Zenless Zone Zero (ZZZ)ManatoBuild and Guide

Character

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Introduction

Best guide and build for Manato from ZZZ (Zenless Zone Zero). Manato is an
A
rank character with the Fire attribute who belongs to the
???
Rupture Specialty and who is part of the Spook Shack faction.

To learn more about Manato check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Manato has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review/pros & cons update

Patch 2.3

Last build/calcs update

Patch 2.3

Last teams/synergies update

Patch 2.3

Last profile update*

October 15th, 2025

*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.

To learn more about Manato check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

SD/DA Analytics

Teams & Synergy

Calculations

Profile

Core skills
Core

Core Passive Mighty Molten Edge

Lv. 1

Manato gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1.

All Fire DMG Manato deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier.

When Manato uses Special Attack: Return to Ashes - Sacrifice or a Defensive Assist, he accumulates Blazing Heart, up to a maximum of 100 points. At 75 Blazing Heart, Manato enters the Molten Edge state. While in the Molten Edge state, Manato consumes 5 Blazing Heart per second. When Blazing Heart is fully depleted, he exits Molten Edge.

While in the Molten Edge state, Manato's Basic Attacks are enhanced, and he can use EX Special Attack: Return to Ashes - Fall. When consuming HP during Basic Attack: Blazing Wind - Misty Slash or during the consecutive slashes from an Assist Follow-Up, that attack's CRIT DMG increases by 25%and the Adrenaline Generation Rate increases by 100%.

While in the Molten Edge state, Manato's CRIT Rate increases by 10%, and his Fire DMG increases by 10%.

BASE HP: 0

Core

Additional Ability Rekindled Heart

When another character in your squad is a Stun or Support character:

When Manato uses his Ultimate, he gains 8 stacks of Remnant Flame, and when using a Chain Attack, he gains 4 stacks of Remnant Flame, lasting 60s, stacking up to 20 times. Repeated triggers reset the duration. While launching Basic Attack: Blazing Wind - Misty Slash or during the consecutive slashes of an Assist Follow-Up, if his HP is below 100% of Max HP, one stack of Remnant Flame is consumed to restore 2% of his Max HP.

Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: Blazing Wind Slash

Press to activate: Perform up to three forward slashes, dealing Physical DMG. During each slash, pressing triggers Scorchwind, causing the attack to deal increased Fire DMG.

Lv. 1
1st-Hit DMG Multiplier
28.70%
1st-Hit Daze Multiplier
26.90%
2nd-Hit DMG Multiplier
82.70%
2nd-Hit Daze Multiplier
79.30%
3rd-Hit DMG Multiplier
134.60%
3rd-Hit Daze Multiplier
133.30%
1st-Hit (Triggering Scorchwind) DMG Multiplier
63.10%
1st-Hit (Triggering Scorchwind) Daze Multiplier
57.40%
2nd-Hit (Triggering Scorchwind) DMG Multiplier
95.50%
2nd-Hit (Triggering Scorchwind) Daze Multiplier
91.30%
3rd-Hit (Triggering Scorchwind) DMG Multiplier
143.30%
3rd-Hit (Triggering Scorchwind) Daze Multiplier
141.60%
Core

Basic Attack: Blazing Wind - Misty Slash

While in the Molten Edge state, press to activate: Unleash up to four forward slashes, dealing Fire DMG. If Manato's HP is above 30% when the skill is activated, 3.5% of his Max HP will be consumed.

Lv. 1
1st-Hit DMG Multiplier
53.10%
1st-Hit Daze Multiplier
38.80%
2nd-Hit DMG Multiplier
111.20%
2nd-Hit Daze Multiplier
87.40%
3rd-Hit DMG Multiplier
154.50%
3rd-Hit Daze Multiplier
141.60%
4th-Hit DMG Multiplier
237.80%
4th-Hit Daze Multiplier
217.50%
Core

Dodge: Radiant Blade

Press to activate. A quick dash dodge. Character is invulnerable while using this skill.
Core

Dash Attack: Radiant Blade - Zanshin

Press during a dodge to activate: Deliver a quick strike forward, dealing Ether DMG.

