Grim Pursuit - Carrion Crows - Khloros Guide

Guides

Carrion Crows - Khloros is one of the Grim Pursuit bosses. In this guide you will find tips how to deal with him!

Carrion Crows - Khloros Overview

  • Boss Name: Carrion Crows - Khloros.
  • Element: Odd.
  • Challenge Type: Grim Pursuit.
  • Difficulty Tiers: Nightmare → Hell → Inferno.
  • Key Threats: High Damage, Multiple Immunities, AoE Petrify
  • Reason Units Disadvantaged: On top of the generic disadvantages, Reason Units take massively increased damage from the enemy on Inferno difficulty (200%).
  • Inferno Penalty: Khloros becomes immune to all control effects, Turn Meter- effects and DoT.

Shell Drops

Here are the Shells dropped by the boss:

Reaper Steps
Reaper Steps
Ouroboros
Ouroboros
Sword VII
Sword VII
Tiger Yin
Tiger Yin
Crossroads
Crossroads
Black Flag
Black Flag

Skills Overview

Passive Immunities

Under Inferno difficulty, Khloros and Dreadcrow are immune to all Control effects, Turn Meter- effects and [DoT] effects.

How to counter?
  • Khloros and his minions are fully immune to all Hard CCs - that is any effect that prevents actions. This includes not only Stuns, Freeze, Slumber but also Taunt, Forgetfulness, Silence and any similar effect that impairs the enemy from acting the way they want to. Accordingly, it’s important to focus more on Stat Debuffs like DEF- and various team buffs instead of trying to disable the Boss’ and the Crows’ mechanics.
  • Turn Meter - effects do not work, and therefore by extension Turn Meter Steal is also ineffective. Instead, players should focus on frequently applying [SPD-] and abusing Turn Meter+ buffs for your own team.
  • [DoTs] don't work either, so it’s impossible to cheese with Withered Sania and her Acolytes.
Scythe

Deals 750% DEF damage to a single target and applies SPD- for 1 turn.

How to counter?
  • Bring a source of [DEF-] - compared to its other skills, this one isn’t a major threat since [Immunity] or Purify will already be abundantly available to counter the other skills.
Shadow Rift

Deals 3 hits of 250% DEF damage to all targets. The final hit applies Petrify. Then deals 600% DEF damage to a random single target and applies SPD- for 2 turns.

How to counter?
Phantom Chase

Deals 300% DEF damage to the enemy with highest aTK, then applies Soul Binder to self fot 2 turns and increase own Turn Meter by 50%.

Soul Binder: Detonates when removed upon expiration, dealing 2000% DEF as true damage to all enemies. Removes 1 stack of this effect after each enemy Animus acts.

How to counter?
  • Whenever an allied Animus takes a turn (Extra Attacks/Counters and other out of turn effects do not count!), 1 stack of [Soul binder] out of 10 is removed from Khloros, and the nuke is canceled if that number reaches 0 before Khloros takes two turns after the buff was applied. Strong SPD manipulation and Turn Meter generation are absolutely necessary unless you can burst the boss down in a couple of turns, as the [Soul Binder] activation is akin to an AoE nuke that can wipe out your entire team, or leave only the tankiest of the bunch barely alive.
Carrion Crows

At the start of battle, grants self 3-turn Immunity.

How to counter?
  • Bring a Debuffer with a reliable Dispel on Skill 3, with high Effect ACC/high hit count to maximize the odds of removing the immunity. Without it, the lack of [DEF-] on the boss and his ability to get SPD+ will quickly snowball his extreme damage output out of control.

Team Composition Tips

There are currently two completely different setups to beat Khloros - and we’ll cover both separately. One is focused on high Speed and huge bursts to quickly take the boss down, however any failure to land the initial Dispel is likely to result in a defeat. The other method is to build an extremely sturdy team full of Supports/Bruisers and slowly whittle down the Boss without caring about its damage besides the nuke, although failing to purify the [Petrify] effect at the wrong time can lead to a wipe from the nuke.

The Burst Setup
The Stall Setup

Best Teams

Team 135

Khloros Inferno #1

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

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Team 136

Khloros Inferno #2

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

Heinrich can be replaced by Viper.

Team 137

Khloros Inferno #3

Content: Grim Pursuit || Team type: Generic || Time: 1-2m

Comments

Mizuki can be replaced by another Dispel S3.

Team 138

Khloros Inferno #4

Content: Grim Pursuit || Team type: Generic || Time: 1-2m

Comments

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Team 139

Khloros Inferno #5

Content: Grim Pursuit || Team type: Generic || Time: 3-4m

Comments

Rahu can be replaced by a tanky Yeli.

Team 140

Khloros Inferno #6

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

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Other Grim Pursuit Boss Guides

Below you can check all Grim Pursuit Boss guides: