Zenless Zone Zero (ZZZ)Anby: Soldier 0Build and Guide

Character

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Introduction

Best guide and build for Anby: Soldier 0 from ZZZ (Zenless Zone Zero). Anby: Soldier 0 is an
S
rank character with the Electric attribute who belongs to the
Attack
Attack Specialty and who is part of the Unknown Faction faction.

To learn more about Anby: Soldier 0 check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Anby: Soldier 0 has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review/pros & cons update

Patch 2.3

Last build/calcs update

Patch 2.3

Last teams/synergies update

Patch 2.3

Last profile update*

October 14th, 2025

*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.

To learn more about Anby: Soldier 0 check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

SD/DA Analytics

Teams & Synergy

Calculations

Profile

Core skills
Core

Core Passive Voltage Gap

Lv. 1

Soldier 0 - Anby's DMG against enemies with the Silver Star mark increases by 12.5%.

After an enemy is marked with Silver Star, the CRIT DMG received from Aftershock attacks is further increased by 15% of Soldier 0 - Anby's CRIT DMG.

CRIT Rate: 0

BASE ATK: 0

Core

Additional Ability Voltage Surge

When another character in your squad is a Stun or Support character:

Soldier 0 - Anby's CRIT Rate increases by 10%. When Soldier 0 - Anby is the active character, all squad members' Aftershock DMG to enemies with a Silver Star mark increases by 25%.

Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: Penetrating Shock

Press to activate: Perform up to five slashes ahead, dealing Electric DMG. After the 4th attack hits the enemy, repeatedly press or hold to quickly pass through enemies in front up to 5 times.

Lv. 1
1st-Hit DMG Multiplier
32.70%
1st-Hit Daze Multiplier
27.90%
2nd-Hit DMG Multiplier
62.20%
2nd-Hit Daze Multiplier
54.50%
3rd-Hit DMG Multiplier
80.10%
3rd-Hit Daze Multiplier
71.90%
3rd-Hit Finisher DMG Multiplier
39.90%
3rd-Hit Finisher Daze Multiplier
62.10%
4th-Hit DMG Multiplier
154.50%
4th-Hit Daze Multiplier
137.70%
5th-Hit DMG Multiplier
148.50%
5th-Hit Daze Multiplier
130.90%
Core

Dodge: Strobe

Press to activate. A quick dash dodge. Character is invulnerable while using this skill.
Core

Dash Attack: Torrent

Press during a dodge to activate: Perform a horizontal slash forward, then follow up with a thrust attack, dealing Electric DMG.

Lv. 1
DMG Multiplier
82.50%
Daze Multiplier
41.30%
Core

Dodge Counter: Ground Flash Counter

Press during a Perfect Dodge to activate. Repeatedly slash enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
250.60%
Daze Multiplier
218.20%
Core

Special Attack: Celestial Thunder

Press to activate. Dash diagonally forward, then unleash a cross slash, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.

Lv. 1
DMG Multiplier
59.60%
Daze Multiplier
59.60%
Core

Special Attack: Azure Flash

When Soldier 0 - Anby's attacks hit an enemy, they apply the Silver Star mark and charges the target For every one-third of charge, the enemy receives 1 stack of White Thunder, stacking up to 3 times. When the enemy has White Thunder, press to activate: Quickly dash forward, slashing through enemies and dealing multiple hits of Electric DMG. When the skill hits an enemy, it will consume 1 stack of White Thunder to trigger an Aftershock that deals 1 extra instance of Electric DMG. Character is invulnerable while using this skill.

Lv. 1
White Thunder DMG Multiplier
167.20%
White Thunder Daze Multiplier
0.00%
DMG Multiplier
43.00%
Daze Multiplier
33.10%
Core

Special Attack: Thunder Smite

When the additional damage from White Thunder triggers 3 times on the same enemy: A lightning strike will fall at the enemy's location, dealing Electric DMG to enemies within range. This DMG is considered Aftershock DMG.

Lv. 1
Thunder Smite DMG Multiplier
188.10%
Thunder Smite Daze Multiplier
0.00%
Core

EX Special Attack: Sundering Bolt

With enough Energy, hold to activate: Combines her twin swords and throws them forward for a high-speed slash, dealing massive Electric DMG. When the skill hits an enemy, it will fully charge Silver Star. Character is invulnerable while using this skill.

Lv. 1
Bind DMG DMG Multiplier
379.60%
Bind DMG Daze Multiplier
458.60%
Energy Cost
60
Core

Chain Attack: Leaping Thunderstrike

When a Chain Attack is triggered, select the character to activate: Leap forward, then quickly dive and perform a cross slash, dealing massive Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
563.80%
Daze Multiplier
198.10%
Core

Ultimate: Voidstrike

When Decibel Rating is at Maximum, press to activate. Perform a powerful series of slashes at a large area in front, followed by a lightning strike, dealing massive Electric DMG. Character is invulnerable while using this skill. When the skill hits an enemy, it will fully charge Silver Star.