Lv. 1
DMG Multiplier
58.70%
Daze Multiplier
36.70%
Core

Dodge Counter: Radiant Blade - Battle Sweep

Press during a Perfect Dodge to activate. This Dodge Counter is a Whim. When activated, summons an Ethereal figure that delivers a downward attack in a circular area ahead, dealing Ether DMG. If not in the Dream state, Lucia gains 20 Dream Points upon using this Whim. This effect can trigger once every 5s. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
198.00%
Daze Multiplier
213.40%
Core

Special Attack: Return to Ashes

Press to activate. Slash forward at enemies, dealing Fire DMG. If hit by an enemy during the skill, restore 20% of missing HP when unleashing the slash. The healing effects of Special Attack: Return to Ashes and Special Attack: Return to Ashes - Sacrifice have a shared cooldown and can trigger once every 20s. If hit by an enemy during the skill, the slash is enhanced. DMG taken is reduced by 40% while using this skill. Anti-Interrupt level is increased while using this skill.

Lv. 1
DMG Multiplier
50.70%
Daze Multiplier
47.60%
(Charged or Successful Block) DMG Multiplier
130.70%
(Charged or Successful Block) Daze Multiplier
122.60%
Core

Special Attack: Return to Ashes - Sacrifice

Hold to activate. Enter a charging state, consuming up to 10% of Max HP and gaining 100 Blazing Heart. HP consumption will at most reduce Manato's HP to 30% of Max HP. Release the button to activate Special Attack: Return to Ashes. If struck during the skill, the slash heals 20% of missing HP. The healing effects of Special Attack: Return to Ashes and Special Attack: Return to Ashes - Sacrifice have a shared cooldown and can trigger once every 20s. If hit by an enemy during the skill or if charging reaches a certain duration, the slash is enhanced. DMG taken is reduced by 40% while using this skill. Anti-Interrupt level is increased while using this skill.
Core

EX Special Attack: Return to Ashes - Fall

While in the Molten Edge state and with sufficient Adrenaline, press to activate: Jump up and unleash a falling slash on enemies in front, dealing massive Fire DMG. Upon activating the skill, restore 33% of Max HP. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
652.60%
Daze Multiplier
662.20%
Adrenaline Cost DMG Multiplier
80.00%
Adrenaline Cost Daze Multiplier
0.00%
Core

Chain Attack: Blazing Eruption

When a Chain Attack is triggered, select the character to activate: Hurls his sword forward, then charges the enemy to trigger an explosion, dealing massive Fire DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
483.30%
Daze Multiplier
205.10%
Core

Ultimate: Charge, Great Armor!

When Decibel Rating is at Maximum, press to activate. Jump into the air and deliver a falling slash at enemies in front, followed by an explosion, dealing massive Fire DMG. Character is invulnerable while performing the powerful strike.

Lv. 1
DMG Multiplier
1562.30%
Daze Multiplier
348.40%
Core

Quick Assist: Lone Shadow - Regroup

When the active character is launched, press to activate. Slashes and punches enemies in front, dealing Fire DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
90.70%
Daze Multiplier
56.70%
Core

Defensive Assist: Lone Shadow - Mountain Stand

When the character on field is about to be attacked, press to activate. Parries the enemy's attack, inflicting massive Daze and dealing Fire DMG. Gain 75 Blazing Heart upon activating this skill. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
40.00%
Daze Multiplier
0.00%
Light Defensive Daze Multiplier
246.70%
Heavy Defensive Daze Multiplier
311.70%
Chain Defensive Daze Multiplier
151.70%
Core

Assist Follow-Up: Lone Shadow - Breaking Fang

Press after a Defensive Assist to activate: Unleash multiple slashes at enemies ahead, dealing Fire DMG. Repeated presses allow up to 7 extra consecutive slashes. During the consecutive slashes, if Manato's HP is above 30%, 2% of Max HP is consumed. Character is invulnerable while using this skill. The DMG taken during the consecutive slashes is reduced by 60%, and Anti-Interrupt Level is increased.

