AnbyBuild and Guide

Character

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Introduction

Anby is an
A Rank
rank character with the Electric attribute who belongs to the
Stun
Stun Specialty and who is part of the
Gentle House AKA Cunning Hares
Cunning Hares faction.

A mysterious young girl who never talks about her past, almost as if she didn't have one. She is calm and collected, and unusually competent and efficient in combat, almost as if she'd had years of training. In an unexpected incident, Nicole brought her back to the Cunning Hares, and she has an emotional independence on her ever since. She loves watching movies, but due to certain lack of common sense she seems to almost think them real-life stories.

To learn more about Anby check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

This character has no video guide yet.

Update tracker

Last review/pros & cons update

Patch 2.0

Last build/calcs update

Patch 2.0

Last teams/synergies update

Patch 2.0

Last profile update*

June 5th, 2025

*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.

To learn more about Anby check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

SD/DA Analytics

Teams & Synergy

Calculations

Profile

Core skills
Core

Core Passive Fluctuating Voltage

Lv. 1

Launch a Basic Attack: Thunderbolt, Special Attack, or EX Special Attack after the 3rd-hit of Anby's Basic Attack for an extra 32% Daze.

Impact 0

BASE ATK: 0

Core

Additional Ability Parallel Connection

When another character in your squad shares the same Attribute or Faction:

When Anby's Dodge Counter hits an enemy, she gains an extra 7.2 Energy. This effect can trigger once every 5s.

Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: Turbo Volt

Press to activate. Unleashes up to 4 slashes. The first 3 hits deal Physical DMG the 4th hit deals Electric DMG.

Lv. 1
1st-Hit DMG Multiplier
31.20%
1st-Hit Daze Multiplier
15.60%
2nd-Hit DMG Multiplier
33.70%
2nd-Hit Daze Multiplier
28.70%
3rd-Hit DMG Multiplier
113.60%
3rd-Hit Daze Multiplier
89.60%
4th-Hit DMG Multiplier
239.10%
4th-Hit Daze Multiplier
187.40%
Core

Basic Attack: Thunderbolt

After unleashing the 3rd hit of the Basic Attack, hold down or pause for a short while, and then press to activate. Unleashes a downward strike that deals Electric DMG. Anti-Interrupt level is increased while using this skill.

Lv. 1
DMG Multiplier
328.60%
Daze Multiplier
142.40%
Core

Dodge: Slide

Press to dodge. A rapid dodge. Character is invulnerable while using this skill.
Core

Dash Attack: Taser Blast

Press during a dodge to activate. Slashes all nearby enemies, dealing Physical DMG.

Lv. 1
DMG Multiplier
56.70%
Daze Multiplier
28.40%
Core

Dodge Counter: Thunderclap

Press during a Perfect Dodge to activate. Slashes enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
180.20%
Daze Multiplier
161.70%
Core

Special Attack: Fork Lightning

Press to activate. Unleashes an upward slash that deals Electric DMG. This attack launches faster when used after the 3rd-hit of the Basic Attack or Basic Attack: Thunderbolt. Anti-Interrupt level is increased while using this skill.

Lv. 1
DMG Multiplier
93.40%
Daze Multiplier
93.40%
Core

EX Special Attack: Lightning Bolt

With enough energy, press to activate. Unleashes a powerful upward slash that deals Electric DMG. This attack launches faster when used after the 3rd hit of her Basic Attack or Basic Attack: Thunderbolt. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
583.00%
Daze Multiplier
481.80%
Energy Cost
60
Core

Chain Attack: Electro Engine

When a Chain Attack is triggered, select the character to activate. Unleashes a powerful upwards slash at enemies in a small area, dealing massive Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
542.40%
Daze Multiplier
143.40%
Core

Ultimate: Overdrive Engine

When Decibel Rating is at Maximum, press to activate. Unleashes a powerful upward slash at enemies in a small area followed by several falling attacks, dealing massive Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
1512.60%
Daze Multiplier
991.60%
Core

Quick Assist: Thunderfall

When the on-field character is launched, press to activate. Slashes enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
61.70%
Daze Multiplier
61.70%
Core

Defensive Assist: Flash

When the character on field is about to be attacked, press to activate. Parries the enemy's attack, inflicting massive Daze. Character is invulnerable while using this skill.

