Zenless Zone Zero (ZZZ)PiperBuild and Guide

Character

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Introduction

Best guide and build for Piper from ZZZ (Zenless Zone Zero). Piper is an
A
rank character with the Physical attribute who belongs to the
Anomaly
Anomaly Specialty and who is part of the
Sons of Calydon
Sons of Calydon faction.

Hmph, what in the world is so appealing about lottery tickets anyway? Victory and defeat are completely out of your own control!

To learn more about Piper check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Piper has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review/pros & cons update

Patch 2.3

Last build/calcs update

Patch 2.4

Last teams/synergies update

Patch 2.4

Last profile update*

November 25th, 2025

*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.

To learn more about Piper check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

SD/DA Analytics

Teams & Synergy

Calculations

Profile

Core skills
Core

Core Passive Power Charge

Lv. 1

When Piper's EX Special Attack: Engine Spin or Ultimate hits an enemy, she gains 1 stack of Power, up to maximum of 20 stacks, lasting for 12s. Repeated triggers reset the duration. For every stack of Power, Piper's Physical Anomaly Buildup Rate increases by 2%.

Base Energy Regen 0

BASE ATK: 0

Core

Additional Ability Synced Acceleration

When another character in your squad shares the same Attribute or Faction:

When Piper has 20 or more stacks of Power, all squad members' DMG is increased by 18%.

Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: Load Up and Roll Out

Press to activate: Unleashes up to 4 slashes, dealing Physical DMG.

Lv. 1
1st-Hit DMG Multiplier
59.00%
1st-Hit Daze Multiplier
29.50%
2nd-Hit DMG Multiplier
78.80%
2nd-Hit Daze Multiplier
64.50%
3rd-Hit DMG Multiplier
150.10%
3rd-Hit Daze Multiplier
121.90%
4th-Hit DMG Multiplier
320.60%
4th-Hit Daze Multiplier
252.20%
Core

Dodge: Handbrake Drift

Press to dodge. A rapid dodge. Character is invulnerable while using this skill.
Core

Dash Attack: Pedal to the Metal

Press during a dodge to activate. Slashes enemies in front, dealing Physical DMG.

Lv. 1
DMG Multiplier
90.10%
Daze Multiplier
45.10%
Core

Dodge Counter: Power Drift

Press during a Perfect Dodge to activate. Unleash a downward smash attack in front, dealing Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
269.00%
Daze Multiplier
230.00%
Core

Special Attack: Tire Spin

Press to activate. Piper spins and launches a sweeping slash around her, dealing Physical DMG. Hold to extend the skill duration, unleashing increasingly powerful spinning slashes and increasing the charge level of the skill, up to 2 times. If the skill is used after the first 3 hits of a Basic Attack, Dash Attack, or Dodge Counter, you can quickly activate Special Attack: Tire Spin of an increased charged level. During the skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%.

Lv. 1
DMG Multiplier
271.70%
Daze Multiplier
271.70%
Core

Special Attack: One Trillion Tons

While Special Attack: Tire Spin is active, release to trigger a downward smash attack based on the charge level of Special Attack: Tire Spin, dealing Physical DMG. Character is invulnerable while using this skill.

Lv. 1
Level-1 Charged Attack DMG Multiplier
93.40%
Level-1 Charged Attack Daze Multiplier
93.40%
Level-2 Charged Attack DMG Multiplier
103.40%
Level-2 Charged Attack Daze Multiplier
103.40%
Level-3 Charged Attack DMG Multiplier
235.00%
Level-3 Charged Attack Daze Multiplier
235.00%
Core

EX Special Attack: Engine Spin

With enough energy, continue holding after Special Attack: Tire Spin reaches maximum charge level to activate: Rapidly spins, unleashing powerful spinning slashes around her, dealing massive Physical DMG. This skill consumes Energy continuously for up to 3s. During the skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%.

