Raid 101

In this guide, we'll explore the four key raid types available in Lost Sword: Daily Raid, Party Dungeon, Avalon, and Star Reincarnation. Mastering each one unlocks valuable, unique rewards that are vital for enhancing your team's capabilities.

Daily Raid

The Daily Raid challenges you to a high-stakes damage race against a single boss, where maximizing your score is the ultimate goal. Each day rotates elemental bosses, requiring strategic team adjustments. You receive 3 free entries daily (or use Boss Raid tickets for additional attempts). After setting a personal high score, Players unlock the ability to Sweep instantly to claim daily mission rewards. For competitive scores, manual skill activation with precise timing is essential.

Sunday - Medusa

Medusa, a Chaos-element Boss, is vulnerable to Radiance-type characters. Her kit focuses on petrifying your units while applying self-buffs.

Mechanics
  • Basic Attack - Curse Magic - Inflict damage equal to 268% Attack to 3 targets.
  • Active Skill - Petrify - Inflict damage equal to 268% and apply Petrification for 3s to all targets. | Cooldown: 13s
  • Passive 1 - Hatred - Increase own ATK by 100% per stack when petrifying an enemy (Max 100 Stacks).
  • Passive 2 - Mystic Power - Increase damage reduction by 1% per stack each hit (Max 20 stacks).
  • Passive 3 - Knockback Immunity - Immune to Knockbacks.
Recommended Teams

Team 1

Team 2

Monday - Watcher

Watcher is a Shock-type Boss weak to Chaos Element characters. Like Medusa, it possesses a petrification skill that prevents your team from dealing damage. However, unlike Medusa, Watcher does not apply self-buffs; instead, it reduces your team's healing.

Mechanics
  • Basic Attack - Tentacle Attack - Inflict damage equal to 210% Attack to 2 targets.
  • Active Skill - Petrify - Inflict damage equal to 351% Attack and a 50% chance to apply Petrification for 3s. | Cooldown: 10s
  • Passive 1 - Plague - Applies Healing Received Reduction debuff to all enemies.
  • Passive 2 - Knockback Immunity - Immune to knockbacks.
Recommended Teams

Team 1

Team 2

Tuesday - Cow Queen

Cow Queen, a Fire-element boss weak to Frost, gains immunity to the next 40 instances of damage as her core defensive mechanic. Breaking this immunity by consuming all 40 instances stuns her for 7 seconds. To exploit this vulnerability effectively, use characters with rapid attacks or cards and items that enable counter attacks.

Mechanics
  • Basic Attack - Axe Swing - Inflict damage equal to 200% Attack to 1 target.
  • Active Skill - Whirlwind - Inflict damage equal to 1160% of Attack to 3 targets, grants immunity to status effects, and provides a buff granting immunity to the next 40 instances of damage; however, if all 40 instances are consumed before the buff expires, the caster is stunned for 7 seconds. | Cooldown: 10s
  • Passive 1 - Knockback Immunity - Immune to knockbacks.
Recommended Teams

Team 1

Team 2

Wednesday - Kraken

Kraken, a Frost-type boss, is vulnerable to Shock-element characters. He periodically summons minions; if not eliminated quickly, these minions grant him an attack buff.

Mechanics
  • Basic Attack - Tentacle Attack - Inflict damage equal to 100% Attack to 3 targets.
  • Active Skill - Summon Underling - Summons a Kraken Underling with the same level as the summoner. | Cooldown: 20s
  • Passive 1 - Hulking Flame - Apply 20% Ignore Damage Reduction buff to self.
  • Passive 2 - Knockback Immunity - Immune to knockbacks.
Recommended Teams

Team 1

Team 2

Team 3

Thursday - Cockatrice

Cockatrice is a Nature-element Boss vulnerable to Fire-element characters. Its core mechanic inflicts Petrify upon reaching maximum stacks on a target. Additionally, its active skill significantly reduces your entire team's attack speed.

