Raid 101

In this guide, we'll explore the four key raid types available in Lost Sword: Daily Raid, Party Dungeon, Avalon, and Star Reincarnation. Mastering each one unlocks valuable, unique rewards that are vital for enhancing your team's capabilities.

Daily Raid - Season 2

The Daily Raid challenges you to a high-stakes damage race against a single boss, where maximizing your score is the ultimate goal. Each day rotates elemental bosses, requiring strategic team adjustments. You receive 3 free entries daily (or use Boss Raid tickets for additional attempts). After setting a personal high score, Players unlock the ability to Sweep instantly to claim daily mission rewards. For competitive scores, manual skill activation with precise timing is essential.

How to do more Damage in Raids 101

  • Read and understand the Boss Mechanics/Skills.
  • Use Raid Cards that boost team-wide damage.
    • Lilith Card - BIS Support card for the -15% Crit Resistance. Crit Res. can go negative.
    • Merlin Card - Team-wide ATK Buff
    • Vivien Card - Team-wide Crit Damage Buff
    • Anessa Card - Similar to Merlin but used by Melees.
    • Enya Card - Good versatile card with a small Add Dmg boost to your entire team
    • Erin Card - ATK/DEF Buff. Good card to use on Chimera Raid for additional ATK Buff.
    • Cristina Card - Small crit rate buff but a good option.
    • Abyss 30F Card - Merlin Card, but for Rangers. It will be a while before you can get this because you have to clear Abyss 30F, which is one of the late-game dungeons available in the game.
  • Use Pegasus or Red Hare Accessory on one of your supports.
    • Pegasus is obtained from SH5 Boss/Cow Queen 5, Red Hare is from World Tree Rift 51F
    • Pegasus gives +10% ATK to your entire team while Red Hare provides an additional +3% Add. Damage to your entire team.
  • Use of High Trans ATK Pets like Lohengrin as the frontline pet is generally recommended. While the go-to ATK Stat-stick pets are Ran and Tiamat.
  • Get Balisada from World Rift 10F and use it on your Tank.
  • Get Thunderclap from crafting or SH11/Cow Queen 11 after clearing Ch53.
    • This will be the BIS Staff and a huge upgrade due to its high crit rate and passive skill that applies a Shock debuff to enemies.
  • Manual Skills. Have proper use of your character's skills and timings.
  • Reset Run if bad RNG.
    • Sometimes the boss just hates you and kills you from crit for no reason or you don’t hit with crits as much. Just reset and do it again.
Sunday - Estheria

Estheria is a Chaos-element boss vulnerable to Radiance-type characters. She applies a stacking healing reduction debuff to the entire team through her attacks, making sustain difficult. Her passives grant immunity to crowd control at the cost of taking extra damage when hit, reduce damage taken if enemies have shields, and provide knockback immunity. This combination makes her a durable opponent who punishes shield users and limits healing effectiveness.

Mechanics
  • Basic Attack - Dark Breath - Inflict damage equal to 816% of Attack
  • Active Skill - Bite - Inflict damage equal to 458% of Attack and applies 2% Healing Received Reduction debuff that stacks up to 20 times. | Cooldown: 5s
  • Passive 1 - Numbness - Grants Incapacitation Immunity to self and receives 30% additional damage when hit.
  • Passive 2 - Suppression - Receive -50% additional damage when receiving damage.
  • Passive 3 - Knockback Immunity - Immune to Knockbacks.
Recommended Teams
Monday - Fenrir

Fenrir is a Shock-type boss weak to Chaos-element characters, relying on shields and stacking defenses to withstand attacks. He strikes with his basic attack and unleashes a powerful roar that damages enemies while creating a massive shield on a short cooldown. Despite receiving increased damage when hit, he compensates with a passive that steadily boosts his damage reduction with each strike taken, making him harder to wear down over time.

Mechanics
  • Basic Attack - Thunderstep - Inflict damage equal to 90% of Attack.
  • Active Skill - Roar of Thunder - Inflict damage equal to 171% Attack and creates a Shield that blocks damage equal to 2000%HP of the Caster | Cooldown: 10s
  • Passive 1 - Thunderbolt - Receives 50% Additional Damage when taking hits.
  • Passive 2 - Lightning-Forged Hide - When taking hits, Increases Damage Reduction by 3% per stack (Max 40 Stacks)
  • Passive 3 - Knockback Immunity - Immune to knockbacks.
Recommended Teams
Tuesday - Morrigan

Morrigan is a Fire-element boss weak to Frost characters. He deals damage to multiple targets with his basic and active skills, applies a stacking debuff that triggers extra damage at max stacks, and has a passive that lowers his own defense when hit but resets his skill cooldown and removes debuffs once fully stacked.

