




To learn more about Ju Fufu check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Ju Fufu has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review/pros & cons update
Patch 2.0
Last build/calcs update
Patch 2.0
Last teams/synergies update
Patch 2.0
Last profile update*
June 30th, 2025
*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.
To learn more about Ju Fufu check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
SD/DA Analytics
Teams & Synergy
Calculations
Profile
Core Passive Fu-rocious Might
When Ju Fufu isn't using Hu Wei, it will automatically attack enemies and gain Might upon hitting them.
When Hu Wei hits an enemy and has at least 100 Might, and Ju Fufu is not the currently active character, Ju Fufu will launch Chain Attack: Suppressing Tiger Cauldron centered around the target enemy. Upon activation, all squad members gain the Tiger's Roar effect: CRIT DMG increases by 10%, and when Ju Fufu's initial ATK is greater than or equal to 2,800, every additional 100 ATK further increases CRIT DMG by 5%, up to a maximum additional increase of 30%.
While in the Tiger's Roar state, character Chain Attack/Ultimate DMG increases by 10/20%.
The Tiger's Roar state lasts for 30s. Repeated triggers reset the duration. While Ju Fufu is in the Tiger's Roar state, Impact increases by 25.
CRIT Rate: 0
BASE ATK: 0
Additional Ability Aura of Authority
When another character in your squad is an Attack or Rupture character:
The maximum Decibels for all characters in the squad increases by 1,000. When an Attack or Rupture character uses an Ultimate, that character gains 300 Decibels.
Basic Attack: Tiger Seven Forms - Flaming Claw
Basic Attack: Hu Wei
Dodge: Tiger Seven Forms - Tigerwind
Dash Attack: Tiger Seven Forms - Tiger Charge
Dash Attack: Tiger Seven Forms - Mountain King's Game
Special Attack: Tiger Seven Forms - Mountain-Descending Tiger
EX Special Attack: Tiger Seven Forms Alt - Mountain-Descending Savage Tiger
Chain Attack: Tiger Cauldron Collapse
Chain Attack: Suppressing Tiger Cauldron
Ultimate: Tiger Seven Forms - Raging Tiger Explosion
Quick Assist: Decisive Stomp
Defensive Assist: Steadfast Crouching Tiger
Assist Follow-Up: Feral Blazing Maw
Super Scary Little Tiger
Mindscape 1
Almighty Qingming Warrior
Mindscape 2
Righteous Young Hero
Mindscape 3
Monster-Slaying Tiger Mystic
Mindscape 4
Unrivaled Almighty Senior
Mindscape 5
Roar of My Inner Tiger
Mindscape 6
Ju Fufu Stats at level 60 (including Core passive bonuses).
Ju Fufu images aren't available yet. They will be added soon!
Review
Off-field Daze, damage, and buffing — all-in-one;
Able to increase the Decibel cap and refund Decibels at no cost;
Works in several teams and is the best choice for one of the best DPS currently, Yixuan. Even able to substitute for the high-demand Astra Yao in certain teams;
Super easy to play. Just need to manage her resources, other than that works automatically off-field;
Buffs are easy to upkeep permanently throughout a whole fight across your whole party;
Low dependence on her Signature W-Engine, very budget-friendly;
CUTE. Who's a good tiger?
Near-impossible to maximize her buffs without her Signature W-Engine. SERIOUSLY good Disc Drives are needed for that;
Additionally difficult to ensure the 50% CRIT Rate requirement from King of the Summit while keeping good ATK for her CRIT DMG buff;
To further add to her cost problem, all skills are important to level (save for her Dash Attack);
While she is highly flexible in terms of teams, it's only to a certain extent of effectiveness — beyond Yixuan teams, there are always other Agents who outshine her by a good margin. Trigger, Lighter and Astra Yao are the best examples of this.
