Tier List Information

This is the first iteration of our Etheria: Restart tier list. Please check the criteria, tags and other information below to learn about our approach when creating the tier list. For example we have created custom roles for every character - as the information isn't available in game.

The tier list will be updated after the final beta ends based on what we learned there and all the feedback we have received!

Big thanks to everyone who helped with creating the tier list, especially Xyro and BigBearGazo who are both part of the staff for the game!

Categories

Here are the categories we're rating the characters in:

  • Generic PVE - how the character helps in progressing through the story and the more 'generic' PVE modes (like Ember Trek, EtherNet Rally etc),
  • Threshold (Aurora, DokiDoki, Terrormaton) - how the characters performs against the three module farming bosses - each boss requires a different approach and also punishes some elements, so you can't use the same team against all three,
  • Union Bosses - how the characters perform against the three Union Bosses (average performance against all 3),
  • PVP - PVP is an important part of Etheria: Restart and this ratings shows how they perform in both AI and RTA PVP.
Criteria
  • Characters are rated at level 50,
  • Characters are rated with their skill upgraded to level 5,
  • Characters are rated as if they are equipped with optimal Modules - that includes the correct sets and stats,
  • Characters are rated as if they are equipped with their Best in Slot Shell,
  • Characters are rated on both auto and manual play - trying to average the performance (because let's not kid ourselves, nobody will farm bosses daily on manual in the long run),
  • For characters that rely on specific teams or teammates, we're assuming you're using them with them (it's not a solo ranking),
  • For the three Threshold bosses, we're rating the characters based on their Inferno performance (so the highest difficulty) - you can bruteforce most lower difficulties, but Inferno requires better planning and investment.

Roles
  • DPS - Units that focus on dealing damage first, but they also may help the team (or hinder the enemy) in some other ways.
  • Debuff - Units that debuff enemies and disrupt enemies battle flow manipulation via Turn Meter/Speed decrease or Crowd Debuff. They usually can also still do damage, but their primary role is to hinder enemies.
  • Support - Units that focus on providing buffs to allies.
  • Sustain - Units that focus on keeping the team alive via Healing, Shielding or being a tank.
Tags

Tags represent the most defining features of a character's kit.

  • Hybrid (X) - This character can fulfill multiple roles in the team and you can find the additional role in the brackets (that's on top of the default role decided by the placement in one of the columns).
  • Advance - This character can advance their team by manipulating Turn Meter.
  • Buff - This character can buff their allies by improving their stats or damage.
  • CC - This character can stun or hinder enemies in another way, preventing them from taking action (Stun, Sleep, Frozen etc.).
  • Cleanse - This character can cleanse debuffs from allies.
  • Cooldown - This character can reduce the cooldown of their allies skills.
  • Debuff - This character can debuff enemies by reducing their stats or damage.
  • Delay - This character can reduce enemy's Turn Meter or reduce their Speed.
  • Dispel - This character can dispel buffs from enemies - either by removing, stealing or converting them to debuffs.
  • Speed - This character can buff their team's Speed.
  • Sustain - This character can heal or shield allies or provide leach to them - though if the character is placed in Sustain category, the tag isn't applied to them as they do it by default.
  • Fragile - This character needs protection from allies to be effective.
  • Niche - This character excels only in specific situations, making them less effective in others.
  • Selfish - This character doesn't do much for the team.
  • Stat Hungry - This character needs high stat investment to reach their full potential.
  • Team Dependant - This character relys on specific team comps to shine to there fullest potential.
  • Windup - This character needs time to build up effectiveness.
  • Counter - This character can do counterattacks.
  • DoT - This character can deal Damage over Time (DoT, Bleed, etc).
  • Follow-Up - This character can follow up on attacks, or make others follow up on attacks.
  • Revive - This character can revive allies.
  • Taunt - This character can Taunt enemies, focusing their attention on themselves.

Ratings explained
  • T0 - Characters who almost always represent the strongest option within their teams/role.
    • These characters are highly versatile and can be seamlessly integrated into various team compositions. They consistently outperform their alternatives within their respective roles.
    • These characters significantly impact their teams’ performance by contributing an incredible amount of value - either as potent damage dealers or through powerful utility built into their kits.
  • T0.5 - Characters not strong enough to be T0, but notably stronger than the average T1.
    • While we tried to be as explicit as possible in our rating methodology, there will inevitably be characters that toe the line regardless how we go about it. In the interest of capturing this, this half-tier exists as an in-between.
    • Certain characters excel in their niche, but may have a significant amount of their “value” tied to enabling some other (T0) character. These characters are undeniably important, especially given that this is a team game with heavy focus around character synergy, but to best reflect this relationship, they have been added to T0.5 tier.
  • T1 - Characters that excel in their role or in a frequently occurring niche.
    • These characters excel at what they do and are regularly called upon to fill that niche. These characters are staples to the roster and see frequent use across various game modes.
  • T2 - Characters that excel in an uncommon, but important niche.
    • These can be highly specialized or highly situational characters who, owing to some external factor, only see limited play.
  • T3 & T4 - Characters playable if you like them.
    • These characters struggle to make a noticeable impact or have big competition in their niches.
  • T5 - Weak characters or those that can't be played at all.
    • In this tier we're placing characters that don't offer anything worthwhile or characters that simply can't be used in that content due to for example elemental disadvantage (Inferno difficulty has additional 200% damage increase against the weak element, so they are simply one-shot by the boss).

17.05.2025
  • Made small adjustments to all tier lists. This is the last update we will do during the final beta. Next step is the big tier list revamp that will include all feedback we have received and what we have learned during the final beta - especially about the new characters that proven to be stronger than we anticipated.
12.05.2025
10.05.2025
09.05.2025

Tier List

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Tier List - Default View

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Generic PVE
Threshold (Aurora)
Threshold (DokiDoki)
Threshold (Terrormaton)
Union Bosses
PVP
 
DPS
Debuff
Support
Sustain
T0
DPS
Debuff
Support
Sustain
T0.5
DPS
Debuff
Support
Sustain
T1
DPS
Debuff
Support
Sustain
T2
DPS
Debuff
Support
Sustain
T3
DPS
Debuff
Support
Sustain
T4
DPS
Debuff
Support
Sustain
T5
DPS
Debuff
Support
Sustain