Zenless Zone Zero (ZZZ)GraceBuild and Guide

Character

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Introduction

Best guide and build for Grace from ZZZ (Zenless Zone Zero). Grace is an
S
rank character with the Electric attribute who belongs to the
Anomaly
Anomaly Specialty and who is part of the
Belobog Heavy Industries
Belobog Heavy Industries faction.

Such sharp and strong lines, truly beautiful... I can't help but want to open it up and take a look. "Did you say Grace?" Wrench jumped in and answered: "Hm, she's the first person I've met nice enough to give me a massage." "She's genuinely caring," Screw quickly added: "Rather than being tightly wound, I prefer her way of tightening screws just right." Gear joined in at this point: "Her intelligent mind is alluring and elegant as a well-engaged gearbox!" "And very rational," Oil muttered: "In her dictionary, there's no room for 'a little' or 'moderate amount'. It's all precise 'milliliters'."

To learn more about Grace check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Grace has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review/pros & cons update

Patch 2.5

Last build/calcs update

Patch 2.5

Last teams/synergies update

Patch 2.5

Last profile update*

December 29th, 2025

*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.

To learn more about Grace check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

SD/DA Analytics

Teams & Synergy

Calculations

Profile

Core skills
Core

Core Passive Pre-Driven Needle

Lv. 1

When Grace's Basic Attack or Dash Attack hits an enemy and deals Physical DMG, she gains 1 stack of Zap (up to 8 stacks). Upon reaching maximum stacks, using a Special Attack or EX Special Attack will consume all stacks of Zap, increasing the accumulated Electric Anomaly Buildup by 65%.

Anomaly Mastery: 0

BASE ATK: 0

Core

Additional Ability Tech Support Dept.

When another character in your squad shares the same Attribute or Faction:

When Grace's EX Special Attack hits an enemy, the next time that target is afflicted with Shock that instance of Shock DMG is increased by18%, stacking up to 2 times. This effect can trigger on each enemy only once per skill use, and all stacks reset when the Shock state ends.

Potential
Potential

Awakened Potential: Overclocked Engineering Engine

Lv. 1
At Potential level 1, the character unlocks all of their kit and gameplay changes, but has no Additional Ability stat enhancements.
Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: High-Pressure Spike

Press to activate. Unleashes up to 4 attacks, dealing Physical DMG and Electric DMG. While launching Basic Attacks, drag the stick/joystick to move while attacking. This allows Grace to reposition herself and deal Physical DMG. If used after the 1st or 2nd hit of a Basic Attack, pressing again resumes the combo from the 3rd or 4th hit of the Basic Attack. While Grace is launching Basic Attacks, her Basic Attack combo will not be interrupted by her Special Attacks, EX Special Attacks, Dodge, Dash Attacks, or Dodge Counter.

Lv. 1
1st-Hit DMG Multiplier
55.10%
1st-Hit Daze Multiplier
18.00%
2nd-Hit DMG Multiplier
59.70%
2nd-Hit Daze Multiplier
34.70%
3rd-Hit DMG Multiplier
124.80%
3rd-Hit Daze Multiplier
71.60%
4th-Hit DMG Multiplier
186.30%
4th-Hit Daze Multiplier
107.20%
Moving Shot DMG Multiplier
40.30%
Moving Shot Daze Multiplier
40.30%
Core

Dodge: Safety Regulation

Press to dodge. A quick dash dodge. Character is invulnerable while using this skill.
Core

Dash Attack: Quick Inspection

Press during a dodge to activate. Slide forward while shooting, dealing Physical DMG.

Lv. 1
DMG Multiplier
33.30%
Daze Multiplier
16.70%
Core

Dodge Counter: Violation Penalty

Press during a perfect dodge to activate. Throws a grenade at enemies, dealing Electric DMG, then automatically triggers the Basic Attack's 4th hit. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
164.20%
Daze Multiplier
150.50%
Core

Special Attack: Obstruction Removal

Press to activate. Throws a grenade to the front, dealing Electric DMG. During the skill, drag the stick/joystick to reposition in that direction. When activated via consuming Zap, dodge incoming enemy attacks. Anti-Interrupt level is increased while using this skill.

