Honkai: Star RailServalBuild and Guide

Character
Introduction

Serval is a 4 character from the Lightning element who follows the Path of Erudition.

The free and rebellious eldest daughter of the Landau family, once a close friend of Cocolia, her interests has now led her to become a mechanic. In the perpetually winter-stricken Belobog, she opened a workshop called "Neverwinter" that puts business on hold from time to time for rock 'n' roll performances. And should anyone ask her about the workshop's profitability...

"This is just a hobby, dear. I'm not short of money."

To learn more about Serval check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

Serval has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Last updated

Serval build details and review have been last updated on February 29th, 2024.

To learn more about Serval check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF Statistics

Calculations

Profile

Skills
Basic ATK

Roaring Thunderclap

Single Target

Lv. 1

Energy gain: 20

Break: 30

Deals Lightning DMG equal to #1[i]% of Serval's ATK to a single enemy.
Skill

Lightning Flash

Blast

Lv. 1

Energy gain: 0

Break: -

Deals Lightning DMG equal to #1[i]% of Serval's ATK to a single enemy and Lightning DMG equal to #2[i]% of Serval's ATK to enemies adjacent to it, with a #3[i]% base chance for enemies hit to become Shocked for #4[i] turn(s). While Shocked, enemies take Lightning DoT equal to #5[i]% of Serval's ATK at the beginning of each turn.
Ultimate

Here Comes the Mechanical Fever

AoE | 100 energy cost

Lv. 1

Energy gain: 5

Break: 60

Deals Lightning DMG equal to #1[i]% of Serval's ATK to all enemies. Enemies already Shocked will extend the duration of their Shock state by #2[i] turn(s).
Talent

Galvanic Chords

Enhance

Lv. 1

Energy gain: 0

Break: -

After Serval attacks, deals Additional Lightning DMG equal to #1[i]% of Serval's ATK to all Shocked enemies.
Technique

Good Night, Belobog

Energy gain: 0

Break: 60

Immediately attacks the enemy. After entering battle, deals Lightning DMG equal to #4[i]% of Serval's ATK to a random enemy, with a #1[i]% base chance for all enemies to become Shocked for #3[i] turn(s). While Shocked, enemies will take Lightning DoT equal to #2[i]% of Serval's ATK at the beginning of each turn.
Major Traces
A2Major trace

Rock 'n' Roll

Skill has a 20% increased base chance to Shock enemies.
A4Major trace

String Vibration

At the start of the battle, immediately regenerates 15 Energy.
A6Major trace

Mania

Upon defeating an enemy, ATK increases by 20% for 2 turn(s).
Minor Traces (total)
Effect HIT Rate
Effect HIT Rate
+18%
CRIT Rate
CRIT Rate
+18.7%
Effect RES
Effect RES
+10%
Eidolons
E1

Echo Chamber

Eidolon 1

Basic ATK deals Lightning DMG equal to 60% of the Basic ATK's DMG to a random enemy adjacent to the target of the Basic ATK.

E2

Encore!

Eidolon 2

Every time Serval's Talent is triggered to deal Additional DMG, she regenerates 4 Energy.

E3

Listen, the Heartbeat of the Gears

Eidolon 3

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1. up to a maximum of Lv. 10.

E4

Make Some Noise!

Eidolon 4

Ultimate has a 100% base chance to apply Shock to any enemies not currently Shocked. This Shock has the same effects as the one applied by Skill.

E5

Belobog’s Loudest Roar!

Eidolon 5

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6

This Song Rocks to Heaven!

Eidolon 6

Serval deals 30% more DMG to Shocked enemies.

