KlossBuild and Guide

Character
Introduction

Kloss is a SSR character from the
Hollow
Hollow element who is part of the 13th High School faction. The character is also known by the Phantom Hacker title.

To learn more about Kloss check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Kloss check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Stats (Lvl 50)

All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.

HP
HP

15981

10985 + 4996

DEF
DEF

979

754 + 225

ATK
ATK

1181

869 + 312

SPD
SPD

143

128 + 15

CRIT Rate
CRIT Rate

10%

10% + 0%

CRIT DMG
CRIT DMG

150%

150% + 0%

Effect ACC
Effect ACC

28%

0% + 28%

Effect RES
Effect RES

12%

0% + 12%

Skills
Skill 1

Data Merge

Cooldown: 0

Tags: Debuff, Single DMG, Slow, Vulnerable

Kloss commands a drone swarm to strike, dealing 2 hit(s) of 120% damage to a single target; the final hit has a 100% chance to inflict 1 stack(s) of [Hacking Progress].

Level 2: Increases damage multiplier to 110%.

Level 3: Increases the chance of inflicting [Hacking Progress] to 100%.

Level 4: Increases damage multiplier to 120%.

Level 5: Increases all effect values of [Hack In!] by 5%.

[Hacking Progress]: Each stack increases damage taken by 5%, reduces damage dealt by an additional 10%, up to a maximum of 3 stacks. Upon reaching 3 stack(s), Kloss consumes all stacks at the end of her turn and is guaranteed to inflict the target with a 2-turn [Hack In!].

[Hack In!]: Cannot be inflicted with [Hacking Progress], increases damage taken by 35%, reduces damage dealt by an additional 45%, and cannot be Purified.

Skill 2

Tech Upgrade

Cooldown: 4

Tags: Steal Turn Meter, Turn Meter+, AoE

Kloss's deployes a force field with her drones, and the cat's phantom weaves throught it, dealing 220% damage to all enemies with a 100% chance to inflict 1 stack(s) of [Hacking Progress]; there is also a 80% chance to steal the target's Turn Meter and redistribute it evenly among all teammates. Every 1 stack(s) of [Hacking Progress] increases stealing amount by 10% with [Hack In!] counting as 4 stacks.

Level 2: Increases damage multiplier to 200%.

Level 3: Increases the chance of inflicting [Hacking Progress] to 100%.

Level 4: Increases damage multiplier to 220%.

Level 5: Increases Turn Meter steal chance to 80%.

[Hacking Progress]: Each stack increases damage taken by 5%, reduces damage dealt by an additional 10%, up to a maximum of 3 stacks. Upon reaching 3 stack(s), Kloss consumes all stacks at the end of her turn and is guaranteed to inflict the target with a 2-turn [Hack In!].

[Hack In!]: Cannot be inflicted with [Hacking Progress], increases damage taken by 35%, reduces damage dealt by an additional 45%, and cannot be Purified.

Skill 3

Formatting

Cooldown: 4

Tags: Debuff, DEF-, AoE

Kloss projects an electronic pulse bommb at enemy coordinates, detonating it and leaving behind her signature graffiti. Deals 260% AoE damage to all enemies, with a 100% chance to apply [DEF-] and [SPD-] for 2 turns, and a 100% chance to apply 2 stacks of [Hacking Progress] to the main target and 1 stack to the remaining targets.

Level 2: Increases damage multiplier to 240%.

Level 3: Increases the chance of inflicting [Hacking Progress] and [DEF-] to 100%

Level 4: Increases damage multiplier to 260%.

Level 5: Reduces Skill CD by 1 turn(s).

[Hacking Progress]: Each stack increases damage taken by 5%, reduces damage dealt by an additional 10%, up to a maximum of 3 stacks. Upon reaching 3 stack(s), Kloss consumes all stacks at the end of her turn and is guaranteed to inflict the target with a 2-turn [Hack In!].

[Hack In!]: Cannot be inflicted with [Hacking Progress], increases damage taken by 35%, reduces damage dealt by an additional 45%, and cannot be Purified.

[DEF-]: Decreases DEF by 60%.

[SPD-]: Decreases SPD by 30%.

Dupes
P1

Prowess 1

Increases Basic ATK, DEF and HP by 5%.

P2

Prowess 2

Effect ACC +12%

P3

Prowess 3

Increases Basic ATK, DEF and HP by 5%.

P4

Prowess 4

Effect RES +12%

P5

Prowess 5

Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.

