Zenless Zone Zero (ZZZ)GraceBuild and Guide

Character

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Introduction

Best guide and build for Grace from ZZZ (Zenless Zone Zero). Grace is an
S
rank character with the Electric attribute who belongs to the
Anomaly
Anomaly Specialty and who is part of the
Belobog Heavy Industries
Belobog Heavy Industries faction.

Such sharp and strong lines, truly beautiful... I can't help but want to open it up and take a look. "Did you say Grace?" Wrench jumped in and answered: "Hm, she's the first person I've met nice enough to give me a massage." "She's genuinely caring," Screw quickly added: "Rather than being tightly wound, I prefer her way of tightening screws just right." Gear joined in at this point: "Her intelligent mind is alluring and elegant as a well-engaged gearbox!" "And very rational," Oil muttered: "In her dictionary, there's no room for 'a little' or 'moderate amount'. It's all precise 'milliliters'."

To learn more about Grace check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Grace has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review/pros & cons update

Patch 2.2

Last build/calcs update

Patch 2.2

Last teams/synergies update

Patch 1.6

Last profile update*

September 23rd, 2025

*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.

To learn more about Grace check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

SD/DA Analytics

Teams & Synergy

Calculations

Profile

Core skills
Core

Core Passive Pre-Driven Needle

Lv. 1

When Grace's Basic Attack or Dash Attack hits an enemy and deals Physical DMG, she gains 1 stack of Zap (up to 8 stacks). Upon reaching maximum stacks, using a Special Attack or EX Special Attack will consume all stacks of Zap, increasing the accumulated Electric Anomaly Buildup by 65%.

Anomaly Mastery: 0

BASE ATK: 0

Core

Additional Ability Tech Support Dept.

When another character in your squad shares the same Attribute or Faction:

Upon hitting an enemy with an EX Special Attack, the next Shock effect inflicted on the target increases Shock DMG by 18%. This effect can stack up to 2 times, and each enemy can trigger it once per skill use. Resets when the Shock effect ends.

Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: High-Pressure Spike

Press to activate. Unleashes up to 4 attacks, dealing Physical DMG and Electric DMG. While launching Basic Attacks, drag the joystick to attack while moving. This allows Grace to reposition herself and deals Physical DMG. While Grace is launching Basic Attacks, her Basic Attack combo will not be interrupted by her Special Attacks, EX Special Attacks, Dodge, Dash Attacks, or Dodge Counter.

Lv. 1
1st-Hit DMG Multiplier
55.10%
1st-Hit Daze Multiplier
18.00%
2nd-Hit DMG Multiplier
59.70%
2nd-Hit Daze Multiplier
34.70%
3rd-Hit DMG Multiplier
124.80%
3rd-Hit Daze Multiplier
71.60%
4th-Hit DMG Multiplier
186.30%
4th-Hit Daze Multiplier
107.20%
Moving Shot DMG Multiplier
40.30%
Moving Shot Daze Multiplier
40.30%
Core

Dodge: Safety Regulation

Press to dodge. A rapid dodge. Character is invulnerable while using this skill.
Core

Dash Attack: Quick Inspection

Press during a dodge to activate. Slide forward while shooting, dealing Physical DMG.

Lv. 1
DMG Multiplier
33.30%
Daze Multiplier
16.70%
Core

Dodge Counter: Violation Penalty

Press during a perfect dodge to activate. Throws a grenade at enemies, dealing Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
164.20%
Daze Multiplier
150.50%
Core

Special Attack: Obstruction Removal

Press to activate. Throws a grenade to the front, dealing Electric DMG. Upon use, drag the joystick to change directions. Anti-Interrupt level is increased while using this skill.