Lv. 1
Light Defensive Daze Multiplier
246.70%
Heavy Defensive Daze Multiplier
311.70%
Chain Defensive Daze Multiplier
151.70%
Core

Assist Follow-Up: Lightning Whirl

Press after a Defensive Assist to activate. Perform a spinning slash against enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
335.20%
Daze Multiplier
291.40%
Mindscapes
M1

Rapid Charge Mode

Mindscape 1

When the 4th-hit of Anby's Basic Attack hits an enemy, her Energy Generation Rate is increased by 12% for 30s.
M2

Precision Discharge

Mindscape 2

When Basic Attack: Thunderbolt hits a Stunned enemy, its DMG is increased by 30%. When Anby's EX Special Attack hits an enemy that is not Stunned, the Daze inflicted is increased by 10%.
M3

Well-Disciplined

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

Conducting Charge

Mindscape 4

When Anby launches a Chain Attack or uses her Ultimate, off-field Electric Agents recover 3 Energy. For every 12% Energy Generation Anby Has, recover an additional 2 Energy, up to a maximum of 6.
M5

Street Experience

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

Charging Field

Mindscape 6

When Anby uses her EX Special Attack, she gains 8 stacks of Charge (max 8 stacks). When she hits an enemy with her Basic Attack or Dash Attack, 1 stack of Charge is consumed, increasing that attack's DMG by 45%.
Stats (Level 60)

Anby Stats at level 60 (including Core passive bonuses).

Stat
HP
7500
Stat
DEF
612
Stat
ATK
658
Stat
CRIT Rate
5%
Stat
CRIT DMG
50%
Stat
PEN Ratio
0%
Stat
Impact
136
Stat
Anomaly Mastery
94
Anomaly Proficiency
93
Stat
Energy Regen
1.2
Voice Actors
ENG
-
JPN
Tanezaki Atsumi (種﨑敦美)
CN
Yan Ning (宴宁)
KR
-
Gallery

Anby images aren't available yet. They will be added soon!

Review

Pros & Cons
Pros

  • Very easy combos to learn and execute with high daze potential and a simplistic onfielder playstyle;

  • High Energy generation built into her kit, even able to funnel flat Energy to other Electric characters;

  • Becomes stronger the more aggressive the enemy is, thanks to her Dodge Counter, while remaining usable at a baseline;

  • Surprisingly acceptable personal damage by Stun character standards, especially at M6;

  • She’s free!

Cons

  • Has little to no AoE potential unless enemies are on top of each other;

  • Provides very little value to other Agents as she has no extra buffs/debuffs like other Stun Agents do;

  • Overshadowed in any team by one or more options, which makes her very easily replaceable.

Review

Anby Demara, often called Stun Anby to differentiate her from her S-rank Soldier 0 counterpart, is a free A-Rank Electric Stun Agent available right from the get-go whose main role is to deal a lot of Daze to enemies in a short amount of field time in order to offer Stun windows for your other Agents to exploit.

Anby is a character who’s very conceptually simple to get a good grasp on. Overall, being a free character you get right from the start of the game, Anby is a character who portrays the phrase “simple yet effective” perfectly. There are some minor intricacies to her kit, but once you get a grasp of her 2 main combos (which really doesn’t take long to do), it becomes very difficult to play her incorrectly, which is one of her biggest strengths.

When it comes to explaining her kit, we’ll keep things as short as we can because it’s really simple to grasp:

Her Chain and Ultimate are simple bursts of DMG and Daze with no intricacies to them, the same applies to her Quick Assist, and her Defensive Assist is a simple big burst of Daze that should be executed along with her Assist Follow-Up when possible to stun enemies faster.

Anby’s Basic Attack and EX Special are generally tied together, they’re the two main components of Anby’s combo. After the third hit of Anby’s Basic Attack, she can follow up with a special Basic Attack called “Thunderbolt” by holding down the Basic Attack button or by pausing for a split second then pressing Basic again (it’s easier and doesn’t cause any losses to simply hold the Basic Attack button, so typically that’s what you’ll do).

Her EX Special is another big burst of damage and Daze that costs 60 Energy and is also usable after her Basic P3 for a faster start-up, after which she can immediately follow up with her Thunderbolt Basic Attack by simply tapping the Basic Attack input, allowing for a very quick burst of Daze.

