KoledaBuild and Guide

Character

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Introduction

Koleda is an
S Rank
rank character with the Fire attribute who belongs to the
Stun
Stun Specialty and who is part of the
Belobog Heavy Industries
Belobog Heavy Industries faction.

Small & Cute, With Some Fierce Combat Power. She may be small, but can certainly wield that huge hammer. A Fierce Young Girl Who's Also a President. The young leader at the helm of Belobog Industries. A President Who Leads by Example. She prefers to work out in the field, rather than being stuck at a desk. Leads by Example While Maintaining Her Cute Nature. Her maturity sometimes gives way to occasional childishness. She's a leader who sometimes needs to be taken care of by her followers.

To learn more about Koleda check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Koleda has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review/pros & cons update

Patch 1.5

Last build/calcs update

Patch 2.0

Last teams/synergies update

Patch 2.0

Last profile update*

June 5th, 2025

*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.

To learn more about Koleda check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

SD/DA Analytics

Teams & Synergy

Calculations

Profile

Core skills
Core

Core Passive Demolition Hammer

Lv. 1

When Koleda uses her EX Special Attack or consumes Furnace Fire to use an enhanced Basic Attack, the Daze she deals increases by 30%.

Impact 0

BASE ATK: 0

Core

Additional Ability Belobog Management

When another character in your squad shares the same Attribute or Faction:

When the explosion from Koleda's EX Special Attack hits an enemy, it applies a debuff to the target. While the target is Stunned, all squad members' Chain Attacks deal 35% more DMG to the target. This effect can stack up to 2 times and resets when the Stunned effect ends.

Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: Smash 'n' Bash

Press to activate. Unleashes up to 4 strikes, dealing Physical DMG. When Koleda has Furnace Fire, she can launch an enhanced Basic Attack after the 2nd hit, consuming the Furnace Fire effect and dealing massive Fire DMG. Koleda and Ben can team up when fighting together to launch a coordinated attack, further increasing the power of the attack. Character is invulnerable while using this skill.

Lv. 1
1st-Hit DMG Multiplier
63.60%
1st-Hit Daze Multiplier
31.80%
2nd-Hit DMG Multiplier
79.20%
2nd-Hit Daze Multiplier
65.50%
3rd-Hit DMG Multiplier
126.10%
3rd-Hit Daze Multiplier
104.30%
4th-Hit DMG Multiplier
317.40%
4th-Hit Daze Multiplier
249.30%
1st-Hit (Enhanced) DMG Multiplier
160.80%
1st-Hit (Enhanced) Daze Multiplier
61.40%
2nd-Hit (Enhanced) DMG Multiplier
404.90%
2nd-Hit (Enhanced) Daze Multiplier
156.60%
2nd-Hit (Enhanced - Teamwork) DMG Multiplier
501.30%
2nd-Hit (Enhanced - Teamwork) Daze Multiplier
213.30%
Core

Dodge: Wait 'n' See

Press to dodge. A rapid dodge. Character is invulnerable while using this skill.
Core

Dash Attack: Tremble!

Press during a dodge to activate. Strikes enemies in front, dealing Physical DMG.

Lv. 1
DMG Multiplier
56.10%
Daze Multiplier
28.10%
Core

Dodge Counter: Don't Look Down on Me

Press during a Perfect Dodge to activate. Strikes enemies in front and creates an explosion, dealing Fire DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
343.20%
Daze Multiplier
288.80%
Core

Special Attack: Hammer Time

Press to activate: Strikes enemies in front and triggers an explosion, dealing Fire DMG. This skill launches faster and triggers an explosion when used after 2nd or 4th hit of Koelda's Basic Attack or enhanced Basic Attack. When Koleda and Ben are both in your squad, and this skill is activated after an enhanced Basic Attack, they team up to launch a coordinated attack, further increasing the power of the skill. Anti-Interrupt level is increased while using this skill.

Lv. 1
Strike DMG Multiplier
51.90%
Strike Daze Multiplier
51.90%
Explosion DMG Multiplier
77.80%
Explosion Daze Multiplier
77.80%
Explosion (Teamwork) DMG Multiplier
85.50%
Explosion (Teamwork) Daze Multiplier
77.80%
Core

EX Special Attack: Boiling Furnace

With enough energy, press to activate: Strikes enemies in front and triggers a powerful explosion, dealing massive Fire DMG. Koleda also gains the Furnace Fire effect. This skill activates faster and triggers an explosion when used after the 2nd or 4th hit of Koleda's Basic Attack or enhanced Basic Attack. When Koleda and Ben are both in your squad and this skill is activated after an enhanced Basic Attack, they team up to launch a coordinated attack, further increasing the power of the skill. Character is invulnerable while using this skill.

