spotless state, and while her Chain Attack may not see too much use, as double Chains on Attackers is often better, her Ultimate can be integrated into rotations for Moonlight Lullaby and Core Passive buff management.
Rina has an exceptionally simple gameplan: keep her Bangboos out for as much as possible to have her Core Passive buff up and be sure to enter the Spotless state as stun begins, since the 18ish seconds that the Bangboos will be out in the field for is enough to cover most stun durations.
There are optimisations that can be done. If the route allows for it, use her regular Basic or Dash Attack to deploy her Bangboos out to the field. Rina may occasionally have the time to use her EX Special for the Spotless state out-of-stun and still recover Energy in time for it, which can help with general uptime.
As Stun is about to begin, use her EX Special or Ultimate to enter the Spotless state, activate Moonlight Lullaby, and if applicable, maintain Weeping Cradle’s buff for the burst.
Since Weeping Cradle lasts 3s, there’s a 2.5s gap between it and the Bangboos leaving, so having Rina use her skills as late as possible is best, to ensure that as much of the stun duration is covered by the buff effect.
Once done, the cycle repeats, with skill expression manifesting in attempts to maintain as much uptime of the buff as possible in the out-of-stun period.
Build and teams

For ZZZ calculations we worked alongside Rivyn Elowen. Any other content such as comments on W-Engines, Disks, etc are our own.
The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.
106.59%
100%
96.46%
1
Gives 20% Energy Regen on the 2-piece, and most importantly the 4-piece is the best set for every Support-class Agent. This is because it provides not only more DMG Bonus than both Proto Punk and Swing Jazz (18%), but the duration of the buff is also much longer than both of them as well (25s), while the condition is also much easier to fulfill (it only requires casting an EX Special or Ultimate). It makes this set the best choice for all Supports and is only superceded by a fully stacked Astral Voice, which is not consistently upkept by most Agents.
Best combined with your choice of 2-PC Set:
Puffer Electro
Substats: Anomaly Proficiency = CRIT Rate = ATK% > CRIT DMG > PEN > FLAT ATK
ATK: 2000 - 2600+ (Optional)
HP: 10500+
DEF: 800+
Anomaly Proficiency: 200 - 300 (Optional)
PEN RATIO: 38% - 72% (72% Grants full 30% team buff at Core Passive 6)
Chain Attack
Special Attack
Basic Attack
Assist
Dodge
Teams & Synergy
Below we list only the most important synergies for Rina. The character can work with others if you know what to do and how to use them.
Yanagi
Jane Doe - Rina pairs especially well with Anomaly characters as she herself contributes a good amount to Anomaly Buildup, especially when it comes to Shock characters like Yanagi. While the pairing is less strong with Jane Doe it is functional, and in Yanagi's case Rina also buffs her Electric DMG on top of her usual PEN Ratio and Electric Anomaly Buildup buffs which is greatly appreciated.
Harumasa - Harumasa naturally appreciates Rina's PEN Ratio buff and the Shock Anomalies are a small addition to the total team's damage, but Harumasa can also benefit from Rina's Additional Ability which gives an extra 10% Electric DMG to the whole team, a nice buff for Harumasa to exploit on top of everything Rina already provides.This section lists most popular teams featuring Rina in the current phase of Shiyu Defense.
This section lists most popular teams featuring Rina in the current phase of Deadly Assault.