Zenless Zone Zero (ZZZ)ZhaoBuild and Guide

Character
Introduction

Best guide and build for Zhao from ZZZ (Zenless Zone Zero). Zhao is an
S
rank character with the Ice attribute who belongs to the
Defence
Defence Specialty and who is part of the Krampus Compliance Authority faction.

To learn more about Zhao check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Zhao has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review/pros & cons update

Patch 2.5

Last build/calcs update

Patch 2.5

Last teams/synergies update

Patch 2.5

Last profile update*

December 31st, 2025

*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.

To learn more about Zhao check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

SD/DA Analytic

Teams & Synergy

Calculation

Profile

Core skills
Core

Core Passive Ideal Colleague

Lv. 1

Zhao gains bonus CRIT Rate based on her initial Max HP, gaining0.8% CRIT Rate for every 1,000 initial Max HP.

Upon entering the battlefield, Zhao gains 100 Frostbite Points. This effect can trigger once every 180s in Investigation Zone mode. The maximum amount of Frostbite Points is 100.

When the currently active character's attacks hit an enemy, Zhao gains 6 Frostbite Points. This can be triggered once every 3s.

When Frostbite Points are maxed out, switching Zhao to the field while in combat will activate her Entry Skill.

When Zhao activates her Entry Skill, all Frostbite Points are consumed to activate Ether Veil: Wellspring.

While Ether Veil: Wellspring is active, all squad members gain 5% Max HP for 40s. Re-activating Ether Veil: Wellspring ends the existing instance before applying a new Ether Veil: Wellspring.

When Zhao activates Ether Veil: Wellspring, all squad members' ATK increase by100 for 50s. Repeated triggers reset the duration.

BASE ATK: 0

Core

Additional Ability Crystallization

When another character in your squad is an Attack, Anomaly, or Support character:

When Zhao is within any Ether Veil, the whole squad's DMG increases by 10%. If Zhao's initial Max HP exceeds 15,000, every additional 400 initial Max HP increases this DMG bonus by an additional 1%, up to a total maximum increase of 40%. This bonus reaches its maximum when Zhao's initial Max HP reaches 27,000.

Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: Glacial Judgment

Press to activate: Launches up to five slashes forward, the first dealing Physical DMG, and the following four Ice DMG.

Lv. 1
1st-Hit DMG Multiplier
73.40%
1st-Hit Daze Multiplier
55.10%
2nd-Hit DMG Multiplier
66.00%
2nd-Hit Daze Multiplier
49.20%
3rd-Hit DMG Multiplier
115.80%
3rd-Hit Daze Multiplier
84.40%
4th-Hit DMG Multiplier
185.60%
4th-Hit Daze Multiplier
154.60%
5th-Hit DMG Multiplier
386.40%
5th-Hit Daze Multiplier
293.10%
Core

Basic Attack: Final Verdict

Hold to activate: After getting ready, Zhao starts charging up, then launches a forward slash on release, dealing massive Ice DMG. While charging, Zhao accumulates up to 5s of charge time. When the Finishing Move of Basic Attack: Final Verdict, Chain Attack, or Assist Follow-Up hits, the stored charge time is consumed to deal additional DMG. For every 1 second of charge time, Zhao deals some of Max HP as additional DMG. When Zhao is in any Ether Veil, if she gets switched out while charging, the charge can continue. If Frostbite Points are maxed out when the skill activates, all Frostbite Points are consumed to trigger Ether Veil: Wellspring and a Quick Assist. If a squadmate is then switched in via Quick Assist, Zhao automatically follows up with Basic Attack: Final Verdict and begins charging. During skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%. While not the currently controlled character, the character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
69.70%
Daze Multiplier
52.30%
Max Health Extra Multiplier at Full Charge DMG Multiplier
13.00%
Max Health Extra Multiplier at Full Charge Daze Multiplier
0.00%
Core

Dodge: Bunny Hop

Press to activate. A quick dash dodge. Character is invulnerable while using this skill.
Core

Dash Attack: Bouncing Dash

Press during a dodge to activate: Slashes forward, dealing Physical DMG and Ice DMG.

Lv. 1
DMG Multiplier
86.30%
Daze Multiplier
43.20%
Core

Dodge Counter: Swift Blink

Press during a Perfect Dodge to activate. Performs a falling slash ahead, dealing Ice DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
338.80%
Daze Multiplier
286.00%
Core

Special Attack: Shatterfrost Surge

Press to activate. Launches a forward slash, dealing Ice DMG. Upon activating this skill, consumes 5% of current HP to grant all squad members HP regeneration equal to 1.1-2% of Zhao's Max HP per second for 5s. The HP-consuming effects of Special Attack: Shatterfrost Surge and EX Special Attack: Frostflow Tundra can trigger at most once every 30s.