Executing either of these actions after Basic P3 allows Anby, via her Core Passive, to gain up to 64% extra Daze on them. This means when you have enough Energy available you can execute this combo:

  • Basic P1

  • Basic P2

  • Basic P3

  • EX Special

  • Basic Attack: Thunderbolt

The EX Special gains 64% extra Daze doing this via Anby’s Core Passive, which is extremely valuable to stun enemies quickly. However, if you don’t have the Energy required to perform an EX Special, simply perform this combo:

  • Basic P1

  • Basic P2

  • Basic P3

  • Basic Attack: Thunderbolt

Hold Basic Attack after Basic P3 to perform Thunderbolt here, which gains an extra 64% Daze via Anby’s Core Passive. 

Some intricacies to mention include the following:

  • Try to use Anby’s Ultimate whenever possible and out of a Stun window to create more Stun opportunities for your team; 

  • Anby’s Dodge Counter is very powerful and should be executed whenever possible (even interrupting your combo for it), this grants her extra Energy with her Additional Ability activated;

  • If you can perform a Defensive Assist with Anby, it’s never a bad idea to do so to stun enemies quicker;

  • Anby’s Basic P4 can be used instead of standard combos every 30s by simply repeatedly tapping Basic Attack to get extra Energy Regen from her M1.

Finally, simply repeat the above actions until the enemy is stunned, then chain into your DPS Agent for big bursts of damage. Make sure to have Anby’s Additional Ability condition satisfied for more EX Specials, which means faster Stuns!

That sums up Anby’s gameplay in just about full detail, she’s really simplistic in essence. Her regular Special is unused as her Thunderbolt Basic is always more preferable to execute. Certain intricacies may apply depending on your specific team and the enemy you’re facing, however in terms of general usage this is as complex as it gets.

Regarding Anby’s meta relevancy, she’s always outclassed by at least one other Stun agent in any team, which is to be expected as she’s a free character obtained at the very beginning of the game. The biggest example of this is Qingyi, being another Electric Stun Agent who wants to stay on the field, stuns quickly, and applies Stun DMG Multiplier debuffs, outclassing Anby in just about every way. However, to Anby’s credit, for the character you start the game with, she very much doesn’t disappoint. Building her, even into the late game, should give you the resources you need to fully clear endgame content. She works as a “budget Qingyi” of sorts and while Anby doesn’t provide nearly as much as the robot policewoman does, she fills the same niche as her, slots in similar team compositions and remains effective nonetheless.

In conclusion, Anby is a simplistic Stun Agent to play, build, and use, and while she’s a free character given at the very beginning of the game with little special qualities to make her stand out, she remains very suitable in her role thanks to her Daze and Damage numbers standing fairly strong to this day, especially at M6. She won’t disappoint if you wish to build her, however be aware that she will be outclassed by other Stun Agent options once you acquire them, so you may end up replacing her someday. But until that day comes, she’ll be very serviceable.

Ratings

This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero’s most demanding contents -Deadly Assault (DA) and Shiyu Defense (SD).

SD is a similar mode to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires 2 teams of 3 Agents with good Disk Drives and W-Engines. This mode offers a reasonable mix of Boss encounters (single-target) and Elite packs (2-3 targets), allowing multiple characters to find a niche. With that being said, there is a bias towards single-target performance, which may reflect in select character ratings. Additionally, since this content’s goal is to kill all enemies within the shortest time frame possible, Agents who dish out lots of damage quickly instead of damage over time are favoured. This Tier List focuses on Agents’ ability to clear within 150s (2m30s) out of the 300s (5m) needed to obtain all rewards.

DA is a very unique mode in Zenless Zone Zero which offers Boss encounters exclusively, meaning other types of damage than single-target are rarely impactful (if ever). It requires a total of 3 teams to maximize all possible rewards, however only 2 well-geared teams are necessary to maximize Polychrome (premium pull currency) rewards (which are the most important and as a result are what we consider for this Tier List). The goal of this gamemode is to inflict as much damage to a boss as possible in a total time span of 3 minutes, meaning sustainable damage within long time windows is favoured. A maximum of 65000 score points can be obtained by fully depleting a boss’s HP, however this is unrealistic for the overwhelming majority of players while being unnecessary to maximize rewards. Only 20000 points is needed to maximize said rewards, with up to 5000 points being obtainable via Performance (obtained via performing certain actions on specific Boss enemies). Agents’ ability to reach this threshold of 20000 points is what the Tier List focuses upon.

Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

Stun
T3

Endgame Modes

Build and teams

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

The top number shows the performance of the W-Engine when applying Daze while the bottom number when dealing Damage. You can find more information about them in the Calculations tab.

103.72%

94.00%

When off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When using an EX Special Attack, the equipper's Impact is increased by 10/12.5/15/17.5/20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Impact (Lv 60): 18%
Koleda's Signature W-Engine is an incredible option for all Stun Agents that use their EX Special Attack at least somewhat regularly. Maintaining at least 1 stack of its buff consistently is expected, but its value only increases further at 2 stacks. Energy Regen, strong base stats and a great combat buff make this Engine a safe option on most Agents.

101.55%

88.85%

For every 10 Energy accumulated, the equipper's Impact is increased by 2/2.3/2.6/2.9/3.2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Energy Regen (Lv 60): 50%
This F2P craftable W-Engine grants a really high amount of short-term Daze output via its ability to increase Impact based on total Energy accumulated. For this reason, this is one of the best W-Engines to open up a fight with, but unfortunately when trying to sustain Daze over long fights this W-Engine does fall behind in performance. Will display stronger performance in Shiyu Defense, and much worse in Deadly Assault. Nevertheless one of the best A-rank options available.

101.05%

88.85%

When the target's HP is no lower than 50%, the equipper inflicts 10/11.5/13/14.5/16% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 10/11.5/13/14.5/16%.

Base ATK (Lv 60): 594
Impact (Lv 60): 15%
Amazing option for all Stun Agents, particularly in Deadly Assault due to its massive buffs to Daze that it gives against higher HP enemies which is exploited to its full potential in the gamemode, in a lot of cases even outperforming S-rank W-Engines despite being an F2P craftable. Unfortunately not as powerful in other endgame contents, but still a perfectly viable choice.

100%

100%

When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6/7.5/9/10.5/12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Impact (Lv 60): 18%
Lycaon's Signature W-Engine is particularly interesting not only thanks to its high Basic Attack Daze increasing effect, but also due to its ability to increase Basic Attack damage at the same time. This leads to typically slightly lower Daze output while giving high damage as a trade-off. The more personal damage your Stun Agent deals, the higher the value of this W-Engine, but it is typically not preferred on most Stun Agents as they mostly want to deal Daze and this W-Engine is less specialized to do so than others.

93.00%

103.26%

Increases Electric DMG by 15/17.5/20/22/24%. When the equipper hits an enemy with Dodge Counter or Assist Attack, their Energy Generation Rate increases by 18/20.5/23/25/27.5% for 8s.

Base ATK (Lv 60): 624
Impact (Lv 60): 15%
Anby's Signature W-Engine is unfortunately only great for its personal damage potential, however since Anby primarily wants to deal Daze to enemies and her damage is not as high as a DPS, it is much more preferable to pick a W-Engine with higher daze output listed above. Only to be used if for some reason you want to play Stun Anby as a Main DPS (not recommended, use Soldier 0 for that).
Best Disk Drives Sets

1

(2)
Increases Daze of attacks by 6%.
(4)
When the equipper is a Stun character and uses an EX Special Attack or Chain Attack, increases CRIT DMG of all squad members by 15%, and when the equipper's CRIT Rate is more than or equal to 50%, further increases CRIT DMG by 15%, lasting 15s. Repeated triggers reset the duration. Passive effects of the same name do not stack.

New best Stun set, to be used on any Stun character in almost any team with very few exceptions. Gives 6% increased Daze on the 2-piece and up to 30% CRIT DMG for the entire squad for 15s when casting EX Specials and Chain Attacks on the condition that the equipper has 50% CRIT Rate or higher, a requirement which is easy to meet but must be ensured. Uptime on this buff is almost always easily maintained permanently, however be mindful this set will not be effective if you aren’t building the rest of your team on CRIT, in which case alternatives will be preferred, and that you cannot run this set multiple times on the same team.