Lv. 1
DMG Multiplier
42.10%
Daze Multiplier
42.10%
Core

EX Special Attack: Supercharged Obstruction Removal

With enough Energy, press to activate: Leaps into the air and throws two grenades forward, dealing massive Electric DMG. During the skill, drag the stick/joystick to change directions. If Zap reaches max stacks, throws an additional Vortex Cluster Grenade, generating an electromagnetic field at the point of detonation that pulls in enemies and deals Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
166.90% *2
Daze Multiplier
134.20% *2
Energy Cost
40
Vortex Cluster Grenade Base DMG Multiplier
87.50%
Vortex Cluster Grenade Base Daze Multiplier
0.00%
Core

Chain Attack: Collaborative Construction

When a Chain Attack is triggered, select the corresponding character to activate. Throws three grenades into the air then strafes to detonate them, dealing massive Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
571.30%
Daze Multiplier
152.30%
Core

Ultimate: Demolition Blast - Beware

When Decibel Rating is at Maximum press to activate. Throws a custom grenade which explodes in the air and splits into four smaller grenades, dealing massive Electric DMG. Gains 8 stacks of Zap and 25 stacks of Pulse (max 25 stacks). Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
1478.80%
Daze Multiplier
133.10%
Core

Quick Assist: Incident Management

When the on-field character is launched in the air, press to activate. Throws a grenade at the enemy, dealing Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
45.50%
Daze Multiplier
45.50%
Core

Evasive Assist: Rapid Risk Response

When the character on field is about to be attacked, press to activate. Dodges the enemy's attack and activates the Vital View. Character is invulnerable while using this skill.
Core

Assist Follow-Up: Counter Volt Needle

Press after an Evasive Assist to activate. Unleashes a spinning hail of bullets against enemies in front and throws a grenade, dealing Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
359.30%
Daze Multiplier
312.80%
Mindscapes
M1

Recharge Chamber

Mindscape 1

When the 4th hit of Grace's Basic Attack hits an enemy, all squad members gain 0.25 Energy. Within the same move, this effect can grant a max of 2 Energy to all squad members.
M2

Lightning Piercer

Mindscape 2

When Grace's grenade hits an enemy during a Basic Attack, Special Attack, or EX Special Attack, the target's Electric RES is reduced by 8.5%, and Electric Anomaly Buildup RES is reduced by 8.5%, lasting for 8s.
M3

Chief Mechanic

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

Burst Capacitor

Mindscape 4

When Grace uses her EX Special Attack, she gains 6 stacks of Charge (max 6 stacks). When her Basic Attack or Dash Attack hits an enemy, 1 stack of Charge is consumed, increasing her Energy Generation Rate of the attack by 20%.
M5

Frosty Cold Iron Witch

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

Detonation Trigger

Mindscape 6

When all Zap stacks are consumed to activate a Special Attack or EX Special Attack, Grace's skill is enhanced, tossing an extra grenade and increasing each grenade's DMG to 200%.
Stats (Level 60)

Grace Stats at level 60 (including Core passive bonuses).

Stat
HP
7482
Stat
DEF
600
Stat
ATK
825
Stat
CRIT Rate
5%
Stat
CRIT DMG
50%
Stat
PEN Ratio
0%
Stat
Impact
83
Stat
Anomaly Mastery
151
Anomaly Proficiency
116
Stat
Energy Regen
1.2
Voice Actors
ENG
-
JPN
Shiraishi Haruka (白石 晴香)
CN
Xiǎo gǎn (小敢)
KR
-
Gallery

Grace images aren't available yet. They will be added soon!

Review

Ratings

This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero’s most demanding contents - Deadly Assault (DA) and Shiyu Defense (SD). Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

Anomaly DPS
T2

Endgame Modes

Pros & Cons
Pros

  • Has quick in-and-out rotations while being able to extend her field time if necessary;

  • Big Anomaly application making her able to apply Shock effectively — particularly good in Disorder teams;

  • Has no reliance on owning Limited weapons whatsoever, rather cheap to invest into when it comes to Skills since most of her damage comes from Anomaly.