Lv. 1
DMG Multiplier
56.90%
Daze Multiplier
56.90%
Core

EX Special Attack: Frostflow Tundra

With enough energy, press to activate. Launches multiple forward slashes, dealing massive Ice DMG. Upon activating this skill, consumes 5% of current HP to grant all squad members HP regeneration equal to 1.1-2% of Zhao's Max HP per second for 5s. The HP-consuming effects of Special Attack: Shatterfrost Surge and EX Special Attack: Frostflow Tundra can trigger at most once every 30s. Upon activating this skill, gain 20 Frostbite Points. If Frostbite Points are maxed out, all Frostbite Points are consumed to activate Ether Veil: Wellspring. Upon activating this skill while in any Ether Veil, a Quick Assist is triggered. If a squadmate is then switched in via Quick Assist, Zhao automatically follows up with Basic Attack: Final Verdict and begins charging. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
1210.80%
Daze Multiplier
810.00%
Energy Cost
80
Core

Chain Attack: Temporary Alliance

When a Chain Attack is triggered, select the character to activate: Launches multiple slashes in front, dealing massive Ice DMG. After using this skill, gains 5 Frostbite Points. If Frostbite Points are maxed out, all Frostbite Points are consumed to activate Ether Veil: Wellspring. Upon activating this skill while in any Ether Veil, a Quick Assist is triggered. If a squadmate is then switched in via Quick Assist, Zhao automatically follows up with Basic Attack: Final Verdict and begins charging. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
770.80%
Daze Multiplier
331.90%
Core

Ultimate: Bunny Barrage

When Decibel Rating is at Maximum, press to activate: Launches consecutive attacks in front, followed by a falling slash, dealing massive Ice DMG. After using this skill, gains 20 Frostbite Points. If Frostbite Points are maxed out, all Frostbite Points are consumed to activate Ether Veil: Wellspring. Upon activating this skill while in any Ether Veil, a Quick Assist is triggered. If a squadmate is then switched in via Quick Assist, Zhao automatically follows up with Basic Attack: Final Verdict and begins charging. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
2187.30%
Daze Multiplier
201.70%
Core

Entry Skill: Burst of Frost

When Zhao has maximum Frostbite Points, and is in combat, press to activate. Launches consecutive attacks forward, followed by a slash, dealing massive Ice DMG. Upon activating this skill, all Frostbite Points are consumed to activate Ether Veil: Wellspring. Upon activating this skill, a Quick Assist is triggered. If a squadmate is then switched in via Quick Assist, Zhao automatically follows up with Basic Attack: Final Verdict and begins charging. Activating this skill is considered as activating a Quick Assist. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
680.30%
Daze Multiplier
230.20%
Core

Quick Assist: Patch the Gaps

When the active character is launched, press to activate. Launches a falling slash in front, dealing Ice DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
176.00%
Daze Multiplier
88.00%
Core

Defensive Assist: Frostveil Suppression

When the character on field is about to be attacked, press to activate. Parries the enemy's attack, dealing massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill.

Lv. 1
Light Defensive Daze Multiplier
271.30%
Heavy Defensive Daze Multiplier
342.80%
Chain Defensive Daze Multiplier
166.80%
Core

Assist Follow-Up: Frostlight Reflection

Press after a Defensive Assist to activate: Launch multiple slashes in front, dealing massive Ice DMG. Upon activating this skill, if Frostbite Points are maxed out, all Frostbite Points are consumed to activate Ether Veil: Wellspring. Upon activating this skill while in any Ether Veil, a Quick Assist is triggered. If a squadmate is then switched in via Quick Assist, Zhao automatically follows up with Basic Attack: Final Verdict and begins charging. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
366.10%
Daze Multiplier
318.10%
Mindscapes
M1

Righteous Verdict

Mindscape 1

When Zhao switches out of being the active character, all squad members' DMG ignores 15% of the target's All-Attribute RES for 50s.
M2

Krampus Senior

Mindscape 2

When Zhao recovers HP, her ATK increases by 20%, and other squad members' ATK increases by 15% for 50s. Repeated triggers reset the duration.
M3

Frostveil Edge

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

Featherlight Footsteps

Mindscape 4

When Zhao activates an Ether Veil, she gains 250 Decibels. The CRIT DMG of her Ultimate, Chain Attack, and Basic Attack: Final Verdict increase by 40%.
M5

Fuzzy Listener

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

No Value Has Its Own Value

Mindscape 6

The CRIT Rate buff from Core Passive: Ideal Colleague increases to 125% of the original value. The extra DMG gained from charging during Basic Attack: Final Verdict increases to 140% of the original value, and accumulated charge time is no longer consumed when attacking.
Stats (Level 60)

Zhao Stats at level 60 (including Core passive bonuses).

