SoukakuBuild and Guide

Character

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Introduction

Soukaku is an
A Rank
rank character with the Ice attribute who belongs to the
Support
Support Specialty and who is part of the
Section 6
Section 6 faction.

Soukaku, Deceptively Strong in Combat. Not only a member of Section 6, but also one of its "assets." Enemies who underestimate her have a tendency to vanish from existence. Totally. Not Picky, Hates Wasting Food. She loves to eat, and gets angry when seeing others waste food. Totally. Trouble With Words. Due to certain reasons, she's somewhat uneducated, and often mispronounces words, which results in some cute blunders. Totally. A Pure & Innocent Child. Though only an immature kid, much like the boy in "The Emperor's New Clothes," she often uncovers the simple truths. Totally.

To learn more about Soukaku check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Soukaku has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review/pros & cons update

Patch 2.0

Last build/calcs update

Patch 1.5

Last teams/synergies update

Patch 1.6

Last profile update*

June 5th, 2025

*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.

To learn more about Soukaku check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

SD/DA Analytics

Teams & Synergy

Calculations

Profile

Core skills
Core

Core Passive Blade Flurry

Lv. 1

When Soukaku launches Fly the Flag, her ATK is increased by 10% up to 500, for 22s. When consuming Vortex during Fly the Flag, the ATK increase is doubled, up to a max 1000. This buff given can be passed along to characters switching in via Quick Assist or Chain Attacks triggered by Fly the Flag, and it refreshes the duration of the buff.

Base Energy Regen 0

BASE ATK: 0

Core

Additional Ability Group Set Meal

When another character in your squad shares the same Attribute or Faction:

When Soukaku consumes Vortex to activate Fly the Flag, the Ice DMG of the squad is increased by 20% for 22s..

Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: Making Rice Cakes

Press to activate. Unleashes up to 3 attacks, dealing Physical DMG.

Lv. 1
1st-Hit DMG Multiplier
66.20%
1st-Hit Daze Multiplier
33.10%
2nd-Hit DMG Multiplier
216.30%
2nd-Hit Daze Multiplier
188.00%
3rd-Hit DMG Multiplier
293.10%
3rd-Hit Daze Multiplier
221.70%
Core

Basic Attack: Making Rice Cakes (Frosted Banner)

When Frosted Banner is active, press to activate. Unleashes up to 3 faster attacks in front, dealing Ice DMG.

Lv. 1
1st-Hit DMG Multiplier
76.60%
1st-Hit Daze Multiplier
46.60%
2nd-Hit DMG Multiplier
228.50%
2nd-Hit Daze Multiplier
127.50%
3rd-Hit DMG Multiplier
511.40%
3rd-Hit Daze Multiplier
263.30%
Core

Dodge: Grab a Bite

Press to dodge. A rapid dodge. Character is invulnerable while using this skill.
Core

Dash Attack: 50/50

Press during a Dodge to activate. Slashes enemies in front, dealing Physical DMG.

Lv. 1
DMG Multiplier
76.70%
Daze Multiplier
38.40%
Core

Dash Attack: 50/50 (Frosted Banner)

When Frosted Banner is active, press during a Dodge to activate. Slashes enemies in front, dealing Ice DMG.

Lv. 1
DMG Multiplier
131.50%
Daze Multiplier
80.10%
Core

Dodge Counter: Away From My Snacks

Press during a Perfect Dodge to activate. Slashes enemies in front, dealing Ice DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
247.30%
Daze Multiplier
213.40%
Core

Special Attack: Cooling Bento

Press to activate. Soukaku releases a wind current in front of her and unleashes her finishing move, dealing Ice DMG. Anti-Interrupt level is increased while using this skill, and DMG taken is reduced by 40%. Holding while using this skill allows for a quick transition to Fly the Flag.

Lv. 1
1st-Hit DMG Multiplier
28.40%
1st-Hit Daze Multiplier
28.40%
Finishing Move DMG Multiplier
100.10%
Finishing Move Daze Multiplier
100.10%
Core

Special Attack: Rally!

