




Less Is More, Simple Is Key. Complexity has no place here. Just keep everything simple. Work Smart and Rest More. Take breaks at the right time... to minimize the annoyance of working. Work With Focus, Prevail With Caution. Whether she takes it too seriously or not seriously enough, it's her enemy who ends up suffering from it. Unleash Sweet Delight, Unwrap and Indulge. Savoring the lollipop and concealing her true thoughts.
To learn more about Ellen check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Ellen has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review/pros & cons update
Patch 2.0
Last build/calcs update
Patch 2.0
Last teams/synergies update
Patch 2.0
Last profile update*
June 11th, 2025
*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.
To learn more about Ellen check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
SD/DA Analytics
Teams & Synergy
Calculations
Profile
Core Passive Sharp-Toothed
When Ellen launches a charged scissor strike during Dash Attack: Arctic Ambush, or consumes a Flash Freeze Charge to activate Basic Attack: Flash Freeze Trimming, the skill's CRIT DMG is increased by 50%.
The above effect also applies to Chain Attacks, Ultimates, Basic Attack: Icy Blade, and Basic Attack: Glacial Blade Wave.
CRIT Rate: 0
BASE ATK: 0
Additional Ability Rising Storm
When another character in your squad is a Stun character or shares the same Attribute or Faction:
When Ellen deals Ice DMG, subsequent Ice DMG increases by 3% for 10s. This effect can stack up to 10 times, and repeated triggers reset the duration.
Basic Attack: Saw Teeth Trimming
Basic Attack: Flash Freeze Trimming
Basic Attack: Glacial Blade Wave
Basic Attack: Icy Blade
Dodge: Vortex
Dash: Roaming Hunt
Flash Freeze
Dash Attack: Arctic Ambush
Dash Attack: Monstrous Wave
Dash Attack: Cold Snap
Dodge Counter: Reef Rock
Special Attack: Drift
EX Special Attack: Tail Swipe
EX Special Attack: Sharknami
Chain Attack: Avalanche
Ultimate: Endless Winter
Quick Assist: Shark Sentinel
Defensive Assist: Wavefront Impact
Assist Follow-Up: Shark Cruiser
Glacial Omen
Mindscape 1
Arctic Ocean Predator
Mindscape 2
Overtime-Intolerant
Mindscape 3
Endless Hoarfrost
Mindscape 4
Adequate Sleep
Mindscape 5
The Feast Begins
Mindscape 6
Ellen Stats at level 60 (including Core passive bonuses).
Ellen images aren't available yet. They will be added soon!
Review
High Ice damage output which is easy to access;
Cohesive kit with high movement speed, self-buffs, invulnerability and parry mechanics. Easy to adapt to several kinds of enemies;
Wide AoE capabilities, small enemy grouping capabilities and increased damage against larger targets — versatile to where she’s capable of handling all kinds of situations.
On-fielder playstyle with lots of different combos may make her harder to pilot than a lot of other DPS Agents;
Notably lengthy Chain Attack, which may cause some issues with ensuring all of her key abilities fit during a single Stun window.
Ellen is an S-Rank Ice Combat Agent specializing in delivering high amounts of pure Ice damage through and outside of her burst rotation, as she enjoys being played on-field. She can handle groups of small enemies and bosses alike and is characterized by her versatility in playstyle.
Ellen boasts high mobility, thanks to her signature “Roaming” state accessed via double-tapping or holding Dodge, which positions her as one of the fastest characters in the game. Her gameplay is centered around managing Flash Freeze charges, a resource exclusive to her, which powers her multiple Enhanced Basic Attacks.
Ellen’s Basic Attack is a 3-hit combo integral to both her standard and burst rotations. It features two variants: a standard form dealing Physical damage (which will be mostly unused) and an enhanced form consuming Flash Freeze charges to deal Ice damage instead (requiring 3 Flash Freeze for a full 3-hit combo). In both forms, the first and second strikes are swift and relatively weak, while the third strike is a lengthier attack that can be extended further with continuous tapping. The third hit deals the majority of the combo's damage and triggers Ellen's teleportation behind her current or a new target if the original is eliminated or moves.