Lv. 1
DMG Multiplier
1734.90%
Daze Multiplier
276.90%
Core

Quick Assist: Cloud Flash

When the on-field character is launched, press to activate. Repeatedly slash enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
108.20%
Daze Multiplier
108.20%
Core

Defensive Assist: Counter Surge

When the character on field is about to be attacked, press to activate. Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

Lv. 1
Light Defensive Daze Multiplier
271.30%
Heavy Defensive Daze Multiplier
342.80%
Chain Defensive Daze Multiplier
166.80%
Core

Assist Follow-Up: Conducting Blow

Press after an Defensive Assist to activate: Dash forward and unleash a series of slashes at enemies ahead, dealing Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
407.10%
Daze Multiplier
356.20%
Mindscapes
M1

Static Charge

Mindscape 1

When Soldier 0 - Anby uses an EX Special Attack to hit an enemy, it triggers the additional DMG from White Thunder 3 times. This effect does not consume any White Thunder stacks.
M2

Fail-Safe Protocol

Mindscape 2

Soldier 0 - Anby's CRIT Rate increases by 12%. When she uses her Ultimate, she gains 6 stacks of Thunder's Cry (max 6 stacks). With Thunder's Cry, when using Special Attack: Azure Flash to hit an enemy with White Thunder, it will consume 1 stack of Thunder's Cry instead. Only 1 stack of Thunder's Cry will be consumed when a single use of a skill hits multiple enemies, and consuming Thunder's Cry will still activate the additional DMG from White Thunder.
M3

Past Glory

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

Silver Reverb

Mindscape 4

When hitting an enemy marked with Silver Star, Soldier 0 - Anby ignores 12% of the target's Electric RES.
M5

Director's Cut

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

Prequel Protagonist

Mindscape 6

Upon triggering 6 instances of White Thunder's additional DMG, an electromagnetic vortex will be generated, dealing 1,000% of Soldier 0 - Anby's ATK as Electric DMG. This DMG is considered Aftershock DMG.
Stats (Level 60)

Anby: Soldier 0 Stats at level 60 (including Core passive bonuses).

Stat
HP
7673
Stat
DEF
612
Stat
ATK
929
Stat
CRIT Rate
19.4%
Stat
CRIT DMG
50%
Stat
PEN Ratio
0%
Stat
Impact
93
Stat
Anomaly Mastery
94
Anomaly Proficiency
93
Stat
Energy Regen
1.2
Voice Actors
ENG
-
JPN
Tanezaki Atsumi (種﨑敦美)
CN
Yan Ning (宴宁)
KR
-
Gallery

Anby: Soldier 0 images aren't available yet. They will be added soon!

Review

Ratings

This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero’s most demanding contents - Deadly Assault (DA) and Shiyu Defense (SD). Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

DPS
T0.5

Endgame Modes

Pros & Cons
Pros

  • One of the better Electric DPS Agents in the game;

  • Good baseline performance with strong potential for optimization via optimal Stun combos and Perfect Dodging;

  • Has several different teammate choices that can all perform relatively closely to one another;

Cons

  • Performance is highly reliant on the ability to execute Dodge Counters; may struggle against enemies that are less aggressive/give less opportunities for this;

  • Likes having at least one inactive Aftershock Agent such as Trigger and Orphie to perform optimally, ideally both at once (Ju Fufu is also an alternative however);

  • Severe lack of viable F2P W-Engine choices, performance can drop sharply without premium options available.

Review

Soldier 0: Anby (we will shorten this to SAnby in this review), is an S-rank Electric Attack Agent who has gotten direct buffs to her kit in version 2.3! Her damage has been taken to new heights via the release of new teammates such as Orphie & Magus, and overall, she is better than ever, so let’s look into her kit and what has changed with her buffs.

Key Mechanics & Special

SAnby was the first character introduced of the Aftershock archetype. She synergizes with other Agents of this archetype. One of the most important elements of her kit is her Silver Star Mark which is applied to enemies via a lot of her attacks being her Chain Attack, Ultimate, Basic Attacks. Dash Attack, Dodge Counter, regular Special, EX Special, Quick Assist and Assist Follow-Up. Ultimates and EX Specials always restore the Silver Star Mark to full, provided they fully hit enemies. All other attacks partially fill the Silver Star Mark, separated in three thirds, with a certain amount of Silver Star points. When the mark is at least restored to a third, SAnby’s Special is replaced by Azure Flash, up to 3 consecutive times when the mark is fully restored. If SAnby casts Azure Flash 3 consecutive times on the same enemy within a short amount of time, it additionally activates Thunder Smite, which is an automatic extra Aftershock hit for extra damage. She also follows up with Azure Flash - Boundary for extra Aftershock damage as well at the cost of some extra time.

