Last updated: 31/12/2025
| Character | PVE | PVP | Notes |
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| After the introduction of Vigor Cube (Increased Max HP), this cube is the best for her. Put it if you plan to invest in 2B. | |
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| Resilience is preferred if no Max Ammo OL. Otherwise, just use your highest-level cube for more attack and elemental damage bonuses. Adjutant might actually be the best in slot but more testing needs to be done. | |
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| Both Bastion and Resilience would serve her well for PvE purposes for more reliable Reset Time (Skill 2) stacking. Bastion > Resilience for Ade. | |
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| Admi doesn't really have anything in her kit that warrants the use of other than the generic damage increase cubes for an SR wielder. | |
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| Bastion and Resilience provide quite the same "effective" ammo increased, so you just need to put the highest level cube on her. After overload, when you have enough ammo OL, she prefers bastion over resilience. | |
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| Bastion theoretically has slightly more uptime than Resilience because of reload animation delay (built-in on all characters), but Resilience will also do just fine. | |
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| Any taunt tank would enjoy more HP. And Resilience works with any last bullet Nikke. | |
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| For true “infinite ammo”, you will need Resilience 7+ and Mast:RM or Crown. |
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| Anis's role is Burst Gen Battery, and Quantum on her is actually very important. It allows you to burst faster than enemy, leading to easier win in PVP. She's one of the Holy Trinity worth putting Quantum cube on. | |
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| Resilience is the best cube you can use on Summer Anis. | |
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| XAnee cube of choice depends on how you use her - if you can make sure she will stay above 90% HP for her S2 to trigger, use Adjutant Cube on her. Otherwise, go with the generic Resilience or Wingman Cubes. | |
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| As always, Resilience or Bastion in PvE for more rockets shot, which help with burst generation. Tempering may situationally be useful in healerless runs. Quantum may be useful for extra burst gen (we have noticed that this extra squeeze can be extremely helpful). |
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| Despite being an MG user, Aria wants to empty her mag as fast as possible, so the usual MG Cubes aren't good for her. That's why Resilience Cube with the reload speed boost is what works on her best. | |
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| With Reload Speed buffers, opt for Resilience. Without, use Bastion (Lv 7+ highly recommended). | |
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| Destruction is the best option, followed by Bastion. Asuka 2.0 can hit parts too and gain bonus damage from them. When the boss has strong parts, the Destruction Cube will be the best for every character. Otherwise, select Bastion cube for this unit. | |
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| Since Bay is a Defender with damage share effect, the only cube for her will be Vigor - which increases her Max HP, allowing her to soak even more damage. | |
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| Adjutant Cube will allow Belorta to reach Full Charge faster and keep the enemies debuffed with her S2. Bastion Cube allows her to shoot for longer before reloading, while Resilience is a general shooting uptime increase. | |
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| For PVE, Resilience Cube are the best on Biscuit because she tends to go with Privaty-Sanis team. For PVP, you really want the Adjutant Cube as there you race to use your Bursts before the enemy. Or it can even be a Vigor to stay alive from Scarlet's burst. | |
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| Vigor cube helps her healing ability. Both Ammo Refill and Reload Speed help her with Skill 1 uptime. | |
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| Resilience always when pairing with Maids as the relationship between Reload Speed and overall uptime is exponential. |
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| Resilience and Bastion Cubes work best on most AR wielders and she isn't an exception. | |
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| Centi's position in both PVE and PVP is Burst Gen Battery (in PVE she has a very good shield too). Hence allowing her to shoot as much as you can first round matters the most in PVE. For PVP, she's one of the Holy Trinity that requires Quantum cube to push your Burst timing faster. | |
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| With Reload Speed buffers in your team, opt for Resilience Cube. Without them, use Bastion (Lv 7+ highly recommended). Bastion is highly effective on Cinderella since you want her to never reload and keep shooting since if she reloads, she also needs to charge up her shot again, and hence it is a big waste of time. | |
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| Depends. Without Max Ammo OL, Resilience is better than Bastion because that will enable her to land 180 shots within 10s during Full Burst (for 3 stacks of S1), but there is barely any leeway. Bastion would only work if she never reloads during Full Burst at all, which requires Max Ammo and preemptive reloading. | |
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| Adjutant Cube is the clear winner for Cocoa as it will let her stack the S2 buff on herself faster, but Resiliance Cube with the Reload Speed boost also works well on her. | |
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| Last bullet abusing SMG characters really just care about reload speed. | |
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| Since she is an MG, Bastion would always be good, but don't be fooled! Crown also grants herself Reload Speed, so Resilience is actually very strong on her due to the lack of winding up. Always use Resilience cube on Crown! | |
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| Most SRs/RLs, especially without Max Ammo OL, are more comfortable to use with Resilience. Bastion is an alternative. |
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| Assault Cube helps SMG wielders to actually hit something past Near range. While the Resilience Cube is a generic DPS increase (but it's better in scenarios when you fight stuff only in Near range as there Hit Rate isn't that useful). | |
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| With a minimum of one Max Ammo line, Resilience is best in helping make S2 triggers more uniform. Bastion can be used as an alternative if slots are full or if you have tons of Max Ammo. With no Max Ammo lines, however, you can select Wingman (min. level 7). Not 7 yet? Use Resilience for now. | |
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| Adjutant Cube will allow her to reach Full Charge faster while Resilience Cube just offers generic uptime on shooting. | |
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| MG goes brrr. Bastion Cube will allow her to shoot for longer, but if you don't have it upgraded, Resilience or Wingman Cubes are a better choice. | |