Hold to activate. Soukaku plunges her weapon into the ground, morphs it into a flag, and launches Fly the Flag, dealing Ice DMG. Hitting an enemy with Fly the Flag triggers a Quick Assist. Pressing or after Fly the Flag activates a Special Attack as she retracts the flag, dealing Ice DMG. If Soukaku owns 3 stacks of Vortex on using Fly the Flag, she consumes all 3 stacks and enters the Frosted Banner state. In the Frosted Banner state, she can unleash an enhanced Basic Attack or an enhanced Dash Attack, dealing massive Ice DMG This effect can last up to 45s or stack up to 6 times. Soukaku's weapon gains Vortexes in the following circumstances: Gains 1 stack of Vortex when launching an EX Special Attack, Gains 1 stack of Vortex when launching a Chain Attack, Gains 3 stacks of Vortex when launching an Ultimate. Soukaku can accumulate a maximum of 3 stacks of Vortex.

Lv. 1
Fly the Flag DMG Multiplier
250.10%
Fly the Flag Daze Multiplier
275.10%
Quick Fly the Flag DMG Multiplier
140.10%
Quick Fly the Flag Daze Multiplier
140.10%
Lowering the Flag DMG Multiplier
245.00%
Lowering the Flag Daze Multiplier
245.00%
Core

EX Special Attack: Fanning Mosquitoes

With enough energyy, press to activate. Releases wind currents of extended range in front of her, dealing massive Ice DMG. This skill can be used in rapid succession by pressing repeatedly. Each use consumes a specified amount of Energy. When Soukaku's Energy is depleted, or you stop pressing the button, she unleashes a powerful finishing move that deals massive Ice DMG. Anti-Interrupt level is increased while using this skill, and her DMG taken is reduced by 40%. Holding while using this skill allows for a quick transition to Fly the Flag.

Lv. 1
Chain Attack DMG Multiplier
131.20%
Chain Attack Daze Multiplier
112.90%
Wind Current DMG Multiplier
102.10%
Wind Current Daze Multiplier
87.90%
Energy Cost to Use
60
Energy Cost of Each Attack
30
Core

Chain Attack: Pudding Slash

When a Chain Attack is triggered, select the character to activate: Soukaku quickly unleashes a series of strikes at enemies in front of her and follows up with Fly the Flag, dealing massive Ice DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
748.80%
Daze Multiplier
346.80%
Core

Ultimate: Jumbo Pudding Slash

When Decibel Rating is at Maximum, press to activate. Soukaku quickly unleashes an extended series of strikes at enemies in front of her and follows up with Fly the Flag, dealing massive Ice DMG. Upon activating this skill, Soukaku enters the Masked state, increasing her CRIT Rate by 15% for 15s. Upon activating this skill, other squad members recover 10 Energy. The next character to switch in gains an additional 20 Energy. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
1989.80%
Daze Multiplier
376.80%
Core

Quick Assist: A Set for Two

When the on-field character is launched, press to activate. Slashes enemies in front, dealing Ice DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
113.40%
Daze Multiplier
113.40%
Core

Defensive Assist: Guarding Tactics

When the character on field is about to be attacked, press to activate. Parries the enemy's attack, dealing massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill.

Lv. 1
Light Defensive Daze Multiplier
246.70%
Heavy Defensive Daze Multiplier
311.70%
Chain Defensive Daze Multiplier
151.70%
Core

Assist Follow-Up: Sweeping Strike

Press after a Defensive Assist to activate. Charges and strikes enemies in front, dealing Ice DMG. Character is invulnerable while using this skill. Holding while using this skill allows for a quick transition to Fly the Flag.

Lv. 1
DMG Multiplier
264.00%
Daze Multiplier
231.30%
Mindscapes
M1

Uplifting Current

Mindscape 1

When Soukaku triggers Core Passive: Blade Banner or Additional Ability: Group Set Meal, the buff duration is increased by 8s.
M2

Experimental Charging Module

Mindscape 2

When Soukaku's Basic Attacks, Dash Attacks, Dodge Counters, or Quick Assist hits an enemy, there's a 15% chance she gains 1 stack of Vortex, triggering up to once per second. When Vortex reaches max stacks, any additional stacks grant Soukaku 1.2 Energy instead.
M3

Attendance Meal Allowance

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

Hypothermia

Mindscape 4

If an enemy is hit by Fly the Flag, the target's Ice RES is reduced by 10% for 8s.
M5

Late-Night Snacks

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

Northern Wind

Mindscape 6

While in the Frosted Banner state, the number of usable enhanced Basic Attacks and enhanced Dash Attacks is increased to 12, and also deal 45% more DMG.
Stats (Level 60)

Soukaku Stats at level 60 (including Core passive bonuses).