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
917
ATK
ATK
652
DEF
DEF
374
Speed
Speed
104
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 246400
  • Silvermane Badge
    Silvermane Badge
    x 12
  • Silvermane Insignia
    Silvermane Insignia
    x 13
  • Lightning Crown of the Past Shadow
    Lightning Crown of the Past Shadow
    x 50
  • Silvermane Medal
    Silvermane Medal
    x 12
CV
ENG
Natalie Van Sistine
JPN
Aimi
CN
穆雪婷
KR
민아
Gallery

Review

Review (By Sushou)

Serval is a freely available 4-star Erudition unit thanks to the pre-registration milestones. She is a competent early damage dealer who remains decent throughout with sufficient investment. Serval revolves around applying Shock to enemies and dealing additional damage to all Shocked foes. Because of this, there is some ramp-up to her damage, but is generally reasonable to maintain after passing this initial stage. Despite having a DoT effect, she is more akin to a traditional damage dealer, preferring CRIT stats over raw ATK.

The much-loved Belobog mechanic and hard rocker, Serval is an accessible Lightning damage dealer that will see a lot of use especially early on. It is highly advisable to invest in this character at least a little bit so that you’re not left struggling against the many Lightning-weak foes the game throws your way in Belobog.

Serval’s main goal is to apply Shock to as many enemies as she can and keep the debuff going as long as possible, and this is because of her Talent’s effects. When Serval attacks, she will deal an additional instance of Lightning DMG to all Shocked enemies, up to 72% ATK.

Interestingly, this will proc even on enemies that you do not directly hit with your attack, so for example if you Basic ATK one enemy, but all five enemies are Shocked, this additional Lightning DMG will trigger on all five foes. Do pay attention to the term ‘additional’ because it is essentially adding a separate hit to Serval’s attacks. This extra hit is also eligible for CRIT hits.

Serval’s Skill is a Blast AoE dealing up to 140% ATK to the main target and 60% to adjacent enemies. This Skill has an 80% base chance to Shock enemies hit for 2 turns, with the Shock dealing up to 104% ATK at the start of the enemies’ turn. This is the only way for Serval to inflict Shock on enemies without Eidolons. Serval’s Ultimate deals up to 180% ATK to all enemies on the field, and any enemies that already have the Shock debuff on them will have the debuff extended by 2 turns. This extension applies to all instances of Shock, not just her own personal one.

Considering a significant portion of Serval’s damage comes from her Talent, having an 80% base chance to apply Shock with her Skill is somewhat pathetic, actually. This is so low that you’ll be missing the Shock application on the pitiful level 40 Automaton Beetles from the story, so you can imagine how frustrating it can be to try and land this Shock on endgame opponents. Additionally, because of her Skill’s targeting method, Serval can struggle to apply Shock to more than 3 enemies at a time, and because of the aforementioned low base chance to Shock in the first place, this can compound into an incredibly unfavorable repeating instance of failing to apply and extend Shock.

However, it is also possible to get the Shock applied quickly and then extending it is relatively simple; the very first Shock application of the fight is the hardest. As long as Serval is able to get frequent Ultimates, it will be challenging to drop Shock from that point on. Especially since Serval’s Ultimate has a very low Energy cost of 100, this should be fairly achievable even with lower investment thanks to the wonders of the Passkey Light Cone or by pairing her with the likes of Tingyun or Huohuo.

Serval’s A2 is the most important of her Bonus Ability Traces as it increases the base chance for her Skill to inflict Shock by 20%, for a new total of 100% base chance. This now matches the typical base chance for most debuffs to be applied, and reduces the required Effect Hit Rate for a guaranteed application to be about 67%. A4 grants 15 Energy at the start of battle, and A6 grants a 20% ATK boost for 2 turns after defeating an enemy.

Serval’s design is honestly a little bit confusing. She’s an Erudition unit who plays more like an odd mix of Nihility and Destruction, but unlike some of the other Path outliers like Qingque, Serval does not manage to run away with it. Honestly the Destruction-esque targeting of her Skill is not the biggest offender, it’s her reliance on DoT whilst still being shackled to CRIT.

The fact that her Talent has the ability to CRIT but requires enemies to be Shocked first is such a peculiar choice because it raises the floor on Serval’s necessary stats to an entirely unreasonable level because you have to choose between a guaranteed Shock application or good CRIT stats. You would need god-tier level Relics to be able to get both and I’d honestly rather have that luck for other far stronger characters who can do more with that level of crazy investment like Qingque or Xueyi.