Cons

  • All of her Specials and Ultimate (which are the focus of her kit) tend to make her step back which can cause positioning issues;

  • Outside of Disorder teams, applying Shock multiple times will not provide any increase in damage

  • Strong reliance on having multiple other Limited S-ranks in order to perform up to today's standard;

  • Generally outclassed in any team she can be present in. In the meta, is only serviceable as a replacement option when certain Limited S-rank Agents are missing.

Review

Grace is a Standard S-Rank Electric Anomaly Agent whose gameplay revolves around quick in-and-out rotations and high Shock DMG, with the ability to trigger Ablooms giving her a consistent source of non-Disorder damage contribution.  She can be somewhat flexible in role, either as a main carry or a secondary damage dealer, revolving around building “Zap” stacks which can then be spent to increase her Electric Anomaly Buildup rate.

When using her Ultimate, she also gains stacks of “Pulse”, having an inverse relationship with Zap: the more Zap stacks get generated, the more Pulse stacks get consumed, triggering up to 4 Ablooms per cycle.

An Abloom is an extra tick of Anomaly damage: whenever a character is suffering from any Attribute Anomaly of the 5 standard elements (Ether, Electric, Fire, Ice, Physical), Abloom will deal a percentage of the existing Anomaly currently inflicted. For Grace, if an enemy is taking 10,000 DMG Burn ticks, the scaling rate on her Ablooms means it’d deal 70,000 DMG.

As this scales with Anomaly and not Disorder DMG, it means that Grace’s Additional Ability bonuses apply to it too, further increasing its value.

Core Passive & Additional Ability

It’s important to understand what all of the different stacks are and how they are built.

Despite being an Electric Agent, many of Grace’s attacks deal Physical DMG, and this is necessary to build Zap stacks. For every hit (not skill, but individual hit!) that deals Physical DMG, Grace will gain 1 stack of Zap, with a cap of 8. All stacks are consumed at once when using a Special or EX Special and increase the Electric Anomaly Buildup of the skill by up to 130%.

After her Awakening Potential, her Additional Ability - which requires Anomaly, same Faction or same Attribute Agents in the team - will also grant Grace the “Enhanced Zap” buff for 25s when consuming them, increasing her Electric DMG by 30%.

With it active, Grace inflicts a debuff on enemies upon landing her EX Special that causes the next instance of Shock to gain an 18% Anomaly DMG increase, up to 2 stacks total for a potential 36% bonus. This resets when the Shock state ends but is helpful to both boost the individual Shock ticks and any Ablooms that land during it.

Kit Breakdown

For Grace to be able to get Ablooms, she must first use her Ultimate. When cast, it will grant 25 stacks of Pulse, lasting 30 seconds, and 8 Zap - both going hand in hand.

This is because whenever a stack of Zap is gained (not spent!) 1 stack of Pulse is dropped. Once 8 stacks of Pulse are consumed in this manner, the next grenade throw by Grace will trigger an Abloom - this throw can be from her Special, EX Special, Dodge Counter, anything that meets the criteria.

The most effective way to gain Zap is through her Basic Attacks, as they all deal Physical Damage. She has a 4-hit string with a variety of multi-hits that allow for it to max out Zap stacks with only a few attacks. It also has a unique property where even when it’s interrupted by most of her skills, namely her Special, EX Special, Dash Attack and Dodge, it will continue from where it left off.

So it’s possible to do B1, B2, B3 - which together build a little more than 8 Zap stacks - then cast Special to consume 8 Zap stacks. The next Basic after would be B4, which alone builds 8 Zap stacks and can be followed with another Special.

When holding a directional input, Grace can also replace one of her Basic Attacks with an alternate repositioning Basic Attack. This means she can do B1, Side Input, B3, or B1, B2, Side Input, B4, providing alternative rotations to build Zap.

Dodge Counters are great for this too. Dodges don’t interrupt the Basic Attack string, and if a Perfect Dodge is triggered, Dodge Counters can shortcut to B4 which is an instant full load of Zap stacks.