Stat
HP
8025
Stat
DEF
597
Stat
ATK
665
Stat
CRIT Rate
5%
Stat
CRIT DMG
50%
Stat
PEN Ratio
0%
Stat
Impact
86
Stat
Anomaly Mastery
93
Anomaly Proficiency
96
Stat
Energy Regen
1.56
Voice Actors
ENG
-
JPN
Saito Machiko (齊藤真知子)
CN
Liu Wen (刘雯)
KR
-
Gallery

Soukaku images aren't available yet. They will be added soon!

Review

Pros & Cons
Pros

  • Gives herself an absurdly high Flat ATK buff, which she can transfer to the next character in the party via Quick Assist or Chain Attack with permanent uptime if managed properly;

  • Grants the team an Ice DMG Bonus after consuming her Vortex charges, which is doable quickly and easily with permanent uptime if managed properly. Also shreds Ice RES for a short period of time with M4, leading go high Ice-specific buffing potential;

  • Surprisingly high damage potential with Mindscapes and a good build, not to be ignored on top of solid Ice Anomaly application. Overall one of the rare Supports who scale well with high investment;

  • She’s free!

Cons

  • Cannot benefit off-field attackers/secondary DPS Agents in a significant way, due to only transferring her Flat ATK buff to 1 Agent on the team. Leads to restricted teambuilding options;

  • Kit is definitely Ice-centric. Difficult to justify her use over other easily accessed general buffers such as Nicole and Lucy outside of Ice teams, even though she’s still definitely usable beyond the scope of Ice teams there’s just little reason to do so;

  • The infamous Slowkaku. Chain Attack, Ultimate, EX Special and Fly The Flag (all of her main abilities) take a long while to execute in spite of the high buffing and personal damage, which makes rotations a lot rougher around the edges with her on the team.

Review

Soukaku is an A-Rank Ice Support Agent whose primary role is to buff Ice Main DPS Agents to amplify the party’s overall damage while dealing good damage of her own. The core of her kit lies in her “Fly the Flag” and “Vortex” stack mechanics, so we’ll detail those first.

Vortex stacks are a consumable resource that Soukaku can use to buff the party’s damage and cast Enhanced Basic/Dash Attacks (although this latter feature is rarely used). They stack up to 3 times and she gains them in 3 ways:

  • 1 Vortex stacks per use of her EX Special (low cost, easy to chain 3 together);

  • 1 Vortex stack when using her Chain Attack (rarely used);

  • 3 Vortex stacks when using her Ultimate.

Tapping Soukaku’s Special with enough Energy causes her to use her EX Special which releases wind currents in succession if pressed repeatedly. The low Energy cost makes it possible to use them 3 times one after the other to get max Vortex stacks without the aid of her Ultimate or Chain Attacks. A finishing move can be executed if not interrupted by Fly the Flag, however it is slow to execute and deals relatively low damage and as a result, using this finishing move is not favourable.

Vortex stacks are consumed when launching Fly the Flag, which is done by holding Special. Consuming Vortex stacks allows Soukaku to buff the party’s Ice DMG by 20% for 22s via her Additional Ability. Additionally, launching Fly the Flag buffs Soukaku’s ATK by up to 1000 points for 22s, scaling directly with her own ATK. When launching Fly the Flag, she can activate a Quick Assist to the next character in the squad. Doing so will transfer the Fly the Flag ATK buff to the next Agent who entered via this Quick Assist, and in very rare cases this can also be done via a Chain Attack (although this basically never sees use). 1000 flat ATK is a massive buff, however it has the weakness of only applying to 1 Agent at a time, meaning it’s completely incompatible with secondary DPS characters. This causes Soukaku to see teambuilding restrictions, like with Vivian in a Miyabi team for example, where the two are better off paired with other Support Agents who benefit the whole party at once such as Lucy and Nicole instead of Soukaku.

With that being said, Soukaku has massive ATK and Ice DMG buffs that last for 22s. It’s really easy to guarantee full uptime on both so long as she is managed properly. Using her EX Special 3 times, or an Ultimate if available, into Fly The Flag is enough to activate all of her buffs in relatively quick succession. Granted, Soukaku carries a heavy weapon and has rather slow execution wielding it. To her credit however, the sheer buffing potential she holds for Ice Agents in particular is enough to justify her a solid position in several Ice teams.