Lv. 1
DMG Multiplier
42.10%
Daze Multiplier
42.10%
Core

EX Special Attack: Supercharged Obstruction Removal

With enough Energy, press to activate: Leap in the air and throw two grenades to the front, dealing massive Electric DMG. Upon use, drag the joystick to change directions. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
166.90% *2
Daze Multiplier
134.20% *2
Energy Cost
40
Core

Chain Attack: Collaborative Construction

When a Chain Attack is triggered, select the corresponding character to activate. Throws three grenades into the air then strafes to detonate them, dealing massive Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
571.30%
Daze Multiplier
152.30%
Core

Ultimate: Demolition Blast - Beware

When Decibel Rating is at Maximum press to activate. Throws a custom grenade which explodes in the air and splits into four smaller grenades, dealing massive Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
1478.80%
Daze Multiplier
133.10%
Core

Quick Assist: Incident Management

When the on-field character is launched in the air, press to activate. Throws a grenade at the enemy, dealing Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
45.50%
Daze Multiplier
45.50%
Core

Evasive Assist: Rapid Risk Response

When the character on field is about to be attacked, press to activate. Dodges the enemy's attack and activates the Vital View. Character is invulnerable while using this skill.
Core

Assist Follow-Up: Counter Volt Needle

Press after an Evasive Assist to activate. Unleashes a spinning hail of bullets against enemies in front and throws a grenade, dealing Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
359.20%
Daze Multiplier
312.80%
Mindscapes
M1

Recharge Chamber

Mindscape 1

When the 4th hit of Grace's Basic Attack hits an enemy, all squad members gain 0.25 Energy. Within the same move, this effect can grant a max of 2 Energy to all squad members.
M2

Lightning Piercer

Mindscape 2

When Grace's grenade hits an enemy during a Basic Attack, Special Attack, or EX Special Attack, the target's Electric RES is reduced by 8.5%, and Electric Anomaly Buildup RES is reduced by 8.5%, lasting for 8s.
M3

Chief Mechanic

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

Burst Capacitor

Mindscape 4

When Grace uses her EX Special Attack, she gains 6 stacks of Charge (max 6 stacks). When her Basic Attack or Dash Attack hits an enemy, 1 stack of Charge is consumed, increasing her Energy Generation Rate of the attack by 20%.
M5

Frosty Cold Iron Witch

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

Detonation Trigger

Mindscape 6

When all Zap stacks are consumed to activate a Special Attack or EX Special Attack, Grace's skill is enhanced, tossing an extra grenade and increasing each grenade's DMG to 200%.
Stats (Level 60)

Grace Stats at level 60 (including Core passive bonuses).

Stat
HP
7482
Stat
DEF
600
Stat
ATK
825
Stat
CRIT Rate
5%
Stat
CRIT DMG
50%
Stat
PEN Ratio
0%
Stat
Impact
83
Stat
Anomaly Mastery
151
Anomaly Proficiency
116
Stat
Energy Regen
1.2
Voice Actors
ENG
-
JPN
Shiraishi Haruka (白石 晴香)
CN
Xiǎo gǎn (小敢)
KR
-
Gallery

Grace images aren't available yet. They will be added soon!

Review

Ratings

This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero’s most demanding contents - Deadly Assault (DA) and Shiyu Defense (SD). Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

Secondary DPS
T3

Endgame Modes

Pros & Cons
Pros

  • Has quick in-and-out rotations while being able to extend her field time if necessary;

  • Big Anomaly application making her able to apply Shock effectively — particularly good in Disorder teams;

  • Has no reliance on owning Limited weapons whatsoever, rather cheap to invest into when it comes to Skills since most of her damage comes from Anomaly.

Cons

  • All of her Specials and Ultimate (which are the focus of her kit) tend to make her step back which can cause positioning issues;

  • Outside of Disorder teams, applying Shock multiple times will not provide any increase in damage

  • Strong reliance on having multiple other Limited S-ranks in order to perform up to today's standard;

  • Generally outclassed in any team she can be present in. In the meta, is only serviceable as a replacement option when certain Limited S-rank Agents are missing.

