




Hmph, what in the world is so appealing about lottery tickets anyway? Victory and defeat are completely out of your own control!
To learn more about Piper check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Piper has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review/pros & cons update
Patch 2.3
Last build/calcs update
Patch 2.4
Last teams/synergies update
Patch 2.4
Last profile update*
November 25th, 2025
*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.
To learn more about Piper check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
SD/DA Analytics
Teams & Synergy
Calculations
Profile
Core Passive Power Charge
When Piper's EX Special Attack: Engine Spin or Ultimate hits an enemy, she gains 1 stack of Power, up to maximum of 20 stacks, lasting for 12s. Repeated triggers reset the duration. For every stack of Power, Piper's Physical Anomaly Buildup Rate increases by 2%.
Base Energy Regen 0
BASE ATK: 0
Additional Ability Synced Acceleration
When another character in your squad shares the same Attribute or Faction:
When Piper has 20 or more stacks of Power, all squad members' DMG is increased by 18%.
Basic Attack: Load Up and Roll Out
Dodge: Handbrake Drift
Dash Attack: Pedal to the Metal
Dodge Counter: Power Drift
Special Attack: Tire Spin
Special Attack: One Trillion Tons
EX Special Attack: Engine Spin
EX Special Attack: Really Heavy
Chain Attack: Buckle Up
Ultimate: Hold On Tight
Quick Assist: Brake Tap
Defensive Assist: Emergency Brake
Assist Follow-Up: Overtaking Maneuver
Leisure Moment
Mindscape 1
Motivation
Mindscape 2
Truck Expert
Mindscape 3
Refined Techniques
Mindscape 4
Personal Hobbies
Mindscape 5
Mild Excitement
Mindscape 6
Piper Stats at level 60 (including Core passive bonuses).
Piper images aren't available yet. They will be added soon!
Review
This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero’s most demanding contents - Deadly Assault (DA) and Shiyu Defense (SD). Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Endgame Modes
Very accessible and really good damage for an A-rank under the right conditions.
Cheap to invest into, doesn't need skill level-ups, and has great F2P and premium W-Engine choices.
Shares build with her competitors (Jane and Alice), contributing to her accessibility even more.
Very easy to play at a baseline while retaining room for optimization.
A lot of her damage potential is locked behind Alice's Signature Practiced Perfection and Yuzuha.
Her options outside of Vivian teams face a significant drop in power, and the competitors in her niche are directly competing for these teammates as well.
Can have moments of vulnerability when played with focus on lengthy channelled EX Specials.
Piper Wheel is an A-Rank Physical Anomaly Agent who specializes in dealing a lot of Anomaly damage quickly in short burst windows by using her EX Special - either by spinning or using it for quick Disorders. This is the core part of her gameplay and it explains a lot of her synergies and use cases.
It might sound a little simple to only reduce Piper to an Anomaly Agent who spins to deal damage, but frankly - for most players - that much is enough for her to perform at a reasonable level. Piper utilizes most of her kit to access her EX Special faster, to then apply Physical Anomaly on enemies and deal massive amounts of Assault and Disorder damage. She has a few tools to do this so we’ll explain them one by one.
First of all, let’s discuss her Basic Attacks and her assists. Her Basic Attacks are quite strong on the third and fourth hit especially, featuring some high Anomaly application. However, even though her Basic 4 has some good multipliers and high anomaly application, it is usually skipped in favor of her EX Special, as she can skip her EX Specials 2 second wind-up when used directly after her Basic 3. Because of this, her Basic 3 is frequently used especially as a direct follow-up after her Dodge Counter, Quick Assist or Assist Follow-Up.
Her Ultimate and Chain attacks function as simple bursts of Anomaly application and damage – overall they’re pretty good to use if you can make use of them, particularly her Ultimate during her Stun rotations and her Chain Attack for additional Decibel generation to make sure to have access to her Ultimate. This is because Ultimates circumvent the 3s inherent anomaly cooldown in between procs, as piper would otherwise often run into Anomaly ICDs.
While Pipers regular Special should never be used, her EX Special is the most interesting part of her kit.
While her regular Special has a total of 3 stages, which look like a slow wind-up during the first, a proper spin during the second, and finally the third is reached once charged for about 3 seconds (she has ways to quickly access this), after which she automatically follows up with a special attack called “One Trillion Tons”
When Piper has enough Energy available however, instead of using her “One Trillion Tons”, she gets to use her EX Special afterwards. To do this quickly, using her EX Special after her Basic 3 is ideal, as using her EX Special after it instantly allows her to access Tire Spin Stage 3, which means her EX Special becomes nearly instantly usable. When Piper has completed her Spin duration or her Energy drops to 20, she automatically follows up with an enhanced version of One Trillion Tons called “Really Heavy”. The Anomaly application on this skill is similarly really high, and it’s recommended to switch out of it as this will in a lot of cases conclude her combos.