As for spending Zap, this is done via Specials and EX Specials. The most common method  is with Special: Obstruction removal, a quick grenade throw that can reposition Grace based on directional inputs and can Perfect Dodge attacks when consuming Zap.

If at 40 Energy or above, EX Special: Supercharged Obstruction Removal is used instead, working in much the same way but throwing 2 Grenades instead of 1, with a potential third “Vortex Cluster Grenade”, dealing additional damage and having a vacuum effect.

There is one Special that generates Zap instead of consuming it, Obstruction Removal - Cycle. This is only accessible by holding the Special button while Grace has Pulse stacks, and in it she will repeatedly hurl grenades forwards and generate 1 stack of Zap per throw. Simply holding this skill will both generate Zap and trigger Ablooms, as every attack during it is a grenade throw. 

It starts off quite slow but speeds up the longer it’s channeled. Although Grace can use directional inputs to reposition and Perfect Dodge during it, doing so resets the speed boost so it’s best reserved for when enemies are Stunned or unlikely to attack.

Assist Follow-Ups and Chain Attacks may see occasional use, but they aren’t all that noteworthy. Grace has an Evasive Assist instead of a Defensive Assist, using up only 1 Assist Point but leading to worse Daze build and locking her out of certain boss mechanics. Her Chain Attack on the other hand is a standard, Electric DMG dealing skill that builds a decent amount of Anomaly but nothing outstanding.

How to play

Grace’s general plan comes down to using her Basic Attacks to build Zap, then spending them with Special or EX Specials, juggling Anomalies and Disorders with another Anomaly Agent or even looping Shock triggers given her high Shock DMG values.

Once there are enough Decibels, make sure to spend Zap before using Ultimate to get full benefit from its 8 Zap refill. The Pulse stacks give a boost to her damage through Ablooms, with the cycle of building and spending Zap repeating throughout.

Even out-of-stun, there are some “combos” that Grace can do to maximise Zap cycling, Anomaly build-up and Decibel generation.

  • B1

  • B2

  • B3

  • Special or EX Special

  • B4

  • Special or EX Special

Is the bread and butter of Grace’s rotations. After B1 or B2, slotting in a Side Input Basic works just fine and still allows for full Zap build and spend without sacrificing on time.

Doing 2 sets of these will consume 25 Pulse and yield 4 Ablooms, while being the most effective in terms of damage (both raw DMG Multipliers and Anomaly build-up) as well as Energy and Decibel generation.

When in Stun, holding Special for Special: Obstruction Removal - Cycle can work due to its rapid Zap generation. It isn’t as strong as looping Basics with regular Specials/EX Specials, but when the goal is to get as many Anomalies and Ablooms to fit within a short period, it can pull out ahead.

The biggest potential point of optimisation is in managing her Ultimate use and its Abloom triggers. It may be better to hold onto it for a little longer if it may align with a Stun, and given that Ablooms scale with the current Anomaly inflicted on the enemy, timing its triggers to land on the strongest Anomaly (be it Grace’s Shock due to her Additional Ability, or a higher scaling element/better built Agent’s Anomaly) can go a long way at improving scores.

Build and teams

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

Full team calculations

As Anomaly Agents are frequently played in dual damage dealer teams, the proportion of each character's damage contribution will look worse than single damage dealer teams. For a fairer view of their performance, the below make use of full team calculations. Here's the team setup:

102.47%

The equipper's Electric Anomaly Buildup Rate increases by 30/35/40/45/50%. When Special Attacks or EX Special Attacks hit enemies under Attribute Anomalies, the equipper's Anomaly Proficiency increases by 75/85/95/105/115 for 15s.

When the equipper's Anomaly Proficiency is greater than or equal to 375, Disorder DMG inflicted by the equipper increases by 25/27.5/30/32.5/35%.