Review
Review

Grace is a Standard S-Rank Electric Anomaly Agent whose gameplay revolves around quick in-and-out rotations and fast Electric Anomaly application. She will most often act as a secondary damage dealer to the team, as this is her preferred role. Her core gameplay loop revolves around her EX Special attacks, which are low-cost and quickly used, but can also be empowered to have additional Electric Anomaly Buildup via stacking up her unique resource, Zap.

Key Mechanics

Grace is a character with rather simplistic gameplay components, and most of how she plays can be illustrated simply by tackling her Core Passive.

Grace’s Core Passive makes it so that her Basic and Dash Attacks that deal Physical DMG stack up her Zap charges. She holds up to 8 charges of Zap at once, and when reaching max stacks, the next Special or EX Special will consume all charges to significantly increase the Electric Anomaly Buildup of the ability, up to a maximum of 130%. Indeed, at max Zap Charges, performing any Special attack will more than double its Anomaly Application, making it essential to stack up Zap charges before executing these abilities.

Grace’s additional ability is well worth activating and amplifies both her shock and disorder potential in teams by introducing a new stackable shock debuff on enemies. Upon using an EX Special on an enemy they become marked, causing them to suffer 18% increased shock effect the next time it triggers (stackable up to 2 times for 36%).

Unused/Redundant parts of her kit

Grace’s Basic Attack, Dodges, and Assists all work like any other average character’s. Hence, they’re not worth detailing much, save for the fact that Grace’s Basic Attacks deal Physical DMG for the first 3 parts and Electric DMG for the last part. Each instance of Physical DMG fills up her Zap charges, which makes them essential to execute. Dash Attacks have this same effect but aren’t prioritized over Basic Attacks.

Additionally, Grace’s Basic Attacks do allow her to reposition on every hit, in which case they will always deal Physical DMG. While this can be exploited to generate extra Zap Charges, overall, this effect is pretty irrelevant in actual combat practice, since it’s a better idea to dodge out of the way or trigger a Perfect Assist when an attack is coming at you, or run towards an enemy to approach them from a far distance. Nonetheless, this additional perk is worth mentioning.

Lastly, Grace’s Ultimate and Chain Attack also work how you’d expect them to, but they do apply a lot of Anomaly when used — this can be considered when optimizing combos, but generally speaking, reserve the use of Ultimate attacks to use them during Stun windows if possible to trigger stun multiplier enhanced shocks and disorders.

Specials/EX Specials

Grace’s Special and EX Special are her primary means of applying Electric Anomaly, provided her Zap charges are built up to max first (once again, because it more than doubles her Anomaly Application on those abilities). Her EX Special deals significantly more damage and Anomaly than her regular Special, but it may come in handy to execute her regular Special if not enough Energy is available, yet all Zap charges are built. Her EX Special does have a rather cheap Energy cost of 40, which means it should be usable often to guarantee quick Shock application on enemies.

Meta Position & Conclusion

In the meta, Grace is a character who was released at the start of the game and it’s natural that her rather simplistic kit fell behind other Anomaly secondary DPS characters like Vivian and Burnice, who have more complex kits and a higher damage/buffing potential, while also being either inactive or off-field and hence do not take as much field-time as Grace does. However, she’s still an acceptable, permanently accessible team option for some of the best Anomaly characters in the game, and can function as a replacement to Yanagi in Miyabi or Alice Disorder teams, even though she’s definitely a downgrade.

In any case, Grace is a character who still operates well enough and is a suitable replacement option in case certain Limited Agents are missing on a given Proxy’s account, or simply if they like playing Grace herself. In her best teams, while Grace is outclassed by all Limited Anomaly options, she’s still usable.

Build and teams

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

The top number shows the relative performance of the W-Engine when looking at Grace playing with teammates, while the bottom number in the 'vacuum', so just Grace's performance solo. You can find more information about them in the Calculations tab.