Lv. 1
Strike DMG Multiplier
152.30%
Strike Daze Multiplier
152.30%
Explosion DMG Multiplier
606.00%
Explosion Daze Multiplier
494.00%
Explosion (Teamwork) DMG Multiplier
666.60%
Explosion (Teamwork) Daze Multiplier
494.00%
Energy Cost
60
Core

Chain Attack: Natural Disaster

When a Chain Attack is triggered, select the character to activate. Unleashes a powerful explosion on enemies in a large area, dealing massive Fire DMG while also obtaining the Furnace Fire effect. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
636.00%
Daze Multiplier
217.00%
Core

Ultimate: Hammerquake

When Decibel Rating is at Maximum, press to activate. Unleashes a powerful explosion on enemies in a large area in front, dealing massive Fire DMG while also obtaining the Furnace Fire effect. Koleda and Ben can team up when fighting together to launch a coordinated attack, further increasing the power of the attack. Character is invulnerable while using this skill.

Lv. 1
Normal DMG Multiplier
1548.80%
Normal Daze Multiplier
1004.90%
Teamwork DMG Multiplier
1694.00%
Teamwork Daze Multiplier
1004.90%
Core

Quick Assist: Coming Thru!

When the on-field character is launched, press to activate. Strikes enemies in front, dealing Fire DMG. Character is invulnerable during the attack.

Lv. 1
DMG Multiplier
183.80%
Daze Multiplier
183.80%
Core

Defensive Assist: Protective Hammer

When the character on field is about to be attacked, press to activate. Parries the enemy's attack, dealing massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill.

Lv. 1
Light Defensive Daze Multiplier
259.00%
Heavy Defensive Daze Multiplier
327.30%
Chain Defensive Daze Multiplier
159.30%
Core

Assist Follow-Up: Hammer Bell

Press after a Defensive Assist to activate. Koleda charges and strikes enemies in front, dealing Fire DMG and obtaining Furnace Fire effect. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
359.20%
Daze Multiplier
312.70%
Mindscapes
M1

Beat of the Hammer

Mindscape 1

After the 2nd or 4th hit of Koleda's Basic Attack or her enhanced Basic Attack, quickly use a Special Attack or EX Special Attack to increase the Daze dealt by 15%.
M2

Kinetic Recovery

Mindscape 2

When Koleda's EX Special Attack hits an enemy, she recovers 60 Energy. Can trigger once every 45s.
M3

Don’t Mess With Me!

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

Furnace’s Glow

Mindscape 4

Koleda gains one stack of Charge (max 2 stacks) when consuming Furnace Fire to use her Enhanced Basic Attack. When her Chain Attack or Ultimate hits an enemy, she consumes all stacks of Charge to increase the attack's DMG by 18% per stack.
M5

You Dare Underestimate Me?

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

Saturated Blast

Mindscape 6

When EX Special Attack, Chain Attack, or Ultimate triggers an explosion that hits an enemy, it deals additional DMG equal to 360% of Koleda's ATK.
Stats (Level 60)

Koleda Stats at level 60 (including Core passive bonuses).

Stat
HP
8127
Stat
DEF
594
Stat
ATK
735
Stat
CRIT Rate
5%
Stat
CRIT DMG
50%
Stat
PEN Ratio
0%
Stat
Impact
134
Stat
Anomaly Mastery
97
Anomaly Proficiency
96
Stat
Energy Regen
1.2
Voice Actors
ENG
-
JPN
Iguchi Yuka (井口 裕香)
CN
Mù Xuětíng (穆雪婷)
KR
-
Gallery

Koleda images aren't available yet. They will be added soon!

Review

Pros & Cons
Pros

  • Gains temporary invincibility during the enhanced portions of her basic attack sequence allowing Koleda to ignore hits and finish her combo instead of dodging.

  • Combining Koleda’s EX with an enhanced basic attack sequence delivers devastating amounts of daze.

  • Gain’s empowered abilities when in a party with Ben changing and improving some of her kit.