Stat
HP
9117
Stat
DEF
701
Stat
ATK
765
Stat
CRIT Rate
5%
Stat
CRIT DMG
50%
Stat
PEN Ratio
0%
Stat
Impact
93
Stat
Anomaly Mastery
93
Anomaly Proficiency
96
Stat
Energy Regen
1.2
Voice Actors
ENG
-
JPN
-
CN
-
KR
-
Gallery

Zhao images aren't available yet. They will be added soon!

Review

Ratings

This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero’s most demanding contents - Deadly Assault (DA) and Shiyu Defense (SD). Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

Support
T0.5

Endgame Modes

Pros & Cons
Pros

  • Universally strong supportive Agent that slots in with most Agents.

  • Easy to play and easy to build, with low field time and investment commitments.

  • Is being handed out for free to all players.

  • May be small, but packs a hell of a punch.

Cons

  • Not a best-in-slot pick for any team but 1 (Ye Shunguang), limiting her longevity.

  • A fair amount of her power budget is in her Signature W-Engine.

  • Defence class lacks Drive Discs and can still be restrictive when team building.

  • Do you see what Damian has to go through?

Review
Intro & Unique Mechanic

Zhao is an Ice Defence Agent who offers universal buffs to Attackers and Anomaly Agents, with the strength of some of her attacks and buffs scaling with her HP.

Underneath her portrait in combat is a gauge that when full, Zhao can consume it to activate Ether Veil: Wellspring, which is important to maximise her buff value.

Despite having Ether Veil: Wellspring, Zhao is best suited to Attackers and Anomaly teams rather than Rupture, giving a team-wide 1000 Combat Attack increase and up to 40% in DMG Bonus that are tied to Ether Veils. On top of that, she can contribute some damage and daze through her Basic Attack: “Final Verdict”, a heavy-hitting charged move that can be done while inactive after certain skills.

Core Passive & Additional Ability

Zhao’s Core Passive provides 1.4% CRIT Rate for every 1000 initial Max HP (that is what you see on the stat sheet, before any combat bonuses are applied). This is an uncapped bonus, so it could in theory grow infinitely, but it will most likely be around 35-40%.

Aside from this bonus, it’s here that the specifics of her unique mechanic is outlined. 

The gauge used for Ether Veil: Wellspring triggers is tracking the Frostbite Points resource, having a cap of 100. It fills up with 6 points whenever a currently active character hits an enemy, with a 3s cooldown. Some skills will also provide bonuses, namely her Chain Attack - generating 5 points - as well as her EX Special and Ultimate - generating 20 points each.

Although Zhao can activate Ether Veil: Wellspring once 100 points are stocked, there are a few important aspects that must be kept in mind. Activation consumes all Frostbite Points and the resulting Ether Veil: Wellspring lasts for 40 seconds. Re-activation does not increase its duration, but is considered a re-activation, ending any existing instances before applying a new one.

It also does not get activated automatically, with different ways of going about this.

The easiest method is done simply by swapping to her, which will cast an “Entry Skill”, doing a hefty amount of damage and triggering an immediate Quick Assist. If swapping to Zhao via a Defensive Assist however, the Entry Skill will not cast. This isn’t an issue, as her Assist Follow-Up will also consume Frostbite Points to activate Ether Veil: Wellspring. In case Zhao is the currently active character, there is no need to swap out and back to her. When using her:

  • EX Special

  • Ultimate

  • Basic Attack: Final Verdict

If Zhao is at 100 points or builds up to it through the generation of one of these skills, she will also activate Ether Veil: Wellspring.

All of these different ways of triggering it come in handy, as the 1,000 Combat Attack bonus that Zhao provides lasts 50 seconds and is applied whenever she activates Ether Veil: Wellspring. This means that at the minimum, Zhao must be cycling though activations frequently to maintain her buff, especially when her Additional Ability is factored in.

