





Such sharp and strong lines, truly beautiful... I can't help but want to open it up and take a look. "Did you say Grace?" Wrench jumped in and answered: "Hm, she's the first person I've met nice enough to give me a massage." "She's genuinely caring," Screw quickly added: "Rather than being tightly wound, I prefer her way of tightening screws just right." Gear joined in at this point: "Her intelligent mind is alluring and elegant as a well-engaged gearbox!" "And very rational," Oil muttered: "In her dictionary, there's no room for 'a little' or 'moderate amount'. It's all precise 'milliliters'."
To learn more about Grace check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Grace has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review/pros & cons update
Patch 2.2
Last build/calcs update
Patch 2.2
Last teams/synergies update
Patch 1.6
Last profile update*
September 23rd, 2025
*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.
To learn more about Grace check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
SD/DA Analytics
Teams & Synergy
Calculations
Profile
Core Passive Pre-Driven Needle
When Grace's Basic Attack or Dash Attack hits an enemy and deals Physical DMG, she gains 1 stack of Zap (up to 8 stacks). Upon reaching maximum stacks, using a Special Attack or EX Special Attack will consume all stacks of Zap, increasing the accumulated Electric Anomaly Buildup by 65%.
Anomaly Mastery: 0
BASE ATK: 0
Additional Ability Tech Support Dept.
When another character in your squad shares the same Attribute or Faction:
Upon hitting an enemy with an EX Special Attack, the next Shock effect inflicted on the target increases Shock DMG by 18%. This effect can stack up to 2 times, and each enemy can trigger it once per skill use. Resets when the Shock effect ends.
Basic Attack: High-Pressure Spike
Dodge: Safety Regulation
Dash Attack: Quick Inspection
Dodge Counter: Violation Penalty
Special Attack: Obstruction Removal
EX Special Attack: Supercharged Obstruction Removal
Chain Attack: Collaborative Construction
Ultimate: Demolition Blast - Beware
Quick Assist: Incident Management
Evasive Assist: Rapid Risk Response
Assist Follow-Up: Counter Volt Needle
Recharge Chamber
Mindscape 1
Lightning Piercer
Mindscape 2
Chief Mechanic
Mindscape 3
Burst Capacitor
Mindscape 4
Frosty Cold Iron Witch
Mindscape 5
Detonation Trigger
Mindscape 6
Grace Stats at level 60 (including Core passive bonuses).
Grace images aren't available yet. They will be added soon!
Review
This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero’s most demanding contents - Deadly Assault (DA) and Shiyu Defense (SD). Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Endgame Modes
Has quick in-and-out rotations while being able to extend her field time if necessary;
Big Anomaly application making her able to apply Shock effectively — particularly good in Disorder teams;
Has no reliance on owning Limited weapons whatsoever, rather cheap to invest into when it comes to Skills since most of her damage comes from Anomaly.
All of her Specials and Ultimate (which are the focus of her kit) tend to make her step back which can cause positioning issues;
Outside of Disorder teams, applying Shock multiple times will not provide any increase in damage
Strong reliance on having multiple other Limited S-ranks in order to perform up to today's standard;
Generally outclassed in any team she can be present in. In the meta, is only serviceable as a replacement option when certain Limited S-rank Agents are missing.
Grace is a Standard S-Rank Electric Anomaly Agent whose gameplay revolves around quick in-and-out rotations and fast Electric Anomaly application. She will most often act as a secondary damage dealer to the team, as this is her preferred role. Her core gameplay loop revolves around her EX Special attacks, which are low-cost and quickly used, but can also be empowered to have additional Electric Anomaly Buildup via stacking up her unique resource, Zap.
Grace is a character with rather simplistic gameplay components, and most of how she plays can be illustrated simply by tackling her Core Passive.
Grace’s Core Passive makes it so that her Basic and Dash Attacks that deal Physical DMG stack up her Zap charges. She holds up to 8 charges of Zap at once, and when reaching max stacks, the next Special or EX Special will consume all charges to significantly increase the Electric Anomaly Buildup of the ability, up to a maximum of 130%. Indeed, at max Zap Charges, performing any Special attack will more than double its Anomaly Application, making it essential to stack up Zap charges before executing these abilities.
