Prydwen's tier list for Etheria: Restart that rates all characters in both PVE and PVP content.
Last updated: 11/07/2025
Tier List Information
This is the release version of our Etheria: Restart tier list. Please check the criteria, tags and other information below to learn about our approach when creating the tier list. For example we have created custom roles for every character - as the information isn't available in game.
Big thanks to Charohazard and Hokori who help us a lot with the PVP tier list updates, so the ratings better reflect the meta.
Categories
Here are the categories we're rating the characters in:
Generic PVE - how the character helps with progressing and clearing PVE modes, including those that don't have their own tier list (Grim Pursuit, Ember Trek, EtherNet Rally),
Threshold (Aurora, DokiDoki, Terrormaton) - how the characters performs against the three module farming bosses - each boss requires a different approach and also punishes some elements, so you can't use the same team against all three,
Union Boss + Phantom Theatre - how the characters perform in both modes against the 5 bosses you fight there (5 per mode).
PVP - PVP is an important part of Etheria: Restart and this ratings shows how they perform in both AI and RTA PVP.
Criteria
Characters are rated at level 50,
Characters are rated with their skills upgraded to level 5,
But we have marked characters that heavily rely on their Skill Ups to reach their full potential,
Characters are rated as if they are equipped with optimal Modules - that includes the correct sets and stats,
Characters are rated as if they are equipped with their Best in Slot Shell,
Characters are rated based on auto play (because let's not kid ourselves, nobody will farm bosses daily on manual in the long run),
For characters that rely on specific teams or teammates, we're assuming you're using them with them (it's not a solo ranking),
For the three Threshold bosses, we're rating the characters based on their Inferno performance (so the highest difficulty) - you can bruteforce most lower difficulties, but Inferno requires better planning and investment.
Roles
DPS - Units that focus on dealing damage first, but they also may help the team (or hinder the enemy) in some other ways.
Debuff - Units that debuff enemies, decreasing their ATK, DEF or other stats, making it easier to deal with them.
Control - Units that disrupt enemies battle flow manipulation via Turn Meter/Speed decrease or Crowd Debuff.
Support - Units that focus on providing buffs to allies.
Sustain - Units that focus on keeping the team alive via Healing, Shielding or being a tank.
Tags
Tags represent the most defining features of a character's kit.
Hybrid (X) - This character can fulfill multiple roles in the team and you can find the additional role in the brackets (that's on top of the default role decided by the placement in one of the columns).
Advance - This character can advance their team by manipulating Turn Meter.
Buff - This character can buff their allies by improving their stats or damage.
CC - This character can stun or hinder enemies in another way, preventing them from taking action (Stun, Sleep, Frozen etc.).
Cleanse - This character can cleanse debuffs from allies.
Cooldown - This character can reduce the cooldown of their allies skills.
Debuff - This character can debuff enemies by reducing their stats or damage.
Delay - This character can reduce enemy's Turn Meter or reduce their Speed.
Dispel - This character can dispel buffs from enemies - either by removing, stealing or converting them to debuffs.
Speed - This character can buff their team's Speed.
Sustain - This character can heal or shield allies or provide leach to them - though if the character is placed in Sustain category, the tag isn't applied to them as they do it by default.
Fragile - This character needs protection from allies to be effective.
Niche - This character excels only in specific situations, making them less effective in others.
Lattice Hungry - This character requires their skills upgraded to perform at their full potential. If you don't give them what they want, they will perform at a tier below than they are rated.
Windup - This character needs time to build up effectiveness.
Counter - This character can do counterattacks.
DoT - This character can deal Damage over Time (DoT, Bleed, etc).
Follow-Up - This character can follow up on attacks, or make others follow up on attacks.
Revive - This character can revive allies.
Taunt - This character can Taunt enemies, focusing their attention on themselves.
Ratings explained
T0 - Characters who almost always represent the strongest option within their teams/role.
These characters are highly versatile and can be seamlessly integrated into various team compositions. They consistently outperform their alternatives within their respective roles.
