Zenless Zone Zero (ZZZ)YidhariBuild and Guide

Character

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Introduction

Best guide and build for Yidhari from ZZZ (Zenless Zone Zero). Yidhari is an
S
rank character with the Ice attribute who belongs to the
???
Rupture Specialty and who is part of the Spook Shack faction.

To learn more about Yidhari check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Yidhari has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review/pros & cons update

Patch 2.3

Last build/calcs update

Patch 2.3

Last teams/synergies update

Patch 2.4

Last profile update*

November 25th, 2025

*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.

To learn more about Yidhari check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

SD/DA Analytics

Teams & Synergy

Calculations

Profile

Core skills
Core

Core Passive Dreamscape Collection

Lv. 1

CRIT Rate: 0

BASE HP: 0

Core

Additional Ability Narrative Completion

When another character in your squad is a Stun or Support character:

When Yidhari's HP falls below 50%, CRIT DMG increases by 30% and DMG taken is reduced by 25%.
While Yidhari is within Ether Veil: Wellspring, she gains the following additional effect:
After the level 3 charged attack of Yidhari's Basic Attack: Frostbite Embrace or EX Special Attack: Glacial Crush, an icy tentacle is summoned to attack, dealing extra damage. This effect can trigger once every 12s.
The above skill is considered an EX Special Attack, the DMG multiplier increases based on the EX Special Attack's level.

Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: Crushing Strike

Press to activate: Unleashes up to 3 strikes, dealing Ice DMG. On the 3rd hit, Yidhari recovers 10% HP.

Lv. 1
1st-Hit DMG Multiplier
60.70%
1st-Hit Daze Multiplier
59.40%
1st-Hit (ALT) DMG Multiplier
62.40%
1st-Hit (ALT) Daze Multiplier
61.10%
2nd-Hit DMG Multiplier
86.00%
2nd-Hit Daze Multiplier
87.30%
3rd-Hit DMG Multiplier
207.80%
3rd-Hit Daze Multiplier
170.50%
Core

Basic Attack: Frostbite Embrace

Hold to activate: Yidhari begins charging, continuously consuming HP to reach up to three levels of charge. When is released, Yidhari unleashes a powerful charged hammer attack in front based on the current charge level, dealing massive Ice DMG. The higher Yidhari's HP, the faster charging consumes it. HP consumption will at most reduce Yidhari's HP to 25% of Max HP. At 2 charge levels, after using the skill, press to immediately follow up with the 3rd hit of Basic Attack: Crushing Strike. The DMG of a Basic Attack: Crushing Strike triggered this way increases based on the current charge level, up to 30%. At 3 charge levels, Yidhari gains increased Anti-Interrupt level during the charged skill. Press to chain early into the finishing smash.

Lv. 1
Level-1 Charged Attack DMG Multiplier
161.40%
Level-1 Charged Attack Daze Multiplier
148.20%
Level-2 Charged Attack DMG Multiplier
254.10%
Level-2 Charged Attack Daze Multiplier
262.40%
Level-3 Charged Attack DMG Multiplier
345.90%
Level-3 Charged Attack Daze Multiplier
284.20%
Level-3 Charged Spin DMG DMG Multiplier
235.80%
Level-3 Charged Spin DMG Daze Multiplier
177.80%
Core

Frost's Crushing Weight

While charging or spinning during Basic Attack: Frostbite Embrace, if hit by an enemy, Yidhari can block with her tentacles, reducing the DMG taken by 25%. If charging or not yet at full charge, Yidhari counterattacks with her tentacles, returning to the charging stance and instantly gaining 1 charge level, while also dealing Ice DMG to enemies ahead. While Frost's Crushing Weight is active, pressing makes Yidhari immediately unleash the finishing slam of Basic Attack: Frostbite Embrace based on her current charge level. While Frost's Crushing Weight is active, pressing or makes Yidhari unleash a Special Attack: Surging Cold, Crushing Pursuit that is guaranteed to trigger Surging Cold.

Lv. 1
DMG Multiplier
48.70%
Daze Multiplier
36.70%
Core

Dodge: Dreamshift

Press to activate. A quick dash dodge. Character is invulnerable while using this skill.
Core

Dash Attack: Frostbloom Impact

Press during a dodge to activate: Strike forward, dealing Ice DMG.

Lv. 1
DMG Multiplier
70.50%
Daze Multiplier
44.10%
Core

Dodge Counter: Icehaul Reverb

Press during a Perfect Dodge to activate. Strikes enemies in front, dealing Ice DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
185.30%
Daze Multiplier
203.60%
Core

Special Attack: Cease Thoughts

Press to activate. Launches enemies in front into the air, dealing Ice DMG. Anti-Interrupt level is increased while using this skill.