Best combined with your choice of 2-PC Set:

  • Shockstar Disco (Recommended)
  • Swing Jazz

2

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.

Best generalist Support set, providing a useful 10% ATK on the 2-piece but most importantly buffing DMG dealt by characters entering the field via Quick Assists by upwards of 24%, the biggest buff provided by Disc Drives in the game. Generally a must-have set on any team, but be mindful of ensuring uptime on the buff.

Best combined with your choice of 2-PC Set:

  • King of the Summit (Recommended)
  • Shockstar Disco
  • Swing Jazz

3

(2)
Shield Effect +15%.
(4)
When any squad member triggers a Defensive Assist or Evasive Assist, all squad members deal 15% increased DMG, lasting 10s. Passive effects of the same name do not stack.

Niche supportive set used for teams that are in the position of triggering Perfect Assists often. Grants the entire party 15% increased DMG for 10s when triggering a Perfect Assist. Typically used if an Astral Voice wielder is already on the team and the equipped Agent is in a position to trigger lots of Perfect Assists. This set's value is significantly diminished if the player isn't comfortable with timing Perfect Assists, in which case other sets will be favoured such as 4P Swing Jazz.

Best combined with your choice of 2-PC Set:

  • King of the Summit (Recommended)
  • Shockstar Disco
  • Swing Jazz

4

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

Provides the highest Daze output of any Disk Drive set in the game. However, the difference between the 4-piece effect increase in Daze is marginal compared to simply using the 2-piece effect, meaning it almost always yields better results to use a supportive set like King of the Summit or Astral Voice to buff your team further, instead of the extra Daze which only gives extra Stun windows against bosses in very specific situations. If an extra Stun window is enabled by using this set it will perform the best, however this only very rarely happens, causing it to be left behind in favour of other sets.

Best combined with your choice of 2-PC Set:

  • King of the Summit (Recommended)
  • Swing Jazz
Best Disk Drives Stats
Disk 4
CRIT Rate
CRIT Rate%
>=
CRIT DMG
CRIT DMG%
Disk 5
Electric DMG
Electric DMG%
>
ATK%
ATK%
Disk 6
Impact
Impact

Substats: CRIT RATE = CRIT DMG > ATK% > PEN = ATK

Best Endgame Stats (Level 60)
  • Impact: 169 - 190+

  • ATK: 1700 - 2000+ (Optional)

  • HP: 9500+

  • DEF: 800+

  • CRIT RATE: 50%+ (Needed for King of the Summit)

  • CRIT DMG: 100% - 120%+ (Optional)

Skill priority
Core

Special Attack

Core

Basic Attack

Core

Chain Attack

Core

Dodge

Core

Assist

Video guides

Anby guide videos aren't available yet.

Teams & Synergy

Synergy

Below we list only the most important synergies for Anby. The character can work with others if you know what to do and how to use them. For more alternatives, refer to the Teams section.

Teams

If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.

Anby doesn't provide much utility to a team beyond providing a lot of Daze, dealing some damage, applying some Shock and activating certain Additional Abilities. As a result, she presents herself as a generalist F2P option for teams who need a Stun character (especially one that uses a lot of field time/applies Shock). Anby has many viable teams as a result (even though she is not optimal in any of them). Some of the teams she best fits in include:

F2P Double Anby Team

F2P Zhu Yuan Team

F2P Harumasa Team

Nicole
Nicole
Lucy
Lucy
Rina
Rina
Support

Calculations

Damage and Daze output

Important!

  • Anby's Mindscape 1 and 4 don't directly impact her Main Field Daze Rotation used for calculations but still hold combat value upon activation. Her M1 can be optionally activated and maintained to boost Energy Generation at the small cost of lowering the Daze of 1 basic combo. Anby's M4 can grant other Electric Agents a meaningful amount of energy potentially granting them an additional EX over the course of longer fights.
Anby in 1 Target scenario - Daze and Damage output in Main Field Rotation.

Rotation time: 15.65s.

Attention!!! Calculations between characters that use Quick Swap Daze vs Main Field Daze Rotations should not be compared as they are two different playstyles!

