HugoBuild and Guide

Character

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Introduction

Hugo is an
S Rank
rank character with the Ice attribute who belongs to the
Attack
Attack Specialty and who is part of the Mockingbird faction.

To learn more about Hugo check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Hugo has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review/pros & cons update

Patch 1.7

Last build/calcs update

Patch 1.7

Last teams/synergies update

Patch 1.7

Last profile update*

May 14th, 2025

*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.

To learn more about Hugo check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

SD/DA Analytics

Teams & Synergy

Calculations

Profile

Core skills
Core

Core Passive Terminating Verdict

Lv. 1

When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%.

When there are 1/2 Stun characters in your squad, Hugo's ATK increases by 25/75.

When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by 500%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s, the skill's DMG multiplier increases by 140%; for each remaining second of Stun time from the portion between 5 and 15s, the skill's DMG multiplier increases by 50%. The total increase can raise the skill's DMG multiplier by a maximum of 1700%.

After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze.

When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%.

CRIT Rate: 0

BASE ATK: 0

Core

Additional Ability Prelude to Finality

When another character in your squad is a Stun character or shares the same attribute:

Chain Attack: Trick of Fate's DMG increases by 15%, with a further increase of 35% against normal enemies. When Totalize is triggered, the DMG dealt by the skill increases by 40%. EX Special Attack: Soul Hunter - Punishment generates an additional 20 Energy when triggering Totalize on normal enemies. The Energy generation effect can trigger once every 30s.

Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: Dark Abyss Quartet

Press to activate: Perform up to four attacks forward, dealing Physical DMG and Ice DMG. The fourth attack is a shot. During this attack, hold to charge and perform a charged shot. Anti-Interrupt level is increased during the fourth attack.

Lv. 1
1st-Hit DMG Multiplier
43.10%
1st-Hit Daze Multiplier
21.60%
2nd-Hit DMG Multiplier
74.10%
2nd-Hit Daze Multiplier
54.90%
3rd-Hit DMG Multiplier
169.60%
3rd-Hit Daze Multiplier
128.10%
Slash DMG Multiplier
149.10%
Slash Daze Multiplier
125.80%
Shot DMG Multiplier
58.60%
Shot Daze Multiplier
50.10%
Charged Shot DMG Multiplier
118.00%
Charged Shot Daze Multiplier
95.70%
Core

Basic Attack: Dark Abyss Concerto

After the 4th hit of Basic Attack: Dark Abyss Quartet, the shot of Dodge Counter: Phantasm - Slash, or the shot of Quick Assist: Elegy, press or hold to activate: Throw the scythe forward to perform a slash, followed by a shot, dealing Ice DMG. During the shot, hold to charge and perform a charged shot. Anti-Interrupt level is increased while using this skill.

Lv. 1
Slash DMG Multiplier
143.40%
Slash Daze Multiplier
110.30%
Shot DMG Multiplier
86.70%
Shot Daze Multiplier
66.70%
Charged Shot DMG Multiplier
170.60%
Charged Shot Daze Multiplier
131.20%
Core

Dodge: Phantasm

Press to activate. A quick dash dodge. Character is invulnerable while using this skill.
Core

Dash Attack: Phantasm - Shatter

Press during a dodge to activate: Launch a dashing attack at enemies in front, dealing Physical DMG.

Lv. 1
DMG Multiplier
93.50%
Daze Multiplier
46.80%
Core

Dodge Counter: Phantasm - Slash

Press during a Perfect Dodge to activate. Performs a series of attacks on enemies in front, dealing Ice DMG. During the skill, hold to launch a shot. During the shot, hold to charge and perform a charged shot. The shot is considered a Basic Attack, with its DMG treated as Basic Attack DMG. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is Invulnerable during the slashes and shooting retreat of the skill.

Lv. 1
DMG Multiplier
245.90%
Daze Multiplier
214.50%
ALT Shot DMG Multiplier
162.10%
ALT Shot Daze Multiplier
124.70%
ALT Charged Shot DMG Multiplier
212.10%
ALT Charged Shot Daze Multiplier
163.20%
Core

Special Attack: Soul Hunter - Judgment

Press to activate. Spins the scythe and then unleashes a forward slash, dealing Ice DMG. Anti-Interrupt level is increased while using this skill.

Lv. 1
DMG Multiplier
85.30%
Daze Multiplier
85.30%
Core

EX Special Attack: Soul Hunter - Punishment

With enough Energy, press to activate. Spins the scythe and then executes a powerful upward attack, dealing massive Ice DMG. This skill is not counted as a heavy attack. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
373.20%
Daze Multiplier
455.20%
Energy Cost
40
Core

Chain Attack: Trick of Fate

When a Chain Attack is triggered, select the character to activate: Dash forward to perform a slash across a large area, then launch a shot, dealing massive Ice DMG. The shot activated by this skill is considered a charged shot. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
701.10%
Daze Multiplier
262.20%
Core

Ultimate: Blaspheme

When Decibel Rating is at Maximum, press to activate. Throws the scythe in a powerful spinning attack, then catches the scythe and launches a slash in a large area, dealing massive Ice DMG. This skill is not counted as a heavy attack. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
1527.10%
Daze Multiplier
264.20%
Core

Quick Assist: Elegy

When the active character is launched, press to activate. Performs a series of attacks on enemies in front, dealing Ice DMG. During the skill, hold to launch a shot. During the shot, hold to charge and perform a charged shot. The shot is considered a Basic Attack, with the DMG treated as Basic Attack DMG. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is Invulnerable during the slashes and shooting retreat of the skill.