Lv. 1
DMG Multiplier
39.60%
Daze Multiplier
49.50%
Core

EX Special Attack: Frost Coil

With enough Adrenaline, press to activate. Perform two consecutive upward strikes, then release an icy mist, dealing massive Ice DMG. If EX Special Attack: Frost Coil hits an enemy, Yidhari recovers HP at the end of the skill equal to 33% of her missing HP. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
510.20%
Daze Multiplier
513.60%
Adrenaline Cost DMG Multiplier
60.00%
Adrenaline Cost Daze Multiplier
0.00%
Core

Special Attack: Surging Cold, Crushing Pursuit

Press or while charging or spinning during Basic Attack: Frostbite Embrace, or press while holding to activate: Launches enemies in front into the air, dealing Ice DMG. When the skill's attack collides with an enemy's attack, it triggers Surging Cold. If the skill hits a Stunned enemy, and with sufficient Adrenaline, it triggers Crushing Pursuit. Triggering Surging Cold or Crushing Pursuit instantly raises the charge level to maximum. During this skill, press and Yidhari will immediately unleash the finishing slam of Basic Attack: Frostbite Embrace based on the current charge level. Anti-Interrupt level is increased while using this skill.

Lv. 1
DMG Multiplier
83.70%
Daze Multiplier
104.60%
Core

EX Special Attack: Glacial Crush

When triggering Surging Cold or Crushing Pursuit, and with enough Adrenaline, press or to activate.Dash forward with an upward attack, then leap into the air before delivering a powerful downward smash, dealing massive Ice DMG. If EX Special Attack: Glacial Crush hits an enemy, Yidhari heals at the end of the skill for 33% of her missing HP. If the skill is used after Surging Cold, it grants an additional 15 Adrenaline. This effect can trigger once every 1s. After using this skill, press to immediately unleash the finishing slam of Basic Attack: Frostbite Embrace based on the current charge level. Character is invulnerable while using this skill.

Lv. 1
EX Special Attack: Glacial Crush DMG Multiplier
1007.60%
EX Special Attack: Glacial Crush Daze Multiplier
701.80%
Additional Ability Icy Tentacle DMG Multiplier
79.20%
Additional Ability Icy Tentacle Daze Multiplier
0.00%
Adrenaline Cost DMG Multiplier
60.00%
Adrenaline Cost Daze Multiplier
0.00%
Core

Chain Attack: Frostbound Oath

When a Chain Attack is triggered, select the character to activate: Unleash a powerful strike against enemies in a small area ahead, dealing massive Ice DMG. If inside Ether Veil: Wellspring, tentacles join in the assault, further enhancing the skill's power. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
572.70%
Daze Multiplier
276.90%
Core

Ether Veil: Wellspring

When Decibel Rating is at Maximum, the final hit of Basic Attack: Frostbite Embrace, EX Special Attack: Frost Coil, EX Special Attack: Glacial Crush, and Chain Attack: Frostbound Oath will consume 3,000 Decibels to activate an Ether Veil: Wellspring. While Ether Veil: Wellspring is active, all squad members' Max HP increase by 5% for 30s. Repeated triggers extend the duration, up to a maximum of 300s. While Yidhari is within Ether Veil: Wellspring, the charge speed of Basic Attack: Frostbite Embrace increases, and HP is consumed faster during charging.

Lv. 1
Ether Veil: Wellspring DMG Multiplier
629.90%
Ether Veil: Wellspring Daze Multiplier
276.90%
Core

Ultimate: Final Act - Crossing the River of Regret

After Yidhari expends Decibels to activate Ether Veil: Wellspring, press within 30s to activate: Deliver a powerful strike to enemies in a large area ahead, dealing massive Ice DMG. Character is invulnerable while performing the powerful strike. Each time Yidhari expends Decibels to activate an Ether Veil: Wellspring, she can use Ultimate: Final Act - Crossing the River of Regret once.

Lv. 1
DMG Multiplier
1522.10%
Daze Multiplier
194.30%
Core

Quick Assist: Frostshock Reinforcement

When the active character is launched, press to activate. Strikes enemies in front, dealing Ice DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
82.20%
Daze Multiplier
51.40%
Core

Character is invulnerable while using this skill.

When the character on field is about to be attacked, press to activate. Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

Lv. 1
Light Defensive Daze Multiplier
271.30%
Heavy Defensive Daze Multiplier
342.80%
Chain Defensive Daze Multiplier
166.80%
Core

Assist Follow-Up: Glacial Onslaught

Press after a Defensive Assist to activate: Execute an ice shard hammer attack against enemies in front, dealing Ice DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
313.40%
Daze Multiplier
341.90%
Mindscapes
M1

The Past Lost Beneath the Abyss

Mindscape 1

The Adrenaline cost to activate Yidhari's EX Special Attack is reduced by 10. After using EX Special Attack: Frost Coil or EX Special Attack: Glacial Crush, keeping hold of the Basic Attack or Special Attack button consumes 35 Adrenaline to forgo healing and immediately chain into another EX Special Attack: Glacial Crush. The HP restored by this EX Special Attack: Glacial Crush is increased by 100% of the original value. Yidhari's Basic Attacks and EX Special Attacks ignore 20% of targets' Ice RES.
M2

Who Lingers Here, Lost in Thought?

Mindscape 2

Yidhari's CRIT DMG increases by 40%. Triggering Surging Cold or Crushing Pursuit grants Adrenaline regen of 0.5/s for up to 30s. Repeated triggers reset the duration.
M3

A Story Without an Audience

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

Blooming in Silence

Mindscape 4

Yidhari gains 10% more Decibels when losing HP for Core Passive: Dreamscape Collection. While in Ether Veil: Wellspring, Yidhari's Max HP is further increased by 5%.
M5

This Solace Is Real

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

At Last, a Peaceful Dream

Mindscape 6

After Yidhari spends Decibels to activate or extend Ether Veil: Wellspring, she gains Erudition for 30s. While Erudition is active, her Sheer DMG increases by 25%. Also, upon taking fatal DMG for the first time, her HP is reduced to at most 1, and for the next 5s, she cannot be defeated and will restore 25% HP over time.
Stats (Level 60)

Yidhari Stats at level 60 (including Core passive bonuses).