In other words: SAnby wants to fully charge her Silver Star Mark to use 3 consecutive Special Attacks to deal a lot of damage to enemies.

Via her Core Passive, SAnby deals extra damage to enemies marked with Silver Star, and she also increases the entire party’s Aftershock CRIT DMG by 35% of her own total CRIT DMG. Additionally, other teammates can replenish the Silver Star Mark a good amount via their own Aftershocks, once every 5 seconds which is extremely important for her combos. Another detail most relevant in Shiyu Defense is that defeated enemies with White Thunder afflicted will automatically cause SAnby to unleash Thunder Smite on the nearest enemy.

With her Additional Ability active (requiring a Support or Stun agent to be present in the party), SAnby gets 10% extra CRIT Rate and also gives an extra 25% Aftershock DMG Bonus against enemies marked with Silver Star for all party members (including herself). Plus, her Ultimate and Chain Attack are considered Aftershock DMG. However, this only applies if SAnby is actively controlled on-field. In any case however, activating this Additional Ability is such a huge damage boost that it is a necessity in all of SAnby’s best teams.

Basic Attack

SAnby features a 5-part Basic Attack that can simply be held down to perform the full combo. The 3rd hit has the additional property of grouping enemies. This serves as an easy way to replenish the Silver Star Mark when no resources are available. Her Basic 3 is split into 2 parts - The grouping and a finisher. Simply spamming her Basic attack will skip the Finisher and directly go into her Basic 4; however, her Basic 3 Finisher generates a good amount of Silver Star Mark, and hence it is better to wait a short while until she has used her Basic 3 Finisher before continuing pressing the Basic Attack Button.

Dodge

SAnby’s Dash Attack will ideally not be used in her rotation; however, her Dodge Counter is very interesting because it quickly replenishes about half of the Silver Star gauge on enemies, and it is one of her primary means to do so. It has the added property of making her combos smoother for 15s via a state called Voltage Overload which allows her to cancel any Basic Attack, Dash Attack and Dodge Counter with her Special Attack or EX Special. During this state, her EX Special can now also be activated by simply pressing instead of holding it.

EX Special, Ultimate & Chain Attack

SAnby’s EX Special fully replenishes Silver Star Mark on enemies that are hit by all of its damage. It is essential to her Stun combos and at least one EX Special, ideally 2, must be saved for every Stun window. 

Similarly to SAnby’s EX Special, her Ultimate fully restores the Silver Star Mark on enemies hit, and it deals a huge amount of damage. However, even though it has a rather lengthy animation, we still want to use it during the stun window and saving her Ultimate for it is rather important.

Her Chain Attack can additionally replenish a good chunk of the Silver Star Mark per Chain Attack, but since her Stun Windows are rather tight, this doesn’t matter too much - it is primarily used for additional damage and high Decibel generation.

Unused/Redundant parts of her kit

As said earlier, SAnby’s Dash Attack will go unused in her best combos, also applying to her regular Special Attack (without enough Silver Star gauge applied on the enemy) and while her Assist Follow-Up and Quick Assist indeed see use, they do not do anything special and hence are not worth going over in detail.

Meta Position & Conclusion

Thanks to the significant buffs to her damage recently provided in version 2.3, SAnby currently stands as one of the strongest Electric DPS Agents in the game under the right conditions. She performs well against all manner of Electric-weak enemies, particularly those who allow her to use her Dodge Counter often (e.g Defiler, Unknown Corruption Complex). 

Obtaining easier combos via her Voltage Overload state, having received damage buffs to her Special Attack via acquiring a new move, having slightly enhanced AoE capabilities via the buff to White Thunder and her Basic 3, being able to replenish Silver Star via other teammates’ Aftershocks, and having increased Aftershock damage as well as having her Ultimate and Chain Attack count as Aftershock damage has helped take her damage to new heights, representing a significant increase in her power level.

She likes taking up active on-field time (partially in order to execute these Dodge Counters) and performs at her best with Agents that allow her to take this on-field time as much as she can, especially with inactive Aftershock Agents (Orphie, Trigger, Ju Fufu are all some of her most important team options and are all part of this niche). This is because inactive Aftershock Agents will enable SAnby to use her high-damaging Special Attacks more often while having their own damage increased by SAnby and creating a team archetype where everyone is buffing each other’s damage and dealing damage at once, with SAnby taking the most on-field presence.

In conclusion, SAnby is a very capable Electric DPS Agent who works in a cohesive team archetype. Outside of this archetype, she remains very much usable as she has a lot of good team options, against enemies weak to Electric and/or enemies that favour performing lots of Dodge Counters. Having recently gotten buffs, she has become stronger than ever and will be a very serviceable DPS to help you clear the Endgame Contents of Zenless Zone Zero.

How to play

Please note, that we have omitted the automatic triggers of Special: White Thunder and Special: Thunder Smite for increased clarity.