For the team calculations, here's the team setup we used for them:

106.19%

109.39%

The equipper's Electric Anomaly Buildup Rate increases by 30/35/40/45/50%. When Special Attacks or EX Special Attacks hit enemies under Attribute Anomalies, the equipper's Anomaly Proficiency increases by 75/85/95/105/115 for 15s.

When the equipper's Anomaly Proficiency is greater than or equal to 375, Disorder DMG inflicted by the equipper increases by 25/27.5/30/32.5/35%.

Base ATK (Lv 60): 713
Attack (Lv 60): 30%
Yanagi's Signature W-Engine provides a lot of ATK, unconditional Electric Anomaly Buildup Rate, and provides lots of Anomaly Proficiency and Disorder damage when stacking Anomaly Proficiency to 375 or above. Overall a fantastic option for any Electric Anomaly Agents, including Grace.
Usage: 8.33%
Shiyu Defense: 133s
Deadly Assault: 20647

100%

100%

Increases ATK by 12/15/18/21/24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25/31/37/43/50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
PEN Ratio (Lv 60): 24%
Grace's own Signature W-Engine is permanently accessible and super strong on her, because it provides a lot of ATK and PEN Ratio unconditionally while also providing extra Anomaly Proficiency when casting several EX Specials. Due to the nature of Grace's kit revolving around EX Specials to quickly fill the Anomaly gauge of enemies, this W-Engine is a great choice for her.
Usage: 59.73%
Shiyu Defense: 150s
Deadly Assault: 15493

95.54%

97.22%

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10/11.5/13/14.5/16% and they deal an additional 15/17.5/20/22.5/25% more DMG to the target.

Base ATK (Lv 60): 594
Anomaly Proficiency (Lv 60): 75
The Anomaly battle pass W-engine - an expensive engine to acquire and one that can either be exceptionally powerful or fairly weak depending on the combat circumstances, team and gameplay utilized alongside it. This Engine is only recommended for teams that feature a way to apply Anomaly before the wearer of this engine does or is able to upkeep anomaly at all times on relevant enemies.
Usage: 3.95%
Shiyu Defense: 155s
Deadly Assault: 11911

97.65%

95.64%

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30/34/38/42/46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%
This permanently accessible A-rank W-Engine is a blessing to all Anomaly damage dealers, including Grace. Easy to obtain and max out via crafting, it provides a good chunk of ATK% and a massive amount of Anomaly Proficiency when any squad member inflicts Attribute Anomalies onto enemies. This makes it outclass any option other than the two mentioned above for Grace.
Usage: 15.79%
Shiyu Defense: 157s
Deadly Assault: 16011
Best Disk Drives Sets

1

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

The best Disc Drive set to increase Grace's damage by far. Provides 30 Anomaly Proficiency on the 2P effect, and increases Electric DMG by 15% while boosting the damage of EX Special and Assist Attacks by 20% off-field. This buff can also last while on-field for a short duration (5s with a 7.5s cooldown), which means it can be difficult to fully take advantage of, but is definitely worthwhile on a character like Grace, whose damage is concentrated in Anomalies and EX Special Attacks.

Best combined with your choice of 2-PC Set:

  • Phaethon's Melody (Recommended)
  • Puffer Electro
  • Freedom Blues
  • Astral Voice/Hormone Punk
Best Disk Drives Stats
Disk 4
Anomaly Proficiency
Anomaly Proficiency
>
ATK%
ATK%
Disk 5
PEN Ratio
PEN Ratio%
>
Electric DMG
Electric DMG%
>=
ATK%
ATK%
Disk 6
Anomaly Mastery
Anomaly Mastery

Substats: Anomaly Proficiency > ATK% > PEN > ATK

Best Endgame Stats (Level 60)
  • ATK: 2300 - 3000+

  • HP: 9500+

  • DEF: 800+

  • Anomaly Mastery: 150 - 190+

  • Anomaly Proficiency: 350 - 450+

Skill priority
Core

Chain Attack

Core

Special Attack

Core

Assist

Core

Basic Attack

Core

Dodge

Video guides

Teams & Synergy

Synergy

Below we list only the most important synergies for Grace. The character can work with others if you know what to do and how to use them. For more alternatives, refer to the Teams section.