Lv. 1
DMG Multiplier
166.70%
Daze Multiplier
270.90%
Combo Maximum DMG Multiplier
570.10%
Combo Maximum Daze Multiplier
480.90%
Mindscapes
M1

Drifter's Rules of Survival

Mindscape 1

As Manato's HP decreases, his HP lost is accumulated. Each 1% of his Max HP accumulated increases the Fire DMG of Assist Follow-Ups and Basic Attacks by 0.4%, up to a max of 20%.
M2

Drifter's Rules of Survival

Mindscape 2

While in the Molten Edge state, Manato ignores 8% of a target's Fire RES. After being hit by an enemy while using Special Attack: Return to Ashes or Special Attack: Return to Ashes - Sacrifice, press Normal Attack to trigger an Assist Follow-Up.
M3

Enter the Realm of Urban Legends

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

Childhood Oath

Mindscape 4

Max HP increases by 8%. During Special Attack: Return to Ashes and Special Attack: Return to Ashes - Sacrifice, when Manato takes fatal DMG, he remains in battle, with his HP not dropping below 1.
M5

Lone Shadow Returns to the Pack

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

Beyond Dreams of the Past

Mindscape 6

When Special Attack: Return to Ashes hits a Stunned enemy, Manato gains 75 Blazing Heart and 4 stacks of Remnant Flame, and pressing Normal Attack will launch an Assist Follow-Up. This Remnant Flame effect can trigger once every 20s. When his Assist Follow-Up hits an enemy, Manato's Fire DMG increases by 3% for 8s, stacking up to 5 times. Repeated triggers reset the duration.
Stats (Level 60)

Manato Stats at level 60 (including Core passive bonuses).

Stat
HP
7724
Stat
DEF
443
Stat
ATK
755
Stat
CRIT Rate
5%
Stat
CRIT DMG
50%
Stat
PEN Ratio
0%
Stat
Impact
95
Stat
Anomaly Mastery
87
Anomaly Proficiency
90
Stat
Energy Regen
1.2
Voice Actors
ENG
-
JPN
-
CN
-
KR
-
Gallery

Manato images aren't available yet. They will be added soon!

Review

Ratings

This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero’s most demanding contents - Deadly Assault (DA) and Shiyu Defense (SD). Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

DPS
T1

Endgame Modes

Pros & Cons
Pros

  • Strong DPS performance for an A-rank;

  • Has good and accessible W-Engine choices;

  • Part of the rare Rupture class that is against specific enemies and which can take advantage of specific endgame buffs.

Cons

  • Needs a lot of skills levelled up for damage - expensive on resources;

  • Has many team options, but definitely wants to be played with Lucia and loses significant power without her

  • Mindscapes alter his playstyle and can significantly boost performance.

Review

Manato is an A-rank Fire Rupture Agent whose gameplay revolves around extended Assist Follow-Ups and Enhanced Basic Attacks consuming his HP in this process to increase their damage. His kit is rather straightforward to use at a baseline, but optimizations exist as always which will require his kit to be fully understood.

Key Mechanics

As one of the recently introduced Rupture-class Agents, Manato is able to deal Sheer damage, scaling off of the stat exclusive to the Rupture class called Sheer Force. All Sheer damage ignores enemy defense and Manato accesses this damage via all of his Fire element attacks (this makes PEN and DEF Ignore-related stats useless). To recap the functioning of Rupture Agents and particularly Manato, by default, 30% ATK and 10% Max HP are converted into Sheer Force (the HP scaling is more advantageous and preferred). Additionally, all mechanics regarding Energy don’t apply since Energy is instead replaced by Adrenaline (which functions the same but all Energy Regen related stats and other mechanics that specifically mention Energy don’t apply to it).

Manato possesses a unique resource called Blazing Heart which stores up to 100 points, and at 75 points or higher, Manato automatically enters the Molten Edge state which consumes 3.3 Blazing Heart per second until depleted, at which point Molten Edge ends. Molten Edge provides access to his EX Special and Enhanced Basic Attacks for him to use to deal increased damage, alongside a 10% CRIT Rate and 20% Fire DMG boost while the state lasts thanks to his Core Passive.

Additionally, via his Core Passive he gains access to 50% increased CRIT DMG and 100% increased Adrenaline Generation Rate, but only when he consumes HP from his enhanced Basic Attacks and extended Assist Follow-Ups (which we will detail shortly).