Ju Fufu is an S-Rank Fire Stun Agent who can inflict lots of Daze and damage on enemies while buffing the party all at once. Indeed, Ju Fufu is capable of accomplishing many feats, not only limited to her role as a Stun Agent. She inflicts Aftershock damage from off-field, reminiscent of Agents like Trigger; she increases the maximum Decibel capacity of your party and refunds Decibels; she increases CRIT DMG, Chain Attack and Ultimate DMG. Ju Fufu’s kit may sound loaded with complexity due all of these qualities we listed, but you will be pleased to find out that once you understand her gimmicks, she’s one of the easiest plug-and-play Agents out there. Without further ado, let’s explain her kit:
The central mechanic of her kit is a cute mechanical tiger, Hu Wei! Hu Wei stays on the field even if Ju Fufu herself is switched out. It performs attacks on the closest enemy every 4 seconds, which generates 20 of a resource visible below her character icon in-game, “Might”. Along with another unique resource, “Momentum”, managing these 2 resources sums up the majority of Ju Fufu’s gameplay. So let’s dive into how they function, starting with Momentum:
Momentum is visible as a buff icon indicated below Ju Fufu’s Energy bar (on the left side) with a purple/pink-coloured fist icon. It is stackable up to 15 times.
It is obtained in 3 ways: via her EX Special (3 points), via her Ultimate (6 points) and via her Assist Follow-Up (1 point at most every 10s).
Consuming 1 Momentum grants 25 Might and changes Hu Wei’s attack from Physical to Fire DMG. Consuming Momentum is done in this manner:
If at 100 points of Might or higher, 100 Might will be consumed along with 1 Momentum to begin casting an off-field Chain Attack called “Fiery Spin”. This activates a buff called “Tiger’s Roar” (more details later).
To give further explanations on Fiery Spin, it is a sequence of off-field attacks that are activated when Hu Wei activates an attack of his own while Ju Fufu’s Might is at 100 or higher. This will consume 100 of Ju Fufu’s Might as well as all of the Momentum she has available to cast several off-field Fiery Spin Chain Attacks in a row until Momentum is exhausted.
Now to discuss Might. Might is generated in several ways:
20 Might per 4 seconds via Hu Wei’s attack;
25 Might every 1 Momentum consumed;
80 Might when Ju Fufu uses EX Special;
100 Might when Ju Fufu uses Ultimate.
The mechanics behind Might are very simple:
Might caps out at 200 points, separated in two halves indicated with a bar in the middle of Ju Fufu’s Might meter;
100 Might is consumed to begin casting Ju Fufu’s Fiery Spin (and activate Tiger’s Roar along with consuming Momentum).
Now let’s discuss what Tiger’s Roar does in more detail, since we mentioned it earlier:
Tiger’s Roar is a buff activated for all party members whenever Ju Fufu’s off-field Chain Attack occurs.
At max skill level, Tiger’s Roar increases the party’s CRIT DMG by 20%, along with an extra 5% every 100 points of initial ATK that she has above 2800, up to 30% at 3400 ATK (for a total of 50% increased CRIT DMG when maxed out).
On top of this, while in this state, Ju Fufu passively increases the Chain Attack DMG of all Agents by 20%, and the Ultimate DMG of all Agents by 40%.
Tiger’s Roar lasts for 30s, which is refreshed every off-field Chain Attack and it additionally increases Ju Fufu’s Impact by 50. Thanks to its extremely lengthy duration, this buff will in practice be permanently active on all party members at all times.
It should be worth noting maxing out this buff at 3400 ATK isn’t a necessity; depending on your W-Engine choice, your choice of Disc Drives and your overall build quality for Ju Fufu, typically leaving this buff at 3100 to 3200 ATK, granting over half its maximum effect, is more than enough (while not ideal of course, but it’s not a necessity to max this buff out).
Finally, her Additional Ability allows her to increase the maximum Decibel cap of every Agent in your team to 4000. Ultimates still cost 3000, but this ensures no Decibels will be wasted in any way. Additionally, using any Ultimate on an Attack or Rupture Agent will refund 300 Decibels back to that Agent. This is a significant boost, more than it may seem, as this gives extra Ultimate uptime on your DPS Agents, and can in some situations allow you to gain 1, 2 or even 3 Ultimates per battle in Deadly Assault (and by extension Shiyu Defense) depending on your team and gameplay — which is a pretty big deal!
Now, to discuss gameplay. It’s possible you may have noticed we barely mentioned anything outside of Ju Fufu’s EX Special, Ultimate and off-field Chain Attacks, as well as her Assist Follow-Up. This is because beyond those abilities, Ju Fufu is better left off-field, letting other Agents take the spotlight. This makes Ju Fufu particularly synergistic with Agents that want to remain on the field while the off-field Stun Agent, in this case Ju Fufu, handles providing Daze to grant them Stun windows. You may draw parallels in that sense between Ju Fufu and Trigger or even Pulchra — an accurate assessment granted they’re all capable of dealing Aftershock damage and they play fairly similarly. If you’re already used to those two Agents, Ju Fufu will feel very familiar gameplay-wise. Indeed, Ju Fufu’s gameplay sums up to the following:
Ensure your resources are effectively managed to make the best use of Ju Fufu. This includes both Momentum and Might.