After this attack, Ellen automatically casts an additional wave of Ice DMG called “Icy Blade”. There are several ways to activate it which include:
Using her Enhanced Basic Attack 3;
Using her second EX Special;
Using her Dodge Counter;
Using her Assist Follow-Up.
Icy Blade is an extra attack automatically activated at the cost of a little bit of time, and it improves Ellen’s damage by a ton, as it deals more up to 2 or 3 instances against Medium and Large enemies (1 low-power hit against Small enemies). It has a wide AoE and also gives her the “Quick Charge” buff, significantly speeding up her next Charged Arctic Ambush from roughly 2 seconds to about 1.5 seconds. Let’s explain what that is:
Ellen possesses a standard Dodge, Dodge Counter, and Dash attacks common among characters. Unique to her is the ability to hold down her Dodge to enter a special sprinting state known as the Roaming State. This state allows her to remain indefinitely sprinting and transforms her standard Basic Attack into Arctic Ambush, a critical component of her kit. Activating Arctic Ambush exits the Roaming State, delivering a chopping attack with her scissors that generates 1 Flash Freeze charge on hit. Alternatively, holding the Basic Attack button charges Arctic Ambush, increasing its damage and generating 3 Flash Freeze charges (ideal for executing a full Enhanced Basic Attack combo). Charging Arctic Ambush costs Ellen considerable field time, but executing a Perfect Dodge grants her the "Quick Charge" buff mentioned prior as well. Additionally, it can act as a form of parry. If Ellen is hit by an enemy, the attack is instantly cast while providing the full 3 Flash Freeze charges, negating any field time cost with proper timing. Add that on top of the fact that Ellen is completely invulnerable for a brief period after exiting the Roaming state, and you have a parry mechanic similar in several ways to Yixuan’s charged EX special.
Additionally, after using her Basic Attack 3, if Ellen has Flash Freeze charges remaining, she can use up to 2 of them to cast a special Basic Attack called “Glacial Blade Wave” which is a big burst of Ice DMG and can transition right back into Basic Attack 3, allowing for the potential to alternate between the two attacks for really high damage. Note however that using this ability does not trigger Icy Blade. Other ways to trigger Glacial Blade Wave (note Ellen must have Flash Freeze charges in any situation) include:
After a Quick Assist;
After a Charged Scissor Strike;
After a Dodge Counter.
Ellen’s Defensive Assist, Assist Follow-Up, and Quick Assist are standard attacks among melee characters, dealing Ice damage and/or inflicting Daze. Notably, when she performs a Quick Assist, she also gains the "Quick Charge" effect mentioned before, in addition to the usual Perfect Dodge bonus.
Ellen possesses 2 EX Specials (her regular Special will be unused). The first EX Special can be activated when having sufficient energy, dealing Ice damage ahead of her, generating 1 Flash Freeze charge, and allowing an immediate Follow-Up with the third Basic Attack of her Basic Attack combo. This sequence allows Ellen to quickly deal damage, generate a Charge, and then immediately use it via her powerful Basic 3 automatically followed up by Icy Blade, making for a really good burst of damage. Ellen’s second EX functions similarly but with increased damage, requiring immediate use after her first EX. This choice gives Ellen flexibility: she can opt for EX1 followed by a Basic 3 and 1 Icy Blade or EX1 + EX2 and 1 Icy Blade followed by a Glacial Blade Wave.
Ellen’s Chain Attack and Ultimate deliver substantial Ice damage and Daze. However, her Chain Attack requires more time to execute compared to other characters, something to take note of as it may take up precious Stun window times.
Ellen’s Core Passive is very strong, making it a nice incentive to approach 100% CRIT Rate without damaging her other stats. This passive grants up to 100% Crit damage to Arctic Assault, all her Flash Freeze-Enhanced attacks (including Icy Blade, Glacial Blade Wave and Basic Attacks), Chain Attacks, Ultimates – you name it. Her Additional Ability is also a good boost and is really easy to activate thanks to its simple activation requirements. It grants a buff increasing her Ice damage by 3% each time she deals any Ice damage, stacking up to 10 times for 10 seconds. This ability is easily maintained, effectively providing a consistent 30% boost to Ice damage.