Usually, by this point, I’d have already mentioned Eidolons but I’ve left it for last for Serval because she may be the only character I would say is heavily reliant on Eidolons to perform up to par with other characters — most characters don’t need Eidolons to be competitive, and there’s a select few characters for whom Eidolons do not bump them into ‘viability’, but for Serval the difference between E0 and E6 is incomparable.

E2 and E4 in particular completely change the way you go about executing Serval’s gameplan; E2 grants 4 Energy each time her Talent deals damage, and E4 will allow her Ultimate to have a 100% base chance to apply the same Shock as her Skill to any enemies not yet Shocked. This immediately reduces the stat requirements to a far more reasonable level while also increasing Serval’s overall damage output, and most importantly of all, reducing the possible causes of frustration when attempting to play her.

Personally, I would not even try to use Serval at endgame without at least E4, but if you’re prepared to suffer for your queen, you go right ahead. She’s pretty decent either way and you’re likely to have her at least somewhat invested due to her being a free character.

Pros & Cons
Pros

  • Reliable damage due to Talent and DoT,

  • Increased single-target Toughness damage thanks to her Skill’s Blast AoE,

  • Can keep enemies Shocked indefinitely,

  • Spammable Ultimate due to low Energy cost.

Cons

  • Lows are really low,

  • Despite having a DoT she still cares about CRIT stats for optimal performance,

  • Ironically struggles to apply Shock to all enemies in 4-5 target scenarios,

  • Eidolon-reliant for quality of life.

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
Eidolon 0

C

MoC

B

PF

Eidolon 6

B

MoC

A

PF

Build and teams

Best Relics

Serval Relic and Light Cone calculations are based on fighting against 3 targets.

The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority. If a characters uses the Pioneer Diver of Dead Waters, the 100% uptime marking means that they can easily apply the debuff with their skills to activate the 100% bonus to Crit Rate / Crit.

Best Relic Sets

104.91%

100% uptime

(2)

Increases DMG dealt to enemies with debuff by 12%.

(4)

Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.

100%

(2)

Increases Lightning DMG by 10%.

(4)

When the wearer uses Skill, increases the wearer's ATK by 20% for 1 turn(s).

97.80%

(2)

Increases Lightning DMG by 10%.

(4)

When the wearer uses Skill, increases the wearer's ATK by 20% for 1 turn(s).

(2)

Increases DMG dealt to enemies with debuff by 12%.

(4)

Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.

96.80%

(2)

Increases Lightning DMG by 10%.

(4)

When the wearer uses Skill, increases the wearer's ATK by 20% for 1 turn(s).

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

95.93%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

Best Planetary Sets

102.79%

160 Speed

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

100%

135 Speed

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

98.94%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

96.95%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

96.38%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

Best Stats
Body
CRIT Rate
CRIT Rate
CRIT DMG
CRIT DMG
Feet
Speed
Speed
ATK
ATK%
Planar Sphere
Lightning DMG
Lightning DMG
ATK
ATK%
Link Rope
ATK
ATK%
Substats:

SPD (breakpoint) > CRIT RATE = CRIT DMG > ATK%

Recommended endgame stats
  • HP: 2800 - 3000+

  • DEF: 800+

  • ATK: 2200 - 2600+

  • CRIT RATE: 65% - 75%+

  • CRIT DMG: 130% - 150%+

  • SPD: Base Speed (Hyperspeed Sparkle/Bronya) / 134 (Recommended) / 143 / 160

Build comments

Serval now is built more like a generic DPS character that can also apply DoT, so focus on CRIT Rate, CRIT DMG and ATK%.

Best Light Cones

Serval Relic and Light Cone calculations are based on fighting against 3 targets.

The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.

112.59%

For every enemy on the field, increases the wearer's ATK by 9/10.5/12/13.5/15%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30/35/40/45/50% for 1 turn.