ORPHIE-TRIGGER TEAM ROTATION:

The rotation below is a simple basic S0 Anby rotation when playing with Orphie and Trigger. Requires at least 60 energy and around 60% of Silver Star Mark filled. While this rotation is effective there are optimizations that can be added to increase S0 Anby's damage further.

  • Trigger Stun with S0 Anby
  • Chain Attack with Trigger (to apply King Of The Summit)
  • Chain Attack
  • Cancel Chain
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash - Boundary
  • Ultimate
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash - Boundary
  • Switch to Orphie
  • Ultimate (Orphie)
  • Quick Assist
  • EX Special
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash - Boundary
Double EX Rotation

Requires at least 120 energy. While this rotation is effective there are optimizations that can be added to increase S0 Anby's damage further.

  • Trigger Stun with S0 Anby
  • Chain Attack with Trigger (to apply King Of The Summit)
  • Chain Attack
  • Cancel Chain
  • Ultimate
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash - Boundary
  • EX Special
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash - Boundary
  • EX Special
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash - Boundary
DOUBLE CHAIN OPTIMIZED ROTATION

The timing for this combo is extremely tight and hard to pull off. This combo will require manual chain and a bit of practice to get down right. Requires 120 Energy and a full Silver Star Mark before Stun.

  • Special Attack: Azure Flash
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash - Boundary (swap-cancel)
  • Trigger Stun with Stunner (ideally with their EX Special to apply King Of The Summit)
  • Chain Attack
  • Cancel Chain
  • Special Attack: Azure Flash (optional; only if 1 Silver Star Mark is present)
  • EX Special (swap-cancel)
  • Trigger Stun with with another character
  • Chain Attack
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash - Boundary
  • Azure Flash - Boundary
  • Ultimate
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash - Boundary
  • EX Special
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash - Boundary
BASIC MINDSCAPE 2 ROTATIONN

Requires at least 60 energy and a nearly full Silver Star Mark before stun. While this rotation is effective there are optimizations that can be added to increase S0 Anby's damage further. As a side-note, usually this combo will not fully fit into the stun window.

  • Trigger Stun with S0 Anby
  • Chain Attack with Trigger (to apply King Of The Summit)
  • Chain Attack
  • Cancel Chain
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash - Boundary
  • Ultimate
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash - Boundary
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash - Boundary
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash - Boundary
  • EX Special
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash - Boundary

Build and teams

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

The top number shows the relative performance of the W-Engine when looking at Anby playing with teammates, while the bottom number in the 'vacuum', so just Anby's performance solo. You can find more information about them in the Calculations tab.

For the team calculations, here's the team setup we used for them:

100%

100%

CRIT DMG is increased by 30/34.5/39/43.5/48%. When the equipper lands a hit with a Basic Attack, Special Attack, or Aftershock, they gain 1 stack of a buff. Each stack increases the equipper's CRIT DMG by an additional 10/11.5/13/14.5/16%, stacking up to 3 times. The effect lasts for 30s, with each stack's duration calculated separately, and can only be triggered once per use of a skill. With all 3 stacks, the equipper's Electric DMG increases by 20/23/26/29/32%.

Base ATK (Lv 60): 713
Crit DMG (Lv 60): 48%
S0 Anby's own Signature Engine and her clear best choice. Grants an obscene amount CRIT DMG between its passive and conditional effects that S0 Anby can keep active at all times. Also offers Anby some additional Electric DMG% as a bonus.
Usage: 66.95%
Shiyu Defense: 95s
Deadly Assault: 26501

95.11%

93.93%

Increases CRIT Rate by 15/17/19/21/23%. When the equipper deals DMG with a Basic Attack or EX Special Attack, they gain 1 stack of a buff. Each stack increases the equipper's Electric DMG by 12.5/14.5/16.5/18.5/20%, up to 2 stacks. Each stack lasts 40s. The duration of each stack is calculated separately. Can trigger once per use of a skill. At 2 stacks, the wearer's Basic Attack and Ultimate DMG ignore 20/23/26/29/32% of enemy DEF.

Base ATK (Lv 60): 713
Crit Rate (Lv 60): 24%
Seed’s Signature W-Engine is also one of S0 Anby's best choices, as it is focused on increasing CRIT Rate by massive amounts, as well as providing increased Electric DMG and providing 20% Ignore DEF on Basic Attacks and Ultimates when reaching max Electric DMG buffs. However, it is very easy to reach the Crit Rate cap of 100% using this weapon and you will need to adjust your substats according to this (a maximum if 4-5 Crit Rate substats!).