Lv. 1
DMG Multiplier
104.50%
Daze Multiplier
52.30%
ALT Shot DMG Multiplier
124.70%
ALT Shot Daze Multiplier
62.40%
ALT Charged Shot DMG Multiplier
163.20%
ALT Charged Shot Daze Multiplier
81.60%
Core

Defensive Assist: The End Has Not Come

When the character on field is about to be attacked, press to activate. Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

Lv. 1
Light Defensive Daze Multiplier
271.30%
Heavy Defensive Daze Multiplier
342.80%
Chain Defensive Daze Multiplier
166.80%
Core

Assist Follow-Up: Ace Reversal

Press after a Defensive Assist to activate: Dash forward and perform two slashes, dealing Ice DMG. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
291.70%
Daze Multiplier
249.10%
Mindscapes
M1

Child of Hatred

Mindscape 1

When triggering the Totalize effect in the Dark Abyss Reverb state, the skill's CRIT Rate is increased by an additional 12%, and CRIT DMG by 30%.
M2

The Child Within

Mindscape 2

When Ultimate: Blaspheme triggers Totalize, it will not end the enemy's Stunned state. Additionally, when Totalize is triggered, the skill will ignore 15% of the enemy's DEF.
M3

Fruit of the Poisonous Tree

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

Dramatic Theory

Mindscape 4

After a Charged Shot hits an enemy, Hugo's attacks against that target will ignore 12% of that target's Ice RES for 15s, repeated triggers reset the duration.
M5

Nirvana

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

Crown of Thorns

Mindscape 6

All shooting attacks that hit enemies trigger the Dark Abyss Reverb state, lasting up to 6s, and repeated triggers reset the duration. Additionally, whenever any skill triggers the Totalize effect, that DMG is further increased by 60%. The Finishing Move of EX Special Attack: Soul Hunter - Punishment also triggers the Totalize effect when hitting an enemy that isn't Stunned, boosting the DMG multiplier of the Finishing Move by a fixed 1,000 %.
Stats (Level 60)

Hugo Stats at level 60 (including Core passive bonuses).

Stat
HP
7940
Stat
DEF
616
Stat
ATK
919
Stat
CRIT Rate
19.4%
Stat
CRIT DMG
50%
Stat
PEN Ratio
0%
Stat
Impact
95
Stat
Anomaly Mastery
86
Anomaly Proficiency
90
Stat
Energy Regen
1.2
Voice Actors
ENG
-
JPN
-
CN
-
KR
-
Gallery

Hugo images aren't available yet. They will be added soon!

Review

Pros & Cons
Pros

  • The ultimate user of the Hormone Punk set, placing high emphasis on lots of CRIT-scaling damage accessed in short burst windows;

  • Utilizes niche Double Stun team compositions to the fullest, allowing valuable Support-type Agents to be used elsewhere;

  • Really easy to pick up gameplay-wise — just learn his short combos and they can be executed anywhere;

  • Lots of buffs against smaller enemies, useful for hitting targets that aren't bosses in content like Shiyu Defense;

  • Super cool villain bad guy-type character.

Cons

  • High reliance on limited Stun Agents who can at the same time buff Hugo and inflict Daze on enemies — team compositions are undeniably restrictive, be prepared to invest lots of resources;

  • Necessitates to learn certain techniques to make good use out of him, such as Double Chains, otherwise his damage may see noticeable drop-offs;

  • You don't get to see him much when playing him outside of brief Stun windows (which is unfortunate because we like Hugo).

Review

Hugo is an S-Rank Ice Attack Agent who introduces a new spin on the general Attack DPS formula: the Totalize effect. This unique mechanic grants massive additional damage to some of Hugo’s abilities depending on how early it is activated in an enemy’s Stun window — the sooner, the better. However, it instantly ends the Stun window while building some Daze back up. From these characteristics alone, Hugo’s playstyle is crystal clear: he acts as a Burst DPS Agent, who specializes in dealing lots of damage via specific abilities in short time spans, with opportunities arising upon every Stun inflicted.

Hugo’s kit is very synergistic with this concept: it’s built around specific stats and specific team compositions in mind. His Core Passive should spell things out properly, but it has several parts, so we’ll break things down individually.

Firstly, on every Chain Attack or Stun inflicted by Hugo, he gains an extra 12% CRIT Rate and 25% CRIT DMG. This is referred to as the “Dark Abyss Reverb” state, but aside from his Mindscapes this information can be put aside — all you need to remember is extra CRIT Rate and CRIT DMG during every Stun.