Ellen’s meta relevancy has seen a new surge in 2.0 thanks to her revamped kit, restoring a good chunk of the dominance she had during the game’s launch period. Now usable with new, more powerful teammates such as Lighter and Astra Yao on top of her revamped kit, she’s able to clear endgame content much better than she used to, and her damage potential has only reached new heights despite her build being completely unchanged from before. If you already have Ellen built and benched her in favour of more powerful DPS Agents, think again as her damage output is back and it’s way more noticeable than ever. Despite requiring a new playstyle due to her revisited combos, it’s definitely worth the effort learning.
In conclusion, Ellen used to be a very potent damage dealer in version 1.0, and thanks to her revamped kit in version 2.0, she’s back to that state once again. She’s worth considering if you wish to acquire a good Ice Attack Agent and an Agent like Miyabi doesn’t suit you or isn’t available. Thanks to her synergy with free characters and standard banner characters like Lycaon and Soukaku, building a strong team for Ellen couldn’t be easier and you’ll get great performance out of her that way.
This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero’s most demanding contents -Deadly Assault (DA) and Shiyu Defense (SD).
SD is a similar mode to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires 2 teams of 3 Agents with good Disk Drives and W-Engines. This mode offers a reasonable mix of Boss encounters (single-target) and Elite packs (2-3 targets), allowing multiple characters to find a niche. With that being said, there is a bias towards single-target performance, which may reflect in select character ratings. Additionally, since this content’s goal is to kill all enemies within the shortest time frame possible, Agents who dish out lots of damage quickly instead of damage over time are favoured. This Tier List focuses on Agents’ ability to clear within 150s (2m30s) out of the 300s (5m) needed to obtain all rewards.
DA is a very unique mode in Zenless Zone Zero which offers Boss encounters exclusively, meaning other types of damage than single-target are rarely impactful (if ever). It requires a total of 3 teams to maximize all possible rewards, however only 2 well-geared teams are necessary to maximize Polychrome (premium pull currency) rewards (which are the most important and as a result are what we consider for this Tier List). The goal of this gamemode is to inflict as much damage to a boss as possible in a total time span of 3 minutes, meaning sustainable damage within long time windows is favoured. A maximum of 65000 score points can be obtained by fully depleting a boss’s HP, however this is unrealistic for the overwhelming majority of players while being unnecessary to maximize rewards. Only 20000 points is needed to maximize said rewards, with up to 5000 points being obtainable via Performance (obtained via performing certain actions on specific Boss enemies). Agents’ ability to reach this threshold of 20000 points is what the Tier List focuses upon.
Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Endgame Modes
Build and teams
The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.
100%
Increases Ice DMG by 25/31.5/38/44.5/50%. Upon hitting an enemy with a Basic Attack, the equipper's CRIT Rate increases by 10/12.5.15/17.5/20% for 8s. When dealing Ice DMG with a Dash Attack, the equipper's CRIT Rate increases by an additional 10/12.5.15/17.5/20%for 15s. The duration of each effect is calculated separately.
97.70%
Increases CRIT DMG by 45/51.75/58.5/65.25/72%. When using an EX Special Attack, Chain Attack, or Ultimate to deal Ice DMG, the equipper gains the Absolute Zero Death Sentence effect for 3s. While Absolute Zero Death Sentence is active, the character ignores 25/28.75/32.5/36.25/40% of the enemy's DEF when landing a hit.
89.78%
CRIT DMG increases by 50/57.5/65/72.5/80%. When the equipper enters the battlefield, or activates a Chain Attack or Ultimate, they gain 1 stack of Heartstring. Each stack of Heartstring allows the equipper's Chain Attack and Ultimate to ignore 12.5/14.5/16.5/18.5/20% of the target's Fire RES, stacking up to 2 times and lasting 30s. Repeated triggers reset the duration.
88.71%
Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5/4.4/5.2/6/7% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.
87.18%
CRIT Rate increases by 10/11.5/13/14.5/16%. Dash Attack Electric DMG increases by 40/46/52/58/64%. When any squad member applies an Attribute Anomaly or Stuns an enemy, the equipper's CRIT Rate increases by an additional 10/11.5/13/14.5/16% for 15s.