Stat
HP
8497
Stat
DEF
448
Stat
ATK
859
Stat
CRIT Rate
19.4%
Stat
CRIT DMG
50%
Stat
PEN Ratio
0%
Stat
Impact
95
Stat
Anomaly Mastery
87
Anomaly Proficiency
90
Stat
Energy Regen
1.2
Voice Actors
ENG
-
JPN
-
CN
-
KR
-
Gallery

Yidhari images aren't available yet. They will be added soon!

Review

Ratings

This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero’s most demanding contents - Deadly Assault (DA) and Shiyu Defense (SD). Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

DPS
T0.5

Endgame Modes

Pros & Cons
Pros

  • Easy to pick up, with a straightforward gameplan while being effectively immortal.

  • Performs well even at low investment costs, with ‘cheap’ teams and flexible W-Engine options.

  • Relatively well-rounded and self-sufficient; has damage, survivability, mob grouping ability, etc.

  • Tentacles.

Cons

  • Damage is spread out across multiple skills, making her expensive to invest in.

  • Limited value pull, with only one encounter where she is the best pick for (Wandering Hunter).

  • Can feel awkward to play in certain teams, especially if missing Lucia.

  • Tentacles.

Review
Intro & Unique Mechanic

Yidhari is an Ice Rupture Agent whose key identity revolves around healing and consuming her own HP, as she gains Decibels with HP loss and does more damage the lower her HP is.

Underneath her portrait in combat, a gauge will measure Yidhari’s “Frost’s Crushing Weight”. By holding Basic Attack, she will begin to consume her own HP and fill up the gauge, charging an alternate Basic Attack “Frostbite Embrace”, which is one of her main sources of damage. This alternate, charged Basic Attack can also shortcut into the 3rd and final hit of her regular Basic Attack, which has healing properties.

Instead of dodging, Yidhari wants to get hit while charging, as doing so leads to counterattacks that fill up the gauge faster. She also has access to a Special counter, which can also fill up the gauge.

Throughout all of this, Yidhari keeps generating Decibels as she loses HP, making for a constant cycle of consuming HP, then healing while dishing out damage, building resources throughout.

Core Passive & Additional Ability:

Yidhari’s Core Passive is what provides her with stats and resources. Aside from increasing her Base ATK and CRIT RATE, it will provide up to a 100% DMG Bonus increase to all her skills! The lower Yidhari’s HP, the higher the bonus, with it maxing out at 50% of her HP.

Even if she does heal back up to above this threshold, the buff lingers for an additional 5s, so it is rarely a concern, but the same is not true for her Additional Ability, which provides a 50% CRIT DMG increase to Yidhari alongside a 25% DMG taken reduction when under 50% HP. This does not linger for 5s, so be sure to try and keep her HP low at all times!

On top of these stat gains, Yidhari also gets 10 Decibels for every 1% HP that she loses. This applies anytime she loses HP, be it from draining it herself or from getting hit. Such a gain does come at a cost, as her skills have been fine tuned to generate far fewer Decibels than other characters, and unlike regular skills, Decibels generated from HP loss are not shared with squad members.

Lastly, Yidhari gains unique effects when under Ether Veil: Wellspring, which she can activate by building up to 3,000 Decibels. This increases the charge speed of her Basic Attack, makes her Chain Attack hit harder, and summons icy tentacles every 12s when hitting enemies with a level 3 charged Basic Attack or her enhanced EX Special, Glacial Crush.

These tentacles count as EX Specials themselves, and although their damage is rather low, they can be used to refresh effects related to it, like Yunkui Tales’ 4-piece set.

Basic Attack

When out-of-stun, most of Yidhari’s damage will come from looping Basic Attacks, of which she has 2 types.

The first, “Crushing Strike”, is her standard Basic Attack string. This is a 3-part string, with weak 1st and 2nd hits, but a strong 3rd hit which also heals 10% of Yidhari’s HP. This should never be used in isolation, as the 3rd hit can be shortcutted into after various skills (Dodge Counter, Quick Assist, Assist Follow-Up, charged Basic Attacks).

This is done via her 2nd Basic Attack variant, “Frostbite Embrace”, which can be referred to as Yidhari’s charged Basic Attack. Holding Basic Attack will drain Yidhari’s HP (only down to 25%!) and build the “Frost’s Crushing Weight” gauge - this will build even if there’s no HP being consumed.

There are 3 charge levels, and only the third should ever be used. Not just because it hits harder, but because Yidhari can shortcut into her regular Basic 3 with a scaling DMG Bonus, up to 30% at max charge.

At levels 1 and 2, the skill is a single spin followed by powerful slams, but at level 3, it goes into a much longer spin - which can vacuum and group up enemies under Elite tier - and then a finisher. The spin does not need to be executed though, as pressing Basic Attack mid-spin will shortcut to the finisher - and that alone is already 40% stronger than a level 2 slam!