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| MGs love the bastion cube! If you haven't reached 700+ Ammo, slap Bastion on her. But, depending on your Favorite Item Progression and Ammo lines (700+ Ammo in Phase 1/2), she will never reload so you can slap Vigor cube on her (Max HP up) to make her survive better during taunting. | |
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| Dolla doesn't really have anything in her kit that warrants the use of other than the generic damage increase cubes for an SR wielder. | |
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| There's no other choice for Dorothy besides the Resilience Cube. You want to empty the magazine as fast as possible, so avoid Wingman. | |
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| Bastion Lv. 7+ is a mandatory cube, although in some cases you can make a compromise and use Pierce/Destruction if the end damage is higher. However, this will impact her uptime and rotation, potentially requiring you to get an extra Max Ammo line to compensate. Note that Destruction cube has no use in PvP. |
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| Assault Cube helps Shotgun wielders to actually hit something past Near range. While the Resilience Cube is a generic DPS increase (but it's better in scenarios when you fight stuff only in Near range as there Hit Rate isn't that useful). | |
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| Bastion generally pairs best with Shotgun units due to synergy with Tove, Noir, and Bunny Alice (if applicable). It also helps ensure they are able to shoot an entire Full Burst. A close-second alternative and sometimes not even inferior depending on team investments and composition. Might be better if your Resilience has a significantly higher level compared to Bastion. | |
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| With Reload Speed team, Resilience is the best. Otherwise, Bastion is the best if you have at least 1× Max Ammo, else use Resilience for more comfortable magazine handling. | |
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| You need to make sure that Elegg takes less time to reload. As a support, this is trivial, but as a DPS, it creates a noticeable difference. In most teams, Bastion is obviously the better choice. However, in reload speed teams (SAnis + Privaty), you need to do some testing first. Either Resilience or Bastion would fit your situation better, depending on Privaty's S1 investment as well as the number of OL lines. Boot into Shooting Range without equipping any cube and do normal rotations. Just before Full Burst ends, force-reload Elegg. Now, keep shooting until you reach the next Full Burst. Here are several outcomes:
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| In PvE, the primary cubes are always Bastion and Resilience because they provide the highest uptime bonus. Since Emilia also scales with Max Ammo, you can also consider Wingman if highly leveled, which will make her S1 more effective. In PvP, you can additionally consider Vigor for increased survival, Adjutant if that helps with reaching the breakpoint informed in Gear Investments section, or Quantum for bonus burst gen. | |
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| It's very hard to trigger Emma's S1 in PVE, because it requires her to be hit, hence you may want to use Bastion there. But for PVP, especially in early stage when everyone lack core characters for PVP, Vigor Emma will make their life suffer even more with her near invincible regen. | |
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| Assault Cube helps SMG wielders to actually hit something past Near range. While the Resilience Cube is a generic DPS increase (but it's better in scenarios when you fight stuff only in Near range as there Hit Rate isn't that useful). | |
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| Assault Cube helps Shotgun wielders to actually hit something past Near range. While the Resilience Cube is a generic DPS increase (but it's better in scenarios when you fight stuff only in Near range as there Hit Rate isn't that useful). | |
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| Resilience Cube helps her with the last bullet mechanic. | |
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| Resilience Cube helps her with the last bullet mechanic. | |
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| Resilience Cube should be the best option for Exia. Adjutant cube can be a viable replacement if one does not have enough slots for Resilience cube. | |
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| In Reload Speed comp, use Resilience. Otherwise, use Bastion. You can use Vigor and Healing Cube(s) to boost her healing. | |
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| Resilience and Bastion Cubes work best on most AR wielders and she isn't an exception. | |
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| Charge Speed increase helps with both S1 and S2. | |
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| Charge Speed increase helps with both S1 and S2. | |
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| No particular cube. Use your highest-level available cube, preferably Bastion, to cover up accidental mistakes in battle. | |
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| Before OL, when you can't access Ammo Increased, a Resilience Cube with Privaty/Summer Anis will actually help her more than Bastion, but it requires you manually playing her (force reload during buff). Post OL, you can roll a lot of ammo on her, thus reduce the depending on Reload comp. Still, Resilience + Privaty are a good combo in Elysion tower. | |
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| XGuillo best uses Bastion outside Reload Speed comps, but when there is a Reload Speed buffer in the team, Resilience is the most optimal choice. | |
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| Guilty needs to shoot a lot to increase/maintain her stacks, which makes Bastion/Resilience a much better choice on her. But when you can roll a lot of Ammo Increased and Hit Rate on her, an Assault Cube is actually not bad considering you need to put Bastion/Resilience on more meta Nikkes. | |
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| Onslaught and Resilience Cube both work really well on Harran, while Wingman is trailing behind them, but still being a viable option. | |
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| Resilience Cube helps her with the last bullet mechanic. | |
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| For PvP: Her burst gen is so huge that Quantum becomes very impactful on her. For PvE: Typical Cube for DPS. Slap it on her if you want to go DPS build. | |
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| Resilience and Bastion Cubes work best on most AR wielders and she isn't an exception. | |
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| Charge Speed increase helps with S1 uptime. | |
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| Assault Cube helps Shotgun wielders to actually hit something past Near range. While the Resilience Cube is a generic DPS increase (but it's better in scenarios when you fight stuff only in Near range as there Hit Rate isn't that useful). | |
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| Jackal is the best tank + burst battery in PVP/PVE, and Vigor will make her survive even longer. Quantum Cube should be the best on her. | |
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