Last updated: 09/September/2026

Best guide and build for Koleda from ZZZ (Zenless Zone Zero). Koleda is an
rank character with the Fire attribute who belongs to the
Stun Specialty and who is part of the
Belobog Heavy Industries faction.
Small & Cute, With Some Fierce Combat Power. She may be small, but can certainly wield that huge hammer. A Fierce Young Girl Who's Also a President. The young leader at the helm of Belobog Industries. A President Who Leads by Example. She prefers to work out in the field, rather than being stuck at a desk. Leads by Example While Maintaining Her Cute Nature. Her maturity sometimes gives way to occasional childishness. She's a leader who sometimes needs to be taken care of by her followers.
Koleda has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 3.2
Last build update
Patch 3.2
Last teams update
Patch 3.2
Last profile update*
09/September/2026
*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.
To learn more about Koleda check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Core Passive Demolition Hammer
When Koleda uses her EX Special Attack or consumes Furnace Fire to use an enhanced Basic Attack, the Daze she deals increases by 30%.
Impact 0
BASE ATK: 0
Additional Ability Belobog Management
When another character in your squad is a Rupture or Armorer character, or shares the same Attribute or Faction:
When the explosion from Koleda's EX Special Attack hits an enemy, it applies a debuff to the target. While the target is Stunned, Chain Attacks deal 35% more DMG to the target. This effect can stack up to 2 times and resets when the Stunned effect ends.
Demolition Ops
Basic Attack: Smash 'n' Bash
Dodge: Wait 'n' See
Dash Attack: Tremble!
Dodge Counter: Don't Look Down on Me
Special Attack: Hammer Time
EX Special Attack: Boiling Furnace
Chain Attack: Natural Disaster
Ultimate: Hammerquake
Assist Follow-Up: Hammer Bell
Defensive Assist: Protective Hammer
Quick Assist: Coming Thru!
Beat of the Hammer
Mindscape 1
After the 2nd or 4th hit of Koleda's Basic Attack or her enhanced Basic Attack, quickly use a Special Attack or EX Special Attack to increase the Daze dealt by 15%.
Kinetic Recovery
Mindscape 2
Don’t Mess With Me!
Mindscape 3
Furnace’s Glow
Mindscape 4
Koleda gains one stack of Charge (max 2 stacks) when consuming Furnace Fire to use her Enhanced Basic Attack. When her Chain Attack: Natural Disaster or Ultimate: Hammerquake hits an enemy, she consumes all stacks of Charge to increase the attack's DMG by 18% per stack.
You Dare Underestimate Me?
Mindscape 5
Saturated Blast
Mindscape 6
When EX Special Attack, Chain Attack, or Ultimate triggers an explosion that hits an enemy, it deals additional DMG equal to 360% of Koleda's ATK.
Koleda Stats at level 60 (including Core passive bonuses).

Review
This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero's most demanding contents - Deadly Assault (DA) and Shiyu Defense (SD). Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Some of the highest burst Daze in the game, which is a valuable Daze profile considering many endgame bosses and Shiyu’s timer requirements.
Lower Assist Point consumption makes her sustainable and easy to use even against highly aggressive enemies.
Accessible standard Stunner with well-rounded buffs, being one of the few that works directly with Armorers.
Undeniably a sweet pea.
Ideally wants to have her M2 for best performance, as without it, she can struggle with resource management.
Can be awkward to play at times, treading a fine line between active and inactive states if optimising Furnace Fire use.
Actual buff value still falls behind that of most other Stunners, and even in the Armorer niche she isn’t always the best Standard pick.
I thought this was a guide on the CEO of Belobog? Who’s this kid?
Koleda is a Fire Stun Agent who can build up Furnace Fire - her unique resource - through multiple skills in her kit. This can then be consumed by her Basic Attack to buff her team and increase her own Daze, all the while providing unconditional Laceration DMG and CRIT DMG buffs, as well as increasing allies’ Chain Attack DMG on Stunned enemies.
She can have up to 2 Furnace Fire stacks, and they’re gained through:
EX Special
Assist Follow-Up
Chain Attack
Ultimate
If she has a Furnace Fire stack, she can go into an enhanced Basic Attack after the 2nd hit of her regular Basic Attack, which consumes all stacks and gives the entire team a 35% DMG buff for 40s. This buff applies with only 1 Furnace Fire, but each stack will increase the damage and Daze of the second stage of her enhanced Basic Attack by 10 and 20%, respectively.
She can also shortcut into her enhanced Basic Attack after her Dash Attack and Dodge Counter, the former of which can be linked into from many of her skills.
Her gameplay loop then revolves around building up Furnace Fire stacks and consuming them to refresh her buff and increase her Daze. When combined with her EX Special’s high Daze multipliers, she has some of the most explosive Daze of the cast.