Note that while charging, Yidhari takes 25% less DMG (which stacks with her Additional Ability) and she gains 1 charge level when being hit, meaning it’s often a good idea to just take hits for faster charging.

Dodge

It’s an unremarkable skill that rarely sees use, as Yidhari gains charge levels from getting hit, so it should be avoided unless mechanics call for it (like Wavering stacks on Wandering Hunter).

Assist

There is nothing outstanding about Yidhari’s Assists. Her Assists can shortcut into a regular Basic 3, so it can be used for a bit of extra damage and healing, but priority should be given to charged Basic Attacks where possible.

Special

Yidhari has multiple Special and EX Special variants. The default versions (“Cease Thoughts” and “Frost Coil”) are both weak and should be avoided.

The alternate Special, “Surging Cold, Crushing Pursuit” is also weak in damage, but has unique properties. It can be used by pressing the Special button during Yidhari’s charged Basic Attack (be it during the charge or the spin), or by pressing the Dodge button while charging Basic Attack.

This works as a counter, and when successfully countering enemies, it is considered a “Surging Cold”. It will then max out the charge gauge and either shortcut to the finisher hit of a level 3 charged Basic Attack or - if at over 60 Adrenaline - link to Yidhari’s enhanced EX Special.

If used against stunned enemies while Yidhari has at least 60 Adrenaline instead, it counts as “Crushing Pursuit” and also maxes out the charge gauge while being able to link into the enhanced EX Special.

This enhanced EX Special is “Glacial Crush”, which will heal Yidhari for 33% of her missing HP and has a whopping 2,015% damage multiplier at level 12! If used after “Surging Cold” (so, when out-of-stun), it refunds 15 Adrenaline on top, making it much easier to integrate into rotations. It can also shortcut into the finisher hit of a level 3 charged Basic Attack.

As it has such absurd damage values and transitions nicely into Yidhari’s Basics, it is the backbone of her burst, being used both out-of-stun and as part of her in-stun combos.

Chain & Ultimate

Yidhari’s Chain is mostly unremarkable, although it does do decent damage which is further enhanced by being in Ether Veil: Wellspring. Fitting in at least 2 in stun combos is usually recommended.

Her Ultimate, however, is very unique. Unlike other Agents, who gain access to Ultimate by reaching 3,000 Decibels, Yidhari’s Ultimate is locked behind a buff, which can be gained by landing the final hit of:

  • Chain Attack

  • Charged Basic Attack (Frostbite Embrace’s Finishing Slam)

  • Enhanced EX Special (Glacial Crush)

Yidhari will consume those Decibels to activate Ether Veil: Wellspring for 30 seconds and gain an Ultimate buff, giving her access to her Ultimate for the next 30 seconds. This is very useful, but it can be troublesome. 

It’s useful as it effectively allows Yidhari to overcap her Decibels and stock her Ultimate for later use, so resources are rarely ever wasted. 

It can be troublesome though, as if Yidhari does not use her Ultimate within 30 seconds she will lose it. Alternatively, if she refreshes the buff without having used her Ultimate, she does not gain a 2nd stack and loses the 1st stocked Ultimate instead.

How to play

Yidhari’s approach to fights is rather straightforward: stay on-field as much as possible and loop her charged Basic Attack (Frostbite Embrace) finisher into her Basic 3 (Crushing Strike). This both has her constantly dish out damage and build resources for stun combos.

It is not recommended to allow the spin from fully charging her Basic Attack to go through, as its damage and resource build values are too low to make it worthwhile - although it can be useful in some modes, like Shiyu Defence, to gather up mobs due to its wide vacuum effect.

Rather than using Dodge Counters on Yidhari, allow her to get hit while charging, as this provides faster charge build. If the charge is just beginning, use her Special counter (Surging Cold) to instantly max out charge and shortcut straight into the charged Basic Attack finisher, or if at above half charge, it’s faster to just get hit for a max charge.

Do try to always link into the Basic 3 after a charged Basic Attack, as it’s the only way for Yidhari to self-heal without expending resources. Anything that shortcuts into the charged Basic Attack finisher means Basic 3 can follow right after, so there’s many opportunities to use it. Since her Decibel generation is primarily tied to HP loss, cycling between healing and consuming HP is an important part of her gameplan.

Between attacks, it’s good to build a habit to swap to other characters every so often, like to a Stunner via Defensive Assists or during Yidhari’s Basic animations to use EX Specials for daze and King of the Summit. Alternatively, swap to a Support to ensure their buffs and Drive Disc effects (like Moonlight Lullaby) are maintained.

When Adrenaline is near cap out-of-stun, a Special counter into her enhanced EX Special (Glacial Crush) should be used, as its obscenely high damage and daze multipliers make it the highest single source of damage for Yidhari. Be careful to not do so when too close to stun though, as Yidhari will want to fit in 2 casts of her enhanced EX Special, but the 15 Adrenaline refund can enable its use even if high in daze build.