Scaling with her initial Max HP, capping at 27,000 HP, Zhao can give up to 40% DMG Bonus to the whole team when she is in an Ether Veil when Attack, Anomaly or Support characters are on the team. It’s this steep requirement that mandates HP % Drive Discs on slots 4 and 5.

This Ether Veil does not need to be her own, nor does it need to be the Wellspring variant, but in Zhao’s teams, she will likely be the only one who is able to supply one. The end result is that, despite her Combat Attack bonus lasting 50 seconds, to benefit in full from Zhao’s buffs, you would need to be activating it every 40 seconds, making resource management very important for her.

Basic Attack

Zhao has 2 Basic Attacks, namely “Glacial Judgement” - a standard string - and “Final Verdict” a charged strike.

The standard Basic Attack string is unremarkable and has few, if any, practical applications, but Final Verdict will see frequent use. It is normally accessed by holding down the Basic Attack button while Zhao is active, but casting it this way is inefficient. This is because it will begin charging automatically after:

  • Assist Follow-Ups

  • EX Specials

  • Chain Attacks

  • Ultimates

  • Entry Skill

It can charge for up to 5 seconds, but you are free to swap out of Zhao while she does so, as it will continue without player input being needed. If manually released (as the active character) or once it hits the maximum charge, it will hit the enemy for a pitiful 140% in DMG Multiplier.

The catch is that for every second of charge time, 24% of Zhao’s Max HP is added to the attack as additional damage.

In practice, its damage is not all that significant, but as it effectively needs no time commitment and occurs automatically, it’s a nice-to-have. Zhao is also not swap locked during its charge-up (but is during the strike itself, so be careful!), which does make it rather flexible to use.

Dodge

There is genuinely nothing noteworthy about Zhao’s Dodges. They have poor multipliers and do not directly contribute to Frostbite Points generation, and so shouldn’t really be used.

Assist

When it comes to her Assists, it gets a bit more interesting. Her Quick Assist and Defensive Assist are as standard - with her Defensive Assist using up only 1 Assist Point as is the case for most Defenders - but her Assist Follow-Up is able to trigger a Quick Assist to the next character when in an Ether Veil.

This does not need to be done as part of its Ether Veil: Wellspring activation properties, but at any time. The attack itself is quite slow, so it isn’t always worth using, but it can be useful depending on the Drive Disc set.

Her Entry Skill is also considered an “Assist”. In fact, activating it is treated the same as activating a Quick Assist, hence related effects (like Astral Voice stack build, not application) work with it.

Special

Both of Zhao’s Special and EX Special will consume 5% of her HP to grant a 1.7% per second Max HP regen buff, which lasts 5 seconds. There is a 30 second cooldown for this effect which is shared across both skills, but this property alone isn’t all that important.

Similar to her Assist Follow-Up though, Zhao’s EX Special can trigger a Quick Assist regardless of Frostbite Points if in an Ether Veil. As it’s one of the few skills that generates them, it should be used as often as possible.

Chain & Ultimate

Neither Zhao’s Chain Attack or Ultimate are particularly good, and in fact can sometimes feel detrimental to use owing to their long animations. 

The Chain Attack, despite generating 5 Frostbite Points and giving a free Quick Assist when in an Ether Veil, is better left unused. It does have a high DMG Multiplier, but Zhao’s focus on HP % means that it doesn’t hit particularly hard.

Her Ultimate, on the other hand, should be used. It suffers from many of the same problems, but the 20 Frostbite Points it generates makes it worthwhile, and sometimes a necessity to cycle Ether Veil: Wellspring quickly enough.

How to play

Zhao is a very straightforward character to play: the less time you spend on her, the better she’ll do.

As almost all of her attacks lead to Final Verdict, which itself is cast while Zhao is inactive, it's always better to spend time productively on another Agent. She does need to be occasionally swapped to, such as for EX Special use when Energy allows for, the occasional Ultimate, and - depending on the fight and Decibel requirements - some Defensive Assists and Assist Follow-Ups owing to the reduced Assist Point cost.

Be sure to consume her Frostbite Points to activate Ether Veil: Wellspring often. There’s little active management required, as it rarely ever builds faster than 40 seconds, meaning that in most circumstances, it should be used whenever points max out so as to avoid overcapping.

That is truly all there is to her. Cycle through her resources quickly so that she can maintain Ether Veil: Wellspring up at all times. If that isn’t possible, then some planning may be required to make sure it is at the very least activated in time for critical burst periods, but even then, the way Zhao is played remains the same. 

The decision of when and how often to swap to her, rather than what exactly to do when playing her, is most critical to her best performance.