The Totalize mechanic is detailed as follows: his Ultimate and EX Specials both have Finishing Moves. When these Finishing Moves deal damage to a Stunned enemy, it enhances the DMG Multiplier of that Finishing Move for up to 1000% by default! But that isn’t all: triggering this Totalize effect instantly ends the Stun window. However, the DMG Multiplier increase is enhanced depending on how early that Stun window is ended: for every second between 0 and 5s, the multiplier is increased by 280%. For every second between 5 and 15s, the multiplier is increased by 100%. This increase can add up to 3400% (counting the 1000% baseline). This means the maximum effect is triggered if the enemy has 14 seconds of Stun remaining (this is impossible on most enemies; generally speaking you can expect a 3000%-3200% increase in total if triggered as soon as possible).

We haven’t exactly emphasized how huge the potential damage a Totalize effect can trigger — but you can trust us when we say that this gives Hugo massive burst damage potential. To add onto this, when Hugo triggers Totalize, he instantly fills the enemy’s Daze gauge by up to 25% (5% for every second of Stun remaining, so up to 5s). This makes accessing the next Stun window much easier, not to mention his EX Special inflicts an extra 20% Daze if the enemy hit is not Stunned which can also contribute to this.

However, that isn’t all. Hugo gains additional ATK based on the amount of Stun Agents present in his team: he gains 300 ATK if there is 1 Stun Agent, and 900 ATK if there are 2. This heavily incentivizes Double Stun team compositions. His Additional Ability complements this, as it makes his Chain Attack DMG increase by 15% (with an extra 35% on normal enemies), and a further 40% DMG increase on any Totalize effects. Plus, if EX Specials trigger this Totalize effect, he gets 20 Energy refunded (once every 30s at most).

If this lengthy Core Passive didn’t clear things up for you completely, this means his playstyle amounts to the following steps:

  • Activate Stun windows as quickly as possible (in team compositions with 2 Stun Agents if possible);

  • Perform Chain Attacks for extra damage;

  • Trigger Totalize off of EX Special or Ultimate immediately;

  • Profit;

  • Build up the next Stun window and repeat this process.

While this summary is accurate, we didn’t fully explain his kit yet — he has mechanics on other attacks that shouldn’t be ignored, so let’s detail them:

The most important mechanic he has outside of the details in his Core Passive is his Slash & Shot mechanic, accessed via several attacks. After performing certain attacks, Hugo can perform a Slash and a Shot which he can charge up by holding Basic Attack to deal additional damage to enemies. This is accessed in the following ways:

  • Via Quick Assist or Dodge Counter (Dodge Counter is unused);

  • Via Basic Attack Part 4 (quickly accessed following EX Special and Ultimate).

Following any of these shots, Hugo can follow up with “Dark Abyss Concerto” which is simply an extra Slash & Shot attack that he can charge, much like the other attacks listed prior. It is worth noting that while charging a shot, Hugo’s DMG Taken is reduced by 40%.

For the most part, his Dodge can be entirely disregarded — generally speaking, Hugo is barely ever on the field and it is often better to dedicate your field time to Stun Agents to inflict Daze quicker. Besides, even if Hugo is on the field, parrying enemy attacks with Defensive Assists from your Stun Agent is a better idea to inflict massive amounts of Daze. In a similar fashion, Hugo’s Defensive Assist can be ignored — once again, you won’t see him on field much outside of Stun windows. The only real reason to do this is if an extra EX Special is available as that does inflict noteworthy Daze.

Other than the Dark Abyss Concerto and Core Passive mechanics detailed prior, his Ultimate and EX Specials constitute simple hits of damage; note that they aren’t counted as heavy attacks, which means they can’t activate Stun. This is useful specifically pertaining to his Chain Attacks.

Hugo’s Chain Attacks constitute a lot of his damage, via its high multiplier enhanced by his Additional Ability. However, he is able to do more than one Chain Attack per Stun, via a trick called a Chain Cancel, or a Double Chain. Indeed, by using a Chain Attack with Hugo, cancelling that Chain Attack and triggering a Chain Attack once again on another character, you are able to execute Chain Attacks twice with Hugo, enhancing his damage by a big amount (step-by-step details for this technique can be found in our Rotation page). This is his most important technique to learn to improve his damage significantly.

In regards to his current place in the meta, Hugo mostly serves as a Burst damage dealer, as mentioned prior, where his gameplay is very simplistic as it revolves around building Daze from other Stun Agents in order to activate Chain Attacks, and Totalize via EX Specials and Ultimates. In this niche however, even against bosses he is especially powerful, matching contenders for the highest damage in the game such as Evelyn. This is further improved against common enemies, where activating Stun is much easier due to a reduced Daze bar and his kit’s inherent buffs are further enhanced. 