Lv. 1
DMG Multiplier
93.50%
Daze Multiplier
54.80%
Energy Cost per second
20
Core

EX Special Attack: Really Heavy

During EX Special Attack: Engine Spin, release to activate: Piper unleashes a downward smash attack, dealing massive Physical DMG. If the duration of EX Special Attack: Engine Spin reaches its limit or Energy drops to 20, EX Special Attack: Really Heavy will automatically activate. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
612.90%
Daze Multiplier
396.80%
Energy Cost
20
Core

Chain Attack: Buckle Up

When a Chain Attack is triggered, select the character to activate. Unleashes a powerful downward smash at enemies ahead in a large area, dealing massive Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
652.30%
Daze Multiplier
253.30%
Core

Ultimate: Hold On Tight

When Decibel Rating is at Maximum, press to activate. Rapidly spins, unleashing powerful spinning slashes at enemies in a large area ahead, followed by a downward smash, dealing massive Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
1660.40%
Daze Multiplier
328.30%
Core

Quick Assist: Brake Tap

When the on-field character is launched, press to activate. Launches a downward smash attack at enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
130.00%
Daze Multiplier
130.00%
Core

Defensive Assist: Emergency Brake

When the character on field is about to be attacked, press to activate. Parries the enemy's attack, inflicting massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill.

Lv. 1
Light Defensive Daze Multiplier
246.70%
Heavy Defensive Daze Multiplier
311.70%
Chain Defensive Daze Multiplier
151.70%
Core

Assist Follow-Up: Overtaking Maneuver

Press after a Defensive Assist to activate. Charge and slash enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
400.50%
Daze Multiplier
352.00%
Mindscapes
M1

Leisure Moment

Mindscape 1

When Piper's Special Attack: Tire Spin, EX Special Attack: Engine Spin, or Ultimate hits an enemy with a spinning slash, there is a 50% chance to gain an additional stack of Power. The maximum stack limit of Power is increased to 30.
M2

Motivation

Mindscape 2

During Special Attack: Tire Spin and EX Special Attack: Engine Spin, Piper's movement speed increases. When using Special Attack: One Trillion Tons, EX Special Attack: Really Heavy, or Ultimate to launch a downward smash that hits an enemy, the Physical DMG dealt by the move is increased by 10%. For each stack of Power, this buff is further increased by 1%.
M3

Truck Expert

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

Refined Techniques

Mindscape 4

Whenever a squad member inflicts an Attribute Anomaly on an enemy, Piper recovers 20 Energy. This effect can trigger once every 30s.
M5

Personal Hobbies

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

Mild Excitement

Mindscape 6

Increases the duration limit of EX Special Attack: Engine Spin by 2s and extends the duration of Power by 4s.
Stats (Level 60)

Piper Stats at level 60 (including Core passive bonuses).

Stat
HP
6976
Stat
DEF
613
Stat
ATK
758
Stat
CRIT Rate
5%
Stat
CRIT DMG
50%
Stat
PEN Ratio
0%
Stat
Impact
86
Stat
Anomaly Mastery
116
Anomaly Proficiency
118
Stat
Energy Regen
1.56
Voice Actors
ENG
Suzie Yeung
JPN
-
CN
-
KR
-
Gallery

Piper images aren't available yet. They will be added soon!

Review

Ratings

This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero’s most demanding contents - Deadly Assault (DA) and Shiyu Defense (SD). Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

DPS
T1

Endgame Modes

Pros & Cons
Pros

  • Very accessible and really good damage for an A-rank under the right conditions.

  • Cheap to invest into, doesn't need skill level-ups, and has great F2P and premium W-Engine choices.

  • Shares build with her competitors (Jane and Alice), contributing to her accessibility even more.

  • Very easy to play at a baseline while retaining room for optimization.

Cons

  • A lot of her damage potential is locked behind Alice's Signature Practiced Perfection and Yuzuha.

  • Her options outside of Vivian teams face a significant drop in power, and the competitors in her niche are directly competing for these teammates as well.

  • Can have moments of vulnerability when played with focus on lengthy channelled EX Specials.

Review

Piper Wheel is an A-Rank Physical Anomaly Agent who specializes in dealing a lot of Anomaly damage quickly in short burst windows by using her EX Special - either by spinning or using it for quick Disorders. This is the core part of her gameplay and it explains a lot of her synergies and use cases.

It might sound a little simple to only reduce Piper to an Anomaly Agent who spins to deal damage, but frankly - for most players - that much is enough for her to perform at a reasonable level. Piper utilizes most of her kit to access her EX Special faster, to then apply Physical Anomaly on enemies and deal massive amounts of Assault and Disorder damage. She has a few tools to do this so we’ll explain them one by one.

Basic Attacks and Assists

First of all, let’s discuss her Basic Attacks and her assists. Her Basic Attacks are quite strong on the third and fourth hit especially, featuring some high Anomaly application. However, even though her Basic 4 has some good multipliers and high anomaly application, it is usually skipped in favor of her EX Special, as she can skip her EX Specials 2 second wind-up when used directly after her Basic 3. Because of this, her Basic 3 is frequently used especially as a direct follow-up after her Dodge Counter, Quick Assist or Assist Follow-Up. 