  • Additional ability (gained by having a Belobog or Fire teammate) is nice but not a dealbreaker to lose making Koleda feel fine to splash into team archetypes she doesn’t have direct synergy in (she can be used in every team without you feeling bad for losing something).

  • Very easy to play to her full potential.

Cons

  • Has attack animations on the slower side with some attacks that lock her into completing them, sometimes causing Koleda to end up out of position unless you perform a character swap during them.

  • Non-enhanced basic attacks feel lackluster compared to her EX-enhanced basic combo making her feel somewhat EX-reliant outside of parrying and dodge countering.

Review

Koleda review isn't available yet. It will be added soon!

Ratings

This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero’s most demanding contents -Deadly Assault (DA) and Shiyu Defense (SD).

SD is a similar mode to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires 2 teams of 3 Agents with good Disk Drives and W-Engines. This mode offers a reasonable mix of Boss encounters (single-target) and Elite packs (2-3 targets), allowing multiple characters to find a niche. With that being said, there is a bias towards single-target performance, which may reflect in select character ratings. Additionally, since this content’s goal is to kill all enemies within the shortest time frame possible, Agents who dish out lots of damage quickly instead of damage over time are favoured. This Tier List focuses on Agents’ ability to clear within 150s (2m30s) out of the 300s (5m) needed to obtain all rewards.

DA is a very unique mode in Zenless Zone Zero which offers Boss encounters exclusively, meaning other types of damage than single-target are rarely impactful (if ever). It requires a total of 3 teams to maximize all possible rewards, however only 2 well-geared teams are necessary to maximize Polychrome (premium pull currency) rewards (which are the most important and as a result are what we consider for this Tier List). The goal of this gamemode is to inflict as much damage to a boss as possible in a total time span of 3 minutes, meaning sustainable damage within long time windows is favoured. A maximum of 65000 score points can be obtained by fully depleting a boss’s HP, however this is unrealistic for the overwhelming majority of players while being unnecessary to maximize rewards. Only 20000 points is needed to maximize said rewards, with up to 5000 points being obtainable via Performance (obtained via performing certain actions on specific Boss enemies). Agents’ ability to reach this threshold of 20000 points is what the Tier List focuses upon.

Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

Stun
T2

Endgame Modes

Build and teams

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

The top number shows the performance of the W-Engine when applying Daze while the bottom number when dealing Damage. You can find more information about them in the Calculations tab.

100%

100%

When off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When using an EX Special Attack, the equipper's Impact is increased by 10/12.5/15/17.5/20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Impact (Lv 60): 18%
Koleda's Signature W-Engine is an incredible option for all Stun Agents that use their EX Special Attack at least somewhat regularly. Maintaining at least 1 stack of its buff consistently is expected, but its value only increases further at 2 stacks. Energy Regen, strong base stats and a great combat buff make this Engine a safe option on most Agents.

97.18%

94.77%

When the target's HP is no lower than 50%, the equipper inflicts 10/11.5/13/14.5/16% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 10/11.5/13/14.5/16%.

Base ATK (Lv 60): 594
Impact (Lv 60): 15%
Amazing option for all Stun Agents, particularly in Deadly Assault due to its massive buffs to Daze that it gives against higher HP enemies which is exploited to its full potential in the gamemode, in a lot of cases even outperforming S-rank W-Engines despite being an F2P craftable. Unfortunately not as powerful in other endgame contents, but still a perfectly viable choice.

91.96%

102.25%

When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6/7.5/9/10.5/12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Impact (Lv 60): 18%
Lycaon's Signature W-Engine is particularly interesting not only thanks to its high Basic Attack Daze increasing effect, but also due to its ability to increase Basic Attack damage at the same time. This leads to typically slightly lower Daze output while giving high damage as a trade-off. The more personal damage your Stun Agent deals, the higher the value of this W-Engine, but it is typically not preferred on most Stun Agents as they mostly want to deal Daze and this W-Engine is less specialized to do so than others.
Best Disk Drives Sets

1

(2)
Increases Daze of attacks by 6%.
(4)
When the equipper is a Stun character and uses an EX Special Attack or Chain Attack, increases CRIT DMG of all squad members by 15%, and when the equipper's CRIT Rate is more than or equal to 50%, further increases CRIT DMG by 15%, lasting 15s. Repeated triggers reset the duration. Passive effects of the same name do not stack.