Source: Stellar Warp

Assumes full uptime on the break damage buff which is incredibly difficult to achieve outside of Pure Fiction. This result is also calculated as if there were 3 targets present for the duration of the fight. A reduction in either of these factors will sharply lower this Cone's performance.

106.05%

Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT DMG increases by 24/30/36/42/48% for 3 turn(s).

Source: Stellar Warp

Assumes full uptime on the on-kill CRIT DMG% boost at all times. Failing to keep this buff active will lower this Cone's performance.

101.93%

Increases the wearer's CRIT DMG by 36/42/48/54/60%. When the wearer uses their Ultimate, the wearer's Ultimate DMG increases based on their Max Energy; Ultimate DMG increases by 0.36/0.42/0.48/0.54/0.6% per point of Energy, up to 180 Energy.

Source: Event Warp (limited)

101.89%

Increases the wearer's CRIT DMG by 36/42/48/54/60%. Increases the wearer's Skill and Ultimate DMG by 18/21/24/27/30%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 48/56/64/72/80%.

Source: Event Warp (limited)

Serval's Talent DMG is unaffected by Skill/Ultimate DMG Bonus, Shock DMG is unaffected by Crit.

100.64%

After entering battle, increases the wearer's DMG based on their Max Energy. DMG increases by 0.2/0.25/0.3/0.35/0.4% per point of Energy, up to 160 Energy.

Source: Nameless Glory

Great damage bonus that is always active.

100.44%

Increases the wearer's ATK by 16/18/20/22/24%. When the wearer uses an attack and affects no fewer than 2 attacked enemies with a corresponding Weakness, the wearer's CRIT DMG increases by 20/25/30/35/40% for 2 turn(s).

Source: Forgotten Hall Store

Assumes constant uptime of the CRIT DMG% buff granted by attacking 2 or more enemies at once with an element they are weak to. Failing to keep this buff active will lower this Cone's performance.

100%

Increases the wearer's DMG by 12/15/18/21/24%. For every defeated enemy, the wearer's ATK increases by 4/5/6/7/8%, stacking up to 3 time(s).

Source: Echo of War  | Forgotten Hall Store  | Mission Reward

Assumes immediate uptime on the on-kill ATK% boost. Not having access to easily defeatable enemies at the start of the fight or being slow to slay enemies will lower this Cone's performance.

97.29%

For every enemy on the field, increases the wearer's ATK by 9/10.5/12/13.5/15%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30/35/40/45/50% for 1 turn.

Source: Stellar Warp

Assumes no uptime of the break damage buff which can occur against fights in which you have no elemental advantage. This result is also calculated as if there were 3 targets present for the duration of the fight. When facing fewer than 3 enemies this Cone's performance will reduce.

92.01%

Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT DMG increases by 24/30/36/42/48% for 3 turn(s).

Source: Stellar Warp

Assumes 0% uptime on-kill CRIT DMG% boost.

90.41%

Increases the wearer's DMG by 12/15/18/21/24%. For every defeated enemy, the wearer's ATK increases by 4/5/6/7/8%, stacking up to 3 time(s).

Source: Echo of War  | Forgotten Hall Store  | Mission Reward

Assumes 0 stacks of the ATK% bonus.

87.39%

The wearer regenerates 20/23/26/29/32 Energy immediately upon entering battle, and increases Ultimate DMG by 32/40/48/56/64%.

Source: Stellar Warp

Traces priority
Skills priority:

Skill > Talent > Ultimate > Basic

Major Traces priority:

Rock 'n' Roll (A2) > Mania (A6) > String Vibration (A4)

Synergy

Serval synergies aren't available yet.

Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF Statistics tab.