87.13%
CRIT DMG is increased by 30/34.5/39/43.5/48%. When the equipper lands a hit with a Basic Attack, Special Attack, or Aftershock, they gain 1 stack of a buff. Each stack increases the equipper's CRIT DMG by an additional 10/11.5/13/14.5/16%, stacking up to 3 times. The effect lasts for 30s, with each stack's duration calculated separately, and can only be triggered once per use of a skill. With all 3 stacks, the equipper's Electric DMG increases by 20/23/26/29/32%.
84.72%
Increases CRIT Rate by 15%. Launching an EX Special Attack grants the equipper 8 Charge stacks, up to a maximum of 8 stacks. Whenever the equipper's Basic Attack deals Ether DMG, consumes a Charge stack and increases the skill's DMG by 35%.
81.22%
Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 12/13.8/15.6/17.4/19.2% for 12s.
78.05%
When an EX Special Attack or Chain Attack hits an enemy, the equipper's ATK increases by 6/6.9/7.8/8.7/9.6% for 8s. While the target is under an Attribute Anomaly, this effect is increased by an additional 6/6.9/7.8/8.7/9.6%.
100%
Great option for all direct damage dealers that make use of some form of Basic ATK and EX frequently. The set grants 8% permanent CRIT RATE% from the 2-PC and a 9% increased combat ATK% buff for 6 seconds when triggering a CRIT with each a Basic Attack, Dodge Counter or EX Special Attack from the 4P. Each buff belongs to an attack type so you'll need to CRIT with each type every 6 seconds to maintain 3 stacks. You can expect 2 stacks of this set most of the time one from basics and one from either EX's during a burst window or Dodge Counters during downtime granting 18% combat ATK% that multiplies all ATK stats like FLAT ATK and ATK% ((Base ATK * (1 + ATK%)) + Flat ATK) * (1 + Combat ATK%).
Despite all this, the set has ramp-up time and can quickly fall off without access to energy for EX's making it most suitable for characters with cheap EX's, frequent Dodge Counters or concentrated burst damage windows.
Best combined with your choice of 2-PC Set:
90.11%
Reasonable option for direct Ice damage dealers specializing in Dash Attacks and Basic attack specifically. The set grants 10% permanent Ice DMG% from the 2-PC and 20% increased DMG with Basic and Dash Attacks from the 4P. Upon Freezing or Shattering an enemy, the bonus from the 4P increases from 20% to 40% for 12 seconds. Due to the very specific nature of the buffs of this set it can fall behind other more powerful damaging options.
Best combined with your choice of 2-PC Set:
102.63%
A top option for burst damage characters aiming to deal most of their damage in a short window following their Ultimate. The set grants 8% permanent PEN Ratio% from the 2-PC, 15% increased combat ATK% for 12 seconds after using an Ultimate and 20% increased Ultimate DMG from the 4P. When evaluating this set we assume you'll gain and save your damaging Ultimate for the enemy Stun window and use it before executing the rest of your combo. If you're unable to gain your Ultimate every stun window, this sets value will drop compared to its listing.
Important! If this set's damage numbers are larger than sets ranked higher than it, it's because our team doesn't consider the damage increase to be worth the restriction of requiring your Ultimate to gain the bonus. Use this set if you consider the increase to burst damage to be worth it for you.
Best combined with your choice of 2-PC Set:
Substats: CRIT RATE = CRIT DMG > ATK% > PEN = ATK
ATK: 2600 - 3000+
HP: 9500+
DEF: 780+
CRIT RATE: 90 - 100%
CRIT DMG: 120% - 180%+
Chain Attack
Special Attack
Basic Attack
Dodge
Assist
Teams & Synergy
Below we list only the most important synergies for Ellen. The character can work with others if you know what to do and how to use them. For more alternatives, refer to the Teams section.
If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.
Bangboo options:
Coming Soon!
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables and also the skill of the player is important. As usual, don't compare the numbers between characters.
Important! Ellen's listed burst rotation does not make use of her Dash Attack: Arctic Ambush meaning a portion of this mindscape is currently not included in calculations. Because of this in fights you plan to main field Ellen and execute her out of Stun Rotation this mindscapes value will increase moderately compared to it's current listing.