Via his Additional Ability, he can restore HP using certain attacks using a mechanic called Remnant Flame. Stacked up to 20 times, they can be consumed one at a time to restore 2% of his Max HP on every Assist Follow-Up slash or Enhanced Basic Attack that he does. These stacks are restored at a rate of 8 per Ultimate, 4 per Chain Attack, and with his Mindscape 6, 4 when using his Special Attack during Stun, but at a maximum of once every 20 seconds.

Attacks that consume HP

During Molten Edge state, Manato gains access to enhanced Basic Attacks that deal Fire DMG (and hence deal Sheer DMG) while also accessing all of his Core Passive buffs (detailed earlier) provided he consumes HP when using them. In this instance, he consumes HP at a rate of 3.5% max HP per attack.

His Assist Follow-Up allows him to perform up to a maximum of 7 extra consecutive slashes by repeatedly pressing Basic Attack, each consuming HP at a rate of 2% max HP per slash. At Mindscape 6, he gains 3% increased Fire DMG for 8s on each slash up to 15% at 5 uses.

However, in both instances, none of the attacks will consume HP if Manato is at 30% Max HP or lower. This means that he will not access his Core Passive self-buffs (50% CRIT DMG and double Adrenaline Regeneration) if he is under this threshold, making these attacks less impactful.

How to restore Blazing Heart

Blazing Heart is easily restored via Manato’s hold Special Attack (100 Blazing Heart) and his Defensive Assist (75 Blazing Heart). At Mindscape 6, it is also possible to restore 75 Blazing Heart once every 20 seconds via hitting an enemy with his Special on a Stunned enemy. This same Mindscape 6 allows him to immediately follow with his Assist Follow-Up.

Using his hold Special consumes 10% of his Max HP (but will not bring him below 30%) and will release his pressed Special Attack afterwards for some damage. Additionally, if Manato is hit as he performs either his hold or EX Special, he will restore 20% of his missing HP at a cooldown of 20s (press Special). They additionally deal increased damage under this same condition or if he fully channels his held Special.

At Mindscape 2, when getting attacked by an enemy while using his Special will additionally allow him to trigger an Assist Follow-Up by pressing Basic Attack. 

EX Special

Manato’s EX Special costs 80 Adrenaline and deals large amounts of damage but is only accessible during Molten Edge. This tremendous cost however comes at the reward of restoring 33% of Manato’s Max HP when used, ensuring that his HP-consuming combos are almost always available. Remember this EX Special must always be available during Stun windows.

Unused/Redundant parts of his kit

Manato’s regular Basic Attacks outside of Molten Edge deal really low damage and should simply never be used for this reason alone. With that being said, they can only be used outside of Molten Edge and Manato always wants to stay in Molten Edge so that is another reason as well.

Similarly, all of his Dodge-related moves should stay unused and do nothing special for Manato.

His Chain Attack and Ultimate are always used in his rotations, but do nothing special other than dealing damage/Daze/Anomaly, the usual properties of any attack. With that being said, they do a very good job at those things and are rarely available, both will be exclusively reserved for Stun windows (because Ultimates are usually ideally used during Stun windows!).

Meta Position & Conclusion

Manato’s kit has many properties, but overall it sums up to the following steps:

  • Use Defensive Assist & Specials to restore Blazing Heart and cast Assist Follow-Up;

  • Use Special & EX Special as well as Remnant Flame to restore HP and keep his HP consumption at bay;

  • Use Enhanced Basic Attacks when nothing else is available to do;

  • Save EX Special and Ultimate for Stun windows to deal optimal damage.

In the meta, Manato is a surprisingly potent Rupture DPS but he is highly dependent on Ju Fufu and particularly Lucia to display strong performance — this is particularly true at the time of his release due to current Endgame Content buffs strongly favouring Lucia’s unique mechanic, Ether Veil. His fair amount of teammate options and strong, easily accessible W-Engine choices unfortunately don’t compensate for this issue at all, and his Mindscapes additionally change how he plays, providing several new combat options and combos that elevate his potential to new heights.