So in short, Soukaku’s primary Support gameplay sums up to the following:

  • Use EX Special 3 times OR Ultimate;

  • Launch Fly the Flag and Quick Assist into your Main DPS to guarantee high damage buffs.

Generally speaking, her Enhanced Basic Attacks and Chain Attacks are too slow to justify their damage potential. While Soukaku does deal higher damage than most Supports, to where some dedicated players even go as far as using her as a Main DPS, generally speaking the average player is better off solely investing into her ATK to guarantee Fly the Flag’s buff provides the full 1000 ATK to a Main DPS Ice Agent like Miyabi or Ellen in order to deal damage with them as the spotlight instead. This makes logical sense considering Soukaku’s class as a Support Agent.

Soukaku also accesses a small 10% Ice RES Shred for 8s when hitting an enemy with Fly the Flag via her Mindscape 4. While the uptime on this is low, it is entirely possible to quickly burst down enemies hit with a high-damaging attack such as an Ultimate or Miyabi’s max charge Shimotsuki attack. Overall, it only enhances her supportive potential for Ice Agents. Additionally, her Mindscape 1 increases the uptime on her main buffs (Ice DMG boost, Flat ATK) from 22s to 30s, which pretty much guarantees permanent uptime. These vertical upgrades justify Soukaku’s position as a strong Ice Agent buffer even better, not to mention her personal damage remains non-negligible compared to other Support Agents. In the meta, while she’s often overshadowed outside of Ice teams by other A-ranks like Lucy and Nicole, via her specialization towards buffing Ice Agents she finds herself a viable niche for when premium Supports like Astra Yao are unavailable to use, or even in some specific synergies like the Miyabi - Lycaon - Soukaku trio that can reach the highest of heights when fully optimized.

In conclusion, Soukaku is a dedicated Ice Support who finds some niche uses outside of Ice teams but is generally overshadowed. However, to support Ice Main DPS Agents, there is rarely any Support who can match her level of damage increasing capabilities. Her ability to scale well off of high investment thanks to her high personal damage, in spite of her low attack speed, cements her position as one of the prime Ice element buffers in Zenless Zone Zero.

Ratings

This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero’s most demanding contents -Deadly Assault (DA) and Shiyu Defense (SD).

SD is a similar mode to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires 2 teams of 3 Agents with good Disk Drives and W-Engines. This mode offers a reasonable mix of Boss encounters (single-target) and Elite packs (2-3 targets), allowing multiple characters to find a niche. With that being said, there is a bias towards single-target performance, which may reflect in select character ratings. Additionally, since this content’s goal is to kill all enemies within the shortest time frame possible, Agents who dish out lots of damage quickly instead of damage over time are favoured. This Tier List focuses on Agents’ ability to clear within 150s (2m30s) out of the 300s (5m) needed to obtain all rewards.

DA is a very unique mode in Zenless Zone Zero which offers Boss encounters exclusively, meaning other types of damage than single-target are rarely impactful (if ever). It requires a total of 3 teams to maximize all possible rewards, however only 2 well-geared teams are necessary to maximize Polychrome (premium pull currency) rewards (which are the most important and as a result are what we consider for this Tier List). The goal of this gamemode is to inflict as much damage to a boss as possible in a total time span of 3 minutes, meaning sustainable damage within long time windows is favoured. A maximum of 65000 score points can be obtained by fully depleting a boss’s HP, however this is unrealistic for the overwhelming majority of players while being unnecessary to maximize rewards. Only 20000 points is needed to maximize said rewards, with up to 5000 points being obtainable via Performance (obtained via performing certain actions on specific Boss enemies). Agents’ ability to reach this threshold of 20000 points is what the Tier List focuses upon.

Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

Support
T0.5

Endgame Modes

Build and teams

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

1

Increases Ice DMG by 15/17.5/20/22/24%. When launching an EX Special Attack, all squad members' ATK increases by 2/2.3/2.6/2.9/3.2% for 12s, stacking up to 4 times. Retriggering refreshes duration. Passive effects of the same name do not stack.