Rank 221

App. rate: 0.12%

Avg. cycles: 6.18

Kafka
Lightning
Serval
Lightning
Ruan Mei
Ice
Huohuo
Wind

Rank 221

App. rate: 0.12%

Avg. cycles: 6.06

Kafka
Lightning
Serval
Lightning
Ruan Mei
Ice
Fu Xuan
Quantum

Rank 267

App. rate: 0.1%

Avg. cycles: 6.94

Kafka
Lightning
Serval
Lightning
Ruan Mei
Ice
Bailu
Lightning

Rank 307

App. rate: 0.08%

Avg. cycles: 7.93

Kafka
Lightning
Serval
Lightning
Ruan Mei
Ice
Gepard
Ice

Rank 307

App. rate: 0.08%

Avg. cycles: 6.38

Kafka
Lightning
Serval
Lightning
Ruan Mei
Ice
Luocha
Imaginary

Rank 536

App. rate: 0.04%

Avg. cycles: 7.67

Black Swan
Wind
Serval
Lightning
Ruan Mei
Ice
Luocha
Imaginary

Rank 536

App. rate: 0.04%

Avg. cycles: 7.22

Kafka
Lightning
Serval
Lightning
Tingyun
Lightning
Fu Xuan
Quantum

Rank 708

App. rate: 0.03%

Avg. cycles: 11.78

Serval
Lightning
Bronya
Wind
Tingyun
Lightning
Bailu
Lightning

Rank 708

App. rate: 0.03%

Avg. cycles: 6.83

Serval
Lightning
Ruan Mei
Ice
Tingyun
Lightning
Luocha
Imaginary

Rank 708

App. rate: 0.03%

Avg. cycles: 7.33

Serval
Lightning
Bronya
Wind
Tingyun
Lightning
Luocha
Imaginary
Video guides

MoC/PF Statistics

MoC 2.0.2 / PF 2.0.2

This section contains information about Serval performance in the latest Memory of Chaos cycle (2.0.1) and latest Pure Fiction (2.0.2), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.

  • For MoC, the last update happened on 20.03.2024 and the data below is based on 14231 accounts (8848 random we have scanned and 5383 self-reported). We have scanned 1.1 million accounts in EU, NA and Asia regions and out of those, 8848 cleared MoC 1, 5238 cleared MoC 10, and 3900 cleared MoC 12 and were included in our statistics.
  • For PF, the last update happened on 09.03.2024 and the data below is based on 10735 accounts (5628 random we have scanned and 5107 self-reported). We have scanned 1 million accounts in EU, NA and Asia regions and out of those, 10735 cleared Pure Fiction 1, 9254 cleared Pure Fiction 4 and were included in our statistics.

If you want to share your Memory of Chaos or Pure Fiction clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!

MoC/PF Stats Form
Usage rate (MoC)

Characters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (PF)

Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (MoC)

This section lists the characters that were most commonly paired with Serval in the current phase of Memory of Chaos.

Common partners (PF)

This section lists the characters that were most commonly paired with Serval in the current phase of Pure Fiction.

Eidolons

Eidolons data comes from players we have scanned who used Serval in the current MoC cycle (323) or in the current PF cycle (401) and had the character placed in their Profile.

0%

99.99 cyc.

Eidolon 0

0%

99.99 cyc.

Basic ATK deals Lightning DMG equal to 60% of the Basic ATK's DMG to a random enemy adjacent to the target of the Basic ATK.

3.72%

99.99 cyc.

Every time Serval's Talent is triggered to deal Additional DMG, she regenerates 4 Energy.

0%

99.99 cyc.

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1. up to a maximum of Lv. 10.

7.43%

99.99 cyc.

Ultimate has a 100% base chance to apply Shock to any enemies not currently Shocked. This Shock has the same effects as the one applied by Skill.

3.72%

99.99 cyc.

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

85.13%

7.61 cyc.

Serval deals 30% more DMG to Shocked enemies.

Light Cones

Light Cones are ranked with usage rate among the players we have scanned who used Serval in the current MoC cycle (323) or in the current PF cycle (401) and had the character placed in their Profile.

40.08%

99.99 cyc.

Increases the wearer's DMG by 12/15/18/21/24%. For every defeated enemy, the wearer's ATK increases by 4/5/6/7/8%, stacking up to 3 time(s).