87.56%

87.25%

CRIT DMG increases by 50/57.5/65/72.5/80%. When the equipper enters the battlefield, or activates a Chain Attack or Ultimate, they gain 1 stack of Heartstring. Each stack of Heartstring allows the equipper's Chain Attack and Ultimate to ignore 12.5/14.5/16.5/18.5/20% of the target's Fire RES, stacking up to 2 times and lasting 30s. Repeated triggers reset the duration.

Base ATK (Lv 60): 713
Crit Rate (Lv 60): 24%
Evelyn's Signature Engine and solid choice for S0 Anby thanks to it's generic passive CRIT RATE and CRIT DMG, S0 Anby cannot take advantage of it's in combat effect though.
Usage: 1.64%
Shiyu Defense: 97s
Deadly Assault: 26815

75.66%

74.28%

When an EX Special Attack or Chain Attack hits an enemy, the equipper's ATK increases by 6/6.9/7.8/8.7/9.6% for 8s. While the target is under an Attribute Anomaly, this effect is increased by an additional 6/6.9/7.8/8.7/9.6%.

Base ATK (Lv 60): 594
Crit Rate (Lv 60): 20%
Reasonable option for CRIT scaling agents playing in teams capable of applying Anomaly semi-consistently to trigger and maintain its secondary bonus effect a decent amount of the time.
Usage: 11.97%
Shiyu Defense: 113s
Deadly Assault: 21870

71.56%

70.52%

Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 12/13.8/15.6/17.4/19.2% for 12s.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%
A solid all-around Free To Play accessible option for all Attack Agents. Grants 25% unconditional Standard Attack and a further 19.2% (At S5) Combat Attack buff after performing a Dodge Counter or Quick Assist lasting 12 seconds. This buff is reasonably easy for all Attack Agents to achieve in both their standard and burst rotations, assuming a Support character is present on the team.While this Engine is a solid and accessible choice for S0 Anby, its Combat Attack buff will require extra work during S0 Anby's Burst combo as she doesn't perform any Dodge Counters or Quick Assists naturally during her Stun window attack sequences. We've calculated this engine with 100% uptime - if you can't achieve this it's performance will drop.
Usage: 3.96%
Shiyu Defense: 115s
Deadly Assault: 20994
Best Disk Drives Sets

100%

(2)
The DMG of Aftershocks and Dash Attacks is increased by 15%.
(4)
Upon hitting an enemy with an Aftershock or Dash Attack, if the DMG dealt aligns with the equipper's attribute, the equipper gains 1 stack of a buff effect, at most once per use of a skill. For each stack, the equipper's ATK increases by 4%, and CRIT Rate increases by 4%. The effect can stack up to 3 times and lasts for 15s. Repeated triggers reset the duration.

Aftershock and Dash Attack focused Disc Drive set that grants 15% DMG to Aftershock/Dash ATKs, 12% CRIT RATE and 12% Combat ATK when fully stacked. S0 Anby can easily fully stack this set and keep it permanantly active with no trouble making it her best Disc Drive set.

Best combined with your choice of 2-PC Set:

  • Woodpecker Electro (Recommended)
  • Hormone Punk / Astral Voice
  • Thunder Metal
  • Branch & Blade Song
Best Disk Drives Stats
Disk 4
CRIT Rate
CRIT Rate%
>=
CRIT DMG
CRIT DMG%
Disk 5
Electric DMG
Electric DMG%
>
ATK%
ATK%
Disk 6
ATK%
ATK%

Substats: CRIT RATE = CRIT DMG > ATK% > PEN = ATK

Best Endgame Stats (Level 60)
  • ATK: 2800 - 3200+

  • HP: 10000+

  • DEF: 800+

  • CRIT RATE: 58% - 78% (before Additional Ability and Shadow Harmony)

  • CRIT DMG: 160% - 200%+ (before Core Passive)

    • CRIT is a more valuable stat for S0 Anby compared to other characters, due to the additional scaling granted by her Core Passive. The 30% CRIT DMG multiplier to Aftershock damage makes stacking both CRIT-related stats even more of a priority.

Skill priority
Core

Special Attack

Core

Chain Attack

Core

Basic Attack

Core

Dodge

Core

Assist

Video guides

Teams & Synergy

Synergy

Below we list only the most important synergies for Anby: Soldier 0. The character can work with others if you know what to do and how to use them. For more alternatives, refer to the Teams section.

Teams (Shiyu Defense)

This section lists most popular teams featuring Anby: Soldier 0 in the current phase of Shiyu Defense.