Base ATK (Lv 60): 624
Attack (Lv 60): 25%
Provides great synergy to Soukaku's rotations since she needs to hit her EX skills to provide her attack buffs.

2

While off-field, Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. Attacks from the equipper enhance the squad's DMG against a struck target by 10/12.5/15/17.5/20% for 3 seconds. During this period, this effect is further increased by 1.7/2/2.5/3/3.3% every 0.5s, up to a maximum additional increase of 10.2/12/15/18/19.8%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.

Base ATK (Lv 60): 684
PEN Ratio (Lv 60): 24%
Rina's Signature W-Engine and one of the best damage increasing weapons for Supports currently. Great quality of life with its off-field Energy Regen. Able to be used on any of our current Supports due to the amp and the ample energy the passive provides - even if Pen Ratio is not the best Support stat.

3

When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 2.5/2.8/3.2/3.6/4% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.

Base ATK (Lv 60): 624
Energy Regen (Lv 60): 50%
Best General Support W-Engine outside of Weeping Cradle. It provides main stat Energy Regen and constant uptime on the combat Attack for the team - easily a great option if you do not have the support units exclusive W-Engine.

4

Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 20/23/26/29/32 (Dodge) | 25/28.5/32/35.5/40 (Special) | 30/34.5/39/43.5/48 (Assist) | 35/40/45/50/55 (Chain) more Decibels and generates 0.7/0.8/0.9/1/1.1 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of others. Passive effects of the same name do not stack.

Base ATK (Lv 60): 594
PEN Ratio (Lv 60): 20%
A generic support W-Engine 4 star that may be obtained for free. It is recommended to be replaced with Kaboom/WeepingCradle or the Sig W-Engine of the support when those options become available, but if you lack them it's a decent option.

5

Launching an EX Special Attack or Chain Attack increases all squad members' Anomaly Mastery and Anomaly Proficiency by 10/12/13/15/16 for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.

Base ATK (Lv 60): 475
Energy Regen (Lv 60): 40%
A solid Free to Play W-Engine that provide Energy Regen.

6

Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 12/13.5/15.5/17.5/20% for 12s. The bonuses triggered by the same type of passive effects do not stack.

Base ATK (Lv 60): 594
Energy Regen (Lv 60): 50%
Provides Crit Rate for the whole team, but it's locked behind the Premium Battle Pass and inferior to other options.
Best Disk Drives Sets

1

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.

New best support set. The buff is triggered off Quick Assists and can be stacked multiple times - if you can stack it 2 times, it already beats Swing Jazz (by 1%, but hey!), and if you can also get a third stack, it puts the set ahead of Swing Jazz (24% vs 15%).

Best combined with your choice of 2-PC Set:

  • Swing Jazz for the Energy Regen (Recommended),
  • Freedom Blues or Chaos Jazz for 30 Anomaly Proficiency to boost Anomaly damage,
  • Puffer Electro for 8% PEN Ratio or Polar Metal for 10% Ice DMG if you want to improve Soukaku's damage output.

2

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

Great set for Supports aiming to support direct damage dealers or Anomaly characters that do not require the buff from Freedom Blues. Grants the entire squad a 15% DMG increase for 12 seconds following a Chain Attack or Ultimate. Almost always activated via a Chain Attack which perfectly buffs all allies right before the team's largest damage window during stun.

Best combined with your choice of 2-PC Set:

  • Hormone Punk to help cap out Soukaku's Fly the Flag buff (Recommended),
  • Freedom Blues for 30 Anomaly Proficiency to boost Anomaly damage,
  • Puffer Electro for 8% PEN Ratio or Polar Metal for 10% Ice DMG if you want to improve Soukaku's damage output.
Best Disk Drives Stats
Disk 4
ATK%
ATK%
>
CRIT Rate
CRIT Rate%
Disk 5
ATK%
ATK%
>
Ice DMG
Ice DMG%
Disk 6
Energy Regen
Energy Regen
=
ATK%
ATK%

Substats: ATK% (top priority until ability cap) = CRIT RATE = CRIT DMG > PEN = ATK

Best Endgame Stats (Level 60)
  • ATK: 2777 (Lvl 4 Core Passive) - 2500 (Lvl 6 Core Passive)

  • HP: 10000+

  • DEF: 800+

  • CRIT RATE: 50% - 60%+ (Optional)

  • CRIT DMG: 100% - 120%+ (Optional)

Skill priority
Core

Special Attack

Core

Chain Attack

Core

Basic Attack

Core

Assist

Core

Dodge

Video guides

Teams & Synergy

Synergy

Below we list only the most important synergies for Soukaku. The character can work with others if you know what to do and how to use them. For more alternatives, refer to the Teams section.