Keep track of Might on Ju Fufu: you will want to switch her in to use EX Special and Ultimate when a couple of conditions are fulfilled.
In any case, if Assist Follow-Up can be performed, it’s a good idea to switch her in to do so, in order to generate extra Momentum on top of a big burst of Daze, which only means more Daze later via more Fiery Spins.
As Hu Wei generates 20 Might every attack and Fiery Spin is only activated when Hu Wei attacks, to make the most out of EX Special and Ultimate, they should only be used at specific breakpoints.
In the case of EX Special, use this if Ju Fufu is at 100 Might or less (80 from EX Special and 20 from Hu Wei’s attack perfectly adds up to her 200 Might cap).
In the case of Ultimate, use this if Ju Fufu is at 80 Might or less (same reasoning as EX Special, but Ultimate generates 100 Might instead of 80).
No matter what, only use EX Special and Ultimate if the enemy is out of Stun. You could be wasting precious Stun time as well as Daze if you used them during Stun!
Beyond this, here are a few relevant gameplay tips:
If you wish to optimize your gameplay further, try to Swap Cancel out of her EX Special as soon as it is cast (this means switching Ju Fufu out for another character as she finishes performing her EX Special). This will save a good chunk of time for your other Agents to execute their rotations quicker (or deal more damage over longer periods of time).
Switching into Ju Fufu as she casts Fiery Spins ends the Fiery Spin sequence. It’s fine to interrupt this sequence to save on Momentum, but only do this if Ju Fufu isn’t attacking the desired target.
We didn’t discuss her Basic Attacks until now, but they work similarly to Qingyi’s, where you can repeatedly press the Basic Attack button to perform a rapid sequence of Stage 3 attacks. This is useful to do if Ju Fufu is on Blazing Laurel (Lighter’s W-Engine) to maximize its buffs.
Hu Wei counts as an ally similarly to Lucy’s Guard Boars, which can be used to activate certain effects such as the Kaboom the Cannon W-Engine if present on another Agent in your party.
This wraps up how to play Ju Fufu. When it comes to her position in the game’s meta, Ju Fufu is really similar to Trigger. She has universal supportive potential, but works to her fullest in the teams that can exploit her buffs to the best extent. In Ju Fufu’s case, this is Yixuan. Yixuan is THE character for Ju Fufu and vice versa. If you have both, she can be used on any slot in the team. Thanks to her buffs to CRIT, Ultimate and Chain Attack DMG, they are perfect partners. Ju Fufu also functions well with other DPS Agents too, whether that’s Soldier 0 Anby, Ellen, Soldier 11, Evelyn, Hugo… she has lots of options and even though she’s not the best choice in most of these instances (outside of Yixuan teams), she can function perfectly fine as the off-field Stun and Support-mix Agent of the team, a role appreciated by many Attack and Rupture Agents.
In conclusion, Ju Fufu is a versatile off-field Stun Agent who plays in a very simplistic manner, mostly letting other Agents take the spotlight as she consumes her resources from off-field, occasionally switching in to regenerate them. She has lots of potential with several DPS Agents, most notably Yixuan, one of the biggest DPS powerhouses currently. This makes Ju Fufu worth considering, particularly if you own the Yunkui Summit Grandmaster to pair alongside her.
This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero’s most demanding contents -Deadly Assault (DA) and Shiyu Defense (SD).
SD is a similar mode to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires 2 teams of 3 Agents with good Disk Drives and W-Engines. This mode offers a reasonable mix of Boss encounters (single-target) and Elite packs (2-3 targets), allowing multiple characters to find a niche. With that being said, there is a bias towards single-target performance, which may reflect in select character ratings. Additionally, since this content’s goal is to kill all enemies within the shortest time frame possible, Agents who dish out lots of damage quickly instead of damage over time are favoured. This Tier List focuses on Agents’ ability to clear within 150s (2m30s) out of the 300s (5m) needed to obtain all rewards.