Chain Attack & Ultimate

Her Ultimate and Chain attacks function as simple bursts of Anomaly application and damage – overall they’re pretty good to use if you can make use of them, particularly her Ultimate during her Stun rotations and her Chain Attack for additional Decibel generation to make sure to have access to her Ultimate. This is because Ultimates circumvent the 3s inherent anomaly cooldown in between procs, as piper would otherwise often run into Anomaly ICDs. 

Key Mechanic: EX Special

While Pipers regular Special should never be used, her EX Special is the most interesting part of her kit. 

While her regular Special has a total of 3 stages, which look like a slow wind-up during the first, a proper spin during the second, and finally the third is reached once charged for about 3 seconds (she has ways to quickly access this), after which she automatically follows up with a special attack called “One Trillion Tons”

When Piper has enough Energy available however, instead of using her “One Trillion Tons”, she gets to use her EX Special afterwards. To do this quickly, using her EX Special after her Basic 3 is ideal, as using her EX Special after it instantly allows her to access Tire Spin Stage 3, which means her EX Special becomes nearly instantly usable. When Piper has completed her Spin duration or her Energy drops to 20, she automatically follows up with an enhanced version of One Trillion Tons called “Really Heavy”. The Anomaly application on this skill is similarly really high, and it’s recommended to switch out of it as this will in a lot of cases conclude her combos.

During both Spin states, Piper’s DMG Taken is reduced by 40% and her Anti Interrupt level is increased. This means she will very rarely get interrupted by enemy attacks and can keep spinning even though she’s getting hit. However, with her most popular pairing - that being Vivian - she rarely wants to actively spin for prolonged durations, and instead “tap” her EX Special after her Basic 3. This will result in her EX Special spinning just shortly and instantly transition into the Slam Down Attack “Really Heavy”. Both the initial activation of her EX Special as well as “Really Heavy” can trigger Vivian’s Abloom, which makes Piper the only agent in the game who is able to trigger 2 Ablooms at the low cost of 20 Energy. This is extremely powerful, but managing Vivian’s Guard Feathers to be able to keep up with Pipers consumption can be very challenging. 

With that being said, Piper is invincible during either of her finishing moves (whether from the Special or EX Special), so this can be used to avoid damage if necessary.

Core Passive & Additional Ability

Thanks to Piper’s Core Passive, she will gain a stack of “Power” for every enemy hit by an instance of damage of her EX Special or Ultimate. At a maximum of 20 stacks, they each increase her Physical Anomaly Buildup Rate by 4% for a total of 80% (at max level, or 120% at Mindscape 1). This is a good chunk of the reason why her Anomaly application is so high. 

On top of this however, thanks to her Additional Ability she also gives the whole squad (including herself) 18% increased damage as long as she’s at 20 or more stacks of Power. Each stack lasts 12 seconds, so the buff can last into other character rotations if they have big damaging abilities. The uptime is further guaranteed by her Mindscapes 1 and 6. Mindscape 4 also indirectly helps with EX Special uptime. However, unless you are pairing Piper with Burnice or Yuzuha, it is often advised to skip her Additional Ability in favour of better teammates.

Gameplay Summary

Piper’s gameplay can be summarized to the following simple steps:

  • Watch out for Anomaly cooldowns and use your abilities accordingly to quickly fill Anomaly bars: Assists, Basic Attacks, EX Special, Ultimate and Chain Attacks.

  • Make sure to quickly transition from her Basic 3 to her EX Special in order to skip her EX Special wind-up - her regular Special is really bad! 

  • Chain Attacks are good to execute when possible for additional Decibel generation or Assault Procs (although Piper’s teams rarely tend to stun enemies quickly so this will only be done a few times per battle).

  • Spin to Win (make sure to stay out of range of enemy attacks and keep a close eye on your HP though).

Other than that, it’s mostly a matter of ensuring your supports are used properly. Piper really enjoys having a Secondary off-field or inactive Anomaly applier such as Burnice or particularly Vivian so keep a close eye on their uptimes but beyond that, have fun spinning!

