




A mysterious young girl who never talks about her past, almost as if she didn't have one. She is calm and collected, and unusually competent and efficient in combat, almost as if she'd had years of training. In an unexpected incident, Nicole brought her back to the Cunning Hares, and she has an emotional independence on her ever since. She loves watching movies, but due to certain lack of common sense she seems to almost think them real-life stories.
To learn more about Anby check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
This character has no video guide yet.
Last review/pros & cons update
Patch 2.0
Last build/calcs update
Patch 2.0
Last teams/synergies update
Patch 2.0
Last profile update*
June 5th, 2025
*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.
To learn more about Anby check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
SD/DA Analytics
Teams & Synergy
Calculations
Profile
Core Passive Fluctuating Voltage
Launch a Basic Attack: Thunderbolt, Special Attack, or EX Special Attack after the 3rd-hit of Anby's Basic Attack for an extra 32% Daze.
Impact 0
BASE ATK: 0
Additional Ability Parallel Connection
When another character in your squad shares the same Attribute or Faction:
When Anby's Dodge Counter hits an enemy, she gains an extra 7.2 Energy. This effect can trigger once every 5s.
Basic Attack: Turbo Volt
Basic Attack: Thunderbolt
Dodge: Slide
Dash Attack: Taser Blast
Dodge Counter: Thunderclap
Special Attack: Fork Lightning
EX Special Attack: Lightning Bolt
Chain Attack: Electro Engine
Ultimate: Overdrive Engine
Quick Assist: Thunderfall
Defensive Assist: Flash
Assist Follow-Up: Lightning Whirl
Rapid Charge Mode
Mindscape 1
Precision Discharge
Mindscape 2
Well-Disciplined
Mindscape 3
Conducting Charge
Mindscape 4
Street Experience
Mindscape 5
Charging Field
Mindscape 6
Anby Stats at level 60 (including Core passive bonuses).
Anby images aren't available yet. They will be added soon!
Review
Very easy combos to learn and execute with high daze potential and a simplistic onfielder playstyle;
High Energy generation built into her kit, even able to funnel flat Energy to other Electric characters;
Becomes stronger the more aggressive the enemy is, thanks to her Dodge Counter, while remaining usable at a baseline;
Surprisingly acceptable personal damage by Stun character standards, especially at M6;
She’s free!
Has little to no AoE potential unless enemies are on top of each other;
Provides very little value to other Agents as she has no extra buffs/debuffs like other Stun Agents do;
Overshadowed in any team by one or more options, which makes her very easily replaceable.
Anby Demara, often called Stun Anby to differentiate her from her S-rank Soldier 0 counterpart, is a free A-Rank Electric Stun Agent available right from the get-go whose main role is to deal a lot of Daze to enemies in a short amount of field time in order to offer Stun windows for your other Agents to exploit.
Anby is a character who’s very conceptually simple to get a good grasp on. Overall, being a free character you get right from the start of the game, Anby is a character who portrays the phrase “simple yet effective” perfectly. There are some minor intricacies to her kit, but once you get a grasp of her 2 main combos (which really doesn’t take long to do), it becomes very difficult to play her incorrectly, which is one of her biggest strengths.
When it comes to explaining her kit, we’ll keep things as short as we can because it’s really simple to grasp:
Her Chain and Ultimate are simple bursts of DMG and Daze with no intricacies to them, the same applies to her Quick Assist, and her Defensive Assist is a simple big burst of Daze that should be executed along with her Assist Follow-Up when possible to stun enemies faster.
Anby’s Basic Attack and EX Special are generally tied together, they’re the two main components of Anby’s combo. After the third hit of Anby’s Basic Attack, she can follow up with a special Basic Attack called “Thunderbolt” by holding down the Basic Attack button or by pausing for a split second then pressing Basic again (it’s easier and doesn’t cause any losses to simply hold the Basic Attack button, so typically that’s what you’ll do).
Her EX Special is another big burst of damage and Daze that costs 60 Energy and is also usable after her Basic P3 for a faster start-up, after which she can immediately follow up with her Thunderbolt Basic Attack by simply tapping the Basic Attack input, allowing for a very quick burst of Daze.