Grace’s additional ability is well worth activating and amplifies both her shock and disorder potential in teams by introducing a new stackable shock debuff on enemies. Upon using an EX Special on an enemy they become marked, causing them to suffer 18% increased shock effect the next time it triggers (stackable up to 2 times for 36%).
Grace’s Basic Attack, Dodges, and Assists all work like any other average character’s. Hence, they’re not worth detailing much, save for the fact that Grace’s Basic Attacks deal Physical DMG for the first 3 parts and Electric DMG for the last part. Each instance of Physical DMG fills up her Zap charges, which makes them essential to execute. Dash Attacks have this same effect but aren’t prioritized over Basic Attacks.
Additionally, Grace’s Basic Attacks do allow her to reposition on every hit, in which case they will always deal Physical DMG. While this can be exploited to generate extra Zap Charges, overall, this effect is pretty irrelevant in actual combat practice, since it’s a better idea to dodge out of the way or trigger a Perfect Assist when an attack is coming at you, or run towards an enemy to approach them from a far distance. Nonetheless, this additional perk is worth mentioning.
Lastly, Grace’s Ultimate and Chain Attack also work how you’d expect them to, but they do apply a lot of Anomaly when used — this can be considered when optimizing combos, but generally speaking, reserve the use of Ultimate attacks to use them during Stun windows if possible to trigger stun multiplier enhanced shocks and disorders.
Grace’s Special and EX Special are her primary means of applying Electric Anomaly, provided her Zap charges are built up to max first (once again, because it more than doubles her Anomaly Application on those abilities). Her EX Special deals significantly more damage and Anomaly than her regular Special, but it may come in handy to execute her regular Special if not enough Energy is available, yet all Zap charges are built. Her EX Special does have a rather cheap Energy cost of 40, which means it should be usable often to guarantee quick Shock application on enemies.
Meta Position & Conclusion
In the meta, Grace is a character who was released at the start of the game and it’s natural that her rather simplistic kit fell behind other Anomaly secondary DPS characters like Vivian and Burnice, who have more complex kits and a higher damage/buffing potential, while also being either inactive or off-field and hence do not take as much field-time as Grace does. However, she’s still an acceptable, permanently accessible team option for some of the best Anomaly characters in the game, and can function as a replacement to Yanagi in Miyabi or Alice Disorder teams, even though she’s definitely a downgrade.
In any case, Grace is a character who still operates well enough and is a suitable replacement option in case certain Limited Agents are missing on a given Proxy’s account, or simply if they like playing Grace herself. In her best teams, while Grace is outclassed by all Limited Anomaly options, she’s still usable.
Build and teams
The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.
The top number shows the relative performance of the W-Engine when looking at Grace playing with teammates, while the bottom number in the 'vacuum', so just Grace's performance solo. You can find more information about them in the Calculations tab.
For the team calculations, here's the team setup we used for them:
106.19%
109.39%
The equipper's Electric Anomaly Buildup Rate increases by 30/35/40/45/50%. When Special Attacks or EX Special Attacks hit enemies under Attribute Anomalies, the equipper's Anomaly Proficiency increases by 75/85/95/105/115 for 15s.
When the equipper's Anomaly Proficiency is greater than or equal to 375, Disorder DMG inflicted by the equipper increases by 25/27.5/30/32.5/35%.
100%
100%
Increases ATK by 12/15/18/21/24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25/31/37/43/50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.
95.54%
97.22%
When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10/11.5/13/14.5/16% and they deal an additional 15/17.5/20/22.5/25% more DMG to the target.
97.65%
95.64%
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30/34/38/42/46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
1
The best Disc Drive set to increase Grace's damage by far. Provides 30 Anomaly Proficiency on the 2P effect, and increases Electric DMG by 15% while boosting the damage of EX Special and Assist Attacks by 20% off-field. This buff can also last while on-field for a short duration (5s with a 7.5s cooldown), which means it can be difficult to fully take advantage of, but is definitely worthwhile on a character like Grace, whose damage is concentrated in Anomalies and EX Special Attacks.