Teams

If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.

Best Team

Lighter
Lighter
Trigger
Trigger
Lycaon
Lycaon
Stun

Miyabi Disorder F2P Team

Ellen Double Support F2P Team

Calculations

Calculations

Soukaku calculations aren't available yet.

Shiyu Defense / Deadly Assault

Shiyu Defense / Deadly Assault

This section contains information about Soukaku performance in the latest Shiyu Defense and Deadly Assault cycles (2.0.1). The page will be automatically updated every patch once enough data is gathered.

  • The data has been last updated on 13/06/2025,
  • 6470 players shared their 1.7.1 Shiyu Defense clear data with us (1994 of the sample are self-reported players that filled our form, 4476 are from random UIDs that we scanned).
  • 6436 players shared their 1.7.1 Deadly Assault clear data with us (2014 of the sample are self-reported players that filled our form, 4422 are from random UIDs that we scanned).

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!

Shiyu Defense Stats Form
Usage rate (SD)

Characters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (DA)

Characters are ranked with appearance rate, which is how often a character was used in Deadly Assault by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (SD)

This section lists the characters that were most commonly paired with Soukaku in the current phase of Shiyu Defense.

Common partners (DA)

This section lists the characters that were most commonly paired with Soukaku in the current phase of Deadly Assault.

Teams (SD)

This section lists most popular teams featuring Soukaku in the current phase of Shiyu Defense.

Rank 2

App. rate: 12.19%

Avg. Time: 1m 51s

Miyabi
Lycaon
Soukaku

Rank 17

App. rate: 3.02%

Avg. Time: 2m 9s

Miyabi
Yanagi
Soukaku

Rank 22

App. rate: 2.14%

Avg. Time: 1m 59s

Miyabi
Vivian
Soukaku

Rank 24

App. rate: 1.99%

Avg. Time: 2m 37s

Ellen
Lycaon
Soukaku

Rank 52

App. rate: 0.66%

Avg. Time: 2m 7s

Miyabi
Soukaku
Caesar

Rank 58

App. rate: 0.62%

Avg. Time: 1m 39s

Miyabi
Soukaku
Astra Yao

Rank 62

App. rate: 0.58%

Avg. Time: 2m 1s

Miyabi
Burnice
Soukaku

Rank 68

App. rate: 0.49%

Avg. Time: 2m 3s

Miyabi
Soukaku
Nicole

Rank 80

App. rate: 0.39%

Avg. Time: 2m 36s

Ellen
Soukaku
Caesar

Rank 88

App. rate: 0.36%

Avg. Time: 2m 25s

Ellen
Lighter
Soukaku
Mindscapes

Mindscapes data comes from players who used Soukaku in the current SD cycle (1310) or in the current DA cycle (2454).

0.06%

283 s.

Mindscape 0

0.06%

73 s.

When Soukaku triggers Core Passive: Blade Banner or Additional Ability: Group Set Meal, the buff duration is increased by 8s.

0.13%

116 s.

When Soukaku's Basic Attacks, Dash Attacks, Dodge Counters, or Quick Assist hits an enemy, there's a 15% chance she gains 1 stack of Vortex, triggering up to once per second. When Vortex reaches max stacks, any additional stacks grant Soukaku 1.2 Energy instead.

0.18%

129 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

0.15%

112 s.

If an enemy is hit by Fly the Flag, the target's Ice RES is reduced by 10% for 8s.

0.56%

98 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

98.86%

123 s.

While in the Frosted Banner state, the number of usable enhanced Basic Attacks and enhanced Dash Attacks is increased to 12, and also deal 45% more DMG.
W-Engines

W-Engines usage data comes from players who used Soukaku in the current SD cycle (1310) or in the current DA cycle (2454).

82.9%

127 s.

Increases Ice DMG by 15/17.5/20/22/24%. When launching an EX Special Attack, all squad members' ATK increases by 2/2.3/2.6/2.9/3.2% for 12s, stacking up to 4 times. Retriggering refreshes duration. Passive effects of the same name do not stack.