These characters significantly impact their teams’ performance by contributing an incredible amount of value - either as potent damage dealers or through powerful utility built into their kits.
T0.5 - Characters not strong enough to be T0, but notably stronger than the average T1.
While we tried to be as explicit as possible in our rating methodology, there will inevitably be characters that toe the line regardless how we go about it. In the interest of capturing this, this half-tier exists as an in-between.
Certain characters excel in their niche, but may have a significant amount of their “value” tied to enabling some other (T0) character. These characters are undeniably important, especially given that this is a team game with heavy focus around character synergy, but to best reflect this relationship, they have been added to T0.5 tier.
T1 - Characters that excel in their role or in a frequently occurring niche.
These characters excel at what they do and are regularly called upon to fill that niche. These characters are staples to the roster and see frequent use across various game modes.
T2 - Characters that excel in an uncommon, but important niche.
These can be highly specialized or highly situational characters who, owing to some external factor, only see limited play.
T3 & T4 - Characters playable if you like them.
These characters struggle to make a noticeable impact or have big competition in their niches.
T5 - Weak characters or those that can't be played at all.
In this tier we're placing characters that don't offer anything worthwhile or characters that simply can't be used in that content due to for example elemental disadvantage (Inferno difficulty has additional 200% damage increase against the weak element, so they are simply one-shot by the boss).
PVE: In PVE we’ve found success with Nahor in quite a specific niche where both hard crowd control and damage amplification are appreciated. In fights like DokiDoki he can replace Kloss or Freya in traditional set-ups to bring somewhat comparable damage amplification while also providing an additional layer of crowd control and the extra safety net of Freeze. We’ve also found Nahor valuable in shell stages with lethal additional enemies like Nico Nico that still require quick kill times and appreciated his on demand AoE freeze in Ethernet when limited to specifically odd units. With that said, Nahor loses out in pure control to units like Mio, can’t compete with units like Kloss in raw damage amplification or longer fights, nor can her measure up in pure burst to the likes of Dinah, but his unique mix of control and def shred definitely have specialist use cases that make him useful.
PVP: Unfortunately for Nahor his control kit and SPD isn’t on the level of characters like Mio meaning without fantastic gear to compensate he struggles to compete. Nahor also cannot play within the Revelation cleave meta like some other control units, limiting his ability to deal damage as well. Nahor’s main advantage lies in his Buff Removal, Block and flexibility to switch between them and hard crowd control on demand. Based on our initial impressions, we expect Nahor to work well as a follow-up control unit to fast openers, a buff removal specialist capable of hard countering certain enemies and a fast crowd control pocket pick able to dodge bans.
PVE: In PVE Fuqiu is quite universal, being useful across the board in many of the same places you would expect to use Linglao or Sania while also working quite well alongside either of them or Valerian in double sustain teams. We found Fuqiu to be effective and a more offensive option than other healers in most game modes she wasn’t specifically countered in (Aurora Inferno) albeit with sometimes less consistent sustain capabilities and the inability to cleanse debuffs afflicting allies. If you’re ok with trading some sustain and cleansing for [SPD] and turn gauge boosting, or can make up for it elsewhere Fuqiu is a nice addition. Unfortunately we did not find Fuqiu an effective one to one replacement for Valerian when it comes to extremely lethal fights, she retains her spot as the survival specialist.
PVP: In PVP Fuqiu has initially mostly had success in tank based teams leveraging her sustain, shield and gauge boosting capabilities to ensure survival but also faster cycling. She’s one more sustain to add to your arsenal with the unique capability of potentially being able to cut in on enemy team action orders with the help of her S1 when built and tuned to do so.
We have made some small changes to the Generic PVE tier list, like raising
Viper to T0.5 as he shines in harder content where his debuffs allow you to survive things you would normally struggle with.