With that being said, he finds little use for his Dark Abyss Concerto mechanic, as these attacks are mostly relegated to rotation extensions that only get used out of necessity to do something productive with your field time, in specific team compositions where constantly using Stun Agents outside of Stun windows is not effective. This is intrinsically linked to one of his biggest issues: the lack of teammate options. Unfortunately, as Hugo doesn’t rely on Support units to improve his damage, he needs to find damage buffs in specific Stun Agents such as Lighter, Lycaon and Trigger, all being characters who improve his damage by significant amounts. The reliance on certain limited teammates is not to be understated, but this doesn’t mean Hugo is unable to perform without them. As a matter of fact, even with a Support-type Agent involved such as Soukaku, and a permanent banner S-rank character in the form of Lycaon, which directly goes against his Core Passive mechanics, he is very much able to perform sufficiently which is a testament to his baseline power level. However, it is undeniable that to keep his damage competitive with the top meta DPS Agents, certain limited Stun Agents will need to be considered.

To summarize, Hugo is an Agent who may be expensive to build around, but also will perform very, very well under the right conditions. Proposing a unique spin on the generic DPS Attack Agent trend via his Totalize mechanic, he offers a unique playstyle where lots of players may appreciate a change of pace. At his best, his performance lives up to the other top contenders of the meta, proving his burst damage definitely won’t disappoint.

Ratings

This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero’s most demanding contents -Deadly Assault (DA) and Shiyu Defense (SD).

SD is a similar mode to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires 2 teams of 3 Agents with good Disk Drives and W-Engines. This mode offers a reasonable mix of Boss encounters (single-target) and Elite packs (2-3 targets), allowing multiple characters to find a niche. With that being said, there is a bias towards single-target performance, which may reflect in select character ratings. Additionally, since this content’s goal is to kill all enemies within the shortest time frame possible, Agents who dish out lots of damage quickly instead of damage over time are favoured. This Tier List focuses on Agents’ ability to clear within 150s (2m30s) out of the 300s (5m) needed to obtain all rewards.

DA is a very unique mode in Zenless Zone Zero which offers Boss encounters exclusively, meaning other types of damage than single-target are rarely impactful (if ever). It requires a total of 3 teams to maximize all possible rewards, however only 2 well-geared teams are necessary to maximize Polychrome (premium pull currency) rewards (which are the most important and as a result are what we consider for this Tier List). The goal of this gamemode is to inflict as much damage to a boss as possible in a total time span of 3 minutes, meaning sustainable damage within long time windows is favoured. A maximum of 65000 score points can be obtained by fully depleting a boss’s HP, however this is unrealistic for the overwhelming majority of players while being unnecessary to maximize rewards. Only 20000 points is needed to maximize said rewards, with up to 5000 points being obtainable via Performance (obtained via performing certain actions on specific Boss enemies). Agents’ ability to reach this threshold of 20000 points is what the Tier List focuses upon.

Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

DPS
T0.5

Endgame Modes

Build and teams

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

100%

Increases CRIT DMG by 45/51.75/58.5/65.25/72%. When using an EX Special Attack, Chain Attack, or Ultimate to deal Ice DMG, the equipper gains the Absolute Zero Death Sentence effect for 3s. While Absolute Zero Death Sentence is active, the character ignores 25/28.75/32.5/36.25/40% of the enemy's DEF when landing a hit.

Base ATK (Lv 60): 713
Crit Rate (Lv 60): 24%
Hugo's signature W-Engine perfectly complements his kit as expected. Thanks to its huge CRIT Rate, CRIT DMG, and DEF Ignore effects triggered for short periods of time when casting his most important skills, this option is by far the best for him.

91.60%

Increases Ice DMG by 25/31.5/38/44.5/50%. Upon hitting an enemy with a Basic Attack, the equipper's CRIT Rate increases by 10/12.5.15/17.5/20% for 8s. When dealing Ice DMG with a Dash Attack, the equipper's CRIT Rate increases by an additional 10/12.5.15/17.5/20%for 15s. The duration of each effect is calculated separately.

Base ATK (Lv 60): 713
Crit Rate (Lv 60): 24%
Ellen's W-Engine provides big stat boosts for Hugo, however they require him to perform additional Basic Attacks to make further leverage of the CRIT Rate passive on this Engine, and he cannot trigger the Dash Attack condition for extra CRIT Rate either. Nevertheless, the huge stat boosts to CRIT Rate and Ice DMG make it competitive by this factor alone. Note: If you aren't including basic attacks in Hugo's rotation to maintain at least one half of this engines buffs, it will perform significantly worse than is listed.

87.64%

CRIT DMG increases by 50/57.5/65/72.5/80%. When the equipper enters the battlefield, or activates a Chain Attack or Ultimate, they gain 1 stack of Heartstring. Each stack of Heartstring allows the equipper's Chain Attack and Ultimate to ignore 12.5/14.5/16.5/18.5/20% of the target's Fire RES, stacking up to 2 times and lasting 30s. Repeated triggers reset the duration.