Build and teams

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

1

The equipper's Energy Regen increases by 0.46/0.53/06/0.67/0.76 per sec. All squad members gain 10/11.5/13./14.5/16% ATK and 10/11.5/13./14.5/16% Max HP. Only one instance of this effect can exist in the same squad. When the equipper activates or extends an Ether Veil, the whole squad gains 30/34.5/39/43.5/48% CRIT DMG for 60s. Repeated triggers reset the duration.

Base ATK (Lv 60): 713
HP (Lv 60): 30%
Zhao's Signature W-Engine is a very strong weapon: its HP % mainstat makes it much easier to hit the Initial Max HP requirement to cap out buffs, the ER it provides means its possible to have near full uptime of Zhao's Ether Veil (and therefore her Additional Ability's DMG Bonus) and gives both 10% ATK and 30% CRIT DMG, making it better than most other Stunners' Signature W-Engine gains. Although it isn't needed for Zhao to perform, it can make a big difference.
Usage: 21.94%
Shiyu Defense: 35109
Deadly Assault: 33088

2

The Shield value provided by the equipper increases by 30/38/46/52/60%. When any squad member triggers Interrupt or Perfect Dodge, all squad members' DMG increases by 18/22.5/27/31.5/36% and Daze dealt increases by 12/15/18/21/24% for 20s. Passive effects of the same name do not stack.

Base ATK (Lv 60): 713
Impact (Lv 60): 18%
Tusks of Fury is the second best option for Zhao, although it is a fair bit worse than Half-Sugar Bunny. Its Impact % mainstat and Daze bonus can be helpful in teams outside of Ye Shunguang, as Final Verdict can build up quite a bit of Daze, but its real use lies in the DMG increase it provides. Even without HP % gains, that alone makes it a decent option, although don't forget that it does require the occasional Interrupt or Perfect Dodge for uptime.
Usage: 3.39%
Shiyu Defense: 33614
Deadly Assault: 31587

3

Increases Max HP by 8/9/10/11/12.5%. When attacked, the equipper's Impact is increased by 10/11.5/13/14.5/16% for 12s.

Base ATK (Lv 60): 594
HP (Lv 60): 25%
Among the A-Rank options, Original Transmorpher is the best - and realistically only - pick. Its HP % mainstat is not far behind Half-Sugar Bunny, meaning that it is still possible to max out or at least sustain a high level of Zhao's buff. The generic Max HP bonus also contributes to Final Verdict's damage scaling, but overall it still falls behind both of the S-Rank W-Engines.
Usage: 70.57%
Shiyu Defense: 31638
Deadly Assault: 27849
Best Disk Drives Sets

1

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.

Astral Voice is likely to be the best option for Zhao generally. She can provide Quick Assists with multiple skills, like her Assist Follow-Up, EX Special and on Ether Veil activations, giving a handy way to apply the buff to a damage dealer. It isn't perfect, as her slow attacks and high Energy cost on EX Special means she cannot single handedly maintain 3 stacks, but with some planning it's possible to get decent enough uptime on it to make it better than the other sets for Attackers.

Best combined with your choice of 2-PC Set:

  • 2P
    Moonlight Lullaby

    Moonlight Lullaby

    Swing Jazz

    Swing Jazz

    (Recommended)
  • 2P
    Yunkui Tales

    Yunkui Tales

2

(2)
Shield Effect +15%.
(4)
When any squad member triggers a Defensive Assist or Evasive Assist, all squad members deal 15% increased DMG, lasting 10s. Passive effects of the same name do not stack.

Zhao can use Proto Punk decently well: her lower Assist Point requirement on Defensive Assists means it's easier to sustain it, and it's a strong option especially when using her in Anomaly teams, who benefit from the team-wide buff effect it provides. Zhao's Assist Follow-Up can be quite lengthy, so it isn't always optimal to use it, but as the set works with any squad member it isn't all that difficult to trigger. A solid generalist option that's best for dual damage dealer comps.

Best combined with your choice of 2-PC Set:

  • 2P
    Moonlight Lullaby

    Moonlight Lullaby

    Swing Jazz

    Swing Jazz

    (Recommended)
  • 2P
    Yunkui Tales

    Yunkui Tales

Best Disk Drives Stats
Disk 4
HP%
Disk 5
HP%
Disk 6
Energy Regen

Substats: HP% (Until 27000 Initial HP) > Flat HP (Until 27000 Initial HP) > Crit Rate = Crit DMG

Best Endgame Stats (Level 60)
  • ATK: 1900+

  • HP: 25000+

  • DEF: 800+

  • Crit Rate: 30%+

  • Crit DMG: 50%+

Skill priority
Special Attack

Special Attack

 Chain Attack

Chain Attack

 Basic Attack

Basic Attack

 Assist

Assist

 Dodge

Dodge

Video guides

Teams & Synergy

Synergy

Below we list only the most important synergies for Zhao. The character can work with others if you know what to do and how to use them.