Also, we’ve completely reworked the PVP tier list now that the meta has mostly fully developed and XD has confirmed Revelation is here to stay for the season. Characters who directly benefit from and have their tier list placement affected by the fact they can abuse Revelation have been marked with a special tag -
27.06.2025
Yeli has been added to the tier list! Here's more about her:
In PVE Yeli is a powerful all rounder, capable in all endgame PVE game modes, thanks to her strong combination of Burst, Sustained, Single Target and AoE. With that said, she’s not a step up in power level compared to the status quo, and is beaten out by characters when pitted against them on their specialist bosses/encounters. Overall we rank Yeli T0 for her flexibility, but she finds herself in T0.5 in most PVE modes performance wise.
In PVP Yeli has a strong niche as a Revelation cleave unit, capable of bursting down enemies from 100 to 0 given the right set-up and that they’re not wearing Bloodbath. Against tankier enemies wearing Bloodbath though, Yeli still has a chance to kill one of them given she gets lucky enough with her shots and her gear is sufficient - this is something most traditional AoE cleave units struggle with, where most cleave units leave the enemy team at 50% HP, Yeli will do that, but potentially also kill one. Yeli’s raw AoE damage output isn’t as strong as Massiah’s and she lacks his defensive benefits, but she’s still a powerful option when built around correctly, that’s why we’re placing her in T0.5.
Outside of that, we've listened to your feedback and decided to split the Debuff category into two: Debuff and Control. The characters that remain in the Debuff category are those that focus on making the enemies weaker by reducing their DEF, ATK, etc. While the Control category will contain characters that primarily impair the enemies with Crowd Control abilities. There's also two raising stars -
Cachi [The Guard]. Both we already raised before, but we're doing it again - they really help with cheesing some content with their niche kits.
22.06.2025
Today we're again updating the tier list after being able to farm the Inferno difficulty and finding what works there in the post-release meta.
Generic PVE:
Rahu T0.5 T1. Rahu isn't as widely used as either Rosa or Xiada - yes, he can clear a lot of Inferno content, but he requires more investment than either of Rosa or Xiada and on top of that, he is slower than them. So we're dropping him half a tier for now.
Rin [The Unbowed] T1 T2. Both are more PVP-oriented characters that have some niche uses in PVE, so we're dropping them down a tier to better showcase that.
Heinrich T0 T0.5. With the release of Holden, Heinrich usage took a hit. While he's still the best dispeller in the game, Holden offers a bit more, especially in the DoT teams that had seen a massive raise in popularity in the release version of the game due to the increase of enemies HP. For example, in the DoT teams, Heinrich crit debuff is basically wasted.
Helkid T0.5 T1. Sees less usage compared to Mia who remains in T0.5 - you really need to build him well to get a decent uptime on his shields, but even then he's struggling to sustain the teams at times.
Viper T2 T1. Actually sees a lot usage in various modes where you need often Dispel and debuffs - his ability to protect the team (by reducing critical damage taken) also helps quite a lot.
DokiDoki:
Sania T0 T0.5. While Sania is just too good in DokiDoki before Inferno, once you reach that difficulty, she starts to struggle there - mainly due to the debuff enemies apply that reduces Max HP. Sadly, Sania can't remove the 'locked HP' which reduces her performance.
Beyontin T2 T1. Beyontin can be used in some 'one-shot' Rilmocha teams, but you really need to know what you're doing and have great gear to be able to use Beyontin there.
Cachi [The Guard] T3 T2. Sees some usage in more defensive teams due to his Def Up and Immunity, so we're raising him a bit.
Khloros T0 T0.5. While Diting & Khloros form the best duo to use before Inferno, once you reach that difficulty, 99% of the teams use Shadow Sania as DoT is just easier to use and build a team around when it comes to Terrormaton. Because of that we're dropping Diting and Khloros to T0.5.
Fangus T1 T0.5. Fangus is the best partner for Shadow Sania in the fight, so we're raising him to T0.5.
Cachi [The Guard] T3 T2. Both see some use in the more tanky Terrormaton teams as they allow for near permanent uptime of DEF Up and Immunity, making it easier to survive the onslaught of the boss - at least long enough for the DPS to kill it.