Source: Echo of War  | Forgotten Hall Store  | Mission Reward

25.21%

99.99 cyc.

The wearer regenerates 20/23/26/29/32 Energy immediately upon entering battle, and increases Ultimate DMG by 32/40/48/56/64%.

Source: Stellar Warp

11.84%

3 cyc.

Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT DMG increases by 24/30/36/42/48% for 3 turn(s).

Source: Stellar Warp

6.62%

8.67 cyc.

Increases the wearer's CRIT DMG by 36/42/48/54/60%. Increases the wearer's Skill and Ultimate DMG by 18/21/24/27/30%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 48/56/64/72/80%.

Source: Event Warp (limited)

5.93%

99.99 cyc.

Increases the wearer's ATK by 16/18/20/22/24%. When the wearer uses an attack and affects no fewer than 2 attacked enemies with a corresponding Weakness, the wearer's CRIT DMG increases by 20/25/30/35/40% for 2 turn(s).

Source: Forgotten Hall Store

4.41%

5.5 cyc.

For every enemy on the field, increases the wearer's ATK by 9/10.5/12/13.5/15%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30/35/40/45/50% for 1 turn.

Source: Stellar Warp

3.72%

99.99 cyc.

After entering battle, increases the wearer's DMG based on their Max Energy. DMG increases by 0.2/0.25/0.3/0.35/0.4% per point of Energy, up to 160 Energy.

Source: Nameless Glory

2.21%

99.99 cyc.

Increases the wearer's CRIT DMG by 36/42/48/54/60%. When the wearer uses their Ultimate, the wearer's Ultimate DMG increases based on their Max Energy; Ultimate DMG increases by 0.36/0.42/0.48/0.54/0.6% per point of Energy, up to 180 Energy.

Source: Event Warp (limited)

Relic Sets

Relic Sets are ranked with usage rate among the players we have scanned who used Serval in the current MoC cycle (323) or in the current PF cycle (401) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.

Relic Sets

27.41%

(2)

Increases ATK by 12%.

(4)

For every DoT the target enemy is afflicted with, the wearer will ignore 6% of target's DEF when dealing DMG to them. This effect is valid for a max of 3 DoTs.

21.49%

(2)

Increases Lightning DMG by 10%.

(4)

When the wearer uses Skill, increases the wearer's ATK by 20% for 1 turn(s).

14.05%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

(2)

Increases Lightning DMG by 10%.

(4)

When the wearer uses Skill, increases the wearer's ATK by 20% for 1 turn(s).

8.82%

(2)

Increases Lightning DMG by 10%.

(4)

When the wearer uses Skill, increases the wearer's ATK by 20% for 1 turn(s).

(2)

Increases DMG dealt to enemies with debuff by 12%.

(4)

Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.

3.72%

(2)

Increases Wind DMG by 10%.

(4)

After the wearer uses Ultimate, their action is Advanced Forward by 25%.

Planetary Sets

45.87%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

14.87%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

12.54%

(2)

Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.

7.43%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

3.72%

(2)

Increases the wearer's DEF by 15%. When the wearer's Effect Hit Rate is 50% or higher, the wearer gains an extra 15% DEF.

Relic Stats

Relic Stats are shown based on the Relics used by the players we have scanned who used Serval in the current MoC cycle (323) or in the current PF cycle (401) and had the character placed in their Profile.