Koleda’s Core Passive will further increase the Daze of her EX Special and enhanced Basic Attacks that consume Furnace Fire by 60%, being a large part of why she can build it so quickly.
Her Additional Ability needs Rupture, Armorer, same attribute or faction, and it applies a debuff whenever her EX Special hits an enemy, which can stack up to 2 times. This will increase the Chain Attack DMG they take while Stunned by 35% per stack, but the buff is cleared once Stun ends.
Without M2, it can be very difficult for Koleda to get both stacks of this before a Stun.
As for her Potential Unlock, it underpins most of her Furnace Fire changes, but it also provides a 12% Laceration DMG buff to Armorers and 35% CRIT DMG to non-Armorers in the team, being wholly unconditional and up at all times.
Koleda has 2 Basic Attack strings, the first of which is unremarkable, dealing Physical DMG rather than Fire DMG.
As previously mentioned, though, if she has the Furnace Fire effect, then she can use an enhanced string after the second hit of the regular one. Although the multipliers may not seem much higher than regular Basics, it deals Fire DMG, and the bonuses from Furnace Fire and her Core Passive mean it can build quite a lot of Daze.
If she’s swapped out while casting enhanced Basic 1, then she will automatically transition into the enhanced Basic 2 even while being inactive, allowing her to contribute high amounts of Daze without taking up much field time.
When Ben is on the team, he will come in for a “Coordinated Attack” on the enhanced Basic 2, for even more damage and Daze.
Koleda’s Dash Attack is rather weak and deals Physical DMG, but it can shortcut to her enhanced Basic Attack if she has Furnace Fire.
Her Dodge Counter, on the other hand, has very high Daze multipliers for the time that it takes. Although Koleda can do a lot of Daze with her enhanced Basic Attack, it’s conditional on Furnace Fire, so if she needs to be on-field for a while, it’s good to fall back on her Dodge Counters. Like her Dash Attack, it can also shortcut to the enhanced Basic Attack if she has Furnace Fire.
Koleda’s Quick Assist isn’t outstanding, but her Defensive Assist has the property of reducing the Assist Points consumed for it. So attacks that’d normally consume 2 Assist Points only consume 1, making it a great way to bring her into the fray while getting Decibels on top.
It can also provide Furnace Fire, as she’ll gain 1 stack of it when using her Assist Follow-Up, which also has good Daze multipliers. It’s the most accessible way for her to stock up on them, so it’ll see frequent use. It is able to shortcut into Koleda’s Dash Attack after use, and as she’ll always stock on Furnace Fire, it leads to a quick transition into her enhanced Basic.
Koleda’s Special and EX Special both work in similar ways. If used raw, they’ll deal some damage and Daze, but if used after the 2nd or 4th hit of Koleda’s Basic or enhanced Basic Attack, they’ll activate much faster, with the EX Special also getting 10% more Daze.
Doing so with either will also trigger the “Coordinated Attack” if Ben is on the team.
There isn’t much point in using the regular Special, but the EX Special has some of the highest Daze application in the game. It costs 60 Energy, and both give a Furnace Fire stack and apply 1 stack of her Additional Ability effect - the 35% Chain Attack DMG increase - to enemies hit.
It’s a straightforward skill, but a very potent one, and makes up the backbone of Koleda’s burst Daze. Like her Assist Follow-Up, it can transition into the Dash Attack after use.
Koleda’s Chain Attack will build a Furnace Fire on use, but it’s rarely ever used, as it’s better to give them to damage dealers or Supports.
As for her Ultimate, it deals a decent amount of Daze while having a relatively fast animation. It does what it needs to, and it both builds a Furnace Fire stack and can shortcut into her Dash Attack.
The Ultimate also has a unique “Coordinated Attack” variant if Ben is on the team, getting a slight boost to its multipliers.
Koleda is a very straightforward character. As the bulk of her buff value is in her Furnace Fire buff, it’s good to try and shoot for an Assist Follow-Up early in the fight, then use its Dash Attack into an enhanced Basic shortcut to activate it quickly.
If she has the Energy for it, this can also be done with her EX, although it may be better to save its use for later if King of the Summit is being used to get better uptime on its effect.
There is no value to staying on Koleda after she begins her enhanced Basic owing to its automatic transition, so swapping out of her to a damage dealer is best, but keep in mind that as she does stay on field for a while, this can lock her out of Defensive Assists.
Once the buff is up, Koleda’s Basic Attacks aren’t all that useful, so look to bring her in with Defensive Assists instead to keep generating Furnace Fire and benefiting from its boost to her enhanced Basic. Some Agents do better with an on-field Stunner, though, and in such cases, using her Dodge Counter against aggressive enemies will work out.