Rank 2

App. rate: 8.47%

Avg. time: 1m 29s

Anby: Soldier 0
Orphie & Magus
Trigger

Rank 16

App. rate: 3.52%

Avg. time: 1m 34s

Anby: Soldier 0
Seed
Astra Yao

Rank 7

App. rate: 7.35%

Avg. time: 1m 36s

Anby: Soldier 0
Seed
Trigger

Rank 51

App. rate: 0.67%

Avg. time: 1m 38s

Anby: Soldier 0
Orphie & Magus
Astra Yao

Rank 9

App. rate: 6.37%

Avg. time: 1m 39s

Anby: Soldier 0
Trigger
Astra Yao

Rank 118

App. rate: 0.19%

Avg. time: 1m 41s

Anby: Soldier 0
Trigger
Yuzuha

Rank 271

App. rate: 0.04%

Avg. time: 1m 43s

Anby: Soldier 0
Orphie & Magus
Qingyi

Rank 173

App. rate: 0.09%

Avg. time: 1m 44s

Anby: Soldier 0
Seed
Ju Fufu

Rank 236

App. rate: 0.05%

Avg. time: 1m 46s

Anby: Soldier 0
Seed
Yuzuha

Rank 271

App. rate: 0.04%

Avg. time: 1m 47s

Anby: Soldier 0
Orphie & Magus
Nicole
Teams (Deadly Assault)

This section lists most popular teams featuring Anby: Soldier 0 in the current phase of Deadly Assault.

Rank 8

App. rate: 6.15%

Avg. score: 33143

Anby: Soldier 0
Orphie & Magus
Trigger

Rank 100

App. rate: 0.37%

Avg. score: 32381

Anby: Soldier 0
Orphie & Magus
Astra Yao

Rank 223

App. rate: 0.1%

Avg. score: 27854

Anby: Soldier 0
Orphie & Magus
Ju Fufu

Rank 223

App. rate: 0.1%

Avg. score: 26096

Anby: Soldier 0
Orphie & Magus
Nicole

Rank 9

App. rate: 6.03%

Avg. score: 25969

Anby: Soldier 0
Trigger
Astra Yao

Rank 29

App. rate: 2.28%

Avg. score: 25610

Anby: Soldier 0
Seed
Astra Yao

Rank 69

App. rate: 0.57%

Avg. score: 23963

Anby: Soldier 0
Nicole
Astra Yao

Rank 423

App. rate: 0.03%

Avg. score: 23898

Anby: Soldier 0
Orphie & Magus
Qingyi

Rank 6

App. rate: 8.54%

Avg. score: 23783

Anby: Soldier 0
Seed
Trigger

Rank 179

App. rate: 0.15%

Avg. score: 23682

Anby: Soldier 0
Seed
Ju Fufu

Calculations

Damage output
New Calculations

ZZZ has changed a lot from 1.0 - many new mechanics, enemies and characters have been introduced and biggest of all the game has a new competitive endgame mode Deadly Assault. Deadly Assault is based around dealing as much damage as possible in 180 seconds, because of this we're changing our calculation style away from a focus on burst to instead focus on extended fights over 3 minutes (180s). Also, many Mindscape, Disc Drive and W-enigne calculations can meaningfully change when factoring in the buffs of an Agents best team, for this reason we're also adding a new feature, allowing you to see damage output with one of the agents best teams buffs factored in. We're starting this overhaul off with Alice but will be updating all other characters on the site soon, for this reason, do not compare her calculations to other characters at this time!

This character uses our new calculation format for this reason, do not compare her calculations to older character. We'll be updating all DPS characters soon.

Team setup

For the team calculations (purple chart), here's the team setup we used for them (keep in mind that with different team members, the damage output will look different):

Anby: Soldier 0 in 1 Target scenario - Team Damage and Solo Damage output.
Details about the calculations

And here are the W-Engines and Disk Drives used in the calculations.

CRIT DMG is increased by 30/34.5/39/43.5/48%. When the equipper lands a hit with a Basic Attack, Special Attack, or Aftershock, they gain 1 stack of a buff. Each stack increases the equipper's CRIT DMG by an additional 10/11.5/13/14.5/16%, stacking up to 3 times. The effect lasts for 30s, with each stack's duration calculated separately, and can only be triggered once per use of a skill. With all 3 stacks, the equipper's Electric DMG increases by 20/23/26/29/32%.

Base ATK (Lv 60): 713
Crit DMG (Lv 60): 48%

(2)
The DMG of Aftershocks and Dash Attacks is increased by 15%.
(4)
Upon hitting an enemy with an Aftershock or Dash Attack, if the DMG dealt aligns with the equipper's attribute, the equipper gains 1 stack of a buff effect, at most once per use of a skill. For each stack, the equipper's ATK increases by 4%, and CRIT Rate increases by 4%. The effect can stack up to 3 times and lasts for 15s. Repeated triggers reset the duration.

(2)
ATK +10%.
(4)
Upon entering combat or switching in, its user's ATK increased by 25% for 10s. This effect can be triggered once every 20s.
Disk 4
CRIT Rate
CRIT Rate%
Disk 5
Electric DMG
Electric DMG%
Disk 6
ATK%
ATK%

Substats: ATK (42%), CRIT Rate (26.4%), CRIT DMG (43.2%)

Shiyu Defense / Deadly Assault

Shiyu Defense / Deadly Assault

This section contains information about Anby: Soldier 0 performance in the latest Shiyu Defense and Deadly Assault cycles (2.2.2). The page will be automatically updated every patch once enough data is gathered.