Teams

Team #1

Team #2

For more Teams, check this video:

Teams (Shiyu Defense)

This section lists most popular teams featuring Zhao in the current phase of Shiyu Defense.

Rank 1

App. rate: 27.63%

Avg. time: 33971

Ye Shunguang
Dialyn
Zhao

Rank 7

App. rate: 8.07%

Avg. time: 32342

Ye Shunguang
Zhao
Astra Yao

Rank 29

App. rate: 2.38%

Avg. time: 30715

Ye Shunguang
Ju Fufu
Zhao

Rank 37

App. rate: 1.59%

Avg. time: 28075

Ye Shunguang
Trigger
Zhao

Rank 44

App. rate: 1.09%

Avg. time: 26152

Ye Shunguang
Zhao
Nicole

Rank 53

App. rate: 0.85%

Avg. time: 29135

Ye Shunguang
Zhao
Caesar

Rank 55

App. rate: 0.78%

Avg. time: 29496

Ye Shunguang
Seed
Zhao

Rank 81

App. rate: 0.44%

Avg. time: 26494

Ye Shunguang
Zhao
Lucy

Rank 85

App. rate: 0.42%

Avg. time: 28799

Miyabi
Zhao
Soukaku

Rank 87

App. rate: 0.41%

Avg. time: 26027

Ye Shunguang
Pulchra
Zhao
Teams (Deadly Assault)

This section lists most popular teams featuring Zhao in the current phase of Deadly Assault.

Rank 1

App. rate: 34.03%

Avg. score: 31833

Ye Shunguang
Dialyn
Zhao

Rank 5

App. rate: 11.81%

Avg. score: 27341

Ye Shunguang
Zhao
Astra Yao

Rank 17

App. rate: 3.05%

Avg. score: 23334

Ye Shunguang
Trigger
Zhao

Rank 27

App. rate: 1.82%

Avg. score: 24094

Ye Shunguang
Ju Fufu
Zhao

Rank 36

App. rate: 1.19%

Avg. score: 19810

Ye Shunguang
Zhao
Nicole

Rank 45

App. rate: 0.95%

Avg. score: 24741

Ye Shunguang
Seed
Zhao

Rank 46

App. rate: 0.93%

Avg. score: 22439

Ye Shunguang
Zhao
Caesar

Rank 66

App. rate: 0.45%

Avg. score: 20949

Ye Shunguang
Zhao
Lucy

Rank 67

App. rate: 0.44%

Avg. score: 17180

Ye Shunguang
Pulchra
Zhao

Rank 76

App. rate: 0.33%

Avg. score: 18320

Ye Shunguang
Qingyi
Zhao

Calculations

Mindscape information

As is tradition for Support Agents, due to the value of their Mindscapes being extremely variable depending on the team you run them in, we'll be reviewing Zhao Mindscapes instead of providing calculations that can fluctuate highly depending on the units and team you're using alongside her.

Mindscape 1

Zhao’s M1 is strong, following a standard of supportive Agent Mindscapes, giving All-Attribute RES Shred. Admittedly, it isn’t as strong as others’ and lacks any additional effects to make up for it (e.g., Astra and Zhao, respectively), but it’s a comparatively minor difference. It’s very easy to maintain, being effectively up at all times, and is a mostly unsaturated stat. Assuming no other sources of RES Ignore/Shred, the 15% from this Mindscape is likely going to be around a 12.5% increase in damage against Element weak enemies.

Nothing all that remarkable about it, but its simplicity beguiles its strength.

Mindscape 2

As for M2, it’s a decent Mindscape. The 20% Combat ATK increase it gives to Zhao isn’t doing much, but the 15% Combat ATK increase to the whole team (and specifically to the damage dealers) is appreciated. It is partly saturated by her 1000 Combat ATK buff from Core Passive and even more so from her W-Engine, but when compared to other supportive Agents’ M2 it is far from a bad Mindscape.

Not outstanding, but very helpful regardless.