Freya T0 T0.5. Lily is just on another level - in this and other modes - so we're dropping Freya down a tier to better reflect that. The synergy Lily has with Shadow Sania just makes her drastically stronger.
Aurora:
Viper T1 T0. Viper sees a lot usage in the Inferno and Hell teams on Aurora - his AI uses his Dispel first, which makes speed tuning the team a lot easier and the additional debuffs help the team.
Mia T1 T0.5. Sees a lot usage in Inferno paired with Lingluo - while her heals aren't that good, she brings additional utility on top of that, allowing you to survive Aurora onslaught easier.
Chiaki T2 T1. You need a lot pure healing against Aurora and Chiaki actually shines here - the damage reduction buff she provides also helps a lot.
Beyontin T0 T0.5. Since 'one-shot' Aurora teams are very hard to do on Inferno difficulty, Beyontin's value dropped a bit compared to Lily who is more flexible and can be used in the more 'stall-like' teams.
Diting T0 T0.5. When looking at Inferno difficulty, Rosa has an edge over Diting - her damage output, buffs and debuffs in combination with the delay (even if it's nerfed on Inferno), allow for easier Inferno clears compared to Diting who just offers damage.
20.06.2025
Another small update today with just a single character being raised.
Vice T5 T2. Vice surprisingly found a place in the meta due to the combination of Taunt and healing. Put him on the Bramble set and he has the ability to chain Taunt a boss, blocking it from using any skills but S1 and on top of that, he will heal himself + any overheal will heal the lowest HP ally. While some bosses are immune to Taunt, most aren't and you can use Vice to cheese them easily - Vice Taunts them, they attack him with their basic skill, Vice's Bramble triggers and he Taunts them again.
18.06.2025
Small update this time to highlight the difficulty spike that happens in late Hell and Inferno and the raise of DoT meta.
Generic PVE:
Sania [Vengeful Thorn] T0.5 T0. Three days age we have raised Shadow Sania to T0.5 and now we're raising her again. The HP increase in Inferno and other modes when you reach the 'later' stages (AniEchoes, EtherNet) is massive and the best way to deal with it is using DoT. Unless the enemy is immune to DoT, Shadow Sania is the best DPS you can use anywhere.
Celince T2 T1. Celince sees a lot use in various PVE content due to two reasons: Revelation shell (she is multi-hit attacker, so she can proc a lot of it) and Forgetfulness debuff that allows you to bypass a lot annoying mechanics (for example, ShadowFlame Hoyan minions).
DokiDoki:
Celince T2 T1. Similar to her raise in generic tier list - Celince can abuse Revelation in the DokiDoki fight, acting like a DPS and on top of that, her Forgetfulness debuff is treated as CC and it disables the DMG Reduction shields (so she can replace Kazuyo Rev).
15.06.2025
After our initial testing of both Hoyan and Holden we’re adding both to all current tier lists.
In PvE Hoyan has her uses in longer game modes where her or her teammates deaths can be controlled, allowing her to exploit her stackable passive. With that said, she still often equals or falls short of similar options already available, while also being more challenging and risky to make work. In PVE Hoyan’s main benefit is her ability to frequently defy death despite building full glass cannon and ramp up her damage output in longer fights.
In PVP Hoyan can be incredibly threatening when correctly drafted or built around. As long as you’re able to kill, disable or dodge her hard counters (Massiah, Borgne, Heinrich for example), Hoyan is quite the challenge to take out for opponents without also losing one or multiple of their party members in the process. Under the right circumstances she’s incredible, but cannot be picked or played in every situation due to her reliance on her passive.
In PVE Holden has a place as a top tier debuff-focused unit, thanks to his enemy buff removal, RES Shred, DEF Shred, ATK% Down and Delay, but he can also hold his own as a tanky DPS option in fights where kill speed isn’t a priority. Where there is demand for his debuff capabilities, Holden is top tier and for Holden players willing to invest into his modules, shell and prowess he is also a service damage dealer as well.