Meta Position & Conclusion

Piper’s position in the meta has a long history of people being unaware of her potential. However, Piper is without a doubt the best A-rank DPS currently and gets close to Jane and even Alice in terms of physical Anomaly potential. However, she is heavily reliant on Vivian and Yuzuha to do so and requires a very specific quick-swappy playstyle - that being rarely actually spinning and instead using her EX Specials repeatedly in short bursts to quickly proc a large amount of Ablooms from Vivian. While Piper has other options in the form of Burnice and other general Support Agents like Astra Yao, Lucy or Nicole, they tend to represent significant losses in the team’s damage potential and as a result there exist some significant power gaps between Piper’s ideal teams and her alternatives. In any case however, provided she is in the right match-up, even alternatives tend to perform fine enough.

In conclusion, while Piper can be a pretty simple spin-to-win type DPS who actually deals remarkable damage for an A-rank Agent, she also has a much more complicated playstyle which can unlock new heights of potential when learned and played properly. In spite of her simplistic gameplay, her damage pays off and while her optimal team options may require certain limited teammates and a change in playstyle, thanks to her ease of use and ease of obtention, she’s definitely a potent damage dealer you can consider building to help you with clearing endgame contents in Zenless Zone Zero.

Build and teams

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

The top number shows the relative performance of the W-Engine when looking at Piper playing with teammates, while the bottom number in the 'vacuum', so just Piper's performance solo. You can find more information about them in the Calculations tab.

For the team calculations, here's the team setup we used for them:

116.65%

114.56%

The equipper's Anomaly Mastery increases by 60/69/78/87/96. When inflicting Assault, the equipper's Physical DMG increases by 20/23/26/29/32% for 20s, stacking up to 2 times. Repeated triggers reset the duration. When the equipper enters combat, immediately gain 2 stacks.

Base ATK (Lv 60): 713
Attack (Lv 60): 30%
Alice's Signature W-Engine provides Piper with up to 60 Anomaly Mastery as well as 30% ATK and 40% Physical DMG Bonus on top of its high Base ATK. It's such a good stat-stick for her that it's her best choice, bar none.
Usage: 4.59%
Shiyu Defense: 150s
Deadly Assault: 22855

113.36%

104.35%

Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 12/15/18/21/24% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration. When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is at maximum stacks, the equipper's Anomaly Buildup Rate increases by 40/50/60/70/80%.

Base ATK (Lv 60): 713
Anomaly Proficiency (Lv 60): 90
Jane's Signature W-Engine performance varies a lot depending on how many Dodge Counters you are able to trigger, highly favouring on-field Agents. While this W-Engine remains a great option for her as it can provide high Physical DMG Bonus, Anomaly Buildup and Anomaly Proficiency, it is not better than Alice's Signature.
Usage: 1.24%
Shiyu Defense: 154s
Deadly Assault: 20609

102.02%

92.82%

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30/34/38/42/46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%
The best fully F2P-accessible A-rank option for many Anomaly Agents, Piper being no exception to this. Grants a massive boost to Anomaly Proficiency when any squad member inflicts an Attribute Anomaly on enemies, while providing good permanent ATK via its main stats. Not comparable to above options but a viable alternative if you don't have access to them.
Usage: 7.54%
Shiyu Defense: 232s
Deadly Assault: 23186

100%

100%

When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration allowing several effects to be active at once:

  • increases the equipper's ATK by 8/9.2/10.4/11.6/12.8%,

  • increases the equipper's Anomaly Proficiency by 40/46/52/58/64,

  • increases the equipper's Anomaly Buildup Rate by 25/28/32/36/40%.

Base ATK (Lv 60): 624
Attack (Lv 60): 25%
Piper's Signature W-Engine is a specialised option for Anomaly characters with an incredibly spammable or channelable EX Special in their kit (hence only Piper currently). Grants 25% Standard ATK unconditionally and a combat buff that grants the wearer one of three buffs every time an EX Special attack they cast hits an enemy. Each of these buffs lasts 5 seconds and the wearer can possess one of each of these buffs all at the same time. The buffs grant 12.8% Combat Attack, 64% Anomaly Proficiency and 40% Anomaly Buildup Rate respectively. Maintaing all these buffs permanantly is the dream, but not consistently doing so will cause it to fall behind, and even with optimal uptime it still isn't as strong as top tier options.
Usage: 77.66%
Shiyu Defense: 173s
Deadly Assault: 18523

98.10%

92.84%

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10/11.5/13/14.5/16% and they deal an additional 15/17.5/20/22.5/25% more DMG to the target.