Mechanics
  • Basic Attack - Shred - Inflict damage equal to 372% of Attack to 4 front-most targets.
  • Active Skill - Inferno Ruin - Inflict damage equal to 540% of Attack to all enemies. | Cooldown: 14s
  • Passive 1 - Scorch - On Basic Attack and Active Skill, inflicts the Scorch debuff on targets, stacking up to 20 times. At 20 stacks, inflicts additional damage on the target, dealing an extra hit equal to 150% of Attack.
  • Passive 2 - Blockade - Upon being hit by enemies, decrease own Defense by 0.1% per stack, up to a maximum of 250 stacks. At maximum stacks, remove all debuffs and set the remaining cooldown of the Active Skill to 10 seconds.
  • Passive 3 - Knockback Immunity - Immune to knockbacks.
Recommended Teams
Wednesday - Jörmungandr

Jörmungandr is a Frost-type boss weak to Shock characters and damage-over-time effects. He attacks all enemies with both basic and active skills, is immune to incapacitation and knockbacks, but takes increased damage when afflicted by debuffs like Burn, Shock, Bleed, or Poison, making sustained debuff strategies the best way to counter him.

Mechanics
  • Basic Attack - Venom - Inflict damage equal to 248% of Attack to all enemies.
  • Active Skill - Clash - Inflict damage equal to 132% of Attack to all enemies. | Cooldown: 12ss
  • Passive 1 - World Serpent - Immune to incapacitation.
  • Passive 2 - Off Guard - Increase Damage received by 20% when afflicted by Burn, Shock, Bleed, Poison.
  • Passive 3 - Knockback Immunity - Immune to knockbacks.
Recommended Teams
Thursday - Vivien

Vivien is a Nature-type boss weak to Fire characters. She uses area attacks and a powerful ultimate, becomes more vulnerable when restrained, and applies a Marked debuff that can root enemies for extra damage. Rooted targets take more damage, while she gains a stacking buff that boosts her ultimate, making her more dangerous over time.

Mechanics
  • Elven Magic - Inflict damage equal to 186% of Attack to 2 targets.
  • Ultimate - Apocalypse - Inflict damage equal to 510% of Attack to all enemies. | Cooldown: 50s
  • Active Skill - Power Wave - Inflict damage equal to 168% of Attack. | Cooldown: 12s
  • Passive 1 - Magecraft - When affected by Restraints, receive 20% additional damage for 1.5s when taking hits.
  • Passive 2 - Targeting - On Basic Attack and Active Skill, Inflicts a Marked Debuff that deals an additional damage equal to 20% of Attack and applies root to the target at 15 Stack.
  • Damage Dealt to Rooted Targets are increased by 30% and grants a stacking buff that gives 20% Ultimate Damage per stack (max 20 Stack)
  • Passive 3 - Knockback Immunity - Immune to knockbacks.
Recommended Teams
Friday - Chimera

Chimera is a Radiant-type boss weak to Nature characters. He deals heavy frontline damage, applies debuffs that make enemies take more damage, and inflicts Shock for extra punishment. While his tough hide gives him high critical resistance, his unstable fusion causes him to take increased damage overall.

Mechanics
  • Basic Attack - Crush - Inflict damage equal to 112% Attack to 4 foremost frontline targets.
  • Active Skill 1 - Destruction Beam - Inflict damage equal to 255% of Attack and Applies a debuff to all enemies that increases damage received by 20% for 8s | Cooldown: 20s
  • Active Skill 2 - Wild Lightning - Inflict damage equal to 215% of Attack and Applies a Shock to the Target for 5s. Targets affected by Shock takes 5% Additional Damage based on Attacker’s ATK when hit | Cooldown: 10s
  • Passive 1 - Tough Hide - Increases Critical Resistance by 200%
  • Passive 2 - Unstable Fusion - Damage Received increased by 200%
  • Passive 3 - Knockback Immunity - Immune to Knockbacks.
Recommended Teams
Saturday - Morgan le Fay

Morgan le Fay is a Holy-type boss with no elemental weaknesses or advantages. She attacks multiple targets with her skills, reduces both physical and magical damage on a rotating basis, and is unaffected by ignore damage reduction. She also increases her critical hit chance while lowering her own critical resistance, making her deal steady damage but take more critical hits.