Details about the calculations

This rotation is a rough representation of the character's Main Field Daze Rotation for the purpose of calculations. In combat you may need to interrupt your Basic Attack sequences to perform Dodges and may also find you gain more or less Dodge Counters than represented here.

Attention!!! Calculations between characters that use Quick Swap Daze vs Main Field Daze Rotations should not be compared as they are two different playstyles!

Main Field Daze Rotation
  • Dodge Counter: Thunderclap
  • Basic Attack: Turbo Volt P1
  • Basic Attack: Turbo Volt P2
  • Basic Attack: Turbo Volt P3
  • EX Special Attack: Lightning Bolt
  • Basic Attack: Thunderbolt
  • Dodge Counter: Thunderclap
  • Basic Attack: Turbo Volt P1
  • Basic Attack: Turbo Volt P2
  • Basic Attack: Turbo Volt P3
  • Basic Attack: Thunderbolt
  • Dodge Counter: Thunderclap
  • Basic Attack: Turbo Volt P1
  • Basic Attack: Turbo Volt P2
  • Basic Attack: Turbo Volt P3
  • EX Special Attack: Lightning Bolt
  • Basic Attack: Thunderbolt
  • Dodge Counter: Thunderclap

And here are the W-Engines and Disk Drives used in the calculations.

When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6/7.5/9/10.5/12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Impact (Lv 60): 18%

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

(2)
Increases Daze of attacks by 6%.
(4)
When the equipper is a Stun character and uses an EX Special Attack or Chain Attack, increases CRIT DMG of all squad members by 15%, and when the equipper's CRIT Rate is more than or equal to 50%, further increases CRIT DMG by 15%, lasting 15s. Repeated triggers reset the duration. Passive effects of the same name do not stack.
Disk 4
CRIT Rate
CRIT Rate%
Disk 5
Electric DMG
Electric DMG%
Disk 6
Impact
Impact%

Substats: ATK (18%), CRIT Rate (33.6%), CRIT DMG (67.2%)

Shiyu Defense / Deadly Assault

Shiyu Defense / Deadly Assault

This section contains information about Anby performance in the latest Shiyu Defense and Deadly Assault cycles (2.0.1). The page will be automatically updated every patch once enough data is gathered.

  • The data has been last updated on 13/06/2025,
  • 6470 players shared their 1.7.1 Shiyu Defense clear data with us (1994 of the sample are self-reported players that filled our form, 4476 are from random UIDs that we scanned).
  • 6436 players shared their 1.7.1 Deadly Assault clear data with us (2014 of the sample are self-reported players that filled our form, 4422 are from random UIDs that we scanned).

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!

Shiyu Defense Stats Form
Usage rate (SD)

Characters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (DA)

Characters are ranked with appearance rate, which is how often a character was used in Deadly Assault by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (SD)

This section lists the characters that were most commonly paired with Anby in the current phase of Shiyu Defense.

Common partners (DA)

This section lists the characters that were most commonly paired with Anby in the current phase of Deadly Assault.

Teams (SD)

This section lists most popular teams featuring Anby in the current phase of Shiyu Defense.

Rank 176

App. rate: 0.09%

Avg. Time: 3m 21s

Zhu Yuan
Anby
Nicole

Rank 219

App. rate: 0.06%

Avg. Time: 2m 8s

Yixuan
Anby
Nicole

Rank 262

App. rate: 0.04%

Avg. Time: 10m

Yixuan
Anby
Pan Yinhu

Rank 262

App. rate: 0.04%

Avg. Time: 10m

Miyabi
Anby
Nicole

Rank 262

App. rate: 0.04%

Avg. Time: 10m

Harumasa
Anby
Astra Yao
Mindscapes

Mindscapes data comes from players who used Anby in the current SD cycle (23) or in the current DA cycle (107).

1.64%

268 s.

Mindscape 0

1.89%

600 s.

When the 4th-hit of Anby's Basic Attack hits an enemy, her Energy Generation Rate is increased by 12% for 30s.

0.94%

600 s.

When Basic Attack: Thunderbolt hits a Stunned enemy, its DMG is increased by 30%. When Anby's EX Special Attack hits an enemy that is not Stunned, the Daze inflicted is increased by 10%.

3.77%

600 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

3.14%

125 s.