New best Stun set, to be used on any Stun character in almost any team with very few exceptions. Gives 6% increased Daze on the 2-piece and up to 30% CRIT DMG for the entire squad for 15s when casting EX Specials and Chain Attacks on the condition that the equipper has 50% CRIT Rate or higher, a requirement which is easy to meet but must be ensured. Uptime on this buff is almost always easily maintained permanently, however be mindful this set will not be effective if you aren’t building the rest of your team on CRIT, in which case alternatives will be preferred, and that you cannot run this set multiple times on the same team.

Best combined with your choice of 2-PC Set:

  • Shockstar Disco (Recommended)
  • Swing Jazz

2

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.

Best generalist Support set, providing a useful 10% ATK on the 2-piece but most importantly buffing DMG dealt by characters entering the field via Quick Assists by upwards of 24%, the biggest buff provided by Disc Drives in the game. Generally a must-have set on any team, but be mindful of ensuring uptime on the buff.

Best combined with your choice of 2-PC Set:

  • King of the Summit (Recommended)
  • Shockstar Disco
  • Swing Jazz

3

(2)
Shield Effect +15%.
(4)
When any squad member triggers a Defensive Assist or Evasive Assist, all squad members deal 15% increased DMG, lasting 10s. Passive effects of the same name do not stack.

Niche supportive set used for teams that are in the position of triggering Perfect Assists often. Grants the entire party 15% increased DMG for 10s when triggering a Perfect Assist. Typically used if an Astral Voice wielder is already on the team and the equipped Agent is in a position to trigger lots of Perfect Assists. This set's value is significantly diminished if the player isn't comfortable with timing Perfect Assists, in which case other sets will be favoured such as 4P Swing Jazz.

Best combined with your choice of 2-PC Set:

  • King of the Summit (Recommended)
  • Shockstar Disco
  • Swing Jazz

4

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

Provides the highest Daze output of any Disk Drive set in the game. However, the difference between the 4-piece effect increase in Daze is marginal compared to simply using the 2-piece effect, meaning it almost always yields better results to use a supportive set like King of the Summit or Astral Voice to buff your team further, instead of the extra Daze which only gives extra Stun windows against bosses in very specific situations. If an extra Stun window is enabled by using this set it will perform the best, however this only very rarely happens, causing it to be left behind in favour of other sets.

Best combined with your choice of 2-PC Set:

  • King of the Summit (Recommended)
  • Swing Jazz
Best Disk Drives Stats
Disk 4
CRIT Rate
CRIT Rate%
>=
CRIT DMG
CRIT DMG%
Disk 5
Fire DMG
Fire DMG%
>
ATK%
ATK%
Disk 6
Impact
Impact

Substats: CRIT RATE > CRIT DMG > ATK% > PEN = ATK

Best Endgame Stats (Level 60)
  • Impact: 166 - 190+

  • ATK: 1700 - 2000+ (Optional)

  • HP: 10000+

  • DEF: 800+

  • CRIT RATE: 50%+ (Needed for King of the Summit)

  • CRIT DMG: 100% - 120%+ (Optional)

Skill priority
Core

Special Attack

Core

Chain Attack

Core

Assist

Core

Basic Attack

Core

Dodge

Video guides

Teams & Synergy

Synergy

Below we list only the most important synergies for Koleda. The character can work with others if you know what to do and how to use them. For more alternatives, refer to the Teams section.

Teams

If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.

Best Team

Astra Yao
Astra Yao
Nicole
Nicole
Lucy
Lucy
Support

Yixuan Team

Calculations

Damage and Daze output

Important!

  • Koleda's Mindscape 2 immediately recovers the energy of any EX she uses with a cooldown of 45 seconds. This is incredibly powerful but due to the long cooldown we haven't included the power potential in calculations. That doesn't mean this mindscape isn't very very strong, you'll likely gain access to this effect 2 or 3 times in an endgame fight, 2 or 3 more EX's is nothing at all to look down on!
Koleda in 1 Target scenario - Daze and Damage output in Quick Swap Rotation.

Rotation time: 13.68s.

Attention!!! Calculations between characters that use Quick Swap Daze vs Main Field Daze Rotations should not be compared as they are two different playstyles!

Details about the calculations

Quick Swap Daze Rotation Notes: This rotation is a rough representation of Koleda's Quick Swap Daze Rotation for the purpose of calculations. In combat you may not always be able to fully execute Koleda's enhanced basic attacks due to their awkward nature. You may also find you achieve more or less Defensive Assists than listed depending on the enemy you are facing at the time increasing or decreasing Koleda's total Daze output.