Mechanics
  • Basic Attack - Inflict damage equal to 154% Attack to 3 targets.
  • Active Skill - Inflict damage equal to 264% Attack and applies 20% Attack Speed Reduction to all targets for 4s. | Cooldown: 12s
  • Passive 1 - When reaching maximum stacks (16 marks), it deals additional damage equal to 125% of Attack to the target and petrifies all enemies for 3 seconds.
  • Passive 2 - Knockback Immunity - Immune to knockbacks.
Recommended Teams

Team 1

Team 2

Team 3

Friday - Death Lord

Death Lord is a Radiance-element boss vulnerable to Nature element Characters. His basic attack targets the three foremost frontline units in your party. His skill, Earthquake, inflicts a 4-second teamwide stun. While his passive makes him immune to knockbacks and increases his attack whenever he kills someone in your team.

Mechanics
  • Basic Attack - Death Sword Art - Inflict damage equal to 180% Attack to 3 foremost frontline targets.
  • Ultimate - Earthquake - Inflict damage equal to 380% Attack and Stuns all target for 4 seconds. | Cooldown: 20s
  • Passive 1 - Massacre - Increase Attack by 50% for each enemy killed.
  • Passive 2 - Knockback Immunity - Immune to Knockbacks.
Recommended Teams

Team 1

Team 2

Team 3

Saturday - Tiamat

Tiamat is a Holy-element boss with no Weaknesses. She has insanely high crit resistance which makes critical reliant characters and teams weak when fighting her. Units with strong ATK and Additional Damage buffs, along with pets packing offensive active skills are in strong demand when fighting her.

Mechanics
  • Basic Attack - Destruction - Inflict damage equal to 220% Attack to 3 targets.
  • Active Skill - Big Bang - Inflict damage equal to 468% Attack to all targets. | Cooldown: 12s
  • Ultimate - Breath of Ruin - Inflict damage equal to 632% Attack to all targets | Cooldown 38s.
  • Passive 1 - Critical Resistance - Increase Critical Resistance by 100%.
  • Passive 2 - Overwhelm - Applies a 6% Attack Reduction Debuff to Enemies.
  • Passive 3 - Knockback Immunity - Become immune to Knockbacks.
Recommended Teams

Team 1

Team 2

Team 3

Party Dungeon

Party Dungeon offers co-op seasonal boss battles across four escalating difficulties—Easy, Expert, King, and Hell—with progressively higher level requirements and rewards.

You receive one free entry daily, plus extra attempts using Party Raid Tickets from events or exchange shops.

Rewards include Dragon/Abyss gear and upgrade materials, Mystic Stones for specialties, Fairy Queen Tokens for shop exchanges, and Refinement Stones.

Designed for accessibility, it requires minimal strategy: matchmaking automatically fills empty slots with AI companions for smooth clears and prevents 4-healer team compositions.

Star Reincarnation

Star Reincarnation is a bi-weekly rotating endgame mode demanding significant roster depth: two full teams (5 characters + 3 pets each) for a total of 10 characters and 6 pets. Each rotation features unique boss mechanics and buffs, constantly shifting the optimal team meta. Rewards scale with performance.

Stage Rewards: Diamonds + Goddess Stones (used to boost Divine Power via constellations), tiered at 10M/100M/300M damage.

Ranking Rewards: Diamonds, Regular Refining Stones, and Equipment Option Change Tickets based on final leaderboard placement.

Avalon

Avalon stands as the game's premier guild event, where guilds compete to achieve the highest score within their chosen castles. Each member receives 6 attempts to contribute. Castles feature three distinct phases: the first two (walls and gates) don't deal damage, making healers unnecessary and allowing for optimized offensive lineups. The final phase pits players against a unique Castle Guardian boss, which varies depending on the castle attacked.