Mechanics
  • Basic Attack - Dimensional Magic - Inflict damage equal to 168% of Attack to 3 targets.
  • Active Skill - Abyss Gate - Inflict damage equal to 216% of Attack to all targets. | Cooldown: 10s
  • Passive 1 - Fairy Queen Majesty - Unaffected by Ignore Damage Reduction, Reduces Physical or Magical Damage taken by 90%. Rotates bi-weekly.
  • Passive 2 - Favor - Increases Crit Hit by 15% and Critical Resistance Reduction by 30%
  • Passive 3 - Knockback Immunity - Become immune to Knockbacks.
Recommended Teams

Party Dungeon

Party Dungeon offers co-op seasonal boss battles across four escalating difficulties—Easy, Expert, King, and Hell—with progressively higher level requirements and rewards.

You receive one free entry daily, plus extra attempts using Party Raid Tickets from events or exchange shops.

Rewards include Dragon/Abyss gear and upgrade materials, Mystic Stones for specialties, Fairy Queen Tokens for shop exchanges, and Refinement Stones.

Designed for accessibility, it requires minimal strategy: matchmaking automatically fills empty slots with AI companions for smooth clears and prevents 4-healer team compositions.

Star Reincarnation

Star Reincarnation is a bi-weekly rotating endgame mode demanding significant roster depth: two full teams (5 characters + 3 pets each) for a total of 10 characters and 6 pets. Each rotation features unique boss mechanics and buffs, constantly shifting the optimal team meta. Rewards scale with performance.

Stage Rewards: Diamonds + Goddess Stones (used to boost Divine Power via constellations), tiered at 10M/100M/300M damage.

Ranking Rewards: Diamonds, Regular Refining Stones, and Equipment Option Change Tickets based on final leaderboard placement.

Avalon

Avalon stands as the game's premier guild event, where guilds compete to achieve the highest score within their chosen castles. Each member receives 6 attempts to contribute. Castles feature three distinct phases: the first two (walls and gates) don't deal damage, making healers unnecessary and allowing for optimized offensive lineups. The final phase pits players against a unique Castle Guardian boss, which varies depending on the castle attacked.

Attempts yield valuable rewards: the first two attempts on any castle grant 100 Diamonds each, while the third attempt on a castle increases this to 150 Diamonds. Crucially, guild rewards are based solely on their highest-scoring castle. Therefore, strategically focusing efforts on just one or two castles is highly recommended for maximum efficiency.

At the event's conclusion, members receive substantial rewards—including Guild Coins, Fairy Tokens, Diamonds, Equipment Chests and Equipment Substats Reroll Ticket. —determined by their guild's final ranking.

Mercia Castle - Cristina
Mechanics
  • Basic Attack - Inflict damage equal to 266% Attack to 1 target.
  • Active Skill - Inflict damage equal to 360% Attack to all targets and applies Burn that deals 100% Attack per second for 6s. | Cooldown: 9s
  • Ultimate - Inflict damage equal to 620% Attack to all targets and applies Burn that deals 100% Attack per second for 6s. | Cooldown: 34s
  • Passive 1 - Increase Attack by 24%.
  • Passive 2 - Root Resistance Increased by 30%.
Recommended Teams
Elaia Castle - Erin
Mechanics
  • Basic Attack - Inflict damage equal to 369% Attack to 1 target.
  • Active Skill - Increase Attack by 30% for 8s. | Reduces enemies Attack by 2% for 8s. | Cooldown: 12s.
  • Ultimate - Projects a shield that blocks damage equal to 50% of the caster’s HP and increases Additional Damage by 10% for 12s. | Cooldown: 30s.
  • Passive 1 - Increase Additional Damage by 2%. | Reduce Damage taken by 2%.
  • Passive 2 - Increase Max HP by 32%.
Recommended Teams
Isiel Castle - Katrin
Mechanics
  • Basic Attack - Inflict damage equal to 212% Attack to 1 target.
  • Active Skill - Inflict damage equal to 275% Attack to all Enemies, Increase damage dealt by 30% to Frozen enemies. Increase Crit rate by 6% for 5s. | Cooldown: 5s.
  • Ultimate - Inflict damage equal to 675% Attack to all Enemies and apply Freezing debuff for 4s. | Cooldown: 32s
  • Passive 1 - Upon landing critical hit, increase Critical Damage by 3% per stack (Max 10 Stacks).
  • Passive 2 - Increase Critical Hit Chance by 8% amd Increase Attack by 32%.
Recommended Teams
Tintagel Castle - Lua
Mechanics
  • Basic Attack - Inflict damage equal to 234% Attack to 1 target.
  • Active Skill - Inflict damage equal to 138% Attack and applies Shock to all targets for 2s. | Shock: Receives 5% additional damage based on the attacker’s ATK when hit. | Cooldown: 6s
  • Ultimate - Inflict damage equal to 396% Attack and applies Shock to all targets for 4s. | Shock: Receives 5% additional damage based on the attacker’s ATK when hit. | Cooldown: 32s
Recommended Teams