Executing either of these actions after Basic P3 allows Anby, via her Core Passive, to gain up to 64% extra Daze on them. This means when you have enough Energy available you can execute this combo:
Basic P1
Basic P2
Basic P3
EX Special
Basic Attack: Thunderbolt
The EX Special gains 64% extra Daze doing this via Anby’s Core Passive, which is extremely valuable to stun enemies quickly. However, if you don’t have the Energy required to perform an EX Special, simply perform this combo:
Basic P1
Basic P2
Basic P3
Basic Attack: Thunderbolt
Hold Basic Attack after Basic P3 to perform Thunderbolt here, which gains an extra 64% Daze via Anby’s Core Passive.
Some intricacies to mention include the following:
Try to use Anby’s Ultimate whenever possible and out of a Stun window to create more Stun opportunities for your team;
Anby’s Dodge Counter is very powerful and should be executed whenever possible (even interrupting your combo for it), this grants her extra Energy with her Additional Ability activated;
If you can perform a Defensive Assist with Anby, it’s never a bad idea to do so to stun enemies quicker;
Anby’s Basic P4 can be used instead of standard combos every 30s by simply repeatedly tapping Basic Attack to get extra Energy Regen from her M1.
Finally, simply repeat the above actions until the enemy is stunned, then chain into your DPS Agent for big bursts of damage. Make sure to have Anby’s Additional Ability condition satisfied for more EX Specials, which means faster Stuns!
That sums up Anby’s gameplay in just about full detail, she’s really simplistic in essence. Her regular Special is unused as her Thunderbolt Basic is always more preferable to execute. Certain intricacies may apply depending on your specific team and the enemy you’re facing, however in terms of general usage this is as complex as it gets.
Regarding Anby’s meta relevancy, she’s always outclassed by at least one other Stun agent in any team, which is to be expected as she’s a free character obtained at the very beginning of the game. The biggest example of this is Qingyi, being another Electric Stun Agent who wants to stay on the field, stuns quickly, and applies Stun DMG Multiplier debuffs, outclassing Anby in just about every way. However, to Anby’s credit, for the character you start the game with, she very much doesn’t disappoint. Building her, even into the late game, should give you the resources you need to fully clear endgame content. She works as a “budget Qingyi” of sorts and while Anby doesn’t provide nearly as much as the robot policewoman does, she fills the same niche as her, slots in similar team compositions and remains effective nonetheless.
In conclusion, Anby is a simplistic Stun Agent to play, build, and use, and while she’s a free character given at the very beginning of the game with little special qualities to make her stand out, she remains very suitable in her role thanks to her Daze and Damage numbers standing fairly strong to this day, especially at M6. She won’t disappoint if you wish to build her, however be aware that she will be outclassed by other Stun Agent options once you acquire them, so you may end up replacing her someday. But until that day comes, she’ll be very serviceable.
This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero’s most demanding contents -Deadly Assault (DA) and Shiyu Defense (SD).
SD is a similar mode to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires 2 teams of 3 Agents with good Disk Drives and W-Engines. This mode offers a reasonable mix of Boss encounters (single-target) and Elite packs (2-3 targets), allowing multiple characters to find a niche. With that being said, there is a bias towards single-target performance, which may reflect in select character ratings. Additionally, since this content’s goal is to kill all enemies within the shortest time frame possible, Agents who dish out lots of damage quickly instead of damage over time are favoured. This Tier List focuses on Agents’ ability to clear within 150s (2m30s) out of the 300s (5m) needed to obtain all rewards.
DA is a very unique mode in Zenless Zone Zero which offers Boss encounters exclusively, meaning other types of damage than single-target are rarely impactful (if ever). It requires a total of 3 teams to maximize all possible rewards, however only 2 well-geared teams are necessary to maximize Polychrome (premium pull currency) rewards (which are the most important and as a result are what we consider for this Tier List). The goal of this gamemode is to inflict as much damage to a boss as possible in a total time span of 3 minutes, meaning sustainable damage within long time windows is favoured. A maximum of 65000 score points can be obtained by fully depleting a boss’s HP, however this is unrealistic for the overwhelming majority of players while being unnecessary to maximize rewards. Only 20000 points is needed to maximize said rewards, with up to 5000 points being obtainable via Performance (obtained via performing certain actions on specific Boss enemies). Agents’ ability to reach this threshold of 20000 points is what the Tier List focuses upon.
Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Endgame Modes
Build and teams
The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.
The top number shows the performance of the W-Engine when applying Daze while the bottom number when dealing Damage. You can find more information about them in the Calculations tab.
103.72%
94.00%
When off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When using an EX Special Attack, the equipper's Impact is increased by 10/12.5/15/17.5/20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
101.55%
88.85%
For every 10 Energy accumulated, the equipper's Impact is increased by 2/2.3/2.6/2.9/3.2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.
101.05%
88.85%
When the target's HP is no lower than 50%, the equipper inflicts 10/11.5/13/14.5/16% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 10/11.5/13/14.5/16%.
100%
100%
When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6/7.5/9/10.5/12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
93.00%
103.26%
Increases Electric DMG by 15/17.5/20/22/24%. When the equipper hits an enemy with Dodge Counter or Assist Attack, their Energy Generation Rate increases by 18/20.5/23/25/27.5% for 8s.
1
New best Stun set, to be used on any Stun character in almost any team with very few exceptions. Gives 6% increased Daze on the 2-piece and up to 30% CRIT DMG for the entire squad for 15s when casting EX Specials and Chain Attacks on the condition that the equipper has 50% CRIT Rate or higher, a requirement which is easy to meet but must be ensured. Uptime on this buff is almost always easily maintained permanently, however be mindful this set will not be effective if you aren’t building the rest of your team on CRIT, in which case alternatives will be preferred, and that you cannot run this set multiple times on the same team.
Best combined with your choice of 2-PC Set:
2
Best generalist Support set, providing a useful 10% ATK on the 2-piece but most importantly buffing DMG dealt by characters entering the field via Quick Assists by upwards of 24%, the biggest buff provided by Disc Drives in the game. Generally a must-have set on any team, but be mindful of ensuring uptime on the buff.
Best combined with your choice of 2-PC Set:
3
Niche supportive set used for teams that are in the position of triggering Perfect Assists often. Grants the entire party 15% increased DMG for 10s when triggering a Perfect Assist. Typically used if an Astral Voice wielder is already on the team and the equipped Agent is in a position to trigger lots of Perfect Assists. This set's value is significantly diminished if the player isn't comfortable with timing Perfect Assists, in which case other sets will be favoured such as 4P Swing Jazz.
Best combined with your choice of 2-PC Set:
4
Provides the highest Daze output of any Disk Drive set in the game. However, the difference between the 4-piece effect increase in Daze is marginal compared to simply using the 2-piece effect, meaning it almost always yields better results to use a supportive set like King of the Summit or Astral Voice to buff your team further, instead of the extra Daze which only gives extra Stun windows against bosses in very specific situations. If an extra Stun window is enabled by using this set it will perform the best, however this only very rarely happens, causing it to be left behind in favour of other sets.
Best combined with your choice of 2-PC Set:
Substats: CRIT RATE = CRIT DMG > ATK% > PEN = ATK
Impact: 169 - 190+
ATK: 1700 - 2000+ (Optional)
HP: 9500+
DEF: 800+
CRIT RATE: 50%+ (Needed for King of the Summit)
CRIT DMG: 100% - 120%+ (Optional)
Special Attack
Basic Attack
Chain Attack
Dodge
Assist
Anby guide videos aren't available yet.
Teams & Synergy
Below we list only the most important synergies for Anby. The character can work with others if you know what to do and how to use them. For more alternatives, refer to the Teams section.
If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.
Anby doesn't provide much utility to a team beyond providing a lot of Daze, dealing some damage, applying some Shock and activating certain Additional Abilities. As a result, she presents herself as a generalist F2P option for teams who need a Stun character (especially one that uses a lot of field time/applies Shock). Anby has many viable teams as a result (even though she is not optimal in any of them). Some of the teams she best fits in include:
F2P Double Anby Team
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables and also the skill of the player is important. As usual, don't compare the numbers between characters.