Base ATK (Lv 60): 594
Anomaly Proficiency (Lv 60): 75
-
Usage: 0.49%
Shiyu Defense: 600s
Deadly Assault: 18051
Best Disk Drives Sets

1

(2)
Physical DMG +10%.
(4)
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% increased damage to the target for 12s.

Best option for direct Anomaly-based Physical damage dealers, granting 10% permanent Physical DMG% from the 2-PC and 35% increased DMG against enemies inflicted by Assault by any party member for 12 seconds. DMG% bonus against enemies will be up the majority of most fights against boss-type enemies thanks to its long duration and ability to trigger from any team member, allowing a Physical-based Bangboo/teammate to assist with uptime via their own Assaults.

Best combined with your choice of 2-PC Set:

  • Phaethon's Melody (Recommended)
  • Puffer Electro
  • Freedom Blues / Chaos Jazz
  • Hormone Punk / Astral Voice
Best Disk Drives Stats
Disk 4
Anomaly Proficiency
Anomaly Proficiency
Disk 5
PEN Ratio
PEN Ratio%
=
ATK%
ATK%
=
Physical DMG
Physical DMG%
Disk 6
Anomaly Mastery
Anomaly Mastery

Substats: Anomaly Proficiency > ATK% > PEN = ATK

Best Endgame Stats (Level 60)
  • ATK: 2500-2800+

  • HP: 9000+

  • DEF: 800+

  • Anomaly Mastery: 150+

  • Anomaly Proficiency: 350 - 450+

Skill priority
Core

Special Attack

Core

Assist

Core

Chain Attack

Core

Basic Attack

Core

Dodge

Video guides

Teams & Synergy

Synergy

Below we list only the most important synergies for Piper. The character can work with others if you know what to do and how to use them. For more alternatives, refer to the Teams section.

Teams (Shiyu Defense)

This section lists most popular teams featuring Piper in the current phase of Shiyu Defense.

Rank 138

App. rate: 0.08%

Avg. time: 2m 11s

Miyabi
Piper
Yuzuha

Rank 58

App. rate: 0.4%

Avg. time: 2m 39s

Piper
Vivian
Yuzuha

Rank 262

App. rate: 0.02%

Avg. time: 2m 50s

Miyabi
Piper
Astra Yao

Rank 150

App. rate: 0.07%

Avg. time: 2m 56s

Piper
Burnice
Yuzuha

Rank 220

App. rate: 0.03%

Avg. time: 3m 6s

Piper
Vivian
Astra Yao

Rank 220

App. rate: 0.03%

Avg. time: 3m 39s

Piper
Vivian
Lucy

Rank 262

App. rate: 0.02%

Avg. time: 3m 49s

Piper
Burnice
Astra Yao

Rank 262

App. rate: 0.02%

Avg. time: 3m 58s

Alice
Piper
Yuzuha

Rank 373

App. rate: 0.01%

Avg. time: 10m

Piper
Vivian
Nicole

Rank 373

App. rate: 0.01%

Avg. time: 10m

Piper
Lucy
Caesar
Teams (Deadly Assault)

This section lists most popular teams featuring Piper in the current phase of Deadly Assault.

Rank 22

App. rate: 2.88%

Avg. score: 22113

Piper
Vivian
Yuzuha

Rank 102

App. rate: 0.28%

Avg. score: 20568

Miyabi
Piper
Yuzuha

Rank 103

App. rate: 0.27%

Avg. score: 18867

Piper
Vivian
Astra Yao

Rank 241

App. rate: 0.06%

Avg. score: 18761

Miyabi
Piper
Astra Yao

Rank 205

App. rate: 0.08%

Avg. score: 16849

Piper
Yuzuha
Nicole

Rank 156

App. rate: 0.14%

Avg. score: 16454

Yanagi
Piper
Yuzuha

Rank 177

App. rate: 0.11%

Avg. score: 15709

Alice
Piper
Yuzuha

Rank 305

App. rate: 0.04%

Avg. score: 14999

Piper
Nicole
Astra Yao

Rank 141

App. rate: 0.16%

Avg. score: 14942

Piper
Vivian
Lucy

Rank 559

App. rate: 0.01%

Avg. score: 14351

Piper
Yuzuha
Lucy

Calculations

Damage output
New Calculations

ZZZ has changed a lot from 1.0 - many new mechanics, enemies and characters have been introduced and biggest of all the game has a new competitive endgame mode Deadly Assault. Deadly Assault is based around dealing as much damage as possible in 180 seconds, because of this we're changing our calculation style away from a focus on burst to instead focus on extended fights over 3 minutes (180s). Also, many Mindscape, Disc Drive and W-enigne calculations can meaningfully change when factoring in the buffs of an Agents best team, for this reason we're also adding a new feature, allowing you to see damage output with one of the agents best teams buffs factored in. We're starting this overhaul off with Alice but will be updating all other characters on the site soon, for this reason, do not compare her calculations to other characters at this time!

