Raziel is a DPS Crew Member who highly focuses on inflicting high amounts of Erode to multiple targets. She has a well-balanced kit, mostly from her Resonance, making her generate Cost and Draw Cards. She deals more damage as more cards get generated.
Playstyle and Key Mechanics
Raziel relies a lot on Derivative cards to make her work; her kit provides that, however, it feels quite lacking and they are extremely expensive to use alone, as a cost generator won’t be enough to sustain it. Now, let’s go over each of her cards as to how exactly they work.
Main Cards:
For her first card [Crucifixion], a 3-cost red card that deals 4 instances of Physical DMG and inflicts [Curse], after use, this generates the derivative card [Stigmata].
Next is [Prologue], a 3-cost purple card that summons [Oculus Veritatis] that deals Reverb DMG whenever a card is generated. This attack inflicts [Erode], which deals Reverengy DMG and generates Black card [Reverengy] at the bottom of your deck.
Then we have her ultimate [Judgement] which draws a card prioritizing Black cards, then deals 7 instances of Reverengy DMG and inflicts [Erode]. This also scales its damage according to each Black card in your hand, then discards all Black cards in your hand once used.
Derivatives:
Stigmata - Gives stacks of Agony that increase the target’s DMG taken; this can stack up to 12, which then triggers Stigmata Disintegration, dealing Reverb DMG and removing all stacks.
Investment
Raziel’s base copy can be significantly weak in comparison to Ushana; however, giving her Awakening 2 gives her an extra damage source, which will greatly increase her personal damage. This is a good stopping point for those who want to main her and are on a budget. Awakening 4 is kind of obsolete, given you can just equip Crimson Prophecy to heal.
Awakening 1 - Whenever she triggers [Stigmata Disintegration], she increases her ATK%.
Awakening 2 - Provides an additional damage source named [Wraith’s Curse] that deals Reverengy DMG and inflicts [Erode]. This can be triggered by chance when destroying cards and is guaranteed to trigger if it's a Black card.
Awakening 4 - Generating a card heals the lowest HP ally.
Awakening 5 - Increases Raziels ATK and DEF by 15% of allies average ATK and DEF in the duration when [Oculus Concordiae] is active, which can be triggered whenever [Oculus Veritatis] is triggered. This also increases hand size by 1.
Resonance
Resonance 1 — Gain 1-2 cost whenever [Crucifixion] is drawn.
Resonance 2 — Draws 1-2 cards whenever [Prologue] is drawn, in priority to her own cards.
Resonance 4 — Gain 0.1 cost per second as long as [Stigmata] is active.
Resonance 5 — Using [Stigmata] provides [Veil of Eclipse], which then inflicts [Erode] on enemies in range.
Synergies
❗ ❗ ❗ The Synergies mentioned here are merely samples. Taking their core mechanics as an example, you can use many other characters as replacements or other synergies. ❗ ❗ ❗
Jalhay - Incredible card drawing potential, DMG taken debuff, and Derivative generation, which greatly works for Raziel.
Valentine - Can generate Ash and Element Core: Fire and instantly activate Leader Skill with Prayer.Ushana - Both easily work together for an Erode focus team; however will require a powerful cost generator to sustain their expensive cards.
Gear and Affixes
Some examples of overall good equipment choices for Raziel. For specific picks, please check the respective teams.
UR Critical Unpredicted Prototype: For each [Reverengy] in the deck, increase the Final DMG of Red cards by 5% up to a maximum of 100%.
UR Scorching Spike: Whenever [Ignite] is inflicted 8 times or [Blaze] is inflicted 4 times, inflicts [Wildfire].
SSR Unbewusstes Probe: Whenever you play a Red Card of cost 3 or more, random enemy receive 3% less healing. This effect stacks up to a maximum of 75%.
SSR Million-Tons Revelation: ATK +80
SSR: Degenerate Blackrock: Increases wearer's final DMG dealt by 10%. This effect stacks.
SR Viscera Collector MK 0: Using [Leader Skill] restores 0.4 Cost. This effect stacks.
R Gardener Multi-Tool: Playing a Red Card increases ATK by 0.5%. This effect stacks.
R Mass Projector: Using [Leader Skill] increases ATK by 1.5%. This effect stacks.
Armor:
UR Lucid Dream Fiber: Wearer's Red Cards heal the wearer for 2% of the damage dealt.
UR Grandfather Reactive Armor: At the start of battle, convert 5% ATK of the ally with highest DEF to the wearer's ATK. When taking DMG, transfer 25% of the DMG taken to the ally with highest DEF.
SSR Crimson Prophecy: Recover 5% of the DMG dealt by [Erode] / [Corrode] to your own HP.
SSR Simulated Stars: Using [Leader Skill] restores 5% HP. This effect stacks.
SSR External Memory Matrix: Max damage taken per hit is 33% of Max HP.
SSR Black Rock Armor: Reduces wearer's final DMG taken by 10%. This effect stacks.
SSR High Dimension Construct: Generating a Black Card restores 5% of Max HP. This effect stacks.
SR Resonance Fiber: When own skill card is used, restores 2% of Max HP.
Accessory:
UR Karma Dice: Increases all allies' all trigger rates by 3%. This effect stacks.
SSR Chladni Arc: Wearer's [Wave] deals 20% more damage. This effect stacks.
SSR Mobius: Cards in your hand are replenished 0.25 seconds faster. This effect stacks.
SSR Divinity Seal: Gains 2 Cost at the battle's beginning. This effect stacks.
SSR Fengshui Tactical Drone: For every 8 cards used, increases ATK or DEF by 2%, up to a maximum of 50%.
Affixes
Using [Leader Skill] restores 0.2/0.3 Cost. This effect stacks.
Using [Leader Skill] restores 2/3% of own Max HP. This effect stacks.
Using [Leader Skill] increases own ATK by 0.5/1%. This effect stacks.
Increases own ATK by 1/3%. This effect stacks.
Increases own ATK by 10/30. This effect stacks.
Restores 0.01/0.02 Cost per second. This effect stacks.
Playing a Red Card increases own ATK by 0.2/0.5%. This effect stacks.
Increases final DMG dealt by 2/5%. This effect stacks.
Gains [Hyperarmor] for 1 second when using own skill cards. This effect stacks.
Deals 3/5% more Reverb DMG. This effect stacks.
Deals 10-25% more [Erode] DMG. This effect stacks.
Gains 0.5-1 more Cost at the start of battle. This effect stacks.
Deals 3-5% more Reverengy DMG. This effect stacks.















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