Everything that makes Holden strong in PVE also makes him a menace in PVP with the added benefit of his personal damage being a lot more relevant. A tanky Bulwark Holden serves as interruption to enemy team plans (able to counterattack them constantly), a counter to enemies own immunity (S3 buff removal) all while also sporting great damage and control elements of his own thanks to his S2. He has the full package.
On top of adding those two, we have updated all tier lists again to take into account the meta shifts and what people use in the various modes (in Hell and Inferno difficulty). For the PVP ratings, we also talked with one of the top RTA players to get their feedback and make the ratings more accurate in the category.
List of changes:
Generic PVE:
Diting T0.5 T0. Outside of Massiah, Diting is the most universal DPS. You can use him anywhere where you need single target damage specialist and due to his element, you don't have to worry about him being at disadvantage.
Valerian T0.5 T0. Both of them and Lingluo are the most universal healers you can use. Each shines in different scenarios and has their strenghts (Lingluo = great cleanse and immunity; Sania = highest raw healing output in the game and revive; Valerian = cheat death, buffs and shields) so having them at different tiers didn't make sense. That's why all of them sit now in T0.
Sania [Vengeful Thorn] T1 T0.5. The news about Shadow Sania demise were greatly exaggerated. Yes, Aurora is now immune to DoT, but other bosses aren't. Inferno Shell bosses are stronger than they were in the final beta and outside of Sharon, the DoT team is the best to tackle them. On top of that, she can be also used in Ember Trek and other recurring modes where bosses aren't DoT immune.
Sybil T5 T3. Sybil is one of the best single-target Revelation abusers who can outdamage other characters under right circumstances. Expect more information about Revelation to be revealed soon - and how to use it to your advantage to clear content easier.
Rosa T0 T0.5. Rosa is still insanely strong DPS, but she's not as universal as Massiah and Diting - their element just allows you to use them to be used everywhere. So don't worry, Rosa didn't become weaker - she's just not as universal as them (the elemental penalty in this game is just too rough).
Tiamat T0.5 T1. Tiamat nerfs on her release sadly impacted her more than we anticipated - her damage was already lower than other DPS, but she made it up with her utility and this was slashed a bit on release. She's still working, but she's slower than others and requires more investment.
Lian T1 T2. Lian combines decent damage and utility, but her S2 being so random as it is, creates a lot of issues for her - especially when you need to kill a target fast and the fireballs just go anywhere but where you need them to go.
Victor T2 T3. Similar case to Tiamat - the nerfs on the release hit him harder than we thought, so we're dropping him.
Aurora:
Diting T0.5 T0. Best single target DPS in the game - that should be enough to justify his placement in T0 for Aurora. You can either use him in one-shot teams or build slower ones - he works well in both.
Xiada T1 T0.5. Despite being an AoE-focused character, her damage output in single target is still really good - since she can abuse Revelation really well, and it adds quite a lot damage, making her one of the better choices for Aurora too.
Sybil T5 T1. She's single-target multi hit specialist who can abuse Revelation to deal a lot of burst damage, making her way stronger than we anticipated. Guess the HP increase to bosses actually helped some niche characters.
Viper T0.5 T1. With the release of Holden, who fills the same role and offers more than Viper, we have dropped him down half a tier.
Yang T2 T0.5. Yang offers a nice combination of great buffs, turn meter push and dispel - everything you want on Aurora.
DokiDoki:
Xiada T0.5 T0. With the increase to enemies HP, Revelation became even better - in Inferno, Xiada can actually outperform Rilmocha if you use it. Because of that, we're raising her to T0 as she's the best alternative to Ril.
Rosa T1 T0.5. Another Revelation abuser that became better with the release changes to the monster HP.
Tiamat T0.5 T1. Sadly, while others performance increased, the opposite happened to Tiamat. She still works well as a hybrid DPS/Sustain, but she's a lot slower than other damage dealers.
Sania [Vengeful Thorn] T1 T2. We tried to make Shadow Sania work in DokiDoki, but with the nerfs to Obol (his AoE DoT application got reduced by a lot), Sania lacks a good AoE partner to DoT enemies, so she can explode them. Still, once an AoE DoT character is released, we expect her to go up in the tier list again.