Her ideal stun combo demands at least 100+ Adrenaline at stun start and is as follows:

  • Be on another character to trigger Chain
  • Yidhari Chain Attack
  • Cancel
  • Special: Crushing Pursuit (Hold Basic, then tap Special)
  • EX Special: Glacial Crush
  • Swap to another character to trigger Chain
  • Yidhari Chain Attack
  • Ultimate
  • Special: Crushing Pursuit (Hold Basic, then tap Special)
  • EX Special: Glacial Crush
  • Charged Basic Attack
  • Basic 3

If correctly executed, all hits up to and including the Charged Basic Attack will land in stun. If the enemy can be Frozen, then this can afford additional time to land the Basic 3 in stun, otherwise, it will land just out of the stunned state.

As Yidhari generates plenty of Decibels via her HP consumption, it’s possible to have Ultimate ready for every stun in most fights. In fact, attention should be given to it as Yidhari can occasionally generate Decibels too quickly and have her Ultimate buff run out before or halfway during a stun combo. This is egregious in fights with extended invulnerability phases or Miasma Shield, which can delay stuns.

Build and teams

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

The top number shows the relative performance of the W-Engine when looking at Yidhari playing with teammates, while the bottom number in the 'vacuum', so just Yidhari's performance solo. You can find more information about them in the Calculations tab.

For the team calculations, here's the team setup we used for them:

100%

100%

When the equipper's HP decreases, their Ice Sheer DMG increases by 6/7/8/9/10%, stacking up to 3 times and lasting 25s. The duration of each stack is calculated separately. This effect can trigger once every 0.5s. When the equipper's HP falls to 50% of Max HP or below, CRIT Rate increases by 20/23/26/29/32%.

Base ATK (Lv 60): 713
HP (Lv 60): 30%
Yidhari’s Signature is easily her best choice, with a good mainstat, Ice Sheer DMG bonuses and a lot of CRIT RATE to help in builds. The last 2 are conditional on Yidhari losing HP and being under 50% HP respectively, but this will almost always be the case, meaning it has near full uptime.
Usage: 63.95%
Shiyu Defense: 119s
Deadly Assault: 32651

86.86%

85.94%

The equipper's Fire DMG increases by 15/17.25/19.5/21.75/24%. When the equipper's HP decreases, their CRIT Rate increases by 15/17.25/19.5/21.75/24% for 5s.

Base ATK (Lv 60): 624
HP (Lv 60): 25%
Although Yidhari cannot benefit from the Fire DMG increase, it has a good mainstat and even more CRIT RATE than her Signature W-Engine. As Yidhari is constantly losing HP to charge attacks, the effect is easily maintained and the 5s timer is of little concern (although it may need a refresh in some combos).
Usage: 11.12%
Shiyu Defense: 127s
Deadly Assault: 30015

86.23%

86.37%

CRIT Rate increases by 20/23/26/29/32%. When the equipper launches an EX Special Attack, the character gains the Qingming Companion effect, stacking up to 2 times and lasting 15s. On entering combat, immediately gain 2 stacks. Repeated triggers reset the duration. Each stack of the Qingming Companion effect increases the equipper's Ether DMG by 8/9.2/10.4/11.6/12.8%, and increases Ultimate and EX Special Attack Ether Sheer DMG by 10/11.5/13/14.5/16%.

Base ATK (Lv 60): 743
HP (Lv 60): 30%
Yixuan’s Signature W-Engine is also a strong option. Being an S-Rank weapon means it provides a higher Base ATK and mainstat than A-Rank alternatives, all the while having a strong 20% CRIT RATE bonus. It is comparable in performance to a P5 Grill O’Wisp and needs no maintenance for its buffs, making it a great option.
Usage: 6.54%
Shiyu Defense: 121s
Deadly Assault: 34126

81.46%

80.12%

When launching a Chain Attack or Ultimate, the equipper gains 1 stack of a buff effect. Each stack increases the equipper's Sheer Force by 80/92/104/116/128, stacking up to 3 times, and lasting 12s. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
HP (Lv 60): 25%
This can be a decent option for Yidhari as her combos often involve double Chains, which allows her to max out the buff. The effect itself is not all that significant, as it wouldn’t come very early in stun, and Yidhari does dish out damage when out-of-stun, but it has a good mainstat. It is comparable to Puzzle Sphere, but only at P5.
Usage: 4.29%
Shiyu Defense: 138s
Deadly Assault: 26729

79.98%

78.01%

Upon launching an EX Special Attack, the equipper's CRIT DMG increases by 16/18.4/20.8/23.2/25.6% for 12s. Additionally, if the target's current HP is below 50% of their Max HP, EX Special Attack DMG increases by 20/23/26/29/32%.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%
Despite having a weak mainstat, the EX Special property of Yidhari’s tentacles mean it has near constant uptime, with the cooldown on tentacles being the same as that of Puzzle Sphere’s buff duration (12s). Keep in mind the HP % threshold for the buff is that of the target’s and not Yidhari’s, but nevertheless, it is very helpful while it’s up, as well over a third of her damage is derived from EX Specials.
Usage: 11.19%
Shiyu Defense: 144s
Deadly Assault: 23493
Best Disk Drives Sets

100%

(2)
HP +10%.
(4)
When using [EX Special Attack], [Chain Attack], or [Ultimate], CRIT Rate increases by 4%, stacking up to 3 times and lasting 15s. Repeated triggers reset the duration. When having 3 stacks of this effect, Sheer DMG increases by 10%.