Teams (Shiyu Defense)

This section lists most popular teams featuring Grace in the current phase of Shiyu Defense.

Rank 109

App. rate: 0.17%

Avg. time: 2m 19s

Alice
Grace
Yuzuha

Rank 115

App. rate: 0.16%

Avg. time: 2m 35s

Jane Doe
Grace
Yuzuha

Rank 145

App. rate: 0.11%

Avg. time: 2m 39s

Miyabi
Grace
Rina

Rank 154

App. rate: 0.1%

Avg. time: 2m 22s

Grace
Vivian
Yuzuha

Rank 163

App. rate: 0.09%

Avg. time: 2m 15s

Miyabi
Grace
Astra Yao

Rank 204

App. rate: 0.06%

Avg. time: 2m 6s

Miyabi
Grace
Yuzuha

Rank 224

App. rate: 0.05%

Avg. time: 2m 17s

Grace
Vivian
Astra Yao

Rank 224

App. rate: 0.05%

Avg. time: 2m 30s

Piper
Grace
Yuzuha

Rank 248

App. rate: 0.04%

Avg. time: 3m 22s

Harumasa
Grace
Rina

Rank 248

App. rate: 0.04%

Avg. time: 3m

Harumasa
Grace
Astra Yao
Teams (Deadly Assault)

This section lists most popular teams featuring Grace in the current phase of Deadly Assault.

Rank 225

App. rate: 0.09%

Avg. score: 21247

Alice
Grace
Yuzuha

Rank 306

App. rate: 0.05%

Avg. score: 17543

Jane Doe
Grace
Yuzuha

Rank 306

App. rate: 0.05%

Avg. score: 13857

Harumasa
Grace
Trigger

Rank 356

App. rate: 0.04%

Avg. score: 16046

Miyabi
Grace
Yuzuha

Rank 356

App. rate: 0.04%

Avg. score: 17692

Piper
Grace
Yuzuha

Rank 356

App. rate: 0.04%

Avg. score: 12512

Harumasa
Grace
Rina

Rank 414

App. rate: 0.03%

Avg. score: 0

Miyabi
Grace
Rina

Rank 493

App. rate: 0.02%

Avg. score: 11890

Harumasa
Grace
Astra Yao

Rank 940

App. rate: 0%

Avg. score: 0

Yanagi
Grace
Trigger

Rank 940

App. rate: 0%

Avg. score: 0

Piper
Grace
Caesar

Calculations

Damage output
New Calculations

ZZZ has changed a lot from 1.0 - many new mechanics, enemies and characters have been introduced and biggest of all the game has a new competitive endgame mode Deadly Assault. Deadly Assault is based around dealing as much damage as possible in 180 seconds, because of this we're changing our calculation style away from a focus on burst to instead focus on extended fights over 3 minutes (180s). Also, many Mindscape, Disc Drive and W-enigne calculations can meaningfully change when factoring in the buffs of an Agents best team, for this reason we're also adding a new feature, allowing you to see damage output with one of the agents best teams buffs factored in. We're starting this overhaul off with Alice but will be updating all other characters on the site soon, for this reason, do not compare her calculations to other characters at this time!

This character uses our new calculation format for this reason, do not compare her calculations to older character. We'll be updating all DPS characters soon.