Mindscape 4

M4 is almost strictly a personal damage increase for Zhao. Although it does offer 250 Decibels on activating Ether Veil, Ultimates can often be delayed anyways due to its lengthy animation. It can help with resource alignment in some routes, as more/faster Ultimates means more/faster Ether Veil cycling, but most of its value is in the 40% CRIT DMG for Ultimates, Chain Attacks, and Final Verdict.

Given that Zhao scales with HP and is unlikely to be anywhere near CRIT Rate capped, this Mindscape doesn’t help all that much.

Mindscape 6

If one wants to play Zhao as a main damage dealer, then M6 is what enables it. It has some stat buffs, namely a 25% increase to the CRIT Rate bonus from Core Passive and a 40% increase to Final Verdict’s damage, but these alone are rather lacklustre. The highlight of this Mindscape is that Final Verdict no longer consumes accumulated charge time, allowing for Zhao to use back-to-back Final Verdicts as the active character once a charge is built.

So, although this Mindscape isn’t all that great from a team contribution perspective, it is the only way to get competitive results with an active, on-field Zhao.

Shiyu Defense / Deadly Assault

Shiyu Defense / Deadly Assault

This section contains information about Zhao performance in the latest Shiyu Defense and Deadly Assault cycles (2.5.1). The page will be automatically updated every patch once enough data is gathered.

  • The data has been last updated on 07/01/2026,
  • 24137 players shared their 2.5.1 Shiyu Defense clear data with us (22031 of the sample are self-reported players that filled our form, 2106 are from random UIDs that we scanned).
  • 21285 players shared their 2.5.1 Deadly Assault clear data with us (19441 of the sample are self-reported players that filled our form, 1844 are from random UIDs that we scanned).

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!

Shiyu Defense Stats Form
Usage rate (SD)

Characters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (DA)

Characters are ranked with appearance rate, which is how often a character was used in Deadly Assault by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (SD)

This section lists the characters that were most commonly paired with Zhao in the current phase of Shiyu Defense.

Common partners (DA)

This section lists the characters that were most commonly paired with Zhao in the current phase of Deadly Assault.

Mindscapes

Mindscapes data comes from players who used Zhao in the current SD cycle (11648) or in the current DA cycle (12662).

Change mode:

SD

DA

98.22%

32218

Mindscape 0

1.11%

36683

When Zhao switches out of being the active character, all squad members' DMG ignores 15% of the target's All-Attribute RES for 50s.

0.27%

38275

When Zhao recovers HP, her ATK increases by 20%, and other squad members' ATK increases by 15% for 50s. Repeated triggers reset the duration.

0.08%

38721

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

0.01%

40072

When Zhao activates an Ether Veil, she gains 250 Decibels. The CRIT DMG of her Ultimate, Chain Attack, and Basic Attack: Final Verdict increase by 40%.

0.03%

29016

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

0.27%

35316

The CRIT Rate buff from Core Passive: Ideal Colleague increases to 125% of the original value. The extra DMG gained from charging during Basic Attack: Final Verdict increases to 140% of the original value, and accumulated charge time is no longer consumed when attacking.
W-Engines

W-Engines usage data comes from players who used Zhao in the current SD cycle (11648) or in the current DA cycle (12662).

Change mode:

SD

DA

70.57%

31638

Increases Max HP by 8/9/10/11/12.5%. When attacked, the equipper's Impact is increased by 10/11.5/13/14.5/16% for 12s.

Base ATK (Lv 60): 594
HP (Lv 60): 25%

21.94%

35109

The equipper's Energy Regen increases by 0.46/0.53/06/0.67/0.76 per sec. All squad members gain 10/11.5/13./14.5/16% ATK and 10/11.5/13./14.5/16% Max HP. Only one instance of this effect can exist in the same squad. When the equipper activates or extends an Ether Veil, the whole squad gains 30/34.5/39/43.5/48% CRIT DMG for 60s. Repeated triggers reset the duration.

Base ATK (Lv 60): 713
HP (Lv 60): 30%

3.39%

33614

The Shield value provided by the equipper increases by 30/38/46/52/60%. When any squad member triggers Interrupt or Perfect Dodge, all squad members' DMG increases by 18/22.5/27/31.5/36% and Daze dealt increases by 12/15/18/21/24% for 20s. Passive effects of the same name do not stack.

Base ATK (Lv 60): 713
Impact (Lv 60): 18%

1.47%

25995

Increases Max HP by 8/9.2/10.4/11.6/12.8%. Increases the equipper's ATK by 10/11.5/13/14.5/16% when they are shielded.