Yidhari already benefits from the 2-piece HP % bonuses, and as she gets free EX Special hits every 12 seconds as a result of her Additional Ability, full uptime of Yunkui Tales’ 4-piece effect can be maintained. These combined make it the strongest set choice for her.

Best combined with your choice of 2-PC Set:

  • Woodpecker Electro (if missing CRIT RATE)
  • Branch & Blade Song
Best Disk Drives Stats
Disk 4
CRIT Rate
CRIT Rate%
=
CRIT DMG
CRIT DMG%
Disk 5
Ice DMG
Ice DMG%
>
HP
HP%
Disk 6
HP
HP%

Substats: CRIT Rate = CRIT DMG > HP% > ATK% = Flat HP

Best Endgame Stats (Level 60)

Stats below are pre-combat stats, assuming a 4-piece Yunkui Tales (12% CRIT RATE) and P1 Kraken’s Cradle (20% CRIT RATE):

  • SHEER FORCE: 2,400 - 2,600

  • HP: 18,000 - 20,000+

  • CRIT RATE: 58.6% - 65.8% (90.6% - 97.2% in-combat)

  • CRIT DMG: 120% - 150%

Skill priority
Core

Special Attack

Core

Chain Attack

Core

Basic Attack

Core

Assist

Core

Dodge

Video guides

Teams & Synergy

Synergy

Below we list only the most important synergies for Yidhari. The character can work with others if you know what to do and how to use them. For more alternatives, refer to the Teams section.

Teams

If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.

Best Team

Alternative Team

F2P Team


For more team ideas, check this video:

Teams (Shiyu Defense)

This section lists most popular teams featuring Yidhari in the current phase of Shiyu Defense.

Rank 85

App. rate: 0.24%

Avg. time: 1m 52s

Yidhari
Lucia
Astra Yao

Rank 167

App. rate: 0.06%

Avg. time: 1m 52s

Yidhari
Orphie & Magus
Lucia

Rank 12

App. rate: 3.8%

Avg. time: 1m 57s

Yidhari
Lycaon
Lucia

Rank 23

App. rate: 2.05%

Avg. time: 1m 58s

Yidhari
Ju Fufu
Lucia

Rank 76

App. rate: 0.29%

Avg. time: 2m

Yidhari
Pan Yinhu
Lucia

Rank 62

App. rate: 0.36%

Avg. time: 2m 3s

Yidhari
Trigger
Lucia

Rank 131

App. rate: 0.09%

Avg. time: 2m 7s

Yixuan
Yidhari
Lucia

Rank 131

App. rate: 0.09%

Avg. time: 2m 9s

Yidhari
Pulchra
Lucia

Rank 199

App. rate: 0.04%

Avg. time: 2m 10s

Yidhari
Orphie & Magus
Lighter

Rank 131

App. rate: 0.09%

Avg. time: 2m 11s

Yidhari
Ju Fufu
Astra Yao
Teams (Deadly Assault)

This section lists most popular teams featuring Yidhari in the current phase of Deadly Assault.

Rank 27

App. rate: 2.11%

Avg. score: 33815

Yidhari
Lycaon
Lucia

Rank 43

App. rate: 1.37%

Avg. score: 33644

Yidhari
Ju Fufu
Lucia

Rank 195

App. rate: 0.1%

Avg. score: 31095

Yidhari
Trigger
Lucia

Rank 395

App. rate: 0.03%

Avg. score: 30353

Yidhari
Lycaon
Ju Fufu

Rank 311

App. rate: 0.04%

Avg. score: 28952

Yidhari
Lighter
Lucia

Rank 152

App. rate: 0.16%

Avg. score: 28410

Yidhari
Pan Yinhu
Lucia

Rank 216

App. rate: 0.08%

Avg. score: 27667

Yidhari
Koleda
Lucia

Rank 232

App. rate: 0.07%

Avg. score: 27182

Yidhari
Pulchra
Lucia

Rank 216

App. rate: 0.08%

Avg. score: 27148

Yidhari
Ju Fufu
Pan Yinhu

Rank 121

App. rate: 0.24%

Avg. score: 26708

Yidhari
Lycaon
Pan Yinhu

Calculations

Damage output
New Calculations

ZZZ has changed a lot from 1.0 - many new mechanics, enemies and characters have been introduced and biggest of all the game has a new competitive endgame mode Deadly Assault. Deadly Assault is based around dealing as much damage as possible in 180 seconds, because of this we're changing our calculation style away from a focus on burst to instead focus on extended fights over 3 minutes (180s). Also, many Mindscape, Disc Drive and W-enigne calculations can meaningfully change when factoring in the buffs of an Agents best team, for this reason we're also adding a new feature, allowing you to see damage output with one of the agents best teams buffs factored in. We're starting this overhaul off with Alice but will be updating all other characters on the site soon, for this reason, do not compare her calculations to other characters at this time!

This character uses our new calculation format for this reason, do not compare her calculations to older character. We'll be updating all DPS characters soon.

