Xuan ChiBuild and Guide

Character
Introduction

Xuan Chi is a SSR character from the
Constant
Constant element who is part of the Union faction. The character is also known by the The Chasm title.

To learn more about Xuan Chi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Xuan Chi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Stats (Lvl 50)

All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.

HP
HP

15594

12131 + 3463

DEF
DEF

969

1014 + 1418

ATK
ATK

1118

812 + 306

SPD
SPD

137

122 + 15

CRIT Rate
CRIT Rate

30%

10% + 20%

CRIT DMG
CRIT DMG

162%

150% + 12%

Effect ACC
Effect ACC

0%

0% + 0%

Effect RES
Effect RES

0%

0% + 0%

Skills
Skill 1

Thunder Bite

Cooldown: -

Tags: Single DMG, Block

The hunt descends like a thunderclap. Xuan Chi deals damage equal to 390% of his DEF to a single enemy with a 40% chance to inflict a 2-turn [Block]. Doubles the chance and increases the damage dealt by an additional 40% when the target's DEF is lower than his.

Level 2: Increases the rate of additional DMG Dealt based on own DEF to 360%.

Level 3: Increases the chance of inflicting [Block] to 40%.

Level 4: Increases the rate of additional DMG Dealt based on own DEF to 390%.

Level 5: Increases the duration of [Block] to 2 turn(s).

[Block]: Target cannot gain buffs.

Skill 2

Levin Flight

Cooldown: -

Tags: PASSIVE, Turn Meter+, DEF Ignore

Swift as lightning, fierce as the storm. After other allies take damage, increases Xuan Chi's Turn Meter by 15%. This effect can trigger 1 time(s) per ally per turn. After Xuan Chi takes action, increases all allies' Turn Meter by 20%. When attacking a target whose DEF is lower than his, ignores 60% of the target's DEF.

Level 2: Increases the effect of own Turn Meter+ to 12%.

Level 3: Increases the effect of all allies' Turn Meter+ to 20%.

Level 4: Increases the effect of own Turn Meter+ to 15%.

Level 5: Increases the effect of DEF Ignore to 60%.

Skill 3

Azure Might

Cooldown: 3

Tags: AoE, Warded Light, Dispel, Vulnerable

The dragon rises from the depths, and its might reaches all. Xuan Chi deals 3 hit(s) of damage equal to 140% of his DEF to all enemies. Each hit has a 40% chance to dispel 1 buff(s) from enemies and inflict a 1-turn [Warded Light] and a 2-turn [Vulnerable]. The chance to dispel and inflict debuffs is doubled when the target's DEF is lower than his.

Level 2: Increases the rate of additional DMG Dealt based on own DEF to 130%.

Level 3: Increases the duration of [Vulnerable] to 2 turn(s).

Level 4: Increases the rate of additional DMG Dealt based on own DEF to 140%.

Level 5: Doubles the chance when the target's DEF is lower than self.

[Vulnerable]: Increases DMG Taken by 30%.

[Warded Light]: Target cannot trigger Shell Skill, and the Shell CD will not automatically reset at the end of the unit's turn.

Dupes
P1

Prowess 1

Increases Basic ATK, DEF and HP by 5%.

P2

Prowess 2

CRIT DMG +12%

P3

Prowess 3

Increases Basic ATK, DEF and HP by 5%.

P4

Prowess 4

CRIT Rate +8%

P5

Prowess 5

Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.

Review

Ratings
T1

Generic PVE

T1

Aurora

T2

DokiDoki

T1

Terrormaton

T2

Nether Quarry

T0

PVP

Review

Xuan Chi is a Constant Affinity Bruiser. A versatile Damage Dealer, he is also competent in both Supporting and Debuffing.

Skill 1

Xuan Chi’s S1 is a single-target attack that deals good damage and has a moderate chance to inflict [Block] for up to 2 turns. If Xuan Chi’s DEF is higher than his target, the damage is increased and the chance to land the Block is doubled.

Xuan Chi takes his turns very fast, and his bulky nature makes him extremely suitable for Counter/Assist strategies. S1 is an okay damage and a strong Debuff option, so raising it to lvl4/5 is definitely worth it, although the priority is lower than his other skills.