This means Manato is definitely usable, and can perform quite well at that, being one of the better A-rank Agents we’ve seen. However, he requires a lot of conditions to display such a performance and as a result may not be suited for all Proxies. With that being said, if your account is suited to giving him a chance, then he may just be the Fire DPS you are missing in certain Endgame Content matchups and giving him a chance can definitely be considered!

Build and teams

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

The top number shows the relative performance of the W-Engine when looking at Manato playing with teammates, while the bottom number in the 'vacuum', so just Manato's performance solo. You can find more information about them in the Calculations tab.

For the team calculations, here's the team setup we used for them:

100%

100%

The equipper's Fire DMG increases by 15/17.25/19.5/21.75/24%. When the equipper's HP decreases, their CRIT Rate increases by 15/17.25/19.5/21.75/24% for 5s.

Base ATK (Lv 60): 624
HP (Lv 60): 25%
Manato's W-Engine provides a good chunk of HP and Fire DMG and it additionally CRIT Rate when losing HP which Manato's kit is centred around. This makes it a perfect option for him.

89.77%

89.12%

The equipper's Fire DMG increases by 15/17.25/19.5/21.75/24%. When the equipper's HP decreases, their CRIT Rate increases by 15/17.25/19.5/21.75/24% for 5s.

Base ATK (Lv 60): 624
HP (Lv 60): 25%
Manato's W-Engine provides a good chunk of HP and Fire DMG and it additionally CRIT Rate when losing HP which Manato's kit is centred around. This makes it a perfect option for him.

91.02%

88.03%

CRIT Rate increases by 20/23/26/29/32%. When the equipper launches an EX Special Attack, the character gains the Qingming Companion effect, stacking up to 2 times and lasting 15s. On entering combat, immediately gain 2 stacks. Repeated triggers reset the duration. Each stack of the Qingming Companion effect increases the equipper's Ether DMG by 8/9.2/10.4/11.6/12.8%, and increases Ultimate and EX Special Attack Ether Sheer DMG by 10/11.5/13/14.5/16%.

Base ATK (Lv 60): 743
HP (Lv 60): 30%
Yixuan's signature W-Engine is one of Manato's best options, granting massive amounts of Base ATK, HP%, and CRIT Rate passively. While the buffs to Ether DMG aren't usable on Manato which makes it worse than his Signature W-Engine at Phase 5, this W-Engine may outperform it at Phase 1 by the sheer amount of passive stats it provides.

85.27%

80.26%

When launching a Chain Attack or Ultimate, the equipper gains 1 stack of a buff effect. Each stack increases the equipper's Sheer Force by 80/92/104/116/128, stacking up to 3 times, and lasting 12s. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
HP (Lv 60): 25%
Grants a buff that increases Sheer Force by a large amount for 12 seconds up to 3 times when using Chain Attacks and Ultimates. Manato scales off of the HP this Engine provides and deals damage primarily during Stun which makes it a great choice for him, however for how hard it is to get it's only a marginal upgrade over Puzzle Sphere.

81.77%

76.10%

Upon launching an EX Special Attack, the equipper's CRIT DMG increases by 16/18.4/20.8/23.2/25.6% for 12s. Additionally, if the target's current HP is below 50% of their Max HP, EX Special Attack DMG increases by 20/23/26/29/32%.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%
A fully craftable option which increases CRIT DMG significantly when activating EX Special Attacks, while also greatly increasing EX Special DMG dealt to targets under 50% HP. This W-Engine's performance is as a result much worse in Deadly Assault, however it remains perfectly suitable for all Rupture damage dealers in generic content.
Best Disk Drives Sets

100%

(2)
HP +10%.
(4)
When using [EX Special Attack], [Chain Attack], or [Ultimate], CRIT Rate increases by 4%, stacking up to 3 times and lasting 15s. Repeated triggers reset the duration. When having 3 stacks of this effect, Sheer DMG increases by 10%.

The best option for Manato to maximize his damage during Stun. Provides HP% on the 2-piece which is perfect for him, and provides a stackable CRIT Rate up effect for up to 4% 3 times (with a total of 12%) for 15s.