Mindscape Disclaimers
  • M1: The lowered EX Special cost is seen mostly in out-of-stun damage, as Yidhari does not have enough time in-stun to integrate more casts in combos. This has higher value when run with Agents that can increase stun duration, as it may allow for higher burst then (which is not factored into the calculations below).
  • M2: The higher Adrenaline generation can translate to higher damage if more EX Specials are used in a fight. This is most valuable in fights that need quick stuns, as Yidhari does not need to on-field as much for resources.
  • M4: Note that the higher Decibel generation can actually be detrimental in some fights, as it may lead to getting Ultimates too early (which then drop before stuns begin).
  • M6: The Erudition buff is separate from Yidhari’s Ultimate buff and remains even after Ultimate use.
Team setup

For the team calculations (purple chart), here's the team setup we used for them (keep in mind that with different team members, the damage output will look different):

Yidhari in 1 Target scenario - Team Damage and Solo Damage output.
Details about the calculations

And here are the W-Engines and Disk Drives used in the calculations.

When the equipper's HP decreases, their Ice Sheer DMG increases by 6/7/8/9/10%, stacking up to 3 times and lasting 25s. The duration of each stack is calculated separately. This effect can trigger once every 0.5s. When the equipper's HP falls to 50% of Max HP or below, CRIT Rate increases by 20/23/26/29/32%.

Base ATK (Lv 60): 713
HP (Lv 60): 30%

(2)
HP +10%.
(4)
When using [EX Special Attack], [Chain Attack], or [Ultimate], CRIT Rate increases by 4%, stacking up to 3 times and lasting 15s. Repeated triggers reset the duration. When having 3 stacks of this effect, Sheer DMG increases by 10%.

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.
Disk 4
CRIT DMG
CRIT DMG%
Disk 5
Ice DMG
Ice DMG%
Disk 6
HP
HP%

Substats: HP (27%), CRIT Rate (26.4%), CRIT DMG (67.2%)

Shiyu Defense / Deadly Assault

Shiyu Defense / Deadly Assault

This section contains information about Yidhari performance in the latest Shiyu Defense and Deadly Assault cycles (2.3.2). The page will be automatically updated every patch once enough data is gathered.

  • The data has been last updated on 16/11/2025,
  • 19876 players shared their 2.3.2 Shiyu Defense clear data with us (18161 of the sample are self-reported players that filled our form, 1715 are from random UIDs that we scanned).
  • 22298 players shared their 2.3.2 Deadly Assault clear data with us (20457 of the sample are self-reported players that filled our form, 1841 are from random UIDs that we scanned).

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!

Shiyu Defense Stats Form
Usage rate (SD)

Characters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (DA)

Characters are ranked with appearance rate, which is how often a character was used in Deadly Assault by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (SD)

This section lists the characters that were most commonly paired with Yidhari in the current phase of Shiyu Defense.

Common partners (DA)

This section lists the characters that were most commonly paired with Yidhari in the current phase of Deadly Assault.

Mindscapes

Mindscapes data comes from players who used Yidhari in the current SD cycle (1715) or in the current DA cycle (1180).

84.43%

125 s.

Mindscape 0

7.72%

103 s.

The Adrenaline cost to activate Yidhari's EX Special Attack is reduced by 10. After using EX Special Attack: Frost Coil or EX Special Attack: Glacial Crush, keeping hold of the Basic Attack or Special Attack button consumes 35 Adrenaline to forgo healing and immediately chain into another EX Special Attack: Glacial Crush. The HP restored by this EX Special Attack: Glacial Crush is increased by 100% of the original value. Yidhari's Basic Attacks and EX Special Attacks ignore 20% of targets' Ice RES.

5.32%

87 s.

Yidhari's CRIT DMG increases by 40%. Triggering Surging Cold or Crushing Pursuit grants Adrenaline regen of 0.5/s for up to 30s. Repeated triggers reset the duration.

0.81%

87 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

0.18%

59 s.

Yidhari gains 10% more Decibels when losing HP for Core Passive: Dreamscape Collection. While in Ether Veil: Wellspring, Yidhari's Max HP is further increased by 5%.

1%

600 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

1.54%

67 s.

After Yidhari spends Decibels to activate or extend Ether Veil: Wellspring, she gains Erudition for 30s. While Erudition is active, her Sheer DMG increases by 25%. Also, upon taking fatal DMG for the first time, her HP is reduced to at most 1, and for the next 5s, she cannot be defeated and will restore 25% HP over time.
W-Engines

W-Engines usage data comes from players who used Yidhari in the current SD cycle (1715) or in the current DA cycle (1180).

63.95%

119 s.

When the equipper's HP decreases, their Ice Sheer DMG increases by 6/7/8/9/10%, stacking up to 3 times and lasting 25s. The duration of each stack is calculated separately. This effect can trigger once every 0.5s. When the equipper's HP falls to 50% of Max HP or below, CRIT Rate increases by 20/23/26/29/32%.

Base ATK (Lv 60): 713
HP (Lv 60): 30%

11.19%

144 s.

Upon launching an EX Special Attack, the equipper's CRIT DMG increases by 16/18.4/20.8/23.2/25.6% for 12s. Additionally, if the target's current HP is below 50% of their Max HP, EX Special Attack DMG increases by 20/23/26/29/32%.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%

11.12%

127 s.

The equipper's Fire DMG increases by 15/17.25/19.5/21.75/24%. When the equipper's HP decreases, their CRIT Rate increases by 15/17.25/19.5/21.75/24% for 5s.

Base ATK (Lv 60): 624
HP (Lv 60): 25%

6.54%

121 s.