Base ATK (Lv 60): 713
Crit Rate (Lv 60): 24%
Evelyn's signature W-Engine presents amazing effects for Hugo. Even though he is not able to benefit from the Fire RES Shred effect, Hugo takes full advantage of the CRIT Rate and CRIT DMG boosts this engine provides which makes it an amazing choice for him.

84.60%

CRIT Rate increases by 10/11.5/13/14.5/16%. Dash Attack Electric DMG increases by 40/46/52/58/64%. When any squad member applies an Attribute Anomaly or Stuns an enemy, the equipper's CRIT Rate increases by an additional 10/11.5/13/14.5/16% for 15s.

Base ATK (Lv 60): 713
Crit Damage (Lv 60): 48%
Thanks to its boosts to CRIT Rate and CRIT DMG that Hugo can fully benefit from, Harumasa's signature W-Engine is a great option. While Hugo cannot utilize the Electric DMG part of this W-Engine, the sheer amount of CRIT Stats make this W-Engine worth considering.

84.46%

CRIT DMG is increased by 30/34.5/39/43.5/48%. When the equipper lands a hit with a Basic Attack, Special Attack, or Aftershock, they gain 1 stack of a buff. Each stack increases the equipper's CRIT DMG by an additional 10/11.5/13/14.5/16%, stacking up to 3 times. The effect lasts for 30s, with each stack's duration calculated separately, and can only be triggered once per use of a skill. With all 3 stacks, the equipper's Electric DMG increases by 20/23/26/29/32%.

Base ATK (Lv 60): 713
Crit DMG (Lv 60): 48%
For Hugo, S0 Anby's signature W-Engine simply does one thing: provide a ton of CRIT DMG. If you manage to stack up enough CRIT Rate for this W-Engine to allow you to hit for very high damage on your Totalize hits, this W-Engine is a perfect choice for Hugo. Note: The performance of this W-Engine may highly fluctuate and perform better or worse than shown depending on the amount of CRIT hits you get in battle.

83.03%

Increases CRIT Rate by 15%. Launching an EX Special Attack grants the equipper 8 Charge stacks, up to a maximum of 8 stacks. Whenever the equipper's Basic Attack deals Ether DMG, consumes a Charge stack and increases the skill's DMG by 35%.

Base ATK (Lv 60): 713
Crit Damage (Lv 60): 48%
Zhu Yuan's signature W-Engine acts as a simple CRIT stat-stick for Hugo as it simply gives him an unconditional 48% CRIT DMG, 15% CRIT Rate and a high Base ATK. The rest of its passive is entirely useless to Hugo, however the base stats are enough for it to outperform A-rank W-Engine choices.

75.68%

When an EX Special Attack or Chain Attack hits an enemy, the equipper's ATK increases by 6/6.9/7.8/8.7/9.6% for 8s. While the target is under an Attribute Anomaly, this effect is increased by an additional 6/6.9/7.8/8.7/9.6%.

Base ATK (Lv 60): 594
Crit Rate (Lv 60): 20%
Marcato Desire has always been a great option for CRIT-focused Attack Agents. While Hugo is no exception to this, it may not have 100% uptime as Hugo and his teams normally don't focus on attribute anomaly making other options a likely better choice. Note: Calculated with 40% uptime on average. If you dip below this average this Engine's performance will be lower than is listed.

75.01%

ATK increases by 6/6.9/7.8/8.7/9.6%, and DMG dealt by EX Special Attacks increases by 15/17.2/19.5/21.8/24%.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%
A top F2P option for Hugo. This niche A-rank W-Engine option is perfect for burst attackers that rely on their EX Specials — this is exactly the case for Hugo, who takes great leverage out of this free-to-play accessible W-Engine choice.
Best Disk Drives Sets

100%

(2)
ATK +10%.
(4)
Upon entering combat or switching in, its user's ATK increased by 25% for 10s. This effect can be triggered once every 20s.

A volatile Disc Drive option with big ups and downs depending on the encounter you're facing, your team composition and how well you play around its effect. Hugo's playstyle is however centered around very short windows of damage, which this Disc Drive set allows you to capitalize on fully, which makes it the best choice by far in the majority of Hugo's teams.

Best combined with your choice of 2-PC Set:

  • Polar Metal (Recommended)
  • Woodpecker Electro (Recommended)
  • Puffer Electro (When stacking PEN)
  • Astral Voice
  • Branch & Blade Song

92.54%

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

Always a great option for CRIT-scaling Main DPS characters who will remain on the field for extended periods of time, this Disc Drive set provides extra CRIT Rate and lots of ATK% which can be triggered using very general conditions, making this set versatile and effective.

Note: This set will perform better than listed when using an extended rotation instead of pure burst.