Attempts yield valuable rewards: the first two attempts on any castle grant 100 Diamonds each, while the third attempt on a castle increases this to 150 Diamonds. Crucially, guild rewards are based solely on their highest-scoring castle. Therefore, strategically focusing efforts on just one or two castles is highly recommended for maximum efficiency.

At the event's conclusion, members receive substantial rewards—including Guild Coins, Fairy Tokens, Diamonds, Equipment Chests and Equipment Substats Reroll Ticket. —determined by their guild's final ranking.

Mercia Castle - Cristina
Mechanics
  • Basic Attack - Inflict damage equal to 266% Attack to 1 target.
  • Active Skill - Inflict damage equal to 360% Attack to all targets and applies Burn that deals 100% Attack per second for 6s. | Cooldown: 9s
  • Ultimate - Inflict damage equal to 620% Attack to all targets and applies Burn that deals 100% Attack per second for 6s. | Cooldown: 34s
  • Passive 1 - Increase Attack by 24%.
  • Passive 2 - Root Resistance Increased by 30%.
Recommended Teams

Team 1

Team 2

Elaia Castle - Erin
Mechanics
  • Basic Attack - Inflict damage equal to 369% Attack to 1 target.
  • Active Skill - Increase Attack by 30% for 8s. | Reduces enemies Attack by 2% for 8s. | Cooldown: 12s.
  • Ultimate - Projects a shield that blocks damage equal to 50% of the caster’s HP and increases Additional Damage by 10% for 12s. | Cooldown: 30s.
  • Passive 1 - Increase Additional Damage by 2%. | Reduce Damage taken by 2%.
  • Passive 2 - Increase Max HP by 32%.
Recommended Teams

Team 1

Sacred Titania - Rowena
Mechanics
  • Basic Attack - Inflict damage equal to 240% Attack to 3 lowest HP targets.
  • Active Skill - Inflict damage equal to 222% Attack and reduce Defense by 10 for 8s to all targets. | Cooldown: 11s
  • Ultimate - Inflict damage equal to 371% Attack and applies Fear for 1.5s to all targets. | Cooldown: 30s
  • Passive 1 - 30% Chance to Recover HP equal to 1% of damage inflicted.
Recommended Teams

Team 1

Team 2

Camelot Castle - Vortigern
Mechanics
  • Basic Attack - Inflict damage equal to 320% Attack to 3 foremost frontline units.
  • Active Skill - Inflict damage equal to 450% Attack to 3 foremost frontline units. | Cooldown: 8s
  • Ultimate - Inflict damage equal to 350% Attack to all targets. | Cooldown: 70s
  • Passive 1 - Ignore Damage Reduction by 50%.
Recommended Teams

Team 1

Team 2

Isiel Castle - Katrin
Mechanics
  • Basic Attack - Inflict damage equal to 212% Attack to 1 target.
  • Active Skill - Inflict damage equal to 275% Attack to all Enemies, Increase damage dealt by 30% to Frozen enemies. Increase Crit rate by 6% for 5s. | Cooldown: 5s.
  • Ultimate - Inflict damage equal to 675% Attack to all Enemies and apply Freezing debuff for 4s. | Cooldown: 32s
  • Passive 1 - Upon landing critical hit, increase Critical Damage by 3% per stack (Max 10 Stacks).
  • Passive 2 - Increase Critical Hit Chance by 8% amd Increase Attack by 32%.
Recommended Teams

Team 1

Team 2

Tintagel Castle - Lua
Mechanics
  • Basic Attack - Inflict damage equal to 234% Attack to 1 target.
  • Active Skill - Inflict damage equal to 138% Attack and applies Shock to all targets for 2s. | Shock: Receives 5% additional damage based on the attacker’s ATK when hit. | Cooldown: 6s
  • Ultimate - Inflict damage equal to 396% Attack and applies Shock to all targets for 4s. | Shock: Receives 5% additional damage based on the attacker’s ATK when hit. | Cooldown: 32s
Recommended Teams

Team 1