During both Spin states, Piper’s DMG Taken is reduced by 40% and her Anti Interrupt level is increased. This means she will very rarely get interrupted by enemy attacks and can keep spinning even though she’s getting hit. However, with her most popular pairing - that being Vivian - she rarely wants to actively spin for prolonged durations, and instead “tap” her EX Special after her Basic 3. This will result in her EX Special spinning just shortly and instantly transition into the Slam Down Attack “Really Heavy”. Both the initial activation of her EX Special as well as “Really Heavy” can trigger Vivian’s Abloom, which makes Piper the only agent in the game who is able to trigger 2 Ablooms at the low cost of 20 Energy. This is extremely powerful, but managing Vivian’s Guard Feathers to be able to keep up with Pipers consumption can be very challenging.
With that being said, Piper is invincible during either of her finishing moves (whether from the Special or EX Special), so this can be used to avoid damage if necessary.
Thanks to Piper’s Core Passive, she will gain a stack of “Power” for every enemy hit by an instance of damage of her EX Special or Ultimate. At a maximum of 20 stacks, they each increase her Physical Anomaly Buildup Rate by 4% for a total of 80% (at max level, or 120% at Mindscape 1). This is a good chunk of the reason why her Anomaly application is so high.
On top of this however, thanks to her Additional Ability she also gives the whole squad (including herself) 18% increased damage as long as she’s at 20 or more stacks of Power. Each stack lasts 12 seconds, so the buff can last into other character rotations if they have big damaging abilities. The uptime is further guaranteed by her Mindscapes 1 and 6. Mindscape 4 also indirectly helps with EX Special uptime. However, unless you are pairing Piper with Burnice or Yuzuha, it is often advised to skip her Additional Ability in favour of better teammates.
Piper’s gameplay can be summarized to the following simple steps:
Watch out for Anomaly cooldowns and use your abilities accordingly to quickly fill Anomaly bars: Assists, Basic Attacks, EX Special, Ultimate and Chain Attacks.
Make sure to quickly transition from her Basic 3 to her EX Special in order to skip her EX Special wind-up - her regular Special is really bad!
Chain Attacks are good to execute when possible for additional Decibel generation or Assault Procs (although Piper’s teams rarely tend to stun enemies quickly so this will only be done a few times per battle).
Spin to Win (make sure to stay out of range of enemy attacks and keep a close eye on your HP though).
Other than that, it’s mostly a matter of ensuring your supports are used properly. Piper really enjoys having a Secondary off-field or inactive Anomaly applier such as Burnice or particularly Vivian so keep a close eye on their uptimes but beyond that, have fun spinning!
Piper’s position in the meta has a long history of people being unaware of her potential. However, Piper is without a doubt the best A-rank DPS currently and gets close to Jane and even Alice in terms of physical Anomaly potential. However, she is heavily reliant on Vivian and Yuzuha to do so and requires a very specific quick-swappy playstyle - that being rarely actually spinning and instead using her EX Specials repeatedly in short bursts to quickly proc a large amount of Ablooms from Vivian. While Piper has other options in the form of Burnice and other general Support Agents like Astra Yao, Lucy or Nicole, they tend to represent significant losses in the team’s damage potential and as a result there exist some significant power gaps between Piper’s ideal teams and her alternatives. In any case however, provided she is in the right match-up, even alternatives tend to perform fine enough.
In conclusion, while Piper can be a pretty simple spin-to-win type DPS who actually deals remarkable damage for an A-rank Agent, she also has a much more complicated playstyle which can unlock new heights of potential when learned and played properly. In spite of her simplistic gameplay, her damage pays off and while her optimal team options may require certain limited teammates and a change in playstyle, thanks to her ease of use and ease of obtention, she’s definitely a potent damage dealer you can consider building to help you with clearing endgame contents in Zenless Zone Zero.
Build and teams
The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.
The top number shows the relative performance of the W-Engine when looking at Piper playing with teammates, while the bottom number in the 'vacuum', so just Piper's performance solo. You can find more information about them in the Calculations tab.
For the team calculations, here's the team setup we used for them:
116.65%
114.56%
The equipper's Anomaly Mastery increases by 60/69/78/87/96. When inflicting Assault, the equipper's Physical DMG increases by 20/23/26/29/32% for 20s, stacking up to 2 times. Repeated triggers reset the duration. When the equipper enters combat, immediately gain 2 stacks.
113.36%
104.35%
Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 12/15/18/21/24% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration. When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is at maximum stacks, the equipper's Anomaly Buildup Rate increases by 40/50/60/70/80%.
102.02%
92.82%
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30/34/38/42/46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
100%
100%
When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration allowing several effects to be active at once:
increases the equipper's ATK by 8/9.2/10.4/11.6/12.8%,
increases the equipper's Anomaly Proficiency by 40/46/52/58/64,
increases the equipper's Anomaly Buildup Rate by 25/28/32/36/40%.
98.10%
92.84%
When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10/11.5/13/14.5/16% and they deal an additional 15/17.5/20/22.5/25% more DMG to the target.