Best combined with your choice of 2-PC Set:

  • Woodpecker Electro (Recommended)
  • Branch & Blade Song
  • Astral Voice/Hormone Punk
Best Disk Drives Stats
Disk 4
CRIT Rate
CRIT Rate%
=
CRIT DMG
CRIT DMG%
Disk 5
Fire DMG
Fire DMG%
>
ATK%
ATK%
Disk 6
HP
HP%

Substats: CRIT Rate = CRIT DMG > HP% > HP > ATK% > ATK

Best Endgame Stats (Level 60)
  • SHEER FORCE: 2100 - 2400+

  • ATK: 1800+

  • HP: 18000+

  • DEF: 600+

  • CRIT RATE: 44% - 66%+ (90 - 100% in-combat)

  • CRIT DMG: 120% - 150%+ (before combat)

Skill priority
Core

Chain Attack

Core

Assist

Core

Basic Attack

Core

Special Attack

Core

Dodge

Video guides

Teams & Synergy

Synergy

Below we list only the most important synergies for Manato. The character can work with others if you know what to do and how to use them. For more alternatives, refer to the Teams section.

Teams

If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.

Best Team

Lucia
Lucia
Pan Yinhu
Pan Yinhu
Astra Yao
Astra Yao
Support
Ju Fufu
Ju Fufu
Lighter
Lighter
Trigger
Trigger
Stun

For the Stun spot, you can also use Qingyi. It is also possible to run Manato in Double Stun team setups with Lighter+Pulchra/Trigger, or even Double Support with any of Lucia/Pan Yinhu/Astra Yao. Mix and match his many teammates for varying results, however the above partners will make for the best ones.

F2P Team


For more team ideas, check this video:

Teams (Shiyu Defense)

This section lists most popular teams featuring Manato in the current phase of Shiyu Defense.

There are no teams featuring Manato who have cleared Shiyu Defense in the current cycle.

Teams (Deadly Assault)

This section lists most popular teams featuring Manato in the current phase of Deadly Assault.

There are no teams featuring Manato who have cleared Deadly Assault in the current cycle.

Calculations

Damage output
New Calculations

ZZZ has changed a lot from 1.0 - many new mechanics, enemies and characters have been introduced and biggest of all the game has a new competitive endgame mode Deadly Assault. Deadly Assault is based around dealing as much damage as possible in 180 seconds, because of this we're changing our calculation style away from a focus on burst to instead focus on extended fights over 3 minutes (180s). Also, many Mindscape, Disc Drive and W-enigne calculations can meaningfully change when factoring in the buffs of an Agents best team, for this reason we're also adding a new feature, allowing you to see damage output with one of the agents best teams buffs factored in. We're starting this overhaul off with Alice but will be updating all other characters on the site soon, for this reason, do not compare her calculations to other characters at this time!

This character uses our new calculation format for this reason, do not compare her calculations to older character. We'll be updating all DPS characters soon.

Team setup

For the team calculations (purple chart), here's the team setup we used for them (keep in mind that with different team members, the damage output will look different):

Manato in 1 Target scenario - Team Damage and Solo Damage output.
Details about the calculations

And here are the W-Engines and Disk Drives used in the calculations.

The equipper's Fire DMG increases by 15/17.25/19.5/21.75/24%. When the equipper's HP decreases, their CRIT Rate increases by 15/17.25/19.5/21.75/24% for 5s.

Base ATK (Lv 60): 624
HP (Lv 60): 25%

(2)
HP +10%.
(4)
When using [EX Special Attack], [Chain Attack], or [Ultimate], CRIT Rate increases by 4%, stacking up to 3 times and lasting 15s. Repeated triggers reset the duration. When having 3 stacks of this effect, Sheer DMG increases by 10%.

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.
Disk 4
CRIT DMG
CRIT DMG%
Disk 5
Fire DMG
Fire DMG%
Disk 6
HP
HP%

Substats: HP (27%), CRIT Rate (26.4%), CRIT DMG (67.2%)

Shiyu Defense / Deadly Assault

Shiyu Defense / Deadly Assault

Manato Shiyu Defense stats aren't available yet. They will be added soon.