DA is a very unique mode in Zenless Zone Zero which offers Boss encounters exclusively, meaning other types of damage than single-target are rarely impactful (if ever). It requires a total of 3 teams to maximize all possible rewards, however only 2 well-geared teams are necessary to maximize Polychrome (premium pull currency) rewards (which are the most important and as a result are what we consider for this Tier List). The goal of this gamemode is to inflict as much damage to a boss as possible in a total time span of 3 minutes, meaning sustainable damage within long time windows is favoured. A maximum of 65000 score points can be obtained by fully depleting a boss’s HP, however this is unrealistic for the overwhelming majority of players while being unnecessary to maximize rewards. Only 20000 points is needed to maximize said rewards, with up to 5000 points being obtainable via Performance (obtained via performing certain actions on specific Boss enemies). Agents’ ability to reach this threshold of 20000 points is what the Tier List focuses upon.
Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Endgame Modes
Build and teams
The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.
The top number shows the performance of the W-Engine when applying Daze while the bottom number when dealing Damage. You can find more information about them in the Calculations tab.
100%
100%
The Daze dealt by the equipper's EX Special Attack, Chain Attack, and Ultimate increases by 28/32.2/36.4/40.6/44.8%.
When using a Chain Attack or Ultimate to deal Fire DMG, the DMG dealt by all squad members increases by 10/11.5/13/14.5/16%, stacking up to 2 times and lasting 30s. The duration of each stack is calculated separately. Triggers once per use of a skill. Only one instance of this effect can exist in the same squad.
107.82%
81.29%
Upon launching a Quick Assist or Perfect Assist, the equipper's Impact increases by 25/28.75/32.5/36.25/40% for 8s. When the equipper launches and hits an enemy with a Basic Attack, apply Wilt to the target for 30s, stacking up to 20 times, repeated triggers reset the duration. When any squad member hits an enemy, for every stack of Wilt applied to the target, the CRIT DMG of the Ice DMG and Fire DMG dealt by that attack increases by 1.5/1.72/1.95/2.17/2.4%. Only one of this effect can be active at a time in the same squad.
99.54%
73.10%
When off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When using an EX Special Attack, the equipper's Impact is increased by 10/12.5/15/17.5/20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
99.12%
70.12%
When the target's HP is no lower than 50%, the equipper inflicts 10/11.5/13/14.5/16% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 10/11.5/13/14.5/16%.
1
New best Stun set, to be used on any Stun character in almost any team with very few exceptions. Gives 6% increased Daze on the 2-piece and up to 30% CRIT DMG for the entire squad for 15s when casting EX Specials and Chain Attacks on the condition that the equipper has 50% CRIT Rate or higher, a requirement which must be ensured, although on Ju Fufu this can prove difficult it remains highly important. Uptime on this buff is almost always easily maintained permanently, however be mindful this set will not be effective if you aren’t building the rest of your team on CRIT, in which case alternatives will be preferred, and that you cannot run this set multiple times on the same team.
Best combined with your choice of 2-PC Set:
2
One of the best supportive set options. Grants the entire squad a 15% DMG increase for 12 seconds following a Chain Attack or Ultimate, which is easy to time with a Stun window for optimal buff uptime. Additionally grants 20% Energy Regen on the 2-piece to ensure EX Special uptime if necessary on the equipped character, generally used if another Agent in the squad already uses Astral Voice. Only used on Ju Fufu if King of the Summit is already wielded by another Agent in the party. Should also only be used on Ju Fufu if King of the Summit is already wielded by another Agent in the party.
Best combined with your choice of 2-PC Set:
3
Niche supportive set used for teams that are in the position of triggering Perfect Assists often. Grants the entire party 15% increased DMG for 10s when triggering a Perfect Assist. This set's value is significantly diminished if the player isn't comfortable with timing Perfect Assists, in which case other sets will be favoured such as 4P Swing Jazz. Alternative to Swing Jazz and should also only be used on Ju Fufu if King of the Summit is already wielded by another Agent in the party.
Best combined with your choice of 2-PC Set:
4
Provides the highest Daze output of any Disk Drive set in the game. However, the difference between the 4-piece effect increase in Daze is marginal compared to simply using the 2-piece effect, meaning it almost always yields better results to use a supportive set like King of the Summit or Astral Voice to buff your team further, instead of the extra Daze which only gives extra Stun windows against bosses in very specific situations. If an extra Stun window is enabled by using this set it will perform the best, however this only very rarely happens, causing it to be left behind in favour of other sets.