Best combined with your choice of 2-PC Set:

  • Polar Metal (Recommended)
  • Puffer Electro (When stacking PEN)
  • Hormone Punk / Astral Voice
  • Branch & Blade Song
Best Disk Drives Stats
Disk 4
CRIT DMG
CRIT DMG%
=
CRIT Rate
CRIT Rate%
Disk 5
Ice DMG
Ice DMG%
>
ATK%
ATK%
=
PEN Ratio
PEN Ratio%
Disk 6
ATK%
ATK%

Substats: CRIT Rate = CRIT DMG > ATK% > Flat ATK > PEN

Best Endgame Stats (Level 60)
  • ATK: 2600 - 3000+

  • HP: 10000+

  • DEF: 800+

  • CRIT RATE: 70 - 88%

  • CRIT DMG: 160 - 200%+

Skill priority
Core

Chain Attack

Core

Special Attack

Core

Basic Attack

Core

Assist

Core

Dodge

Video guides

Teams & Synergy

Synergy

Below we list only the most important synergies for Hugo. The character can work with others if you know what to do and how to use them. For more alternatives, refer to the Teams section.

Teams

If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.

Double Stun Team (Best)

Lycaon
Lycaon
Trigger
Trigger
Qingyi
Qingyi
Stun

Single Stun Team

Lighter
Lighter
Lycaon
Lycaon
Trigger
Trigger
Qingyi
Qingyi
Stun

F2P Team

Bangboo options:

  • Robin - For extra damage and Daze (Recommended)
  • Snap - General Extra Damage alternative (Recommended)
  • Butler - For general Energy Regen
  • Knightboo - For conditional Energy Regen and ATK

For more team ideas, check this video:

How to play
Rotations

Hugo's rotations are dependent on the team you're using. For certain Agents such as Qingyi and Lycaon, using them on-field for extended periods of time still allows you to get lots of Daze, so if any one of them is present on the team, you can execute the Burst rotation we'll list below without any issues. However, with only certain teammates available such as Trigger, Lighter, Astra Yao and Soukaku, extending your rotation may be necessary.

The general idea is to trigger Totalize as quickly as possible every Stun window, by performing EX Special or Ultimate depending on what's available — either resource must be prepared before a Stun window is activated. Here are the details for the Burst rotation:

BURST COMBO
  • Chain Attack
  • Chain Attack
  • Ultimate: Blaspheme + Totalize DMG
  • —> Build Daze using Stun Agents here
  • —> If Hugo has an extra EX Special available, use it to build up Daze too
  • Chain Attack
  • Chain Attack
  • EX Special + Totalize DMG

As you could see, the ideas are very simple but you need to learn the Double Chain technique. Skipping out on this is not an option to make your Hugo competitive, as huge losses in damage will be felt without this technique incorporated into every rotation. Fortunately though, you don't need to be too worried as the technique is extremely simple to put in practice. Here's a step by step tutorial:

  1. Activate Chain sequence on any character except Hugo
  2. Use Chain Attack with Hugo
  3. Cancel Chain Attack (the input for this is modifiable in the game's settings, but by default this is done by clicking twice anywhere on the screen)
  4. Switch to any character except Hugo
  5. Activate Chain sequence again (typically done via regular Special Attacks)
  6. Use Chain Attack with Hugo

And you're done. In game, these inputs are very simple to execute and the timings are very lenient, so don't be worried as this can be learnt in just a few minutes.

EXTENDED COMBOS

If you need to extend Hugo's combos because your team doesn't allow a Stun agent to be on-fielded permanently outside of Stun windows (teammates listed above), here are the 2 combos you can execute:

  • Following a Quick Assist:
    • Quick Assist: Elegy
    • Quick Assist Charged Shot
    • Basic Attack: Dark Abyss Concerto Slash
    • Basic Attack: Dark Abyss Concerto Charged Shot
  • Following an EX Special or Ultimate:
    • EX Special or Ultimate
    • Basic Attack: Dark Abyss Quartet Slash
    • Basic Attack: Dark Abyss Quartet Charged Shot
    • Basic Attack: Dark Abyss Concerto Slash
    • Basic Attack: Dark Abyss Concerto Charged Shot

Outside of these 2 conditions, it is not recommended to swap Hugo into the field at any point (Dodge Counters are not favorable in most situations since it's much preferred to use Defensive Assists with your Stun Agent for quicker access to Stun Windows. Either this, or it's simply preferred not to have Hugo on the field most of the time, however it is technically an option functioning similarly to Quick Assists). Note: If your team forces you to execute these combos, 4P Woodpecker Electro will be a better Disc Drive set choice than 4P Hormone Punk.

Calculations

Damage output
Hugo in 1 Target scenario - Burst

Rotation time: 15.88s for Burst

Details about the calculations

Here are the rotations used in the calculations.

Basic Rotation
  • Chain Attack: Trick of Fate
  • Chain Attack: Trick of Fate
  • Ultimate: Blaspheme
  • EX Special Attack: Soul Hunter - Punishment (Optional)
  • -Swap to Build Another Stun-
  • Chain Attack: Trick of Fate
  • Chain Attack: Trick of Fate
  • EX Special Attack: Soul Hunter - Punishment

And here are the W-Engines and Disk Drives used in the calculations.

Increases CRIT DMG by 45/51.75/58.5/65.25/72%. When using an EX Special Attack, Chain Attack, or Ultimate to deal Ice DMG, the equipper gains the Absolute Zero Death Sentence effect for 3s. While Absolute Zero Death Sentence is active, the character ignores 25/28.75/32.5/36.25/40% of the enemy's DEF when landing a hit.

Base ATK (Lv 60): 713
Crit Rate (Lv 60): 24%

(2)
ATK +10%.
(4)
Upon entering combat or switching in, its user's ATK increased by 25% for 10s. This effect can be triggered once every 20s.

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.
Disk 4
CRIT DMG
CRIT DMG%
Disk 5
Ice DMG
Ice DMG%
Disk 6
ATK%
ATK%

Substats: ATK (27%), CRIT Rate (26.4%), CRIT DMG (67.2%)

Shiyu Defense / Deadly Assault

Shiyu Defense / Deadly Assault

This section contains information about Hugo performance in the latest Shiyu Defense and Deadly Assault cycles (2.0.1). The page will be automatically updated every patch once enough data is gathered.

  • The data has been last updated on 13/06/2025,
  • 6470 players shared their 1.7.1 Shiyu Defense clear data with us (1994 of the sample are self-reported players that filled our form, 4476 are from random UIDs that we scanned).
  • 6436 players shared their 1.7.1 Deadly Assault clear data with us (2014 of the sample are self-reported players that filled our form, 4422 are from random UIDs that we scanned).

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!

Shiyu Defense Stats Form
Usage rate (SD)

Characters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (DA)

Characters are ranked with appearance rate, which is how often a character was used in Deadly Assault by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (SD)

This section lists the characters that were most commonly paired with Hugo in the current phase of Shiyu Defense.

Common partners (DA)

This section lists the characters that were most commonly paired with Hugo in the current phase of Deadly Assault.

Teams (SD)

This section lists most popular teams featuring Hugo in the current phase of Shiyu Defense.

Rank 9

App. rate: 4.8%

Avg. Time: 2m 3s

Hugo
Lycaon
Lighter

Rank 73

App. rate: 0.45%

Avg. Time: 2m 18s

Hugo
Trigger
Lycaon

Rank 109

App. rate: 0.24%

Avg. Time: 1m 58s

Hugo
Trigger
Lighter

Rank 129

App. rate: 0.17%

Avg. Time: 2m 21s

Hugo
Qingyi
Lycaon

Rank 147

App. rate: 0.13%

Avg. Time: 2m 37s

Hugo
Pulchra
Lycaon

Rank 165

App. rate: 0.11%

Avg. Time: 2m 13s

Hugo
Lycaon
Astra Yao

Rank 165

App. rate: 0.11%

Avg. Time: 2m 35s

Hugo
Lycaon
Caesar

Rank 176

App. rate: 0.09%

Avg. Time: 2m 30s

Hugo
Lycaon
Koleda

Rank 262

App. rate: 0.04%

Avg. Time: 10m

Hugo
Lighter
Caesar

Rank 320

App. rate: 0.02%

Avg. Time: 10m

Hugo
Lighter
Nicole
Mindscapes

Mindscapes data comes from players who used Hugo in the current SD cycle (344) or in the current DA cycle (721).

79.33%

129 s.

Mindscape 0

7.21%

120 s.

When triggering the Totalize effect in the Dark Abyss Reverb state, the skill's CRIT Rate is increased by an additional 12%, and CRIT DMG by 30%.

7.67%

94 s.

When Ultimate: Blaspheme triggers Totalize, it will not end the enemy's Stunned state. Additionally, when Totalize is triggered, the skill will ignore 15% of the enemy's DEF.

2.69%

98 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

0.57%

109 s.

After a Charged Shot hits an enemy, Hugo's attacks against that target will ignore 12% of that target's Ice RES for 15s, repeated triggers reset the duration.

0.39%

123 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

2.14%

82 s.

All shooting attacks that hit enemies trigger the Dark Abyss Reverb state, lasting up to 6s, and repeated triggers reset the duration. Additionally, whenever any skill triggers the Totalize effect, that DMG is further increased by 60%. The Finishing Move of EX Special Attack: Soul Hunter - Punishment also triggers the Totalize effect when hitting an enemy that isn't Stunned, boosting the DMG multiplier of the Finishing Move by a fixed 1,000 %.
W-Engines

W-Engines usage data comes from players who used Hugo in the current SD cycle (344) or in the current DA cycle (721).

70.8%

122 s.

Increases CRIT DMG by 45/51.75/58.5/65.25/72%. When using an EX Special Attack, Chain Attack, or Ultimate to deal Ice DMG, the equipper gains the Absolute Zero Death Sentence effect for 3s. While Absolute Zero Death Sentence is active, the character ignores 25/28.75/32.5/36.25/40% of the enemy's DEF when landing a hit.

Base ATK (Lv 60): 713
Crit Rate (Lv 60): 24%

6.85%

137 s.

When an EX Special Attack or Chain Attack hits an enemy, the equipper's ATK increases by 6/6.9/7.8/8.7/9.6% for 8s. While the target is under an Attribute Anomaly, this effect is increased by an additional 6/6.9/7.8/8.7/9.6%.