Attention!!! Calculations between characters that use Quick Swap Daze vs Main Field Daze Rotations should not be compared as they are two different playstyles!

Quick Swap Daze Rotation
  • Defensive Assist: Protective Hammer
  • Assist Follow-Up: Hammer Bell
  • Ultimate: Hammerquake
  • EX Special Attack: Boiling Furnace (Strike)
  • EX Special Attack: Boiling Furnace (Explosion)
  • Dash Attack: Tremble!
  • Basic Attack: Smash 'n' Bash P2
  • Enhanced Basic Attack P1
  • Enhanced Basic Attack P2
  • Special Attack: Hammer Time (Explosion)
  • Defensive Assist: Protective Hammer
  • Assist Follow-Up: Hammer Bell
  • EX Special Attack: Boiling Furnace (Strike)
  • EX Special Attack: Boiling Furnace (Explosion)

And here are the W-Engines and Disk Drives used in the calculations.

When off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When using an EX Special Attack, the equipper's Impact is increased by 10/12.5/15/17.5/20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Impact (Lv 60): 18%

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

(2)
Increases Daze of attacks by 6%.
(4)
When the equipper is a Stun character and uses an EX Special Attack or Chain Attack, increases CRIT DMG of all squad members by 15%, and when the equipper's CRIT Rate is more than or equal to 50%, further increases CRIT DMG by 15%, lasting 15s. Repeated triggers reset the duration. Passive effects of the same name do not stack.
Disk 4
CRIT Rate
CRIT Rate%
Disk 5
Fire DMG
Fire DMG%
Disk 6
Impact
Impact%

Substats: ATK (18%), CRIT Rate (33.6%), CRIT DMG (67.2%)

Shiyu Defense / Deadly Assault

Shiyu Defense / Deadly Assault

This section contains information about Koleda performance in the latest Shiyu Defense and Deadly Assault cycles (2.0.1). The page will be automatically updated every patch once enough data is gathered.

  • The data has been last updated on 13/06/2025,
  • 6470 players shared their 1.7.1 Shiyu Defense clear data with us (1994 of the sample are self-reported players that filled our form, 4476 are from random UIDs that we scanned).
  • 6436 players shared their 1.7.1 Deadly Assault clear data with us (2014 of the sample are self-reported players that filled our form, 4422 are from random UIDs that we scanned).

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!

Shiyu Defense Stats Form
Usage rate (SD)

Characters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (DA)

Characters are ranked with appearance rate, which is how often a character was used in Deadly Assault by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (SD)

This section lists the characters that were most commonly paired with Koleda in the current phase of Shiyu Defense.

Common partners (DA)

This section lists the characters that were most commonly paired with Koleda in the current phase of Deadly Assault.

Teams (SD)

This section lists most popular teams featuring Koleda in the current phase of Shiyu Defense.

Rank 15

App. rate: 3.25%

Avg. Time: 2m 40s

Evelyn
Koleda
Astra Yao

Rank 36

App. rate: 1.09%

Avg. Time: 2m 8s

Yixuan
Koleda
Astra Yao

Rank 40

App. rate: 0.98%

Avg. Time: 2m 13s

Yixuan
Koleda
Pan Yinhu

Rank 84

App. rate: 0.38%

Avg. Time: 3m 21s

Evelyn
Koleda
Lucy

Rank 147

App. rate: 0.13%

Avg. Time: 2m 35s

Yixuan
Koleda
Lucy

Rank 147

App. rate: 0.13%

Avg. Time: 3m 33s

Evelyn
Koleda
Caesar

Rank 165

App. rate: 0.11%

Avg. Time: 3m 24s

Soldier 11
Koleda
Astra Yao

Rank 176

App. rate: 0.09%

Avg. Time: 2m 31s

Yixuan
Koleda
Caesar

Rank 176

App. rate: 0.09%

Avg. Time: 2m 52s

Zhu Yuan
Koleda
Nicole

Rank 176

App. rate: 0.09%

Avg. Time: 2m 30s

Hugo
Lycaon
Koleda
Mindscapes

Mindscapes data comes from players who used Koleda in the current SD cycle (367) or in the current DA cycle (996).

30.2%

166 s.

Mindscape 0

31.31%

152 s.

After the 2nd or 4th hit of Koleda's Basic Attack or her enhanced Basic Attack, quickly use a Special Attack or EX Special Attack to increase the Daze dealt by 15%.

