Grim Pursuit - Bloodspike Helkid Guide

Guides

Bloodspike Helkid is one of the Grim Pursuit bosses. In this guide you will find tips how to deal with him!

Bloodspike Helkid Overview

  • Boss Name: Bloodspike Helkid.
  • Element: Reason.
  • Challenge Type: Grim Pursuit.
  • Difficulty Tiers: Nightmare → Hell → Inferno.
  • Key Threats: High AoE Damage, Damage Reduction, Multiple Strong Debuffs.
  • Hollow Units Disadvantaged: Only the generic Affinity disadvantage applies, even on Inferno difficulty.
  • Inferno Penalty: The player’s team cannot receive [Immunity].

Shell Drops

Here are the Shells dropped by the boss:

Champion Gator
Champion Gator
Moon Bunny
Moon Bunny
Ace Batter
Ace Batter
Doom Crow
Doom Crow

Skills Overview

Passive Immunities

In every difficulty, Helkid is Immune to all Control effects, Turn Meter- effects and [DoT] effects.

How to counter?
  • Helkid is fully immune to all Hard CCs, that is any effect that prevents actions. This includes not only Stuns, Freeze, Slumber, but also Taunt, Forgetfulness, Silence and any similar effect that impairs the enemy from acting the way they want to. Accordingly, it’s important to focus more on Stat Debuffs like ATK-, DEF-, etc, as well as various team buffs.
  • Turn Meter - effects do not work, and therefore, by extension, Turn Meter Steal is also ineffective. Instead, players should focus on frequently applying [SPD-] and abusing Turn Meter+ buffs for their own team.
  • No [DoTs] are effective, so it’s impossible to cheese with Withered Sania and her Acolytes. Thankfully, there is no [ATK-] or [DEF-], so it’s possible to bring multiple kinds of regular DPS to the fight.
Block Immunity

In every difficulty, Helkid is Immune to the [Block] Debuff.

How to counter?
  • Since Helkid’s Grim Pursuit battle revolves entirely around the [Giant Shroud] gimmick, it’s impossible to cheese it by preventing Helkid from gaining the Buff.
Immunity Disabled

In Inferno difficulty, the player’s team cannot receive [Immunity].

How to counter?
  • You cannot CC the enemy, and cannot gain Immunity, so focus entirely on bringing a hefty amount of AoE Purification.
Giant Shroud

While active, reduces the first hit of damage from enemy Animus skills by 90%. Up to 10 stack(s). Cannot be dispelled. Loses 1 stack(s) after taking skill damage 1 time(s).

How to counter?
  • Deceptively easy to play around, Giant Shroud can be countered in multiple ways:
    • The regular way, which wants you to use damaging skills + damaging Shells before your DPS attacks, clearing the Giant Shroud stacks entirely.
    • The Bursty way, where the player exploits the Giant Shroud’s inability to reduce damage of every hit except for the first one during the Animus’ Turn. In that case, using a Shell that deals damage before the Animus on your Nuker completely nullifies the mechanic.
Fallen Blackbriar

Deals 500% damage to all enemies with a 100% chance to inflict a 2-turn [DEF ] on the targets.

How to counter?
  • Bring AoE Sustain (Shields, Healing over time) and plenty of Purification.
Giant Shroud

Deals 600% damage to all enemies with a 100% chance to inflict a 2-turn [SPD ] on the targets and gains 5 stack(s) of [Giant Shroud].

How to counter?
  • Same as Fallen Blackbriar, bring AoE Sustain and Purification; the SPD- Debuff is too troublesome to ignore.
Bramble

When Helkid attacks, he has a 50% chance to reduce the target's Turn Meter by 15%, and for each 1 stack(s) of [Giant Shroud] he has, his damage is increased by 10%.

How to counter?
  • Bring SPD reduction to prevent Helkid from playing as much as possible, and make sure that your Supports/Debuffers have damaging Skills to reduce the [Giant Shroud] stacks.
Thorn Crystal Minion (Right of the Screen)

Deals 450% damage to all targets with a 100% chance to apply [Vulnerable] for 2 turn(s). After attacking, applies 1 stack(s) of [Giant Shroud] to Bloodspike Helkid.

How to counter?
  • Just like Helkid’s own attacks, AoE Sustain coupled with mass Purification is the way to go. Bringing along an SPD reduction Debuffer makes ignoring the minions much more manageable.
Blood Lunge Minion (Left of the Screen)

Deals 600% damage to a single target. After attacking, increases Bloodspike Helkid's Turn Meter by 15% and applies 1 stack(s) of [Giant Shroud].

How to counter?
  • This minion’s damage is not all that threatening and if you can heal through the AoE spam, this extra single-target attack shouldn’t pose a threat. As stated previously, SPD reduction is key to relieving some of the pressure.

Team Composition Tips

In this part, we’re going to cover two different types of strategies to beat Helkid on Inferno difficulty. The first one is relevant mostly to newer players and those who are still in the process of optimizing their first few generic builds. The second one focuses on the veteran players’ ability to burst down the Boss by using optimized builds and having access to the traditional Nuke Animuses, Gear and Shells.

Before we head into the recommended Animuses, there is one piece of advice that can be applied to both strategies, regardless of the Animuses you bring with you: Shells that deal damage are extremely helpful in this encounter, even more so if they deal damage before the Animus acts in the case of the damage Dealer. For this reason, outside of bringing Artisan if absolutely necessary, Shells like Jackal Guard, Tiger Yin, Twilight Knight, White Fang and Revelation all help either bypass the Giant Shroud (Tiger, Knight), or remove extra stacks of the Buff. This list is not exhaustive, but hopefully is enough to get the point across.

The Stall Setup
The Burst Setup

Best Teams

Team 168

Helkid Inferno #1

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

Can replace Diting by Santik.

Team 169

Helkid Inferno #2

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 170

Helkid Inferno #3

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

Can replace Fiamelia by Santik or Lumi diting.

Team 171

Helkid Inferno #4

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 172

Helkid Inferno #5

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 173

Helkid Inferno #6

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 174

Helkid Inferno #7

Content: Grim Pursuit || Team type: Generic || Time: 1-2m

Comments

Non Burst setup.

Team 175

Helkid Inferno #8

Content: Grim Pursuit || Team type: Generic || Time: 1-2m

Comments

Non Burst setup.

Other Grim Pursuit Boss Guides

Below you can check all Grim Pursuit Boss guides: