Character | Pre-overload | Post-overload | Notes |
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| Admi doesn't really have anything in her kit that warrants the use of other than the generic damage increase cubes for an SR wielder. |
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| Resilience Cube works best on Alice, while Wingman and Onslaught are trailing behind. |
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| She doesn't really have anything in her kit that warrants the use of other than the generic damage increase cubes for an RL wielder. |
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| Despite being an MG user, Aria wants to empty her mag as fast as possible, so the usual MG Cubes aren't good for her. That's why Resilience Cube with the reload speed boost is what works on her best. |
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| Adjutant Cube will allow Belorta to reach Full Charge faster and keep the enemies debuffed with her S2. Wingman Cube allows her to shoot for longer before reloading, while Resilience is a general shooting uptime increase. |
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| For PVE, Wingman or Resilience Cube are best on Biscuit. For PVP, you really want the Adjutant Cube as there you race to use your Bursts before the enemy. |
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| Resilience and Bastion Cubes work best on most AR wielders and she isn't an exception. |
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| For PVE, Wingman or Resilience Cube are best on Centi. For PVP, you really want the Adjutant Cube as there you race to use your Bursts before the enemy. |
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| Adjutant Cube is the clear winner for Cocoa as it will let her stack the S2 buff on herself faster, but Resiliance Cube with the Reload Speed boost also works well on her. |
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| Last bullet abusing SMG characters really just care about reload speed. |
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| Adjutant Cube will allow her to reach Full Charge faster while Resilience Cube just offers generic uptime on shooting. |
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| MG goes brrr. Bastion Cube will allow her to shoot for longer, but if you don't have it upgraded, Resilience or Wingman Cubes are a better choice. |
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| Dolla doesn't really have anything in her kit that warrants the use of other than the generic damage increase cubes for an SR wielder. |
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| Assault Cube helps Shotgun wielders to actually hit something past Near range. While the Resilience Cube is a generic DPS increase (but it's better in scenarios when you fight stuff only in Near range as there Hit Rate isn't that useful). |
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| MG goes brrr. Bastion Cube will allow her to shoot for longer, but if you don't have it upgraded, Resilience or Wingman Cubes are a better choice. |
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| Assault Cube helps SMG wielders to actually hit something past Near range. While the Resilience Cube is a generic DPS increase (but it's better in scenarios when you fight stuff only in Near range as there Hit Rate isn't that useful). |
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| Assault Cube helps Shotgun wielders to actually hit something past Near range. While the Resilience Cube is a generic DPS increase (but it's better in scenarios when you fight stuff only in Near range as there Hit Rate isn't that useful). |
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| Resilience Cube helps her with the last bullet mechanic. |
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| Resilience Cube helps her with the last bullet mechanic. |
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| Resilience and Bastion Cubes work best on most AR wielders and she isn't an exception. |
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| Charge Speed increase helps with both S1 and S2. |
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| MG goes brrr. Bastion Cube will allow her to shoot for longer, but if you don't have it upgraded, Resilience or Wingman Cubes are a better choice. |
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| Guilty has a really long reload time so Resilience Cube (faster relead) or Wingman (higher mag size) are best on her - the latter is especially good as Guilty needs to fire 12 times to trigger her S2 while her base mag size is only 9. But if you manage to get some Reload Speed or Max Ammo increase on your Overlord gear then Assault Cube is a good alternative. |
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| Onslaught and Resilience Cube both work really well on Harran, while Wingman is trailing behind them, but still being a viable option. |
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| Resilience Cube helps her with the last bullet mechanic. |
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| Charge Speed increase helps with S1 uptime. |
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| Reload Speed is best choice for characters that use the last bullet mechanics. |
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| A SMG wielder with the last bullet mechanic really needs the Resilience Cube. |
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| Resilience and Bastion Cubes work best on most AR wielders and she isn't an exception. |
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| Assault Cube helps Shotgun wielders to actually hit something past Near range. While the Resilience Cube is a generic DPS increase (but it's better in scenarios when you fight stuff only in Near range as there Hit Rate isn't that useful). |
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