This character uses our new calculation format for this reason, do not compare her calculations to older character. We'll be updating all DPS characters soon.

Team setup

For the team calculations (purple chart), here's the team setup we used for them (keep in mind that with different team members, the damage output will look different):

Piper in 1 Target scenario - Team Damage and Solo Damage output.
Details about the calculations

And here are the W-Engines and Disk Drives used in the calculations.

The equipper's Anomaly Mastery increases by 60/69/78/87/96. When inflicting Assault, the equipper's Physical DMG increases by 20/23/26/29/32% for 20s, stacking up to 2 times. Repeated triggers reset the duration. When the equipper enters combat, immediately gain 2 stacks.

Base ATK (Lv 60): 713
Attack (Lv 60): 30%

(2)
Physical DMG +10%.
(4)
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% increased damage to the target for 12s.

(2)
Anomaly Mastery +8%.
(4)
When any squad member uses an EX Special Attack, the equipper's Anomaly Proficiency increases by 45 for 8s. If the character using the EX Special Attack is not the equipper, the equipper's Ether DMG is increased by 25%.
Disk 4
Anomaly Proficiency
Anomaly Proficiency
Disk 5
PEN Ratio
PEN Ratio%
Disk 6
Anomaly Mastery
Anomaly Mastery

Substats: ATK (42%), Anomaly Proficiency (126), PEN (54)

Shiyu Defense / Deadly Assault

Shiyu Defense / Deadly Assault

This section contains information about Piper performance in the latest Shiyu Defense and Deadly Assault cycles (2.4.1). The page will be automatically updated every patch once enough data is gathered.

  • The data has been last updated on 05/12/2025,
  • 28019 players shared their 2.4.1 Shiyu Defense clear data with us (25369 of the sample are self-reported players that filled our form, 2650 are from random UIDs that we scanned).
  • 21245 players shared their 2.4.1 Deadly Assault clear data with us (19528 of the sample are self-reported players that filled our form, 1717 are from random UIDs that we scanned).

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!

Shiyu Defense Stats Form
Usage rate (SD)

Characters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (SD)

This section lists the characters that were most commonly paired with Piper in the current phase of Shiyu Defense.

Common partners (DA)

This section lists the characters that were most commonly paired with Piper in the current phase of Deadly Assault.

Mindscapes

Mindscapes data comes from players who used Piper in the current SD cycle (196) or in the current DA cycle (1058).

1%

600 s.

Mindscape 0

1%

600 s.

When Piper's Special Attack: Tire Spin, EX Special Attack: Engine Spin, or Ultimate hits an enemy with a spinning slash, there is a 50% chance to gain an additional stack of Power. The maximum stack limit of Power is increased to 30.

0.09%

600 s.

During Special Attack: Tire Spin and EX Special Attack: Engine Spin, Piper's movement speed increases. When using Special Attack: One Trillion Tons, EX Special Attack: Really Heavy, or Ultimate to launch a downward smash that hits an enemy, the Physical DMG dealt by the move is increased by 10%. For each stack of Power, this buff is further increased by 1%.

0.09%

600 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

0.4%

157 s.

Whenever a squad member inflicts an Attribute Anomaly on an enemy, Piper recovers 20 Energy. This effect can trigger once every 30s.

0.19%

600 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

99.27%

177 s.

Increases the duration limit of EX Special Attack: Engine Spin by 2s and extends the duration of Power by 4s.
W-Engines

W-Engines usage data comes from players who used Piper in the current SD cycle (196) or in the current DA cycle (1058).

77.66%

173 s.

When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration allowing several effects to be active at once:

  • increases the equipper's ATK by 8/9.2/10.4/11.6/12.8%,

  • increases the equipper's Anomaly Proficiency by 40/46/52/58/64,

  • increases the equipper's Anomaly Buildup Rate by 25/28/32/36/40%.