Best combined with your choice of 2-PC Set:
Substats: CRIT Rate (until 50% if using 4P King) > ATK/Flat ATK (until max. 3400) > CRIT DMG > PEN
IMPACT: 139 - 160+
ATK: 3100-3400
HP: 11,000+
DEF: 850+
CRIT RATE: 50%+ (If using 4P King of the Summit)
Chain Attack
Special Attack
Basic Attack
Assist
Dodge
Teams & Synergy
Below we list only the most important synergies for Ju Fufu. The character can work with others if you know what to do and how to use them. For more alternatives, refer to the Teams section.
If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.
Best Team
Lighter Team
Astra Team
Trigger Team
Alternative Yixuan Team
Bangboo options:
Bangboo will mostly depend on the DPS this Agent is featured with, below are some general recommendations that can be used flexibly.
Calculations
The benefit Ju Fufu Mindscapes bring are heavily reliant on team composition, fight length and encounter type. For this reason, this time we haven't opted for calculations as their benefit is very "it depends" - instead find our written review of each below.
Ju Fufu's M1 grants 12% CRIT RATE making it far easier to reach the 50% required to activate 4P King of the Summit while also achieving 3400 ATK. It also starts her out with 100 Might, giving her a running start to combat and also allows her to boost the Stun DMG multiplier by 35%. This Mindscape makes building Ju Fufu much easier, allows her to start fights stronger, but most importantly boosts her damage amplification meaningfully.
Enhances Ju Fufu's CRIT DMG buffing by an additional 22% while also substantially improving her ability to generate momentum allowing for many, many more off field chain attacks boosting daze output considerably. This Mindscape is even better with characters that have multiple Ultimates like Yixuan.
Small damage increase for Ju Fufu.
Substantial damage increase for Ju Fufu, but no additional team amplification or Daze improvements.
Overall we recommend aiming for Ju Fufu's Mindscape 1, then 2 and only then her signature if you're looking to invest.
Shiyu Defense / Deadly Assault
This section contains information about Ju Fufu performance in the latest Shiyu Defense and Deadly Assault cycles (2.1.1). The page will be automatically updated every patch once enough data is gathered.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!
Shiyu Defense Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Deadly Assault by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Ju Fufu in the current phase of Shiyu Defense.
This section lists the characters that were most commonly paired with Ju Fufu in the current phase of Deadly Assault.
This section lists most popular teams featuring Ju Fufu in the current phase of Shiyu Defense.
Mindscapes data comes from players who used Ju Fufu in the current SD cycle (2137) or in the current DA cycle (3064).
89.15%
133 s.Mindscape 0
7.49%
98 s.2.38%
86 s.0.35%
94 s.0.03%
600 s.1%
600 s.0.6%
77 s.W-Engines usage data comes from players who used Ju Fufu in the current SD cycle (2137) or in the current DA cycle (3064).
41.95%
131 s.When off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When using an EX Special Attack, the equipper's Impact is increased by 10/12.5/15/17.5/20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
33.33%
130 s.The Daze dealt by the equipper's EX Special Attack, Chain Attack, and Ultimate increases by 28/32.2/36.4/40.6/44.8%.
When using a Chain Attack or Ultimate to deal Fire DMG, the DMG dealt by all squad members increases by 10/11.5/13/14.5/16%, stacking up to 2 times and lasting 30s. The duration of each stack is calculated separately. Triggers once per use of a skill. Only one instance of this effect can exist in the same squad.
10.68%
138 s.When the target's HP is no lower than 50%, the equipper inflicts 10/11.5/13/14.5/16% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 10/11.5/13/14.5/16%.
7.53%
143 s.For every 10 Energy accumulated, the equipper's Impact is increased by 2/2.3/2.6/2.9/3.2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.
3.28%
131 s.When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6/7.5/9/10.5/12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
0.47%
118 s.When a Basic Attack hits an enemy, gain 1 stack of Tea-riffic. Each stack of Tea-riffic increases the user's Impact by 0.7/0.88/1.05/1.22/1.4%, stacking up to 30 times, and lasting for 8s. The duration of each stack is calculated separately. Upon acquiring Tea-riffic, if the equipper possesses stacks of Tea-riffic greater than or equal to 15, all squad members' DMG is increased by 20/23/26/29/32% for 10s. Passive effects of the same name do not stack.
Disk Drives usage data comes from players who used Ju Fufu in the current SD cycle (2137) or in the current DA cycle (3064).
39.41%
133 s.35.89%
129 s.12.15%
141 s.5.53%
135 s.2.71%
132 s.0.95%
140 s.Copyright © 2025 Prydwen.gg