Jalhay is a utility crew member who has a unique Reverb and Reverengy debuff and provides card draw for the team. She is quite unique in the sense that she only has 3 total main cards amount-wise, making the entire deck less bloated and easy to reshuffle. She does generate Derivatives instead with her Ultimate, which are dependent on the color of the last card used.
Playstyle and Key Mechanics
Jalhay has 3 cards total, making her one of the lowest, as most characters average on 4-5 total cards, not counting their derivatives. As a result, her cards tend to be expensive to use.
Main Cards:
For the first card [Psychic Devour] a 4 cost Purple card that increases all enemies' Reverb and Reverengy DMG taken by 20% for 12 seconds, while triggering up to 3 times: using a Purple card grants 10 Energy deals Reverb DMG once, this also inflicts [Confuse], reduces the target's ATK by 2% and increases Jalhay's ATK by 2%,
Next, we have [Perception], a 3-cost Yellow card able to draw a full hand. This is ideal to use whenever the hand is exhausted, and mainly in the low-priority cards for auto-play and is usually used besides the Discard action.
Lastly, her Ultimate [Psychic Storm] deals damage over 4 hits and generates derivative cards 3 times, depending on the color of the next card that will be used. Red will generate [Emotion: Fury], Yellow will generate [Emotion: Joy], Blue and Green will generate [Emotion: Calmness].
Derivatives:
[Emotion: Fury] - Deals DMG to the target over 10 hits and gains [Berserk].
[Emotion: Joy] - Deals DMG to the target over 5 hits and draws a card.
[Emotion: Calmness] - Deals DMG to the target twice and inflicts [Imprison]. Grants the ally with the lowest HP a [Shield], lasting 10 seconds. The durability of the [Shield] is 2000% of Jalhay's DEF.
Investment
Jalhay’s utility is already within her cards; further improving her Awakening simply increases her personal damage. This comes from being able to do Follow-up Attacks after using a certain card and improves her Energy generation for [Symbiont].
Awakening 1 - Enables [Symbiont] to deal a Follow-up Attack that consumes energy and deal DMG to all enemies while also reducing their ATK and increasing her ATK by 1% respectively. Up to a maximum 60%
Awakening 2 - Starts with 50 Energy minimum, so whenever it is depleted, it will always begin on 50 Energy.
Awakening 4 - Increases total Energy to 300 and generates more Energy when drawing cards.
Awakening 5 - Increases Jalhay and [Symbiont]’s Final DMG. This Final DMG can also apply to equipment such as: Destroyer’s Torch and Retraction Bomb MK3.
Resonance
Resonance 1 — Adds an energy mechanic that increases Jalhay and [Symbiont]’s Basic Attack DMG.
Resonance 2 — Generate 2 cost whenever the deck is reshuffled.
Resonance 4 — Adds Energy generation for [Symbiont] every time you use a purple card.
Resonance 5 — Adds a trigger threshold whenever obtaining a specific amount of energy that provides utility and defensive mechanics for Jalhay.
Synergies
❗ ❗ ❗ The Synergies mentioned here are merely samples. Taking their core mechanics as an example, you can use many other characters as replacements or other synergies. ❗ ❗ ❗
Sommer - Jalhay can easily apply a Damage Taken increase debuff to enemies that Sommer can utilize.
Stella - Makes it easier to spam her Derivative cards as Stella can reduce their cost.
Connor - Greatly synergizes with Blue cards and cards that can apply shield.
Gear and Affixes
Some examples of overall good equipment choices for Jalhay. For specific picks, please check the respective teams.
Weapons:
UR Space Tangent: Draws 1 more card at the start of battle, prioritizing own Ultimate card.
UR Kageha Tanto: At the start of battle or whenever your deck is shuffled due to card depletion, draws a card, prioritizing a Red one.
UR Exile Code: Using [Leader Skill] enables the next Purple card to deal 50% more damage.
UR Tenryu Rangetsu Chain: Upon using a 2-cost or higher [Fetter] card, reduces the random enemy's ATK by 1%, up to a maximum of 15%. Upon using a 2-cost or higher [Imprison] card, reduces the random enemy's DEF by 1%, up to a maximum of 15%.
SR Destroyer Torch: Own skill cards have a 10% chance to release an additional dazzling ray, dealing damage once and [Stun] the target.
SR Viscera Collector MK 0: Using [Leader Skill] restores 0.4 Cost. This effect stacks.
R Mass Projector: Using [Leader Skill] increases ATK by 1.5%. This effect stacks.
R Magic Wand: Playing a Purple card has a 20% chance to restore 1 Cost. The trigger rate stacks.
Armor:
UR Grandfather Reactive Armor: At the start of battle, convert 5% ATK of the ally with the highest DEF to the wearer's ATK. When taking DMG, transfer 25% of the DMG taken to the ally with the highest DEF.
SSR Simulated Stars: Using [Leader Skill] restores 5% HP. This effect stacks.
SSR External Memory Matrix: Max damage taken per hit is 33% of Max HP.
SSR Black Rock Armor: Reduces the wearer's final DMG taken by 10%. This effect stacks.
SR Resonance Fiber: When own skill card is used, restores 2% of Max HP.
Accessory:
UR Dawncloud Seal: Max Hand Size +1.
UR Octadragon Formation: For every 8 cards drawn, restores 0.8 Cost.
UR Hulton Balloon: Draws a card after playing a 3-cost or higher Yellow Card.
SSR Mobius: Cards in your hand are replenished 0.25 seconds faster. This effect stacks.
SSR Divinity Seal: Gains 2 Cost at the battle's beginning. This effect stacks.
SR Magic Spring: Restores 0.02 Cost per second. This effect stacks.
R Harrison Device: Playing a Yellow Card restores 0.3 Cost. This effect does not stack.
Affixes
Using [Leader Skill] restores 0.2/0.3 Cost. This effect stacks.
Using [Leader Skill] restores 2/3% of own Max HP. This effect stacks.
Using [Leader Skill] increases own ATK by 0.5/1%. This effect stacks.
Using [Leader Skill] increases own DEF by 0.5/1%. This effect stacks.
Increases own ATK by 1/3%. This effect stacks.
Increases own ATK by 10/30. This effect stacks.
Increases all own trigger rates by 1/5%. This effect stacks.
Restores 0.01/0.02 Cost per second. This effect stacks.
Increases final DMG dealt by 2/5%. This effect stacks.
Gains [Hyperarmor] for 1 second when using own skill cards. This effect stacks.
Playing a Yellow Card restores 0.05/0.1 Cost. This effect stacks.
Playing a Yellow Card has a 5/10% chance to draw a card. The trigger rate stacks.
Deals 3-5% more Reverb DMG. This effect stacks.











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