1
Best option for direct Anomaly-based Physical damage dealers, granting 10% permanent Physical DMG% from the 2-PC and 35% increased DMG against enemies inflicted by Assault by any party member for 12 seconds. DMG% bonus against enemies will be up the majority of most fights against boss-type enemies thanks to its long duration and ability to trigger from any team member, allowing a Physical-based Bangboo/teammate to assist with uptime via their own Assaults.
Best combined with your choice of 2-PC Set:
Substats: Anomaly Proficiency > ATK% > PEN = ATK
ATK: 2500-2800+
HP: 9000+
DEF: 800+
Anomaly Mastery: 150+
Anomaly Proficiency: 350 - 450+
Special Attack
Assist
Chain Attack
Basic Attack
Dodge
Teams & Synergy
Below we list only the most important synergies for Piper. The character can work with others if you know what to do and how to use them. For more alternatives, refer to the Teams section.
This section lists most popular teams featuring Piper in the current phase of Shiyu Defense.
This section lists most popular teams featuring Piper in the current phase of Deadly Assault.
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables and also the skill of the player is important. As usual, don't compare the numbers between characters.
ZZZ has changed a lot from 1.0 - many new mechanics, enemies and characters have been introduced and biggest of all the game has a new competitive endgame mode Deadly Assault. Deadly Assault is based around dealing as much damage as possible in 180 seconds, because of this we're changing our calculation style away from a focus on burst to instead focus on extended fights over 3 minutes (180s). Also, many Mindscape, Disc Drive and W-enigne calculations can meaningfully change when factoring in the buffs of an Agents best team, for this reason we're also adding a new feature, allowing you to see damage output with one of the agents best teams buffs factored in. We're starting this overhaul off with Alice but will be updating all other characters on the site soon, for this reason, do not compare her calculations to other characters at this time!
This character uses our new calculation format for this reason, do not compare her calculations to older character. We'll be updating all DPS characters soon.
For the team calculations (purple chart), here's the team setup we used for them (keep in mind that with different team members, the damage output will look different):
And here are the W-Engines and Disk Drives used in the calculations.
The equipper's Anomaly Mastery increases by 60/69/78/87/96. When inflicting Assault, the equipper's Physical DMG increases by 20/23/26/29/32% for 20s, stacking up to 2 times. Repeated triggers reset the duration. When the equipper enters combat, immediately gain 2 stacks.
Substats: ATK (42%), Anomaly Proficiency (126), PEN (54)
Shiyu Defense / Deadly Assault
This section contains information about Piper performance in the latest Shiyu Defense and Deadly Assault cycles (2.4.1). The page will be automatically updated every patch once enough data is gathered.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!
Shiyu Defense Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Piper in the current phase of Shiyu Defense.
This section lists the characters that were most commonly paired with Piper in the current phase of Deadly Assault.
Mindscapes data comes from players who used Piper in the current SD cycle (196) or in the current DA cycle (1058).
1%
600 s.Mindscape 0
1%
600 s.0.09%
600 s.0.09%
600 s.0.4%
157 s.0.19%
600 s.99.27%
177 s.W-Engines usage data comes from players who used Piper in the current SD cycle (196) or in the current DA cycle (1058).
77.66%
173 s.When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration allowing several effects to be active at once:
increases the equipper's ATK by 8/9.2/10.4/11.6/12.8%,
increases the equipper's Anomaly Proficiency by 40/46/52/58/64,
increases the equipper's Anomaly Buildup Rate by 25/28/32/36/40%.
7.54%
232 s.Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30/34/38/42/46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
5.07%
189 s.Increases ATK by 12/15/18/21/24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25/31/37/43/50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.
4.59%
150 s.The equipper's Anomaly Mastery increases by 60/69/78/87/96. When inflicting Assault, the equipper's Physical DMG increases by 20/23/26/29/32% for 20s, stacking up to 2 times. Repeated triggers reset the duration. When the equipper enters combat, immediately gain 2 stacks.
1.24%
154 s.Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 12/15/18/21/24% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration. When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is at maximum stacks, the equipper's Anomaly Buildup Rate increases by 40/50/60/70/80%.
1.21%
246 s.While off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When hitting an enemy with an EX Special Attack or Assist Attack, the equipper's DMG increases by 3.5/4.4/5.2/6.1/7%, stacking up to 10 times and lasting for 6s. This effect can trigger once every 0.3s. While off-field, the stack effect is doubled. Repeated triggers reset the duration. Upon obtaining the DMG increase effect, if the number of current stacks is greater than or equal to 5, then the equipper's Anomaly Proficiency increases by 50/62/75/87/100. This Anomaly Proficiency increase does not stack and lasts for 6s.
Disk Drives usage data comes from players who used Piper in the current SD cycle (196) or in the current DA cycle (1058).
36.42%
180 s.20.82%
189 s.11.59%
165 s.7.78%
144 s.4.46%
162 s.3.39%
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