When Anby launches a Chain Attack or uses her Ultimate, off-field Electric Agents recover 3 Energy. For every 12% Energy Generation Anby Has, recover an additional 2 Energy, up to a maximum of 6.

3.14%

175 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

86.82%

177 s.

When Anby uses her EX Special Attack, she gains 8 stacks of Charge (max 8 stacks). When she hits an enemy with her Basic Attack or Dash Attack, 1 stack of Charge is consumed, increasing that attack's DMG by 45%.
W-Engines

W-Engines usage data comes from players who used Anby in the current SD cycle (23) or in the current DA cycle (107).

63.63%

175 s.

Increases Electric DMG by 15/17.5/20/22/24%. When the equipper hits an enemy with Dodge Counter or Assist Attack, their Energy Generation Rate increases by 18/20.5/23/25/27.5% for 8s.

Base ATK (Lv 60): 624
Impact (Lv 60): 15%

13.78%

216 s.

For every 10 Energy accumulated, the equipper's Impact is increased by 2/2.3/2.6/2.9/3.2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Energy Regen (Lv 60): 50%

7.92%

190 s.

When off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When using an EX Special Attack, the equipper's Impact is increased by 10/12.5/15/17.5/20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Impact (Lv 60): 18%

5.39%

268 s.

When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6/7.5/9/10.5/12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Impact (Lv 60): 18%

2.99%

600 s.

When the target's HP is no lower than 50%, the equipper inflicts 10/11.5/13/14.5/16% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 10/11.5/13/14.5/16%.

Base ATK (Lv 60): 594
Impact (Lv 60): 15%

0.89%

78 s.

CRIT DMG is increased by 30/34.5/39/43.5/48%. When the equipper lands a hit with a Basic Attack, Special Attack, or Aftershock, they gain 1 stack of a buff. Each stack increases the equipper's CRIT DMG by an additional 10/11.5/13/14.5/16%, stacking up to 3 times. The effect lasts for 30s, with each stack's duration calculated separately, and can only be triggered once per use of a skill. With all 3 stacks, the equipper's Electric DMG increases by 20/23/26/29/32%.

Base ATK (Lv 60): 713
Crit DMG (Lv 60): 48%
Disk Drives

Disk Drives usage data comes from players who used Anby in the current SD cycle (23) or in the current DA cycle (107).

35.35%

190 s.

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

30.85%

182 s.

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

(2)
Electric DMG +10%.
(4)
As long as an enemy in combat is Shocked, the equipper's ATK is increased by 28%.

3.88%

181 s.

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

(2)
Electric DMG +10%.
(4)
As long as an enemy in combat is Shocked, the equipper's ATK is increased by 28%.

3.14%

268 s.

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

2.39%

177 s.

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

2.25%

600 s.

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.
Flex
Character Stats
Main stats
Slot 4
CRIT Rate
CRIT Rate%
- 80.14%
HP
HP%
- 19.86%
Slot 5
Electric DMG
Electric DMG%
- 55.14%
ATK%
ATK%
- 25%
Ice DMG
Ice DMG%
- 19.86%
Slot 6
Impact
Impact
- 94.86%
ATK%
ATK%
- 5.14%
Average stats
Average stats
HP
HP
- 1
ATK
ATK
- 1
DEF
DEF
- 1
CRIT Rate
CRIT Rate%
- 39.56%
CRIT DMG
CRIT DMG%
- 84.9%
Electric DMG
Electric DMG%
- 19.04%
Energy Regen
Energy Regen%
- 1
Anomaly Mastery
Anomaly Mastery
- 94
Anomaly Proficiency
Anomaly Proficiency
- 124.56
PEN Ratio
PEN Ratio%
- 1%
PEN
PEN
- 31.44
Average sub stats
Average sub stats
HP
HP
- 10.52%
ATK
ATK
- 13.54%
DEF
DEF
- 10.06%
CRIT Rate
CRIT Rate%
- 14.91%
CRIT DMG
CRIT DMG%
- 32.43%
PEN
PEN
- 31.44
Anomaly Proficiency
Anomaly Proficiency
- 31.56
Other stats
Average stats
Character level - 56.03
W-Engine level - 54.04
Basic level - 9.71
Special level - 9.76
Ultimate level - 9.57
Dodge level - 9.32
Assist level - 9.26
Core level - 6.21