CRIT Rate increases by 20/23/26/29/32%. When the equipper launches an EX Special Attack, the character gains the Qingming Companion effect, stacking up to 2 times and lasting 15s. On entering combat, immediately gain 2 stacks. Repeated triggers reset the duration. Each stack of the Qingming Companion effect increases the equipper's Ether DMG by 8/9.2/10.4/11.6/12.8%, and increases Ultimate and EX Special Attack Ether Sheer DMG by 10/11.5/13/14.5/16%.

Base ATK (Lv 60): 743
HP (Lv 60): 30%

4.29%

138 s.

When launching a Chain Attack or Ultimate, the equipper gains 1 stack of a buff effect. Each stack increases the equipper's Sheer Force by 80/92/104/116/128, stacking up to 3 times, and lasting 12s. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
HP (Lv 60): 25%

0.92%

130 s.

Increases Physical DMG by 20/25/30/35/40%. The equipper's DMG increases by 25/31.5/38/44/50% when attacking the enemy from behind.

Base ATK (Lv 60): 684
Crit Rate (Lv 60): 24%
Disk Drives

Disk Drives usage data comes from players who used Yidhari in the current SD cycle (1715) or in the current DA cycle (1180).

58.98%

125 s.

(2)
HP +10%.
(4)
When using [EX Special Attack], [Chain Attack], or [Ultimate], CRIT Rate increases by 4%, stacking up to 3 times and lasting 15s. Repeated triggers reset the duration. When having 3 stacks of this effect, Sheer DMG increases by 10%.

(2)
CRIT DMG +16%.
(4)
When Anomaly Mastery exceeds or equals 115 points, the equipper's CRIT damage increases by 30%. When any squad member applies Freeze or triggers the Shatter effect on an enemy, the equipper's CRIT Rate increases by 12%, lasting 15s.

37.21%

124 s.

(2)
HP +10%.
(4)
When using [EX Special Attack], [Chain Attack], or [Ultimate], CRIT Rate increases by 4%, stacking up to 3 times and lasting 15s. Repeated triggers reset the duration. When having 3 stacks of this effect, Sheer DMG increases by 10%.

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

1.3%

141 s.

(2)
HP +10%.
(4)
When using [EX Special Attack], [Chain Attack], or [Ultimate], CRIT Rate increases by 4%, stacking up to 3 times and lasting 15s. Repeated triggers reset the duration. When having 3 stacks of this effect, Sheer DMG increases by 10%.

(2)
Ice DMG +10%.
(4)
Increases the DMG of Basic Attack and Dash Attack by 20%. When any squad member inflicts Freeze or Shatter, this effect increases by an additional 20% for 12s.

0.48%

114 s.

(2)
HP +10%.
(4)
When using [EX Special Attack], [Chain Attack], or [Ultimate], CRIT Rate increases by 4%, stacking up to 3 times and lasting 15s. Repeated triggers reset the duration. When having 3 stacks of this effect, Sheer DMG increases by 10%.
Flex

0.37%

134 s.

(2)
HP +10%.
(4)
When using [EX Special Attack], [Chain Attack], or [Ultimate], CRIT Rate increases by 4%, stacking up to 3 times and lasting 15s. Repeated triggers reset the duration. When having 3 stacks of this effect, Sheer DMG increases by 10%.

(2)
Increases Basic Attack DMG by 15%.
(4)
Increases Basic Attack DMG by 20%. When equipped by an Attack character, using an EX Special Attack or Ultimate will further increase Basic Attack DMG by 20% for 25s. Repeated triggers reset the duration.

0.3%

116 s.

(2)
CRIT DMG +16%.
(4)
When Anomaly Mastery exceeds or equals 115 points, the equipper's CRIT damage increases by 30%. When any squad member applies Freeze or triggers the Shatter effect on an enemy, the equipper's CRIT Rate increases by 12%, lasting 15s.

(2)
HP +10%.
(4)
When using [EX Special Attack], [Chain Attack], or [Ultimate], CRIT Rate increases by 4%, stacking up to 3 times and lasting 15s. Repeated triggers reset the duration. When having 3 stacks of this effect, Sheer DMG increases by 10%.
Character Stats
Main stats
Slot 4
Slot 5
Slot 6
Average stats
Average stats
HP
HP
- 1
ATK
ATK
- 1
DEF
DEF
- 1
CRIT Rate
CRIT Rate%
- 1%
CRIT DMG
CRIT DMG%
- 1%
Ice DMG
Ice DMG%
- 1%
Energy Regen
Energy Regen%
- 1
Anomaly Mastery
Anomaly Mastery
- 1
Anomaly Proficiency
Anomaly Proficiency
- 1
PEN Ratio
PEN Ratio%
- 1%
PEN
PEN
- 1
Average sub stats
Average sub stats
HP
HP
- 1%
ATK
ATK
- 1%
DEF
DEF
- 1%
CRIT Rate
CRIT Rate%
- 1%
CRIT DMG
CRIT DMG%
- 1%
PEN
PEN
- 1
Anomaly Proficiency
Anomaly Proficiency
- 1
Other stats
Average stats
Character level - 1
W-Engine level - 1
Basic level - 1
Special level - 1
Ultimate level - 1
Dodge level - 1
Assist level - 1
Core level - 1