Mindscape Disclaimers
  • M1: Grace's M1 provides energy for the team instead of any direct damage gains. In these calculations we haven't included any additional EX Specials from this Mindscape but if it grants you one it can be a damage boost.
  • M4: Grants Grace further energy Regen allowing her to potentially fit in additional EX Special attacks in a fight. We have not included these but in the event you're able to gain one or multiple this Mindscape can be valuable.
  • M6: Boosts Grace's personal direct (not Anomaly) damage. Strong on paper but less so given the fact Grace and her team should be focused on Anomaly and Disorder. The more Anomaly/Disorder damage Grace and her team does the weaker this Mindscape becomes - you can see this clearly as it's comparative gain loses value in team buffed scenarios.
Team setup

For the team calculations (purple chart), here's the team setup we used for them (keep in mind that with different team members, the damage output will look different):

Grace in 1 Target scenario - Team Damage and Solo Damage output.
Details about the calculations

And here are the W-Engines and Disk Drives used in the calculations.

Increases ATK by 12/15/18/21/24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25/31/37/43/50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
PEN Ratio (Lv 60): 24%

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

(2)
Anomaly Mastery +8%.
(4)
When any squad member uses an EX Special Attack, the equipper's Anomaly Proficiency increases by 45 for 8s. If the character using the EX Special Attack is not the equipper, the equipper's Ether DMG is increased by 25%.
Disk 4
Anomaly Proficiency
Anomaly Proficiency
Disk 5
PEN Ratio
PEN Ratio%
Disk 6
ATK%
ATK%

Substats: ATK (42%), Anomaly Proficiency (126), PEN (54)

Shiyu Defense / Deadly Assault

Shiyu Defense / Deadly Assault

This section contains information about Grace performance in the latest Shiyu Defense and Deadly Assault cycles (2.2.2). The page will be automatically updated every patch once enough data is gathered.

  • The data has been last updated on 10/09/2025,
  • 30999 players shared their 2.2.2 Shiyu Defense clear data with us (27984 of the sample are self-reported players that filled our form, 3015 are from random UIDs that we scanned).
  • 22203 players shared their 2.2.2 Deadly Assault clear data with us (20341 of the sample are self-reported players that filled our form, 1862 are from random UIDs that we scanned).

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!

Shiyu Defense Stats Form
Usage rate (SD)

Characters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (DA)

Characters are ranked with appearance rate, which is how often a character was used in Deadly Assault by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (SD)

This section lists the characters that were most commonly paired with Grace in the current phase of Shiyu Defense.

Common partners (DA)

This section lists the characters that were most commonly paired with Grace in the current phase of Deadly Assault.

Mindscapes

Mindscapes data comes from players who used Grace in the current SD cycle (327) or in the current DA cycle (139).

24.61%

163 s.

Mindscape 0

22.17%

158 s.

When the 4th hit of Grace's Basic Attack hits an enemy, all squad members gain 0.25 Energy. Within the same move, this effect can grant a max of 2 Energy to all squad members.

24.37%

143 s.

When Grace's grenade hits an enemy during a Basic Attack, Special Attack, or EX Special Attack, the target's Electric RES is reduced by 8.5%, and Electric Anomaly Buildup RES is reduced by 8.5%, lasting for 8s.

13.98%

147 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

7.74%

140 s.

When Grace uses her EX Special Attack, she gains 6 stacks of Charge (max 6 stacks). When her Basic Attack or Dash Attack hits an enemy, 1 stack of Charge is consumed, increasing her Energy Generation Rate of the attack by 20%.

4.14%

155 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

3%

132 s.

When all Zap stacks are consumed to activate a Special Attack or EX Special Attack, Grace's skill is enhanced, tossing an extra grenade and increasing each grenade's DMG to 200%.
W-Engines

W-Engines usage data comes from players who used Grace in the current SD cycle (327) or in the current DA cycle (139).

59.73%

150 s.

Increases ATK by 12/15/18/21/24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25/31/37/43/50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
PEN Ratio (Lv 60): 24%

15.79%

157 s.

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30/34/38/42/46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%

8.33%

133 s.

