To learn more about Ushana check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
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To learn more about Ushana check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
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Review
Teams
Profile
Slash!
Type: S1 (Normal) | Cost: 2 | Amount: 3
[Slash]: Deals 1 more hit to the target. If the target is under [Chill], [Frostbite], [Freeze] or [Megafreeze], increases the damage by 50%, 75%, 100% or 100% respectively..
[Injure]: Increases the target's final DMG taken by 15% for 5 seconds.
[Imprison]: Prevents the target from using [Skills], allowing only [Basic Attack] for 6 seconds.
[Fetter]: Prevents the target from using [Basic Attack] for 6 seconds.
Eclipse Realm
Type: S2 (Normal) | Cost: 3 | Amount: 1
[Slash]: Deals 1 more hit to the target. If the target is under [Chill], [Frostbite], [Freeze] or [Megafreeze], increases the damage by 50%, 75%, 100% or 100% respectively..
[Erode]: Deals additional reverengy damage once to the target.
Night Severed, Demon Shattered!
Type: Ultimate (Normal) | Cost: 9 | Amount: 1
Requirements: Cooldown: 50 seconds. Whenever a Red, Yellow, or Purple card is obtained, a [Slash] card is used, or a Black card is generated, reduce the cooldown by 5 seconds.
[Slash]: Deals 1 more hit to the target. If the target is under [Chill], [Frostbite], [Freeze] or [Megafreeze], increases the damage by 50%, 75%, 100% or 100% respectively..
Krodha-Laksana
Type: Major
Battle Spirit
Type: Minor
Acchata
Type: Major
Slash!
Type: Minor
Vitality
Type: Major
Eclipse Realm
Type: Minor
Tvara
Type: Major
Night Severed, Demon Shattered!
Type: Minor
Ksana
Type: Major
Inspiration
Awakening 1
Santi-Laksana
Awakening 2
Battle Will
Awakening 3
Rebirth
Awakening 4
Utpada-Vyaya
Awakening 5
Tax Reduction
Reso 1
Lower Price Skills
Reso 4
Tax Reduction +
Reso 5
Review
Ushana is a DPS Crew Member capable of dealing a mix of [Slash] and [Erode] attacks and inflicting debuffs. Throughout the battle, she gains stacks of Fury by using her skill or whenever an Ally’s Slash card is used or by killing an enemy, each stack breakpoints she inflicts a Slash. She excels in quick battles due to her high-damaging abilities.
Ushana’s revolves around inflicting multiple instances of [Slash] and [Erode] through the use of her skills. Her firepower may be high, but it comes at the cost of her cards being expensive.
For her first card [Slash!], a 2-cost red card that deals damage once and inflicts 2 to 3 instances of [Slash] to enemies affected.
Next is [Eclipse Realm], a 3-cost purple card that creates a realm where all inflicted [Slash] can also inflict [Erode] for 10 secs. Once used, this also generates a [Reverengy] card to your deck.
Lastly, her Ultimate [Night Severed, Demon Shattered] utilizes all Realmbreakers to deal 8 instances of damage and 1 finisher attack. Each hit inflicts [Slash] and each attack is a [Wave]
Ushana already has her incredible firepower even at Awakening 0. By getting her Awakenings, you can further increase her personal damage ceiling, Ideally pick Awakening 2 and Awakening 5 by doing so.
Awakening 1 - Increases her ATK whenever allies inflict [Erode] or [Corrode] by 0.5%, capped up to 99%.
Awakening 2 - When Fury is above 150, her Ultimate releases extra [Realmbreaker] towards the target that deals Reverengy DMG and inflicts [Corrode] for each black card in your deck.
Awakening 4 - Heals the ally with the lowest HP whenever an ally inflicts [Slash].
Awakening 5 - Add 3 [Slash!] cards onto your hand at the start of the battle and Ushana increases DMG taken by enemies affected by [Corrode] up to a maximum of 50%
Resonance 1 — Ushana gains 250 maximum fury, each usage of [Slash!] or killing an enemy she gains 10 Fury, and whenever an ally inflicts [Slash] she gains 1 Fury. At each Fury stack breakpoint, she enhances her [Slash!] cards to inflict additional [Slash]
Resonance 2 — Enhances [Slash!] to inflict [Injure], [Imprison], [Fetter] randomly.
Resonance 4 — Each Black card in the deck or hand will heal Ushana for 1% of Max HP per second, and whenever [Reverengy] is drawn, she also adds a [Slash!] from the deck or retrieves it from the discard pile to your hand while also releasing a [Realmbreaker] towards the target that deals Reverengy DMG and inflicts [Corrode].
Resonance 5 — Ushana’s [Slash] infliction has a chance to also inflict [Corrode]. Additionally, when [Eclipse Realm] is present, trigger rate is increased by 10.%
❗ ❗ ❗ The Synergies mentioned here are merely samples. Taking their core mechanics as an example, you can use many other characters as replacements or other synergies. ❗ ❗ ❗
Stella - Mainly for Cost Reduction and Red card generation to decrease the cooldown of the leader skill.
Joshua - Can be paired as Joshua can convert Black cards into cost.