Review

Ratings
T0

Generic PVE

T2

Aurora

T0

DokiDoki

T0.5

Terrormaton

T0

Nether Quarry

T2

PVP

Review

Kloss is an absolute powerhouse debuffer, having a wide arsenal of crippling afflictions. Her unique debuff [Hacking Progress] stacks up to 3 times, each stack increasing the enemies’ damage taken by 5% and reducing their damage dealt by 10%. When 3 stacks are reached, the [Hack In!] debuff is applied, bringing the values to 25% damage increase and 40% reduced damage dealt (and it can’t be cleansed).

Basically, she can not only increase the damage enemies take but also reduce their outgoing damage. This is a really powerful combination that makes PVE content easier if you decide to use her.

Her S2 also has a chance to apply [Hacking Progress] to all enemies, while having an 80% chance to steal the target’s turn meter and redistribute it evenly between allies. When it comes to her S3, it can apply a [DEF-] and a [SPD-] in an AOE manner, while also applying stacks of [Hacking Progress] (2 on the primary target, 1 on the other targets).

All this considered, she ends up lowering the enemies’ damage dealt, increasing the DMG they take through 2 different debuffs, and lowering their SPD. This makes her a force to be reckoned with.

With so many diverse and powerful debuffs, Kloss can synergize with a lot of other characters - she's a plug-and-play character that helps the team with her debuffs no matter the content (well, avoid playing her against Reason enemies due to her element).

Pros & Cons
Pros

  • 3 powerful debuffs in one skill,

  • Very versatile - can be slotted into any team,

  • Can also steal turn meter.

Cons

  • Has some ramp-up time when it comes to her unique debuff.

Build

Early Game Builds

For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:

Best Builds (Generic)

1

After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.

Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.

A top tier option for Kloss when played in teams that don't already have easy access to a Speed buff from characters like Lily. This will allow Kloss to cycle much more quickly while also having excellent Speed based Matrix Set options. However, this Shell loses much of its potency if its Speed buff is already provided for.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush
    >
    Matrix
    Timeweave
    >
  • 8 set:
    Matrix
    Timeweave
    >
    Matrix
    Swiftrush
    >
  • 6 set:
    Matrix
    Swiftsmite
    >

2

Before the owner acts, unleashes the owner Animus' full potential making their next skill cost no CD and increasing their SPD by an additional 10% for 2 turn(s). In PvP modes, after being affected by Codex of Magic, skills that did not go on cooldown will have their maximum cooldown permanently increased by 1 turn. (a single skill can only be affected once by this increase).

The cooldown of the skill can't be reduced.

An absurdly strong combo Shell that allows the wearer to skip the cooldown of the ability used on the turn this Shell is active. The wearer can use their ultimate or skill twice back to back, unlocking usually impossible personal and team combos. Also grants the wearer a 10% SPD boost after use for 2 turns. Mainly used in PvE burst/combo compositions or PVP. Can be used on both Supports and DPS situationally.

Allows Kloss to use her S3 back to back allowing for better uptime on her most powerful debuffs in short fights making it a top option in those situations. Less powerful in longer fights.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush
    >
  • 8 set:
    Matrix
    Bulwark
    >
    Matrix
    Strive
    >
  • 6 set:
    Matrix
    Swiftsmite
    >
    Matrix
    Swiftraid
    >

3

Before the owner takes action, deals 2 hit(s) of 100% +2500 damage to the target with the highest ATK and extends the duration of non-control debuffs inflicted by the owner this turn by 1 turn(s) (excluding [DoT]), then increases the owner Animus's Effect ACC by 100% in the current turn.

A strong supportive option for debuff-focused characters. On use, the Shell grants 50% Effect ACC and causes any non-control and non-DoT debuffs applied during the turn it's activated to be extended by one turn. This shell also deals a non-negligible amount of damage with its 2 hits on use. A top choice for any character looking to improve uptime and accuracy for their debuffs.

An alternative Shell option for extending Kloss's initial S3 debuffs to Codex of Magic while also granting her a nice chunk of damage and some additional EFF ACC%. Unfortunately after the initial S3 use will fall out of sync with it causing the Shell to be triggered on other abilities reducing some of it's power in longer fights.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush
    >
    Matrix
    Timeweave
    >
  • 8 set:
    Matrix
    Timeweave
    >
    Matrix
    Strive
    >
    Matrix
    Swiftrush
    >
  • 6 set:
    Matrix
    Swiftsmite
    >

4

Before the main body acts, it increases its [DEF] by 700 for 2 turns, and applies a [Shield] equal to 400% of its own [DEF] to the main body Animus, and the Animus ally with the lowest current HP percentage for 2 turns.

Cannot stack with similar effects applied by other Shells. In PvP modes, the applied shield amount equals 350% of self DEF to the host Animus and ally with the lowest HP percentage.