As she has no passive Daze and needs to use skills for it, Koleda allows for the fine-tuning of routes, especially as she can get very high burst Daze with her EX Special. Although using up her Furnace Fire on enhanced Basics is good, it can often be fine to prioritise field-time on other Agents even if it means overcapping on it, so long as the buff is refreshed every 40 seconds.
Optimising her comes down to balancing out how often she’s on-field with the needs of other team members.
Build and teams

For ZZZ calculations we worked alongside Rivyn Elowen - check out her channel here. Any other content such as comments on W-Engines, Disks, etc are our own.
The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.
The W-Engine calculations below are full team calculations, and here's the team used for them.
112.18%
100.00%
104.21%
99.84%
103.05%
100.84%
100.00%
100.00%
93.29%
99.84%
89.78%
111.38%
1
New best Stun set, to be used on any Stun character in almost any team with very few exceptions. Gives 6% increased Daze on the 2-piece and up to 30% CRIT DMG for the entire squad for 15s when casting EX Specials and Chain Attacks on the condition that the equipper has 50% CRIT Rate or higher, a requirement which is easy to meet but must be ensured. Uptime on this buff is almost always easily maintained permanently, however be mindful this set will not be effective if you aren’t building the rest of your team on CRIT, in which case alternatives will be preferred, and that you cannot run this set multiple times on the same team.
Best combined with your choice of 2-PC Set:
Shockstar Disco
Swing Jazz
Moonlight Lullaby
2
A great generalist Support set, providing a useful 10% ATK on the 2-piece but most importantly buffing DMG dealt by characters entering the field via Quick Assists by up to 24%. Although Koleda herself isn't doing much in regards to the Quick Assists needed to sustain it, it's one of the few Stunner options that's compatible with Armorer Agents, making it the best pick for such teams.
Best combined with your choice of 2-PC Set:
King of the Summit
Shockstar Disco
Swing Jazz
Moonlight Lullaby
Substats: CRIT RATE > CRIT DMG > ATK% > PEN = ATK
Impact: 166 - 190+
ATK: 1700 - 2000+ (Optional)
HP: 10000+
DEF: 800+
CRIT RATE: 50%+ (Needed for King of the Summit)
CRIT DMG: 100% - 120%+ (Optional)
Special Attack
Chain Attack
Assist
Dodge
Basic Attack
Teams & Synergy
Below we list only the most important synergies for Koleda. The character can work with others if you know what to do and how to use them.
Evelyn
Soldier 11 - Koleda does a few things for both Soldier 11 and Evelyn. All characters activate each others' Additional Abilities which allows Koleda to boost Chain Attack DMG (especially relevant on Evelyn, but also exploitable on Soldier 11), and allows both units to deal extra damage. In addition, Koleda applies a lot of Daze very quickly, allowing for many Stun windows for the DPS units to exploit throughout battle. This makes Koleda a strong F2P choice for both Agents.
Yixuan - Koleda buffs Yixuan's Chain Attacks via her Additional Ability and provides significant amounts of Daze, making her one of the best F2P options. Koleda unfortunately doesn't do much else for Yixuan, and since Chain Attacks only represent a minor part of Yixuan's damage, Koleda ends up outclassed by several premium options, however she remains a perfectly viable choice.
Astra Yao
Yuzuha
Nicole
Lucy - These 4 generalist units are capable of acting as Support for any team in the game. Astra Yao provides Quick Assists, extra Chain Attacks, healing, super low field time, ATK, DMG and CRIT DMG buffs which makes her the overall best choice in almost all cases. Yuzuha is the ultimate Anomaly buffer who also has awesome ATK and DMG% buffs applicable to any Agent as well, giving her strong general use potential; Nicole provides the sought-after DEF Shred and CRIT Rate at M6 which makes her competitive, and Lucy has long-lasting ATK buffs which makes her a very practical choice. All in all, these four can work with anyone.
Manato - As one of the few Stunners whose Additional Ability works with Rupture Agents, Koleda is a decent pick, and they synergise surprisingly well. A significant portion of Manato’s damage comes from Chain Attacks, so Koleda’s buffs help him plenty, and her high Daze contribution means more frequent burst opportunities over the course of a fight.
Yidhari - Yidhari likes to on-field, and Koleda’s strong EX Special, Assist Follow-Up and Dodge Counter daze build-up (all the while only consuming 1 Assist Point on parries) means she can have a quick-swap playstyle that affords Yidhari the time she needs to deal damage and build resources. At M2 and above, her daze build is so strong that it can enable different routing in certain fights, being a sub-optimal but comfortable teammate option.This section lists most popular teams featuring Koleda in the current phase of Shiyu Defense.
This section lists most popular teams featuring Koleda in the current phase of Deadly Assault.