  • The data has been last updated on 10/09/2025,
  • 23134 players shared their 2.2.2 Shiyu Defense clear data with us (21170 of the sample are self-reported players that filled our form, 1964 are from random UIDs that we scanned).
  • 23685 players shared their 2.2.2 Deadly Assault clear data with us (20341 of the sample are self-reported players that filled our form, 2238 are from random UIDs that we scanned).

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!

Shiyu Defense Stats Form
Usage rate (SD)

Characters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (DA)

Characters are ranked with appearance rate, which is how often a character was used in Deadly Assault by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (SD)

This section lists the characters that were most commonly paired with Anby: Soldier 0 in the current phase of Shiyu Defense.

Common partners (DA)

This section lists the characters that were most commonly paired with Anby: Soldier 0 in the current phase of Deadly Assault.

Mindscapes

Mindscapes data comes from players who used Anby: Soldier 0 in the current SD cycle (6937) or in the current DA cycle (8783).

87.49%

101 s.

Mindscape 0

6.72%

85 s.

When Soldier 0 - Anby uses an EX Special Attack to hit an enemy, it triggers the additional DMG from White Thunder 3 times. This effect does not consume any White Thunder stacks.

4.17%

67 s.

Soldier 0 - Anby's CRIT Rate increases by 12%. When she uses her Ultimate, she gains 6 stacks of Thunder's Cry (max 6 stacks). With Thunder's Cry, when using Special Attack: Azure Flash to hit an enemy with White Thunder, it will consume 1 stack of Thunder's Cry instead. Only 1 stack of Thunder's Cry will be consumed when a single use of a skill hits multiple enemies, and consuming Thunder's Cry will still activate the additional DMG from White Thunder.

0.51%

65 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

0.13%

57 s.

When hitting an enemy marked with Silver Star, Soldier 0 - Anby ignores 12% of the target's Electric RES.

0.01%

45 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

0.95%

42 s.

Upon triggering 6 instances of White Thunder's additional DMG, an electromagnetic vortex will be generated, dealing 1,000% of Soldier 0 - Anby's ATK as Electric DMG. This DMG is considered Aftershock DMG.
W-Engines

W-Engines usage data comes from players who used Anby: Soldier 0 in the current SD cycle (6937) or in the current DA cycle (8783).

66.95%

95 s.

CRIT DMG is increased by 30/34.5/39/43.5/48%. When the equipper lands a hit with a Basic Attack, Special Attack, or Aftershock, they gain 1 stack of a buff. Each stack increases the equipper's CRIT DMG by an additional 10/11.5/13/14.5/16%, stacking up to 3 times. The effect lasts for 30s, with each stack's duration calculated separately, and can only be triggered once per use of a skill. With all 3 stacks, the equipper's Electric DMG increases by 20/23/26/29/32%.

Base ATK (Lv 60): 713
Crit DMG (Lv 60): 48%

11.97%

113 s.

When an EX Special Attack or Chain Attack hits an enemy, the equipper's ATK increases by 6/6.9/7.8/8.7/9.6% for 8s. While the target is under an Attribute Anomaly, this effect is increased by an additional 6/6.9/7.8/8.7/9.6%.

Base ATK (Lv 60): 594
Crit Rate (Lv 60): 20%

6.44%

111 s.

Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5/4.4/5.2/6/7% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Attack (Lv 60): 30%

3.96%

115 s.

Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 12/13.8/15.6/17.4/19.2% for 12s.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%

2.07%

120 s.

Increases ATK by 7.5/8.6/9.7/10.8/12%. Attacks that land a CRIT on an enemy will inflict an additional 200% of ATK as DMG. This effect can only be triggered once every 8/7.5/7/6.5/6s.

Base ATK (Lv 60): 594
Crit Rate (Lv 60): 20%

1.95%

103 s.

CRIT Rate increases by 10/11.5/13/14.5/16%. Dash Attack Electric DMG increases by 40/46/52/58/64%. When any squad member applies an Attribute Anomaly or Stuns an enemy, the equipper's CRIT Rate increases by an additional 10/11.5/13/14.5/16% for 15s.

Base ATK (Lv 60): 713
Crit Damage (Lv 60): 48%
Disk Drives

Disk Drives usage data comes from players who used Anby: Soldier 0 in the current SD cycle (6937) or in the current DA cycle (8783).

52.91%

103 s.

(2)
The DMG of Aftershocks and Dash Attacks is increased by 15%.
(4)
Upon hitting an enemy with an Aftershock or Dash Attack, if the DMG dealt aligns with the equipper's attribute, the equipper gains 1 stack of a buff effect, at most once per use of a skill. For each stack, the equipper's ATK increases by 4%, and CRIT Rate increases by 4%. The effect can stack up to 3 times and lasts for 15s. Repeated triggers reset the duration.