Marvell T0.5 T1. Everyone here lost a bit value as a debuffer/CC after Mio's release, since she can not only provide CC, but also pushback enemies back AND buff the team at the same time.
Valerian T0.5 T0. Once you hit Inferno, you will need shields to protect the team - healers are punished there by the HP lock effect added to enemies. This puts Valerian as a must use sustain there. As for Sania - before Inferno her and Lingluo just make your team safe, so we decided to put them all in T0.
Terrormaton:
Khloros T0.5 T0. If you don't abuse Shadow Sania against the boss, Khloros paired with Diting is your best alternative - the pair is just too good together and can kill the annoying bost super fast, both on auto and manual.
Lian T0.5 T1. Terrormaton requires you to kill the left head ASAP - and due to Lian's randomness in her S2 skill, most of the fireballs can hit other targets, which will lead to wipe.
Heinrich T0 T0.5. Holden release reduced Heinrich's value a bit against Terrormaton - he can not only replace him in the DoT team where he can provide RES- debuff and ATK- debuff, but also in the Diting team when you need a dispeller. Holden makes the runs safer due to his ATK- debuff and with the RES- debuff, your other debuffers will have an easier time landing their debuffs.
Gray T0.5 T1. Gray still can be used up to Hell with ease, but in Inferno it's simply too hard to fit him in the team as now you need a dispeller. Because of that we're dropping him slightly.
Union Boss + Phantom Theater:
Mia T1 T0.5. Mia provides some healing and great utility - dispels and buff extension. This makes her a great pick against certain bosses you face in this mode.
Valerian T1 T0.5. Well, it's the raise of Valerian patch notes. Her ability to buff the team, shield them and prevent them from dying is simply too good in some encounters.
PVP:
Big thanks to Charohazard and Hokori who help us a lot with the PVP tier list to better reflect the meta.
Borgne T0.5 T0. Borgne is a menace in PVP. Not only he's the hardest DPS to kill due to his massive HP pool and constant self-healing, but he also provides a source of dispel, making him a great counterpick.
Rin [The Unbowed] T1 T0.5. Rin is super fast and has a lot of AoE damage - which makes her great at cleaving. She can also inflict SPD-, messing up with enemy tuning.
Kazuyo [The Reverie] T3 T0. Yeah, that's a big jump and there's a few reasons for it. Slumber is basically CC, preventing enemies from moving and on top of that she can inflict ATK- on them - AND the sleeping target will take more damage. She's used as a good opener because of that, but also since she's multi-hit, you can abuse the Revelation shell on her and turn her into a DPS that deals insane damage.
Valerian T0.5 T0. Valerian's cheat death messes with cleaving and Rilmocha, but her ability to buff a character before they move makes her just insane at cleaving - currently nobody can do what she does so she deserves to sit in T0.
Tiamat T0 T0.5. Speed and cleave are still king in the current meta and Bruisers aren't having a good time - sure, Bulwark is now farmable, but Revelation is a big issue and hit to their performance. So for now we're dropping them from T0 and will observe how the meta shifts.
Rilmocha T0.5 T1. Rilmocha is hard-countered by Valerian who is one of the most popular picks in AI and RTA PVP - her cheat death just makes Rilmocha kit not work.
Fangus T2 T1. This is Crit Fangus, not DoT Fangus - his damage is pretty scary when you build him like a normal DPS and his constant follow-up attacks are really hard to deal with at times.
Diting T1 T2. While Diting can bypass Valerian cheat death due to his FUA, he's very squishy and it's hard to keep him alive - and since he's a single-target DPS, you can't just 'cleave' your way through the battle.
Sybil T5 T3. The best single-target Revelation abuser who can deal 50% of enemy HP via the shell due to her 4-hit ultimate. Not many can survive the burst, making her great at sniping a target.
10.06.2025 - Update 2
It seems that Aurora was changed compared to final beta and now she's immune to DoT. We have adjusted the tier list to take that into account. Characters like
Mizuki Makoto - and also all the other balance changes that happened on release. Both announced and not. The list of changes is quite big, so we won't provide a detailed changelog this time, but instead give context per each tier list category that explains some of the shifts.