Base ATK (Lv 60): 594
Crit Rate (Lv 60): 20%

4.55%

154 s.

ATK increases by 6/6.9/7.8/8.7/9.6%, and DMG dealt by EX Special Attacks increases by 15/17.2/19.5/21.8/24%.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%

3.9%

139 s.

Increases Ice DMG by 25/31.5/38/44.5/50%. Upon hitting an enemy with a Basic Attack, the equipper's CRIT Rate increases by 10/12.5.15/17.5/20% for 8s. When dealing Ice DMG with a Dash Attack, the equipper's CRIT Rate increases by an additional 10/12.5.15/17.5/20%for 15s. The duration of each effect is calculated separately.

Base ATK (Lv 60): 713
Crit Rate (Lv 60): 24%

2.21%

187 s.

Increases ATK by 7.5/8.6/9.7/10.8/12%. Attacks that land a CRIT on an enemy will inflict an additional 200% of ATK as DMG. This effect can only be triggered once every 8/7.5/7/6.5/6s.

Base ATK (Lv 60): 594
Crit Rate (Lv 60): 20%

1.81%

135 s.

Increases Physical DMG by 20/25/30/35/40%. The equipper's DMG increases by 25/31.5/38/44/50% when attacking the enemy from behind.

Base ATK (Lv 60): 684
Crit Rate (Lv 60): 24%
Disk Drives

Disk Drives usage data comes from players who used Hugo in the current SD cycle (344) or in the current DA cycle (721).

37.23%

127 s.

(2)
ATK +10%.
(4)
Upon entering combat or switching in, its user's ATK increased by 25% for 10s. This effect can be triggered once every 20s.

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

25.08%

117 s.

(2)
ATK +10%.
(4)
Upon entering combat or switching in, its user's ATK increased by 25% for 10s. This effect can be triggered once every 20s.

(2)
CRIT DMG +16%.
(4)
When Anomaly Mastery exceeds or equals 115 points, the equipper's CRIT damage increases by 30%. When any squad member applies Freeze or triggers the Shatter effect on an enemy, the equipper's CRIT Rate increases by 12%, lasting 15s.

8.4%

150 s.

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

(2)
CRIT DMG +16%.
(4)
When Anomaly Mastery exceeds or equals 115 points, the equipper's CRIT damage increases by 30%. When any squad member applies Freeze or triggers the Shatter effect on an enemy, the equipper's CRIT Rate increases by 12%, lasting 15s.

6.18%

126 s.

(2)
ATK +10%.
(4)
Upon entering combat or switching in, its user's ATK increased by 25% for 10s. This effect can be triggered once every 20s.

(2)
Ice DMG +10%.
(4)
Increases the DMG of Basic Attack and Dash Attack by 20%. When any squad member inflicts Freeze or Shatter, this effect increases by an additional 20% for 12s.

3.02%

157 s.

(2)
ATK +10%.
(4)
Upon entering combat or switching in, its user's ATK increased by 25% for 10s. This effect can be triggered once every 20s.
Flex

2.92%

127 s.

(2)
CRIT DMG +16%.
(4)
When Anomaly Mastery exceeds or equals 115 points, the equipper's CRIT damage increases by 30%. When any squad member applies Freeze or triggers the Shatter effect on an enemy, the equipper's CRIT Rate increases by 12%, lasting 15s.

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.
Character Stats
Main stats
Slot 4
CRIT DMG
CRIT DMG%
- 83.26%
CRIT Rate
CRIT Rate%
- 14.54%
- 0.89%
Slot 5
Ice DMG
Ice DMG%
- 55.22%
ATK%
ATK%
- 34.49%
PEN Ratio
PEN Ratio%
- 9.1%
Slot 6
ATK%
ATK%
- 98.97%
- 0.51%
Impact
Impact
- 0.36%
Average stats
Average stats
HP
HP
- 1
ATK
ATK
- 1
DEF
DEF
- 1
CRIT Rate
CRIT Rate%
- 78.87%
CRIT DMG
CRIT DMG%
- 151.97%
Ice DMG
Ice DMG%
- 17.67%
Energy Regen
Energy Regen%
- 1
Anomaly Mastery
Anomaly Mastery
- 86
Anomaly Proficiency
Anomaly Proficiency
- 114.86
PEN Ratio
PEN Ratio%
- 2.36%
PEN
PEN
- 30.09
Average sub stats
Average sub stats
HP
HP
- 9.04%
ATK
ATK
- 15.88%
DEF
DEF
- 13.84%
CRIT Rate
CRIT Rate%
- 29.47%
CRIT DMG
CRIT DMG%
- 53.8%
PEN
PEN
- 30.09
Anomaly Proficiency
Anomaly Proficiency
- 24.86
Other stats
Average stats
Character level - 60
W-Engine level - 58.65
Basic level - 10.08
Special level - 11.82
Ultimate level - 11.76
Dodge level - 7.76
Assist level - 8.55
Core level - 6.99