Base ATK (Lv 60): 713
Attack (Lv 60): 30%
Yanagi's Signature W-Engine provides a lot of ATK, unconditional Electric Anomaly Buildup Rate, and provides lots of Anomaly Proficiency and Disorder damage when stacking Anomaly Proficiency to 375 or above. Overall a fantastic option for any Electric Anomaly Agents, including Grace.
Usage: 14.07%
Shiyu Defense: 159s
Deadly Assault: 14456

101.72%

The equipper's Anomaly Mastery increases by 60/69/78/87/96. When inflicting Assault, the equipper's Physical DMG increases by 20/23/26/29/32% for 20s, stacking up to 2 times. Repeated triggers reset the duration. When the equipper enters combat, immediately gain 2 stacks.

Base ATK (Lv 60): 713
Attack (Lv 60): 30%
Being an S-Rank W-Engine that gives both plenty of ATK and general Anomaly Mastery bonuses, it's no wonder Practiced Perfection ranks so highly. With Anomaly Mastery being a separate stat from Anomaly Buildup Rate, it scales particularly well with Grace, being only barely behind Timeweaver despite it not offering any direct damage bonuses.

100.00%

Increases ATK by 12/15/18/21/24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25/31/37/43/50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
PEN Ratio (Lv 60): 24%
Grace's own Signature W-Engine is permanently accessible and super strong on her, because it provides a lot of ATK and PEN Ratio unconditionally while also providing extra Anomaly Proficiency when casting several EX Specials. Due to the nature of Grace's kit revolving around EX Specials to quickly fill the Anomaly gauge of enemies, this W-Engine is a great choice for her.
Usage: 66.49%
Shiyu Defense: 170s
Deadly Assault: 16596

99.66%

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10/11.5/13/14.5/16% and they deal an additional 15/17.5/20/22.5/25% more DMG to the target.

Base ATK (Lv 60): 594
Anomaly Proficiency (Lv 60): 75
The Anomaly battle pass W-engine - an expensive engine to acquire and one that can either be exceptionally powerful or fairly weak depending on the combat circumstances, team and gameplay utilized alongside it. This Engine is only recommended for teams that feature a way to apply Anomaly before the wearer of this engine does or is able to upkeep anomaly at all times on relevant enemies.
Usage: 1.01%
Shiyu Defense: 600s
Deadly Assault: 0

99.31%

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30/34/38/42/46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%
This permanently accessible A-rank W-Engine is a blessing to all Anomaly damage dealers, including Grace. Easy to obtain and max out via crafting, it provides a good chunk of ATK% and a massive amount of Anomaly Proficiency when any squad member inflicts Attribute Anomalies onto enemies. This makes it outclass any option other than the two mentioned above for Grace.
Usage: 14.54%
Shiyu Defense: 157s
Deadly Assault: 13885
Best Disk Drives Sets

100.00%

(2)
Electric DMG +10%.
(4)
As long as an enemy in combat is Shocked, the equipper's ATK is increased by 28%.

The raw amount of Combat Attack Thunder Metal gives makes it a contender for the strongest set on Grace. It has historically always been one of the best options in mono Shock teams, which are even more viable with Grace's potentials granting her Ablooms. It is technically also the best set to use on her even in standard Anomaly/Disorder teams, but does need effective active management so that most of Grace's Anomaly buildup happens during Shock.

Best combined with your choice of 2-PC Set:

  • 2P
    Puffer Electro

    Puffer Electro

    (Recommended)
  • 2P
    Phaethon's Melody

    Phaethon's Melody

  • 2P
    Freedom Blues

    Freedom Blues

  • 2P
    Astral Voice

    Astral Voice

    Hormone Punk

    Hormone Punk

99.95%

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

It's among the best Disc Drive sets to increase Grace's damage. Provides 30 Anomaly Proficiency on the 2P effect, and increases Electric DMG by 15% while boosting the damage of EX Special and Assist Attacks by 20% off-field. This buff can also last while on-field for a short duration (5s with a 7.5s cooldown), which means it can be difficult to fully take advantage of, but is definitely worthwhile on a character like Grace, whose damage is concentrated in Anomalies and EX Special Attacks.