Skill 2

Xuan Chi’s S2 is his only supporting tool, but its effects are extremely potent. Firstly, whenever another ally takes damage, Xuan Chi gets extra Turn Meter, up to 15% for each ally hit with a separate 1-turn CD per ally. This means that during the turn of any combatant, each ally hit can grant him 15% Turn Meter. Secondly, Xuan Chi’s allies receive a 20% Turn Meter boost every time Xuan Chi takes action. Lastly, Xuan Chi’s attacks ignore up to 60% of his target's DEF if their DEF is lower than his.

With the importance of cycling turns, this passive takes the highest priority in all settings other than 1-turn setups, at the very least up to level 4. If you want your Xuan Chi to perform well as a DPS, get the skill to level 5 quickly.

Skill 3

S3 is an AoE, hitting each enemy 3 times for good damage, with each hit having a moderate chance to Dispel a Buff and inflict both [Warded Light] and [Vulnerable] for 1 and 2 turns, respectively. If the target(s) DEF is lower than Xuan Chi’s, the chance to Dispel and inflict Debuffs is doubled.

[Warded Light] is a regular Debuff that disables the Animus’ Shell Skill and its CD refresh while active. It can be purified, transferred, immunized against, etc.

Given the potency of the Debuffs inflicted, alongside the naturally boosted Damage of Xuan Chi through his passive DEF ignore, this skill benefits greatly from each level up, all the way to level 5. While not as high a priority as S2, getting it to level 5 asap is recommended.

PVE

In PVE, Xuan Chi’s damage is not high enough to qualify him as a main Damage Dealer and his ability to Dispel gives him good potential as a main Dispeller. However, he has to contend with Plume in that role, which makes it difficult for him. Similarly, even though he can frequently boost the Turn Meter of his teammates by taking turns, he doesn’t benefit nearly as much from his own passive, given that the entire point of farming PVE is to have your team vastly faster than the enemy, limiting the amount of hits your allies will receive throughout most fights.

All of this leaves Xuan Chi in a difficult position, where none of his tools make him the best at any role, but at the same time, having him compete for a spot with other extremely versatile or ultra-specialized Animuses who pull ahead in the comparison. Nonetheless, the mix of teamwide Turn Meter+, Dispel and Vulnerable is enough to make him viable, albeit rarely optimal.

PVP

In PVP, Xuan Chi more than earns his place amongst the top of the Roster. Great supporting abilities, great Debuffing/Dispelling, and if unimpeded, very good damage in longer fights to boot. Xuan Chi especially shines thanks to how “safe” he is to pick early on in Draft, and in the other game modes, his inclusion is extremely easy so long as you don’t put him up against his natural counters.

Speaking of counters, Xuan Chi struggles against Fiamelia because his S3 feeds her gimmick way too much, making it a very annoying match-up where S3 must not be used. More generally, any DEF- effect is crippling to Xuan Chi, since all of his damage depends on him having not only high DEF, but it should be more DEF than his targets. On the subject of synergies, Lowan and Palin are noteworthy mentions, as their ability to force the focus of the enemy away from Xuan Chi helps him take turns very frequently thanks to his S2. Overall, Xuan Chi is one of those Animuses who can easily be partnered with, and even though his counters are numerous, it’s also possible to protect him from them.

Conclusion

Built with versatility in mind, Xuan Chi has no difficulty finding his own place within the already well-furnished Bruiser Roster, bringing once again great Supporting and Debuffing abilities to the table without revolutionizing already established strategies. His ability to excel with the right partners makes him a very strong PVP option, but the big advantage of extremely offensive formations in PVE doesn’t leave that much open space for him to shine there.

Pros & Cons
Pros

  • Highly versatile.

  • Cycles Turns very fast.

  • Can disable Shells.

  • Good Damage in PVP.

  • Dispels are always welcome.

Cons

  • DEF- cripples his damage into non-existence.

  • Needs his DEF to be higher than his targets.

  • Lacks firepower for PVE content, acts more as a Support/Debuffer.

  • Expensive Animus, requiring high Skill levels across all Skills.

Build

Early Game Builds

For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:

Best Builds (Generic)

1

Before the main body acts, it increases its [DEF] by 700 for 2 turns, and applies a [Shield] equal to 400% of its own [DEF] to the main body Animus, and the Animus ally with the lowest current HP percentage for 2 turns.

Cannot stack with similar effects applied by other Shells. In PvP modes, the applied shield amount equals 350% of self DEF to the host Animus and ally with the lowest HP percentage.