(2)
CRIT DMG +16%.
(4)
When Anomaly Mastery exceeds or equals 115 points, the equipper's CRIT damage increases by 30%. When any squad member applies Freeze or triggers the Shatter effect on an enemy, the equipper's CRIT Rate increases by 12%, lasting 15s.

39.36%

99 s.

(2)
The DMG of Aftershocks and Dash Attacks is increased by 15%.
(4)
Upon hitting an enemy with an Aftershock or Dash Attack, if the DMG dealt aligns with the equipper's attribute, the equipper gains 1 stack of a buff effect, at most once per use of a skill. For each stack, the equipper's ATK increases by 4%, and CRIT Rate increases by 4%. The effect can stack up to 3 times and lasts for 15s. Repeated triggers reset the duration.

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

1.99%

101 s.

(2)
The DMG of Aftershocks and Dash Attacks is increased by 15%.
(4)
Upon hitting an enemy with an Aftershock or Dash Attack, if the DMG dealt aligns with the equipper's attribute, the equipper gains 1 stack of a buff effect, at most once per use of a skill. For each stack, the equipper's ATK increases by 4%, and CRIT Rate increases by 4%. The effect can stack up to 3 times and lasts for 15s. Repeated triggers reset the duration.

(2)
Electric DMG +10%.
(4)
As long as an enemy in combat is Shocked, the equipper's ATK is increased by 28%.

1.9%

90 s.

(2)
The DMG of Aftershocks and Dash Attacks is increased by 15%.
(4)
Upon hitting an enemy with an Aftershock or Dash Attack, if the DMG dealt aligns with the equipper's attribute, the equipper gains 1 stack of a buff effect, at most once per use of a skill. For each stack, the equipper's ATK increases by 4%, and CRIT Rate increases by 4%. The effect can stack up to 3 times and lasts for 15s. Repeated triggers reset the duration.

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.

1.29%

98 s.

(2)
The DMG of Aftershocks and Dash Attacks is increased by 15%.
(4)
Upon hitting an enemy with an Aftershock or Dash Attack, if the DMG dealt aligns with the equipper's attribute, the equipper gains 1 stack of a buff effect, at most once per use of a skill. For each stack, the equipper's ATK increases by 4%, and CRIT Rate increases by 4%. The effect can stack up to 3 times and lasts for 15s. Repeated triggers reset the duration.
Flex

0.76%

95 s.

(2)
The DMG of Aftershocks and Dash Attacks is increased by 15%.
(4)
Upon hitting an enemy with an Aftershock or Dash Attack, if the DMG dealt aligns with the equipper's attribute, the equipper gains 1 stack of a buff effect, at most once per use of a skill. For each stack, the equipper's ATK increases by 4%, and CRIT Rate increases by 4%. The effect can stack up to 3 times and lasts for 15s. Repeated triggers reset the duration.

(2)
ATK +10%.
(4)
Upon entering combat or switching in, its user's ATK increased by 25% for 10s. This effect can be triggered once every 20s.
Character Stats
Main stats
Slot 4
CRIT Rate
CRIT Rate%
- 58.1%
CRIT DMG
CRIT DMG%
- 39.55%
ATK%
ATK%
- 2.12%
Slot 5
Electric DMG
Electric DMG%
- 73.31%
ATK%
ATK%
- 19.8%
PEN Ratio
PEN Ratio%
- 6.56%
Slot 6
ATK%
ATK%
- 98.8%
Energy Regen
Energy Regen
- 0.47%
- 0.32%
Average stats
Average stats
HP
HP
- 10786.59
ATK
ATK
- 2918.64
DEF
DEF
- 912.38
CRIT Rate
CRIT Rate%
- 67.32%
CRIT DMG
CRIT DMG%
- 176.8%
Electric DMG
Electric DMG%
- 22.2%
Energy Regen
Energy Regen%
- 120.42
Anomaly Mastery
Anomaly Mastery
- 94.04
Anomaly Proficiency
Anomaly Proficiency
- 117.09
PEN Ratio
PEN Ratio%
- 1.6%
PEN
PEN
- 28
Average sub stats
Average sub stats
HP
HP
- 8.37%
ATK
ATK
- 18.02%
DEF
DEF
- 13.25%
CRIT Rate
CRIT Rate%
- 28.47%
CRIT DMG
CRIT DMG%
- 60.53%
PEN
PEN
- 28
Anomaly Proficiency
Anomaly Proficiency
- 24.09
Other stats
Average stats
Character level - 60
W-Engine level - 59.58
Basic level - 11.52
Special level - 11.87
Ultimate level - 11.49
Dodge level - 9.96
Assist level - 9.37
Core level - 6.99