Base ATK (Lv 60): 624
Attack (Lv 60): 25%

7.54%

232 s.

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30/34/38/42/46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%

5.07%

189 s.

Increases ATK by 12/15/18/21/24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25/31/37/43/50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
PEN Ratio (Lv 60): 24%

4.59%

150 s.

The equipper's Anomaly Mastery increases by 60/69/78/87/96. When inflicting Assault, the equipper's Physical DMG increases by 20/23/26/29/32% for 20s, stacking up to 2 times. Repeated triggers reset the duration. When the equipper enters combat, immediately gain 2 stacks.

Base ATK (Lv 60): 713
Attack (Lv 60): 30%

1.24%

154 s.

Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 12/15/18/21/24% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration. When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is at maximum stacks, the equipper's Anomaly Buildup Rate increases by 40/50/60/70/80%.

Base ATK (Lv 60): 713
Anomaly Proficiency (Lv 60): 90

1.21%

246 s.

While off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When hitting an enemy with an EX Special Attack or Assist Attack, the equipper's DMG increases by 3.5/4.4/5.2/6.1/7%, stacking up to 10 times and lasting for 6s. This effect can trigger once every 0.3s. While off-field, the stack effect is doubled. Repeated triggers reset the duration. Upon obtaining the DMG increase effect, if the number of current stacks is greater than or equal to 5, then the equipper's Anomaly Proficiency increases by 50/62/75/87/100. This Anomaly Proficiency increase does not stack and lasts for 6s.

Base ATK (Lv 60): 713
Attack (Lv 60): 30%
Disk Drives

Disk Drives usage data comes from players who used Piper in the current SD cycle (196) or in the current DA cycle (1058).

36.42%

180 s.

(2)
Physical DMG +10%.
(4)
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% increased damage to the target for 12s.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

20.82%

189 s.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

(2)
Physical DMG +10%.
(4)
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% increased damage to the target for 12s.

11.59%

165 s.

(2)
Physical DMG +10%.
(4)
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% increased damage to the target for 12s.

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

7.78%

144 s.

(2)
Physical DMG +10%.
(4)
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% increased damage to the target for 12s.

(2)
Anomaly Mastery +8%.
(4)
When any squad member uses an EX Special Attack, the equipper's Anomaly Proficiency increases by 45 for 8s. If the character using the EX Special Attack is not the equipper, the equipper's Ether DMG is increased by 25%.

4.46%

162 s.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

3.39%

180 s.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

(2)
Anomaly Mastery +8%.
(4)
When any squad member uses an EX Special Attack, the equipper's Anomaly Proficiency increases by 45 for 8s. If the character using the EX Special Attack is not the equipper, the equipper's Ether DMG is increased by 25%.
Character Stats
Main stats
Slot 4
Anomaly Proficiency
Anomaly Proficiency
- 97.01%
CRIT Rate
CRIT Rate%
- 1.49%
ATK%
ATK%
- 1.49%
Slot 5
Physical DMG
Physical DMG%
- 47.56%
PEN Ratio
PEN Ratio%
- 26.52%
ATK%
ATK%
- 25.92%
Slot 6
Anomaly Mastery
Anomaly Mastery
- 83.65%
ATK%
ATK%
- 14.86%
Energy Regen
Energy Regen
- 1.49%
Average stats
Average stats
HP
HP
- 10215.8
ATK
ATK
- 2774
DEF
DEF
- 904.13
CRIT Rate
CRIT Rate%
- 14.51%
CRIT DMG
CRIT DMG%
- 68.19%
Physical DMG
Physical DMG%
- 23%
Energy Regen
Energy Regen%
- 158.07
Anomaly Mastery
Anomaly Mastery
- 144.96
Anomaly Proficiency
Anomaly Proficiency
- 351.32
PEN Ratio
PEN Ratio%
- 8.85%
PEN
PEN
- 33.57
Average sub stats
Average sub stats
HP
HP
- 10.28%
ATK
ATK
- 32.57%
DEF
DEF
- 13.04%
CRIT Rate
CRIT Rate%
- 8.68%
CRIT DMG
CRIT DMG%
- 17.96%
PEN
PEN
- 33.57
Anomaly Proficiency
Anomaly Proficiency
- 117.36
Other stats
Average stats
Character level - 60
W-Engine level - 60
Basic level - 9.34
Special level - 11.2
Ultimate level - 10.36
Dodge level - 7.67
Assist level - 8.69
Core level - 6.97