Base ATK (Lv 60): 594
Defense (Lv 60): 40%

0.49%

29941

The equipper's EX Special Attack and Ultimate DMG increases by 25/28.7/32.5/36.2/40%. Whenever any squad member takes DMG or heals, the equipper gains 2/2.3/2.6/2.9/3.2 Energy. This effect can trigger once every 5s.

Base ATK (Lv 60): 624
Attack (Lv 60): 25%

0.25%

27827

When a squad member's HP is greater than or equal to 50%, they take 7.5/8.6/9.7/10.8/12% less DMG, and 10/11.5/13/14.5/16% less Miasma Contamination. Only one instance of this effect can exist in the same squad.

Base ATK (Lv 60): 594
Impact (Lv 60): 15%
Disk Drives

Disk Drives usage data comes from players who used Zhao in the current SD cycle (11648) or in the current DA cycle (12662).

Change mode:

SD

DA

51.37%

32590

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.

(2)
HP +10%.
(4)
When using [EX Special Attack], [Chain Attack], or [Ultimate], CRIT Rate increases by 4%, stacking up to 3 times and lasting 15s. Repeated triggers reset the duration. When having 3 stacks of this effect, Sheer DMG increases by 10%.

10.66%

33386

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.

(2)
Energy Regen +20%.
(4)
When the equipper is a Support character and uses an EX Special Attack or Ultimate, the DMG dealt by all squad members increases by 18% for 25s. Repeated triggers reset the duration. Passive effects of the same name do not stack.

9.78%

31167

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

(2)
HP +10%.
(4)
When using [EX Special Attack], [Chain Attack], or [Ultimate], CRIT Rate increases by 4%, stacking up to 3 times and lasting 15s. Repeated triggers reset the duration. When having 3 stacks of this effect, Sheer DMG increases by 10%.

9.33%

32014

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

2.79%

33644

(2)
Shield Effect +15%.
(4)
When any squad member triggers a Defensive Assist or Evasive Assist, all squad members deal 15% increased DMG, lasting 10s. Passive effects of the same name do not stack.

(2)
HP +10%.
(4)
When using [EX Special Attack], [Chain Attack], or [Ultimate], CRIT Rate increases by 4%, stacking up to 3 times and lasting 15s. Repeated triggers reset the duration. When having 3 stacks of this effect, Sheer DMG increases by 10%.

2.62%

33460

(2)
HP +10%.
(4)
When using [EX Special Attack], [Chain Attack], or [Ultimate], CRIT Rate increases by 4%, stacking up to 3 times and lasting 15s. Repeated triggers reset the duration. When having 3 stacks of this effect, Sheer DMG increases by 10%.

(2)
Energy Regen +20%.
(4)
When the equipper is a Support character and uses an EX Special Attack or Ultimate, the DMG dealt by all squad members increases by 18% for 25s. Repeated triggers reset the duration. Passive effects of the same name do not stack.
Character Stats
Main stats
Slot 4
HP
HP%
- 92.23%
CRIT DMG
CRIT DMG%
- 3.4%
CRIT Rate
CRIT Rate%
- 1.94%
Slot 5
HP
HP%
- 95.69%
PEN Ratio
PEN Ratio%
- 1%
Ice DMG
Ice DMG%
- 0.66%
Slot 6
HP
HP%
- 57.69%
Energy Regen
Energy Regen
- 38.74%
ATK%
ATK%
- 1.5%
Average stats
Average stats
HP
HP
- 25765.08
ATK
ATK
- 2084.67
DEF
DEF
- 1047.38
CRIT Rate
CRIT Rate%
- 21.01%
CRIT DMG
CRIT DMG%
- 81.02%
Ice DMG
Ice DMG%
- 0.37%
Energy Regen
Energy Regen%
- 158.13
Anomaly Mastery
Anomaly Mastery
- 93.1
Anomaly Proficiency
Anomaly Proficiency
- 126.34
PEN Ratio
PEN Ratio%
- 0.28%
PEN
PEN
- 27.77
Average sub stats
Average sub stats
HP
HP
- 26.64%
ATK
ATK
- 13.91%
DEF
DEF
- 17.2%
CRIT Rate
CRIT Rate%
- 15.34%
CRIT DMG
CRIT DMG%
- 29.15%
PEN
PEN
- 27.77
Anomaly Proficiency
Anomaly Proficiency
- 30.18
Other stats
Average stats
Character level - 59.87
W-Engine level - 58.27
Basic level - 9.32
Special level - 10.36
Ultimate level - 8.86
Dodge level - 5.69
Assist level - 7.56
Core level - 6.36