Best combined with your choice of 2-PC Set:

  • 2P
    Puffer Electro

    Puffer Electro

    (Recommended)
  • 2P
    Phaethon's Melody

    Phaethon's Melody

  • 2P
    Freedom Blues

    Freedom Blues

  • 2P
    Astral Voice

    Astral Voice

    Hormone Punk

    Hormone Punk

Best Disk Drives Stats
Disk 4
Anomaly Proficiency > ATK%
Disk 5
PEN Ratio% > Electric DMG% >= ATK%
Disk 6
Anomaly Mastery

Substats: Anomaly Proficiency > ATK% > PEN > ATK

Best Endgame Stats (Level 60)
  • ATK: 2300 - 3000+

  • HP: 9500+

  • DEF: 800+

  • Anomaly Mastery: 150 - 190+

  • Anomaly Proficiency: 350 - 450+

Skill priority
Special Attack

Special Attack

 Chain Attack

Chain Attack

 Assist

Assist

 Basic Attack

Basic Attack

 Dodge

Dodge

Video guides

Teams & Synergy

Synergy

Below we list only the most important synergies for Grace. The character can work with others if you know what to do and how to use them.

Teams (Shiyu Defense)

This section lists most popular teams featuring Grace in the current phase of Shiyu Defense.

Rank 220

App. rate: 0.03%

Avg. time: 2m 20s

Miyabi
Grace
Yuzuha

Rank 262

App. rate: 0.02%

Avg. time: 2m 44s

Miyabi
Grace
Astra Yao

Rank 262

App. rate: 0.02%

Avg. time: 10m

Grace
Vivian
Yuzuha

Rank 262

App. rate: 0.02%

Avg. time: 10m

Miyabi
Grace
Rina

Rank 569

App. rate: 0%

Avg. time: 10m

Piper
Grace
Yuzuha

Rank 569

App. rate: 0%

Avg. time: 10m

Grace
Yuzuha
Astra Yao

Rank 569

App. rate: 0%

Avg. time: 10m

Harumasa
Grace
Trigger

Rank 569

App. rate: 0%

Avg. time: 10m

Grace
Vivian
Astra Yao

Rank 569

App. rate: 0%

Avg. time: 10m

Alice
Grace
Yuzuha

Rank 569

App. rate: 0%

Avg. time: 10m

Grace
Koleda
Yuzuha
Teams (Deadly Assault)

This section lists most popular teams featuring Grace in the current phase of Deadly Assault.

Rank 434

App. rate: 0.02%

Avg. score: 20020

Grace
Vivian
Astra Yao

Rank 305

App. rate: 0.04%

Avg. score: 17885

Alice
Grace
Yuzuha

Rank 229

App. rate: 0.07%

Avg. score: 17792

Grace
Vivian
Yuzuha

Rank 352

App. rate: 0.03%

Avg. score: 15456

Jane Doe
Grace
Yuzuha

Rank 434

App. rate: 0.02%

Avg. score: 13688

Miyabi
Grace
Soukaku

Rank 848

App. rate: 0%

Avg. score: 0

Yanagi
Grace
Trigger

Rank 848

App. rate: 0%

Avg. score: 0

Miyabi
Grace
Nicole

Rank 848

App. rate: 0%

Avg. score: 0

Miyabi
Orphie & Magus
Grace

Rank 848

App. rate: 0%

Avg. score: 0

Grace
Yuzuha
Astra Yao

Rank 848

App. rate: 0%

Avg. score: 0

Alice
Grace
Astra Yao

Calculations

Damage
New Calculations

ZZZ has changed a lot from 1.0 - many new mechanics, enemies characters have been introduced and biggest of all the game has a new competitive endgame mode Deadly Assault. Deadly Assault is based around dealing as much damage as possible in 180 seconds, because of this we're changing our calculation style away from a focus on burst to instead focus on extended fights over 3 minutes (180s). Also, many Mindscapes, Disc Drive and W-engine calculations can meaningfully change when factoring in the buffs of an Agents best team, for this reason we're also adding a new feature, allowing you to see damage output with one of the agents best teams buffs factored in.