The equipper's Electric Anomaly Buildup Rate increases by 30/35/40/45/50%. When Special Attacks or EX Special Attacks hit enemies under Attribute Anomalies, the equipper's Anomaly Proficiency increases by 75/85/95/105/115 for 15s.

When the equipper's Anomaly Proficiency is greater than or equal to 375, Disorder DMG inflicted by the equipper increases by 25/27.5/30/32.5/35%.

Base ATK (Lv 60): 713
Attack (Lv 60): 30%

7.89%

160 s.

For every 10 Energy consumed, the equipper gains a buff that increases ATK by 2.5/2.8/3.2/3.6/4% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Anomaly Proficiency (Lv 60): 75

3.95%

155 s.

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10/11.5/13/14.5/16% and they deal an additional 15/17.5/20/22.5/25% more DMG to the target.

Base ATK (Lv 60): 594
Anomaly Proficiency (Lv 60): 75

0.8%

600 s.

While off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When hitting an enemy with an EX Special Attack or Assist Attack, the equipper's DMG increases by 3.5/4.4/5.2/6.1/7%, stacking up to 10 times and lasting for 6s. This effect can trigger once every 0.3s. While off-field, the stack effect is doubled. Repeated triggers reset the duration. Upon obtaining the DMG increase effect, if the number of current stacks is greater than or equal to 5, then the equipper's Anomaly Proficiency increases by 50/62/75/87/100. This Anomaly Proficiency increase does not stack and lasts for 6s.

Base ATK (Lv 60): 713
Attack (Lv 60): 30%
Disk Drives

Disk Drives usage data comes from players who used Grace in the current SD cycle (327) or in the current DA cycle (139).

27.05%

156 s.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

(2)
Electric DMG +10%.
(4)
As long as an enemy in combat is Shocked, the equipper's ATK is increased by 28%.

11.39%

159 s.

(2)
Electric DMG +10%.
(4)
As long as an enemy in combat is Shocked, the equipper's ATK is increased by 28%.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

9.68%

150 s.

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

9.57%

154 s.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

(2)
Anomaly Mastery +8%.
(4)
When any squad member uses an EX Special Attack, the equipper's Anomaly Proficiency increases by 45 for 8s. If the character using the EX Special Attack is not the equipper, the equipper's Ether DMG is increased by 25%.

5.5%

148 s.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

4.84%

149 s.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.
Character Stats
Main stats
Slot 4
Anomaly Proficiency
Anomaly Proficiency
- 100%
Slot 5
Electric DMG
Electric DMG%
- 39.05%
ATK%
ATK%
- 34.18%
PEN Ratio
PEN Ratio%
- 21.86%
Slot 6
Anomaly Mastery
Anomaly Mastery
- 73.16%
ATK%
ATK%
- 24.4%
Energy Regen
Energy Regen
- 2.43%
Average stats
Average stats
HP
HP
- 10738.46
ATK
ATK
- 2811.19
DEF
DEF
- 937.78
CRIT Rate
CRIT Rate%
- 14.9%
CRIT DMG
CRIT DMG%
- 64.39%
Electric DMG
Electric DMG%
- 17.07%
Energy Regen
Energy Regen%
- 123.52
Anomaly Mastery
Anomaly Mastery
- 185.68
Anomaly Proficiency
Anomaly Proficiency
- 356.11
PEN Ratio
PEN Ratio%
- 17.72%
PEN
PEN
- 34.26
Average sub stats
Average sub stats
HP
HP
- 10.17%
ATK
ATK
- 29.48%
DEF
DEF
- 18.15%
CRIT Rate
CRIT Rate%
- 9.9%
CRIT DMG
CRIT DMG%
- 14.39%
PEN
PEN
- 34.26
Anomaly Proficiency
Anomaly Proficiency
- 115.93
Other stats
Average stats
Character level - 60
W-Engine level - 60
Basic level - 10.05
Special level - 11.12
Ultimate level - 10.49
Dodge level - 7.86
Assist level - 8.78
Core level - 6.97