Important!
Rotation time: 15.65s.
Attention!!! Calculations between characters that use Quick Swap Daze vs Main Field Daze Rotations should not be compared as they are two different playstyles!
This rotation is a rough representation of the character's Main Field Daze Rotation for the purpose of calculations. In combat you may need to interrupt your Basic Attack sequences to perform Dodges and may also find you gain more or less Dodge Counters than represented here.
Attention!!! Calculations between characters that use Quick Swap Daze vs Main Field Daze Rotations should not be compared as they are two different playstyles!
Main Field Daze Rotation
- Dodge Counter: Thunderclap
- Basic Attack: Turbo Volt P1
- Basic Attack: Turbo Volt P2
- Basic Attack: Turbo Volt P3
- EX Special Attack: Lightning Bolt
- Basic Attack: Thunderbolt
- Dodge Counter: Thunderclap
- Basic Attack: Turbo Volt P1
- Basic Attack: Turbo Volt P2
- Basic Attack: Turbo Volt P3
- Basic Attack: Thunderbolt
- Dodge Counter: Thunderclap
- Basic Attack: Turbo Volt P1
- Basic Attack: Turbo Volt P2
- Basic Attack: Turbo Volt P3
- EX Special Attack: Lightning Bolt
- Basic Attack: Thunderbolt
- Dodge Counter: Thunderclap
And here are the W-Engines and Disk Drives used in the calculations.
When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6/7.5/9/10.5/12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
Substats: ATK (18%), CRIT Rate (33.6%), CRIT DMG (67.2%)
Shiyu Defense / Deadly Assault
This section contains information about Anby performance in the latest Shiyu Defense and Deadly Assault cycles (2.0.1). The page will be automatically updated every patch once enough data is gathered.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!
Shiyu Defense Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Deadly Assault by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Anby in the current phase of Shiyu Defense.
This section lists the characters that were most commonly paired with Anby in the current phase of Deadly Assault.
This section lists most popular teams featuring Anby in the current phase of Shiyu Defense.
Mindscapes data comes from players who used Anby in the current SD cycle (23) or in the current DA cycle (107).
1.64%
268 s.Mindscape 0
1.89%
600 s.0.94%
600 s.3.77%
600 s.3.14%
125 s.3.14%
175 s.86.82%
177 s.W-Engines usage data comes from players who used Anby in the current SD cycle (23) or in the current DA cycle (107).
63.63%
175 s.Increases Electric DMG by 15/17.5/20/22/24%. When the equipper hits an enemy with Dodge Counter or Assist Attack, their Energy Generation Rate increases by 18/20.5/23/25/27.5% for 8s.
13.78%
216 s.For every 10 Energy accumulated, the equipper's Impact is increased by 2/2.3/2.6/2.9/3.2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.
7.92%
190 s.When off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When using an EX Special Attack, the equipper's Impact is increased by 10/12.5/15/17.5/20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
5.39%
268 s.When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6/7.5/9/10.5/12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
2.99%
600 s.When the target's HP is no lower than 50%, the equipper inflicts 10/11.5/13/14.5/16% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 10/11.5/13/14.5/16%.
0.89%
78 s.CRIT DMG is increased by 30/34.5/39/43.5/48%. When the equipper lands a hit with a Basic Attack, Special Attack, or Aftershock, they gain 1 stack of a buff. Each stack increases the equipper's CRIT DMG by an additional 10/11.5/13/14.5/16%, stacking up to 3 times. The effect lasts for 30s, with each stack's duration calculated separately, and can only be triggered once per use of a skill. With all 3 stacks, the equipper's Electric DMG increases by 20/23/26/29/32%.
Disk Drives usage data comes from players who used Anby in the current SD cycle (23) or in the current DA cycle (107).
35.35%
190 s.30.85%
182 s.3.88%
181 s.3.14%
268 s.2.39%
177 s.2.25%
600 s.Copyright © 2025 Prydwen.gg