Grants the wearer 700 DEF for 2 turns, as well as applying a sizable shield to an ally for 2 turns. It has a 1-turn initial cooldown, but after that, it will maintain the 700 DEF buff 66% of the time and keep the shield active often. Primarily used on dedicated DEF scalers.

If you're ok giving up some Speed options and more ability focused Shells, Artisan can also be a good defensive alternative. Use DEF% bonuses wherever possible when using this shell.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush
    >
  • 12 set:
    Matrix
    Timeweave
    >
Best Builds (PVP)

Kloss PVP builds aren't aren't available yet. They will be added soon.

Best Stats
Generic Stats:
Main Stat 1
Effect ACC >
Main Stat 2
Effect ACC >
Main Stat 3
Effect ACC >
Substats:

Speed > Effect ACC >

Best Shell Passives
Generic Shell Passives:
Slot 1
DEF% = HP% > HP = DEF
Slot 2
SPD
Slot 3
GAZE = INSIGHT = Damage Reduction
  • Slot 1: Choose one of HP or DEF that suits the style of play and build you're aiming for.
  • Slot 2: -
  • Slot 3: Choose between front loaded or back loaded accuracy or more survivability, all are viable.
Skill Priority
Skill Priority (PVE)
S1 > S3 > S2
Skill Priority (PVP)
-

Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Kloss present within in all content available in the game.

Team 25

DokiDoki Hell #1

Content: DokiDoki || Team type: Generic || Time: 4-5m

Comments

-

Team 26

DokiDoki Hell #2

Content: DokiDoki || Team type: Generic || Time: 4-5m

Comments

-

Team 31

DokiDoki Hell #7

Content: DokiDoki || Team type: Generic || Time: 4-5m

Comments

-

Team 33

DokiDoki Inferno #1

Content: DokiDoki || Team type: Generic || Time: 1-2m

Comments

-

Team 34

DokiDoki Inferno #2

Content: DokiDoki || Team type: Generic || Time: 2-3m

Comments

-

Team 35

DokiDoki Inferno #3

Content: DokiDoki || Team type: Generic || Time: 2-3m

Comments

-

Team 36

DokiDoki Inferno #4

Content: DokiDoki || Team type: Generic || Time: 2-3m

Comments

-

Team 39

DokiDoki Inferno #7

Content: DokiDoki || Team type: Generic || Time: 2-3m

Comments

-

Team 41

DokiDoki Inferno #9

Content: DokiDoki || Team type: Generic || Time: 2-3m

Comments

-

Team 48

DokiDoki Inferno #16

Content: DokiDoki || Team type: Generic || Time: 0-1m

Comments

-

Team 53

Terrormaton Hell #1

Content: Terrormaton || Team type: Generic || Time: 1-2m

Comments

-

Team 54

Terrormaton Hell #2

Content: Terrormaton || Team type: Generic || Time: 1-2m

Comments

-

Team 67

Terrormaton Inferno #11

Content: Terrormaton || Team type: Generic || Time: 1-2m

Comments

-

Team 73

Terrormaton Inferno #17

Content: Terrormaton || Team type: Generic || Time: 0-1m

Comments

Kloss can be replaced by Heinrich.

Team 77

Terrormaton Inferno #21

Content: Terrormaton || Team type: Generic || Time: 0-1m

Comments

-

Team 115

NicoNana Inferno #5

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

Plume can replace Kloss.

Team 120

NicoNana Inferno #10

Content: Grim Pursuit || Team type: Generic || Time:

Comments

Plume can replace Kloss.

Team 124

Sharon #1

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 140

Hoyan #2

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 141

Hoyan #3

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 142

Hoyan #4

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 143

Hoyan #5

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 154

Hoyan Inferno #11

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

Lowan can be switched for Raymerry.

Team 157

Rengokutsu #2

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 158

Rengokutsu #3

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 159

Rengokutsu Inferno #1

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 161

Rengokutsu Inferno #3

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 162

Rengokutsu Inferno #4

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 163

Rengokutsu Inferno #5

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 164

Rengokutsu Inferno #6

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 168

Rengokutsu Inferno #10

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

Plume can replace Kloss

Team 174

Khloros Inferno #2

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

Heinrich can be replaced by Viper.

Team 175

Khloros Inferno #3

Content: Grim Pursuit || Team type: Generic || Time: 1-2m

Comments

Mizuki can be replaced by another Dispel S3.

Team 176

Khloros Inferno #4

Content: Grim Pursuit || Team type: Generic || Time: 1-2m

Comments

-

Team 190

Helkid Inferno #8

Content: Grim Pursuit || Team type: Generic || Time: 1-2m

Comments

Non Burst setup.

Team 195

Nether Quarry Apete #1

Content: Nether Quarry || Team type: Generic || Time: 0-1m

Comments

-