Base ATK (Lv 60): 624
Attack (Lv 60): 25%

9.7%

95 s.

When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 2.5/2.8/3.2/3.6/4% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.

Base ATK (Lv 60): 624
Energy Regen (Lv 60): 50%

1.58%

82 s.

Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 12/13.5/15.5/17.5/20% for 12s. The bonuses triggered by the same type of passive effects do not stack.

Base ATK (Lv 60): 594
Energy Regen (Lv 60): 50%

1.03%

175 s.

Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 20/23/26/29/32 (Dodge) | 25/28.5/32/35.5/40 (Special) | 30/34.5/39/43.5/48 (Assist) | 35/40/45/50/55 (Chain) more Decibels and generates 0.7/0.8/0.9/1/1.1 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of others. Passive effects of the same name do not stack.

Base ATK (Lv 60): 594
PEN Ratio (Lv 60): 20%

0.98%

124 s.

While off-field, Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. Attacks from the equipper enhance the squad's DMG against a struck target by 10/12.5/15/17.5/20% for 3 seconds. During this period, this effect is further increased by 1.7/2/2.5/3/3.3% every 0.5s, up to a maximum additional increase of 10.2/12/15/18/19.8%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.

Base ATK (Lv 60): 684
PEN Ratio (Lv 60): 24%

0.87%

132 s.

Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all squad members' DMG against the target by 15/17.5/20/22/24% and increases the equipper's Energy Regen by 0.5/0.58/0.65/0.72/0.8 per second for 2s. Passive effects of the same name do not stack.

Base ATK (Lv 60): 624
Energy Regen (Lv 60): 50%
Disk Drives

Disk Drives usage data comes from players who used Soukaku in the current SD cycle (1310) or in the current DA cycle (2454).

32.13%

132 s.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

(2)
ATK +10%.
(4)
Upon entering combat or switching in, its user's ATK increased by 25% for 10s. This effect can be triggered once every 20s.

13.42%

96 s.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

10.47%

126 s.

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

5.65%

130 s.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

(2)
Ice DMG +10%.
(4)
Increases the DMG of Basic Attack and Dash Attack by 20%. When any squad member inflicts Freeze or Shatter, this effect increases by an additional 20% for 12s.

4.35%

90 s.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

(2)
Anomaly Mastery +8%.
(4)
When any squad member uses an EX Special Attack, the equipper's Anomaly Proficiency increases by 45 for 8s. If the character using the EX Special Attack is not the equipper, the equipper's Ether DMG is increased by 25%.

3.55%

123 s.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.
Character Stats
Main stats
Slot 4
ATK%
ATK%
- 47.71%
CRIT Rate
CRIT Rate%
- 31.05%
Anomaly Proficiency
Anomaly Proficiency
- 6.27%
Slot 5
ATK%
ATK%
- 77.04%
Ice DMG
Ice DMG%
- 18.28%
PEN Ratio
PEN Ratio%
- 2.34%
Slot 6
ATK%
ATK%
- 42.4%
Anomaly Mastery
Anomaly Mastery
- 28.45%
Energy Regen
Energy Regen
- 24.85%
Average stats
Average stats
HP
HP
- 1
ATK
ATK
- 1
DEF
DEF
- 1
CRIT Rate
CRIT Rate%
- 29.31%
CRIT DMG
CRIT DMG%
- 85.09%
Ice DMG
Ice DMG%
- 7.37%
Energy Regen
Energy Regen%
- 1
Anomaly Mastery
Anomaly Mastery
- 101.21
Anomaly Proficiency
Anomaly Proficiency
- 154.9
PEN Ratio
PEN Ratio%
- 0.67%
PEN
PEN
- 33.76
Average sub stats
Average sub stats
HP
HP
- 11.82%
ATK
ATK
- 17.83%
DEF
DEF
- 20.43%
CRIT Rate
CRIT Rate%
- 16.04%
CRIT DMG
CRIT DMG%
- 30.16%
PEN
PEN
- 33.76
Anomaly Proficiency
Anomaly Proficiency
- 41.97
Other stats
Average stats
Character level - 59.95
W-Engine level - 58.33
Basic level - 7.65
Special level - 10.4
Ultimate level - 9.34
Dodge level - 6.68
Assist level - 8.11
Core level - 6.79