Lissandra is a DPS that has great focus on generating [Shadowcraft] and applying control to enemies. She bolsters consistent sustain thanks to her resonance and frequent use of shockwave. As a crew member, she can apply Unbreakable Shield, which blocks any damage, however it is often unused because her yellow card is mostly used for cost generation.
Playstyle and Key Mechanics
Lissandra’s playstyle mostly involves AOE Control application, [Shadowcraft] generation, Cost generation and applying Unbreakable shield. Let’s check her skills:
Main Cards:
For her first card, we have [Quest], a 0-cost purple card that generates derivatives [Infinity] and [Avarice], both of which are powerful cards that can generate [Shadowcraft].
Next card is [Pathfind], a 3-cost yellow card that draws a card and has two different effects depending on which card is drawn; if a Red or Purple card is drawn, she generates 6 cost, otherwise she will grant [Unbreakable Shield] to all allies and generate [Shadowcraft].
Then we have her ultimate [Starfall] capable of inflicting [Stun], [Break] and [Corrupt] over 7 hits, additionally she releases a [Shockwave], an AOE attack. The number of [Shockwave] is dependent on how many cards are in hand.
Derivatives:
[Infinity] - Smash the enemy with [Fomalhaut], dealing DMG to the target once and inflicting [Stun]. Generate 1 [Shadowcraft] in your hand. When this card is discarded due to another card's effect, generate 1 [Shadowcraft] in your hand.
[Avarice] - Charge up and swing [Fomalhaut], dealing DMG to enemies within range once and inflicting [Corrupt]. Discard a random card, prioritizing [Infinity], and generate 1 [Shadowcraft] in your hand. Afterward, release [Shockwave] equal to the Cost of the discarded card. Each [Shockwave] deals DMG to all enemies once.
Investment
Lissandra’s awakenings can be skipped; the majority of her awakening involves buffing allies, making her a great Sub-DPS.
Awakening 1 - All allies deal more Final DMG towards enemies below 50% HP
Awakening 2 - Using [Shadowcraft] increases the DMG of the next [Leader Skill] by 50%.
Awakening 4 - Using [Pathfind] increases ATK or DEF, according to the current number of cards and cost.
Awakening 5 - Increases her [Shockwave] DMG.
Resonance
Resonance 1 — Heals Lissandra for 13% of her DMG dealt. basically her main sustain tool and thanks to [Shockwave], she constantly heals with this.
Resonance 2 — Whenever her skill card is used, she gains [Hyperarmor] for 2 seconds and releases [Shockwave].
Resonance 4 — Increases her ATK per second with a cap of 100%, quite effective to reach the hard cap, which is 216% ATK.
Resonance 5 — The next [Shadowcraft] cost gets reduced to 0 after using [Avarice] or [Infinity].
Synergies
❗ ❗ ❗ The Synergies mentioned here are merely samples. Taking their core mechanics as an example, you can use many other characters as replacements or other synergies. ❗ ❗ ❗
Stella - Cost reduction and plenty of cards/derivatives to help stabilize the deck.
Joshua - Lissandra works as a great sub-dps with her utility and [Shadowcraft] generation.
Shire - Lissandra’s debuff greatly synergizes with Shire, making her spam [Leader Skill] consistently.
Gear and Affixes
Some examples of overall good equipment choices for Lissandra. For specific picks, please check the respective teams.
UR Hook of Regret: Using [Shadowcraft] enables all subsequent [Shadowcraft] and [Darkest Hour] to deal 13% more damage. This effect stacks.
UR Scorching Spike: Whenever [Ignite] is inflicted 8 times or [Blaze] is inflicted 4 times, inflicts [Wildfire].
SSR Unbewusstes Probe: Whenever you play a Red Card of cost 3 or more, random enemy receive 3% less healing. This effect stacks up to a maximum of 75%.
SSR Million-Tons Revelation: ATK +80
SSR: Degenerate Blackrock: Increases wearer's final DMG dealt by 10%. This effect stacks.
R Gardener Multi-Tool: Playing a Red Card increases ATK by 0.5%. This effect stacks.
R Mass Projector: Using [Leader Skill] increases ATK by 1.5%. This effect stacks.
Armor:
UR Grandfather Reactive Armor: At the start of battle, convert 5% ATK of the ally with highest DEF to the wearer's ATK. When taking DMG, transfer 25% of the DMG taken to the ally with highest DEF.
SSR Simulated Stars: Using [Leader Skill] restores 5% HP. This effect stacks.
SSR External Memory Matrix: Max damage taken per hit is 33% of Max HP.
SSR Mecha Armor: Whenever [Slash] / [Rend] inflicted by wearer deals damage, restores HP equal to 5% of the damage dealt.
SSR Black Rock Armor: Reduces wearer's final DMG taken by 10%. This effect stacks.
SSR High Dimension Construct: Generating a Black Card restores 5% of Max HP. This effect stacks.
SR Resonance Fiber: When own skill card is used, restores 2% of Max HP.
Accessory:
UR Eye of Logos: Activates [Discard] action at the start of the battle.
UR Dawncloud Seal: Max Hand Size +1
UR Karma Dice: Increases all allies’ trigger rates by 3%. This effect stacks.
UR World Line ß Box: Draws a card whenever you encounter a wave of enemies, prioritizing wearer's skill cards.
SSR Chladni Arc: Wearer's [Wave] deals 20% more damage. This effect stacks.
SSR Mobius: Cards in your hand are replenished 0.25 seconds faster. This effect stacks.
SSR Divinity Seal: Gains 2 Cost at the battle's beginning. This effect stacks.
SSR Fengshui Tactical Drone: For every 8 cards used, increases ATK or DEF by 2%, up to a maximum of 50%.
SR Magic Spring: Restores 0.02 Cost per second. This effect stacks.
R Harrison Device: Playing a Yellow Card restores 0.3 Cost. This effect does not stack.
Affixes
Using [Leader Skill] restores 0.2/0.3 Cost. This effect stacks.
Using [Leader Skill] restores 2/3% of own Max HP. This effect stacks.
Using [Leader Skill] increases own ATK by 0.5/1%. This effect stacks.
Increases own ATK by 1/3%. This effect stacks.
Increases own ATK by 10/30. This effect stacks.
Restores 0.01/0.02 Cost per second. This effect stacks.
Playing a Red Card increases own ATK by 0.2/0.5%. This effect stacks.
Increases final DMG dealt by 2/5%. This effect stacks.
Gains [Hyperarmor] for 1 second when using own skill cards. This effect stacks.
Deals 3-5% more Physical DMG. This effect stacks.
Deals 3-5% more Reverb DMG. This effect stacks.
[Shadowcraft] heals this character for 2-5% of the damage dealt. This effect stacks.
[Shadowcraft] deals 5-10% more damage. This effect stacks.
Whenever a [Shadowcraft] is generated, heals this character for 1-2% of Max HP. This effect stacks.




















![Raziel [The Reminisce]](https://cdn.prydwen.gg/images/resonance-solstice/characters/raziel-the-reminisce_card.webp)