Grants the wearer 700 DEF for 2 turns, as well as applying a sizable shield to an ally for 2 turns. It has a 1-turn initial cooldown, but after that, it will maintain the 700 DEF buff 66% of the time and keep the shield active often. Primarily used on dedicated DEF scalers.

Strong option to help him with his damage at the same time that give some damage mitigation thanks to the shield it provides.

Best Module Sets:

  • 12 set:
    Matrix
    Unbreakable
    >
  • 8 set:
    Matrix
    Swiftrush
    >
  • 6 set:
    Matrix
    Colossguard
    >

2

Before the owner acts, unleashes the owner Animus' full potential making their next skill cost no CD and increasing their SPD by an additional 10% for 2 turn(s). In PvP modes, after being affected by Codex of Magic, skills that did not go on cooldown will have their maximum cooldown permanently increased by 1 turn. (a single skill can only be affected once by this increase).

The cooldown of the skill can't be reduced.

An absurdly strong combo Shell that allows the wearer to skip the cooldown of the ability used on the turn this Shell is active. The wearer can use their ultimate or skill twice back to back, unlocking usually impossible personal and team combos. Also grants the wearer a 10% SPD boost after use for 2 turns. Mainly used in PvE burst/combo compositions or PVP. Can be used on both Supports and DPS situationally.

Strong option to use in case you use him as your main Dispeller.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush
    >
  • 8 set:
    Matrix
    Bulwark
    >
  • 6 set:
    Matrix
    Swiftsmite
    >
    Matrix
    Swiftraid
    >
Best Builds (PVP)

1

When the owner Animus is about to die, halves their current Turn Meter, removes all effects on them, recovers 60% of their Max HP, and puts them into a 1-turn [Iced] state.,

The cooldown of the skill can't be reduced.

Allows the wearer to cheat death once every 6 turns. Upon dying, they will instead recover 60% HP and enter a special state, becoming immune to turn meter reductions, debuffs, buffs, and also gaining 200% increased DEF until the start of their next turn. A powerful option for keeping vulnerable high-value units alive in PVP.

Amber is really good on him because he needs to be focused by the enemy due to his passive and it lets you stay alive for way longer!

Best Module Sets:

  • 12 set:
    Matrix
    Bloodbath
    >
  • 8 set:
    Matrix
    Strive
    >
    Matrix
    Swiftrush
    >
  • 6 set:
    Matrix
    Swiftsmite
    >
Best Stats
Generic Stats:
Main Stat 1
CRIT Rate >
Main Stat 2
DEF% >
Main Stat 3
DEF% >
Substats:

CRIT Rate > DEF% > CRIT DMG > Speed >

PVP Stats:
Main Stat 1
CRIT Rate >
Main Stat 2
DEF% >
Main Stat 3
DEF% >
Substats:

CRIT Rate > Speed > CRIT DMG >

Best Shell Passives
Generic Shell Passives:
Slot 1
DEF%
Slot 2
CRIT RATE = CRIT DMG >=SPD
Slot 3
Constant DMG% > DMG%
  • Slot 1: As DEF scaler unit no other stat will do better here.
  • Slot 2: As a DMG dealer who need to crit to do good damge try to get as close as 100% CRIT RATE as possible.
  • Slot 3: Constant DMG% is optimal but if you're lacking in materials generic DMG% can also be used.
PVP Shell Passives:
Slot 1
DEF%
Slot 2
SPD
Slot 3
CONSTANT DMG%
Skill Priority
Skill Priority (PVE)
S3 > S2 > S1
Skill Priority (PVP)
S2 > S3 > S1

Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Xuan Chi present within in all content available in the game.

Team 23

Aurora Inferno #15

Content: Aurora || Team type: Generic || Time: 0-1m

Comments

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Team 24

Aurora Inferno #16

Content: Aurora || Team type: Generic || Time: 0-1m

Comments

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Team 52

DokiDoki Inferno #20

Content: DokiDoki || Team type: Generic || Time: 0-1m

Comments

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Team 83

Terrormaton Inferno #27

Content: Terrormaton || Team type: Generic || Time: 0-1m

Comments

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Team 123

NicoNana Inferno #13

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

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Team 138

Sharon Inferno #12

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

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Team 155

Hoyan Inferno #12

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

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Team 172

Rengokutsu Inferno #14

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

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Team 181

Khloros Inferno #9

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

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Team 182

Khloros Inferno #10

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

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Team 193

Helkid Inferno #11

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

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Team 194

Helkid Inferno #12

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

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