Mindscape Notes
  • Graces's Mindscape 1 and 4 don't have a direct impact on her damage output but the energy they provide is incredible valuable allowing her to launch more EX Specials and as a result inflict her devastating Shocks more consistently. Her Mindscape 1 is especially useful as it not only buffs up Grace's energy recovery but also the entire teams.
Full team calculations

As Anomaly Agents are frequently played in dual damage dealer teams, the proportion of each character's damage contribution will look worse than single damage dealer teams. For a fairer view of their performance, the below make use of full team calculations. Here's the team setup:

Grace in 1 Target scenario [Mindscape Calculations]

Rotation time: consistent DPS over 180s.

Grace in 1 Target scenario [Potential Calculations]

Rotation time: consistent DPS over 180s.

Details about the calculations

And here are the W-Engines and Disk Drives used in the calculations.

While off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When hitting an enemy with an EX Special Attack or Assist Attack, the equipper's DMG increases by 3.5/4.4/5.2/6.1/7%, stacking up to 10 times and lasting for 6s. This effect can trigger once every 0.3s. While off-field, the stack effect is doubled. Repeated triggers reset the duration. Upon obtaining the DMG increase effect, if the number of current stacks is greater than or equal to 5, then the equipper's Anomaly Proficiency increases by 50/62/75/87/100. This Anomaly Proficiency increase does not stack and lasts for 6s.

Base ATK (Lv 60): 713
Attack (Lv 60): 30%

(2)
Electric DMG +10%.
(4)
As long as an enemy in combat is Shocked, the equipper's ATK is increased by 28%.

(2)
PEN Ratio +8%.
(4)
Ultimate DMG increases by 20%. Launching an Ultimate increases the equippers ATK by 15% for 12s.
Disk 4
Anomaly Proficiency
Anomaly Proficiency
Disk 5
PEN Ratio
PEN Ratio%
Disk 6
Anomaly Mastery
Anomaly Mastery

Substats: ATK (42%), Anomaly Proficiency (126), PEN (54)

Shiyu Defense / Deadly Assault

Shiyu Defense / Deadly Assault

This section contains information about Grace performance in the latest Shiyu Defense and Deadly Assault cycles (2.4.1). The page will be automatically updated every patch once enough data is gathered.

  • The data has been last updated on 05/12/2025,
  • 28019 players shared their 2.4.1 Shiyu Defense clear data with us (25369 of the sample are self-reported players that filled our form, 2650 are from random UIDs that we scanned).
  • 21245 players shared their 2.4.1 Deadly Assault clear data with us (19528 of the sample are self-reported players that filled our form, 1717 are from random UIDs that we scanned).

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!

Shiyu Defense Stats Form
Usage rate (SD)

Characters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (DA)

Characters are ranked with appearance rate, which is how often a character was used in Deadly Assault by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (SD)

This section lists the characters that were most commonly paired with Grace in the current phase of Shiyu Defense.

Common partners (DA)

This section lists the characters that were most commonly paired with Grace in the current phase of Deadly Assault.

Mindscapes

Mindscapes data comes from players who used Grace in the current SD cycle (33) or in the current DA cycle (71).

15.55%

124 s.

Mindscape 0

24.18%

163 s.

When the 4th hit of Grace's Basic Attack hits an enemy, all squad members gain 0.25 Energy. Within the same move, this effect can grant a max of 2 Energy to all squad members.

26.59%

160 s.

When Grace's grenade hits an enemy during a Basic Attack, Special Attack, or EX Special Attack, the target's Electric RES is reduced by 8.5%, and Electric Anomaly Buildup RES is reduced by 8.5%, lasting for 8s.

14.23%

199 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

6.92%

600 s.

When Grace uses her EX Special Attack, she gains 6 stacks of Charge (max 6 stacks). When her Basic Attack or Dash Attack hits an enemy, 1 stack of Charge is consumed, increasing her Energy Generation Rate of the attack by 20%.

4.9%

600 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

7.62%

600 s.

When all Zap stacks are consumed to activate a Special Attack or EX Special Attack, Grace's skill is enhanced, tossing an extra grenade and increasing each grenade's DMG to 200%.
W-Engines

W-Engines usage data comes from players who used Grace in the current SD cycle (33) or in the current DA cycle (71).

66.49%

170 s.

Increases ATK by 12/15/18/21/24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25/31/37/43/50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
PEN Ratio (Lv 60): 24%

14.54%

157 s.