22.28%

160 s.

When Koleda's EX Special Attack hits an enemy, she recovers 60 Energy. Can trigger once every 45s.

9.77%

150 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

4.17%

172 s.

Koleda gains one stack of Charge (max 2 stacks) when consuming Furnace Fire to use her Enhanced Basic Attack. When her Chain Attack or Ultimate hits an enemy, she consumes all stacks of Charge to increase the attack's DMG by 18% per stack.

1.15%

153 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

1.13%

104 s.

When EX Special Attack, Chain Attack, or Ultimate triggers an explosion that hits an enemy, it deals additional DMG equal to 360% of Koleda's ATK.
W-Engines

W-Engines usage data comes from players who used Koleda in the current SD cycle (367) or in the current DA cycle (996).

57.83%

155 s.

When off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When using an EX Special Attack, the equipper's Impact is increased by 10/12.5/15/17.5/20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Impact (Lv 60): 18%

23.99%

161 s.

For every 10 Energy accumulated, the equipper's Impact is increased by 2/2.3/2.6/2.9/3.2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Energy Regen (Lv 60): 50%

8.75%

169 s.

When the target's HP is no lower than 50%, the equipper inflicts 10/11.5/13/14.5/16% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 10/11.5/13/14.5/16%.

Base ATK (Lv 60): 594
Impact (Lv 60): 15%

2.78%

170 s.

When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6/7.5/9/10.5/12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Impact (Lv 60): 18%

2.11%

158 s.

The equipper gains a Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks, and each stack increases the Daze inflicted by 4/4.6/5.2/5.8/6.4%.

Base ATK (Lv 60): 594
Impact (Lv 60): 15%

1.28%

230 s.

Increases Electric DMG by 15/17.5/20/22/24%. When the equipper hits an enemy with Dodge Counter or Assist Attack, their Energy Generation Rate increases by 18/20.5/23/25/27.5% for 8s.

Base ATK (Lv 60): 624
Impact (Lv 60): 15%
Disk Drives

Disk Drives usage data comes from players who used Koleda in the current SD cycle (367) or in the current DA cycle (996).

62.79%

160 s.

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

5.52%

132 s.

(2)
Increases Daze of attacks by 6%.
(4)
When the equipper is a Stun character and uses an EX Special Attack or Chain Attack, increases CRIT DMG of all squad members by 15%, and when the equipper's CRIT Rate is more than or equal to 50%, further increases CRIT DMG by 15%, lasting 15s. Repeated triggers reset the duration. Passive effects of the same name do not stack.

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

4.44%

169 s.

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

(2)
Fire DMG +10%.
(4)
Upon hitting a Burning enemy, the equipper's CRIT Rate is increased by 28% for 8s.

4.37%

149 s.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

2.79%

172 s.

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

2.76%

184 s.

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.
Flex
Character Stats
Main stats
Slot 4
CRIT Rate
CRIT Rate%
- 68.61%
CRIT DMG
CRIT DMG%
- 21.09%
ATK%
ATK%
- 5.83%
Slot 5
Fire DMG
Fire DMG%
- 66.4%
ATK%
ATK%
- 20.14%
DEF
DEF%
- 4.49%
Slot 6
Impact
Impact
- 100%
Average stats
Average stats
HP
HP
- 1
ATK
ATK
- 1
DEF
DEF
- 1
CRIT Rate
CRIT Rate%
- 43.67%
CRIT DMG
CRIT DMG%
- 97.14%
Fire DMG
Fire DMG%
- 19.27%
Energy Regen
Energy Regen%
- 1
Anomaly Mastery
Anomaly Mastery
- 97
Anomaly Proficiency
Anomaly Proficiency
- 131.89
PEN Ratio
PEN Ratio%
- 1.07%
PEN
PEN
- 33.25
Average sub stats
Average sub stats
HP
HP
- 13.13%
ATK
ATK
- 18.41%
DEF
DEF
- 16.15%
CRIT Rate
CRIT Rate%
- 20.6%
CRIT DMG
CRIT DMG%
- 35.8%
PEN
PEN
- 33.25
Anomaly Proficiency
Anomaly Proficiency
- 34.54
Other stats
Average stats
Character level - 59.56
W-Engine level - 57.63
Basic level - 10.46
Special level - 11.16
Ultimate level - 10.07
Dodge level - 9.27
Assist level - 9.6
Core level - 6.72