Best combined with your choice of 2-PC Set:
Substats: Anomaly Proficiency > ATK% > PEN > ATK
ATK: 2300 - 3000+
HP: 9500+
DEF: 800+
Anomaly Mastery: 150 - 190+
Anomaly Proficiency: 350 - 450+
Chain Attack
Special Attack
Assist
Basic Attack
Dodge
Teams & Synergy
Below we list only the most important synergies for Grace. The character can work with others if you know what to do and how to use them. For more alternatives, refer to the Teams section.
This section lists most popular teams featuring Grace in the current phase of Shiyu Defense.
This section lists most popular teams featuring Grace in the current phase of Deadly Assault.
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables and also the skill of the player is important. As usual, don't compare the numbers between characters.
ZZZ has changed a lot from 1.0 - many new mechanics, enemies and characters have been introduced and biggest of all the game has a new competitive endgame mode Deadly Assault. Deadly Assault is based around dealing as much damage as possible in 180 seconds, because of this we're changing our calculation style away from a focus on burst to instead focus on extended fights over 3 minutes (180s). Also, many Mindscape, Disc Drive and W-enigne calculations can meaningfully change when factoring in the buffs of an Agents best team, for this reason we're also adding a new feature, allowing you to see damage output with one of the agents best teams buffs factored in. We're starting this overhaul off with Alice but will be updating all other characters on the site soon, for this reason, do not compare her calculations to other characters at this time!
This character uses our new calculation format for this reason, do not compare her calculations to older character. We'll be updating all DPS characters soon.
For the team calculations (purple chart), here's the team setup we used for them (keep in mind that with different team members, the damage output will look different):
And here are the W-Engines and Disk Drives used in the calculations.
Increases ATK by 12/15/18/21/24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25/31/37/43/50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.
Substats: ATK (42%), Anomaly Proficiency (126), PEN (54)
Shiyu Defense / Deadly Assault
This section contains information about Grace performance in the latest Shiyu Defense and Deadly Assault cycles (2.2.2). The page will be automatically updated every patch once enough data is gathered.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!
Shiyu Defense Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Deadly Assault by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Grace in the current phase of Shiyu Defense.
This section lists the characters that were most commonly paired with Grace in the current phase of Deadly Assault.
Mindscapes data comes from players who used Grace in the current SD cycle (327) or in the current DA cycle (139).
24.61%
163 s.Mindscape 0
22.17%
158 s.24.37%
143 s.13.98%
147 s.7.74%
140 s.4.14%
155 s.3%
132 s.W-Engines usage data comes from players who used Grace in the current SD cycle (327) or in the current DA cycle (139).
59.73%
150 s.Increases ATK by 12/15/18/21/24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25/31/37/43/50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.
15.79%
157 s.Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30/34/38/42/46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
8.33%
133 s.The equipper's Electric Anomaly Buildup Rate increases by 30/35/40/45/50%. When Special Attacks or EX Special Attacks hit enemies under Attribute Anomalies, the equipper's Anomaly Proficiency increases by 75/85/95/105/115 for 15s.
When the equipper's Anomaly Proficiency is greater than or equal to 375, Disorder DMG inflicted by the equipper increases by 25/27.5/30/32.5/35%.
7.89%
160 s.For every 10 Energy consumed, the equipper gains a buff that increases ATK by 2.5/2.8/3.2/3.6/4% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.
3.95%
155 s.When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10/11.5/13/14.5/16% and they deal an additional 15/17.5/20/22.5/25% more DMG to the target.
0.8%
600 s.While off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When hitting an enemy with an EX Special Attack or Assist Attack, the equipper's DMG increases by 3.5/4.4/5.2/6.1/7%, stacking up to 10 times and lasting for 6s. This effect can trigger once every 0.3s. While off-field, the stack effect is doubled. Repeated triggers reset the duration. Upon obtaining the DMG increase effect, if the number of current stacks is greater than or equal to 5, then the equipper's Anomaly Proficiency increases by 50/62/75/87/100. This Anomaly Proficiency increase does not stack and lasts for 6s.
Disk Drives usage data comes from players who used Grace in the current SD cycle (327) or in the current DA cycle (139).
27.05%
156 s.11.39%
159 s.9.68%
150 s.9.57%
154 s.5.5%
148 s.4.84%
149 s.Copyright © 2025 Prydwen.gg