Rotation time: 15.18s for Burst
Here are the rotations used in the calculations.
As of Version 2.0 Ellen's rotations have received an update thanks to her gaining a number of new abilities but the basis of her playstyle still remains the same. Ellen has two rotations she cycles through a burst rotation to be executed during the stun window and an out of stun rotation (OOS) to be executed in the meantime.
Burst rotation (During Stun)
- Chain Attack: Avalanche (Cancel Chain)
- EX Special Attack: Tail Swipe
- EX Special Attack: Sharknami
- Basic Attack: Icy Blade (Quick Swap To Support)
- Re-trigger Chain with Support
- Chain Attack: Avalanche
- Ultimate: Endless Winter
- Basic Attack: Flash Freeze Trimming P1
- Basic Attack: Flash Freeze Trimming P2
- Basic Attack: Flash Freeze Trimming P3
- Basic Attack: Icy Blade (Optionally Quick Swap)
And here are the W-Engines and Disk Drives used in the calculations.
Increases Ice DMG by 25/31.5/38/44.5/50%. Upon hitting an enemy with a Basic Attack, the equipper's CRIT Rate increases by 10/12.5.15/17.5/20% for 8s. When dealing Ice DMG with a Dash Attack, the equipper's CRIT Rate increases by an additional 10/12.5.15/17.5/20%for 15s. The duration of each effect is calculated separately.
Substats: ATK (27%), CRIT Rate (26.4%), CRIT DMG (67.2%)
Shiyu Defense / Deadly Assault
This section contains information about Ellen performance in the latest Shiyu Defense and Deadly Assault cycles (2.0.1). The page will be automatically updated every patch once enough data is gathered.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!
Shiyu Defense Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Deadly Assault by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Ellen in the current phase of Shiyu Defense.
This section lists the characters that were most commonly paired with Ellen in the current phase of Deadly Assault.
This section lists most popular teams featuring Ellen in the current phase of Shiyu Defense.
Mindscapes data comes from players who used Ellen in the current SD cycle (515) or in the current DA cycle (1291).
64.43%
148 s.Mindscape 0
17.34%
146 s.10.4%
128 s.2.58%
146 s.0.52%
112 s.0.17%
130 s.4.58%
89 s.W-Engines usage data comes from players who used Ellen in the current SD cycle (515) or in the current DA cycle (1291).
75.4%
144 s.Increases Ice DMG by 25/31.5/38/44.5/50%. Upon hitting an enemy with a Basic Attack, the equipper's CRIT Rate increases by 10/12.5.15/17.5/20% for 8s. When dealing Ice DMG with a Dash Attack, the equipper's CRIT Rate increases by an additional 10/12.5.15/17.5/20%for 15s. The duration of each effect is calculated separately.
6.25%
165 s.Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5/4.4/5.2/6/7% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.
4.35%
153 s.When an EX Special Attack or Chain Attack hits an enemy, the equipper's ATK increases by 6/6.9/7.8/8.7/9.6% for 8s. While the target is under an Attribute Anomaly, this effect is increased by an additional 6/6.9/7.8/8.7/9.6%.
3.81%
159 s.Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 12/13.8/15.6/17.4/19.2% for 12s.
2.24%
128 s.Increases CRIT DMG by 45/51.75/58.5/65.25/72%. When using an EX Special Attack, Chain Attack, or Ultimate to deal Ice DMG, the equipper gains the Absolute Zero Death Sentence effect for 3s. While Absolute Zero Death Sentence is active, the character ignores 25/28.75/32.5/36.25/40% of the enemy's DEF when landing a hit.
1.95%
155 s.ATK increases by 6/6.9/7.8/8.7/9.6%, and DMG dealt by EX Special Attacks increases by 15/17.2/19.5/21.8/24%.
Disk Drives usage data comes from players who used Ellen in the current SD cycle (515) or in the current DA cycle (1291).
36.25%
156 s.17.06%
154 s.11.52%
141 s.9.88%
138 s.6.54%
144 s.4.85%
166 s.Copyright © 2025 Prydwen.gg