Main stats
Body
CRIT DMG
CRIT DMG
- 53.65%
CRIT Rate
CRIT Rate
- 42.47%
ATK
ATK
- 3.41%
Feet
Speed
Speed
- 66.85%
ATK
ATK
- 31.72%
HP
HP
- 1.44%
Planar Sphere
Lightning DMG
Lightning DMG
- 96.06%
ATK
ATK
- 3.93%
Link Rope
ATK
ATK
- 83.44%
Break Effect
Break Effect
- 10.75%
Energy Regen
Energy Regen Rate
- 5.8%
Average stats
Average stats
HP
HP
- 2798.52
ATK
ATK
- 2526.98
DEF
DEF
- 905.48
Speed
Speed
- 128.87
CRIT Rate
CRIT Rate
- 72.21%
CRIT DMG
CRIT DMG
- 152.2%
Lightning DMG
Lightning DMG
- 43.33%
Energy Regen
Energy Regen Rate
- 1.13%
Effect RES
Effect RES
- 15.1%
Effect HIT Rate
Effect HIT Rate
- 28.38%
Break Effect
Break Effect
- 14.46%
Average sub stats
Average sub stats
HP
HP
- 10.01%
ATK
ATK
- 15.72%
DEF
DEF
- 10.26%
Speed
Speed
- 6.53
CRIT Rate
CRIT Rate
- 27.56%
CRIT DMG
CRIT DMG
- 59.16%
Effect RES
Effect RES
- 8.21%
Effect HIT Rate
Effect HIT Rate
- 13.36%
Break Effect
Break Effect
- 14.38%
Other stats
Average stats
Character level - 79.76
Light Cone level - 78.74
Basic level - 6.08
Skill level - 11.1
Ultimate level - 11.05
Talent level - 10.85

Calculations

Damage Output

The simulation showcases characters damage potential in the 8 cycle turn limit of Memory of Chaos against 1 target and 3 targets. The section below has all the rules listed.

General:

  • Combat is simulated at 8 cycles of in-game time or 850 Action Points,
  • Units are considered to gain 5 additional energy per rotation through combat (taking a hit, killing an enemy or through party members and their Light Cone),
  • Characters and Light Cones are calculated at maximum output starting battle with ramp time removed from stacking buffs (intended to give a constant evaluation of power not dependant on length of fight that can be used to assess maximum power). Additional information about loss of damage due to ramp time can be round attached to related Light Cones, relics and characters,
  • Character rotations are smoothed removing breakpoints relating to Speed and Energy (finishing a fight with 90% energy full or 2 AV off next ability leading to skewed results). This removes any specific cut off point 850 AV, 750 AV etc, from impacting the results.

Enemies:

  • Enemies are considered to always have a Break Bar resulting in units all doing 90% of real damage,
  • Enemies speed is set to 134,
  • Enemies are assumed to be at 100% of HP at start of battle and to die at exactly at the end of combat. Which means halfway through the fight they are at 50% HP,
  • Enemies are assumed to have 0 Resistance,
  • Enemies are always considered vulnerable to the attackers element,
  • Enemies are considered level 95 and with DEF included.

Units:

  • All units are level 80,
  • Traces are all unlocked, skills at Level 10 and Basic at Level 6,
  • All units have fully upgraded 5 star relics with 24 desired sub stats out of a possible 54,
  • All units use their Best In Slot 2 and 4 piece sets,
  • All units use Light Cones that are realistically obtainable by all players (including those in Herta and FH Stores and Battle Pass),
    • Because the Herta Store and farmable Light Cones are easily accessible to playerbase, we are simulating them at Superimposition 5.
Serval in 1 Target scenario
Serval in 3 Targets scenario

Disclaimer for this particual calculations:

Serval requires 5 energy to complete her rotation in these calculations before she acquires E2, without it her damage will decrease. Getting hit, a kill or leveraging your team and Cones are recommended.

And here are the Relics and the Light Cone used in the calculations above:

Light Cone

Increases the wearer's DMG by 12/15/18/21/24%. For every defeated enemy, the wearer's ATK increases by 4/5/6/7/8%, stacking up to 3 time(s).

Source: Echo of War  | Forgotten Hall Store  | Mission Reward

Relic Set

(2)

Increases Lightning DMG by 10%.

(4)

When the wearer uses Skill, increases the wearer's ATK by 20% for 1 turn(s).

Planetary Sets

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

Relic Stats
Body
CRIT Rate
CRIT Rate
Feet
Speed
Speed
Planar Sphere
Lightning DMG
Lightning DMG
Link Rope
ATK
ATK%
Substats:

Crit Rate (23.3%), CRIT DMG (81.6%), Speed (4.6)