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30/34/38/42/46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%

14.07%

159 s.

The equipper's Electric Anomaly Buildup Rate increases by 30/35/40/45/50%. When Special Attacks or EX Special Attacks hit enemies under Attribute Anomalies, the equipper's Anomaly Proficiency increases by 75/85/95/105/115 for 15s.

When the equipper's Anomaly Proficiency is greater than or equal to 375, Disorder DMG inflicted by the equipper increases by 25/27.5/30/32.5/35%.

Base ATK (Lv 60): 713
Attack (Lv 60): 30%

1.01%

600 s.

Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all squad members' DMG against the target by 15/17.5/20/22/24% and increases the equipper's Energy Regen by 0.5/0.58/0.65/0.72/0.8 per second for 2s. Passive effects of the same name do not stack.

Base ATK (Lv 60): 624
Energy Regen (Lv 60): 50%

1.01%

600 s.

For every 10 Energy consumed, the equipper gains a buff that increases ATK by 2.5/2.8/3.2/3.6/4% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Anomaly Proficiency (Lv 60): 75

1.01%

600 s.

When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration allowing several effects to be active at once:

  • increases the equipper's ATK by 8/9.2/10.4/11.6/12.8%,

  • increases the equipper's Anomaly Proficiency by 40/46/52/58/64,

  • increases the equipper's Anomaly Buildup Rate by 25/28/32/36/40%.

Base ATK (Lv 60): 624
Attack (Lv 60): 25%
Disk Drives

Disk Drives usage data comes from players who used Grace in the current SD cycle (33) or in the current DA cycle (71).

23.88%

156 s.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

(2)
Electric DMG +10%.
(4)
As long as an enemy in combat is Shocked, the equipper's ATK is increased by 28%.

15.55%

129 s.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

(2)
Anomaly Mastery +8%.
(4)
When any squad member uses an EX Special Attack, the equipper's Anomaly Proficiency increases by 45 for 8s. If the character using the EX Special Attack is not the equipper, the equipper's Ether DMG is increased by 25%.

12.82%

164 s.

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

(2)
Anomaly Mastery +8%.
(4)
When any squad member uses an EX Special Attack, the equipper's Anomaly Proficiency increases by 45 for 8s. If the character using the EX Special Attack is not the equipper, the equipper's Ether DMG is increased by 25%.

11.67%

600 s.

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

7.62%

108 s.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

6.61%

183 s.

(2)
Electric DMG +10%.
(4)
As long as an enemy in combat is Shocked, the equipper's ATK is increased by 28%.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.
Character Stats
Main stats
Slot 4
Anomaly Proficiency
Anomaly Proficiency
- 100%
Slot 5
Electric DMG
Electric DMG%
- 60%
PEN Ratio
PEN Ratio%
- 40%
Slot 6
Anomaly Mastery
Anomaly Mastery
- 94.35%
ATK%
ATK%
- 5.65%
Average stats
Average stats
HP
HP
- 10657.49
ATK
ATK
- 2659.3
DEF
DEF
- 943.42
CRIT Rate
CRIT Rate%
- 10.21%
CRIT DMG
CRIT DMG%
- 65.53%
Electric DMG
Electric DMG%
- 21.43%
Energy Regen
Energy Regen%
- 120
Anomaly Mastery
Anomaly Mastery
- 196.53
Anomaly Proficiency
Anomaly Proficiency
- 362.92
PEN Ratio
PEN Ratio%
- 23.1%
PEN
PEN
- 33.97
Average sub stats
Average sub stats
HP
HP
- 8.07%
ATK
ATK
- 35.5%
DEF
DEF
- 21.95%
CRIT Rate
CRIT Rate%
- 5.21%
CRIT DMG
CRIT DMG%
- 15.53%
PEN
PEN
- 33.97
Anomaly Proficiency
Anomaly Proficiency
- 114.61
Other stats
Average stats
Character level - 60
W-Engine level - 60
Basic level - 10.54
Special level - 11.69
Ultimate level - 10.89
Dodge level - 7.69
Assist level - 9.89
Core level - 7