Rina Von - Being able to generate [Reverengy] as well as providing another layer of defense.
Some examples of overall good equipment choices for Ushana. For specific picks, please check the respective teams.
UR Kusa Ryujaku: Each time inflicting [Slash], ATK +0.5%, stackable.
UR Scorching Spike: Whenever [Ignite] is inflicted 8 times or [Blaze] is inflicted 4 times, inflicts [Wildfire].
UR Tenryu Rangetsu Chain: Upon using a 2-cost or higher [Fetter] card, reduces random enemy's ATK by 1%, up to a maximum of 15%. Upon using a 2-cost or higher [Imprison] card, reduces random enemy's DEF by 1%, up to a maximum of 15%.
SSR Unbewusstes Probe: Whenever you play a Red Card of cost 3 or more, random enemy receive 3% less healing. This effect stacks up to a maximum of 75%.
SSR Million-Tons Revelation: ATK +80
SSR: Degenerate Blackrock: Increases wearer's final DMG dealt by 10%. This effect stacks.
SR Viscera Collector MK 0: Using [Leader Skill] restores 0.4 Cost. This effect stacks.
R Gardener Multi-Tool: Playing a Red Card increases ATK by 0.5%. This effect stacks.
R Mass Projector: Using [Leader Skill] increases ATK by 1.5%. This effect stacks.
UR Lucid Dream Fiber: Wearer's Red Cards heal the wearer for 2% of the damage dealt.
UR Grandfather Reactive Armor: At the start of battle, convert 5% ATK of the ally with highest DEF to the wearer's ATK. When taking DMG, transfer 25% of the DMG taken to the ally with highest DEF.
SSR Crimson Prophecy: Recover 5% of the DMG dealt by [Erode] / [Corrode] to your own HP.
SSR Simulated Stars: Using [Leader Skill] restores 5% HP. This effect stacks.
SSR External Memory Matrix: Max damage taken per hit is 33% of Max HP.
SSR Mecha Armor: Whenever [Slash] / [Rend] inflicted by wearer deals damage, restores HP equal to 5% of the damage dealt.
SSR Black Rock Armor: Reduces wearer's final DMG taken by 10%. This effect stacks.
SSR High Dimension Construct: Generating a Black Card restores 5% of Max HP. This effect stacks.
SR Resonance Fiber: When own skill card is used, restores 2% of Max HP.
UR Karma Dice: Increases all allies' all trigger rates by 3%. This effect stacks.
SSR Chladni Arc: Wearer's [Wave] deals 20% more damage. This effect stacks.
SSR Mobius: Cards in your hand are replenished 0.25 seconds faster. This effect stacks.
SSR Divinity Seal: Gains 2 Cost at the battle's beginning. This effect stacks.
SSR Fengshui Tactical Drone: For every 8 cards used, increases ATK or DEF by 2%, up to a maximum of 50%.
Using [Leader Skill] restores 0.2/0.3 Cost. This effect stacks.
Using [Leader Skill] restores 2/3% of own Max HP. This effect stacks.
Using [Leader Skill] increases own ATK by 0.5/1%. This effect stacks.
Increases own ATK by 1/3%. This effect stacks.
Increases own ATK by 10/30. This effect stacks.
Restores 0.01/0.02 Cost per second. This effect stacks.
Playing a Red Card increases own ATK by 0.2/0.5%. This effect stacks.
Increases final DMG dealt by 2/5%. This effect stacks.
Gains [Hyperarmor] for 1 second when using own skill cards. This effect stacks.
Deals 3/5% more Reverb DMG. This effect stacks.
Deals 10-25% more [Erode] DMG. This effect stacks.
[Slash] inflicted by this character deals 10-25% more damage. This effect stacks..
Gains 0.5-1 more Cost at the start of battle. This effect stacks.
Deals 3-5% more Reverengy DMG. This effect stacks.
High initial damage and has multiple damage sources such as [Slash] and [Erode], making her have a potential high damage ceiling even at Awakening 0.
Great AOE coverage from her ultimate, making waves clear fast.
Extremely expensive cards with no way to reduce their cost other than getting cost reduction support. In correlation, her Leader Skill cooldown is 50 secs.
[Reverengy] will clog the deck without equipment or supports that can convert them. In the early game, your only option is to discard them.
General Performance
Eternal Scuffle
Best Teams
The teams below come from our Teams database and showcase ANY team with Ushana present within in all content available in the game.
Ushana Hypershuffle
Mode: Combat
★★★★★
★★★
★★★★★
Ushana Team that emphasizes on reshuffling cards by instantaneous draw and discard. In any case Summer Shizuru isn't available, She can be replaced with Rina Von but do expect a lower damage ceiling. Joshua mainly for destroying cards and reducing cost, Stella for Cost Reduction and generating Red Cards to contribute on Leader Skill Cooldown Reduction, and Nayuta for reshuffling. This composition can be easily run at low awakening but will need great investment towards the equipment.
Ushana Basic Team
Mode: Combat
★★★★
★★★
★★★
Quick and cheap Ushana team, despite running lower rarity characters this is still capable of dishing massive damage.
For more information about team building, check the guide below:
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