Big thanks to everyone who helped with the tier list, especially Xyro and BigBearGazo.
Union Boss tier list has been renamed to Union Boss + Phantom Theatre. Now that we know how the modes operate - each having 5 different bosses, one for each element, on a rotation - we can easily combine the tier list into one as the meta for the same element in both modes is roughly similar.
Terrormaton tier list has been updated to include the increase of the boss HP in Hell and the addition of a new passive that reduces the effectiveness of Turn Meter pushbacks on the boss.
The first change was aimed at the so called 'one-shot' teams that could kill Terror in a single rotation and every character commonly used in those got pushed down,
The second change affects
Marvell the most who could prevent the boss from moving due to all the pushback in his kit. Now he's not as effective. Other turn meter pushers also got a small decrease in ratings,
Aurora tier list has been updated to include the increase of the boss HP in Hell and the addition of a new passive that reduces the effectiveness of Turn Meter pushbacks on the boss.
It's the same thing as with Terrormaton.
DokiDoki tier list has been updated too, but it received the smallest update of all tier list - since nothing really has changed here compared to final beta.
Marvell running rampart and destroying everyone dreams. The meta will shift again soon since Immunity sets will become available and Dispel characters are expected to raise with it. Expect another update soon.
03.06.2025
We have adjusted the tier list based on the release patch notes. Just keep in mind, nothing listed there could be tested and the changes are based on our calculations/understanding of the game. One week after launch, we will again update the tier list when needed. Also, the two new characters
Mizuki Makoto won't be available on the tier list until then - we don't know their full kits nor could we see them in play.
Victor Victor is the biggest loser of this patch. The DMG% multiplier reduction is especially bad, because it's a straight up multiplier to all his damage - and not only his, but any Shell he uses. So he's being dropped by 0.5 tier in every PVE content because of that. We kept his PVP rating unchanged for now, pending further observations.
Freya Freya nerf hurts her especially bad in content that features enemies with high Effect RES. Her pushback now is like any other debuff, so you need to 'land' it and it's no longer guaranteed. This hurts her on DokiDoki the most as enemies there have the highest Effect RES in the game. As a result of the change, you will have to build more Effect ACC on her and sacrifice HP for that, making her squishier. That's why we dropped her from T0 DokiDoki content (by 0.5 tier). We will monitor how she performs in PVP and other modes post release, to check if further changes are needed.
Marvell Marvell nerf brings him in line with other pushback debuffers. Let's not kid ourselves, he was broken and the nerf is deserved. He still will be a great character to bring to PVE and PVP content, but no longer he will be able to keep the boss/enemies from moving. That's why we have dropped him by 0.5 tier in Generic, Aurora and PVP - he will stay T0 in Terror and DokiDoki.
Kloss For generic PVE content, the changes made to Kloss' kit are a buff - now she can instantly apply a maxed SPD debuff on her S3 without having to wait to stack it. That's why we have increased her rating to T0 in Generic category.
Veronika Veronika nerf was reverted and now she is able to share all stolen buffs with her allies - this will make her quite annoying to face in PVP, so we're raising her to T0.5 (with the potential of upgrade a week into).
Rahu Rahu was already one of the best endgame DPS in the game that shines in Unions Bosses and PVP and somehow, he was buffed. Because of this we're raising his Generic rating to T0.5 - but keep in mind he's very gear dependent, so early on he's not that good.
Some other comments:
Tiamat self heal net could potentially drop her from T0 in PVP, but we want to see how she performs first - despite the nerf, she still has so much in her kit, it's hard to replace her.
We will keep an eye on
Sania before dropping her. The bug fix could have big impact on her performance, especially in PVP, but we want to wait and see first.
Chiaki received quite sizable buffs, making her stronger, but same as with Sania, we need to check how she performs now.
17.05.2025 - 29.05.2025
Made small adjustments to all tier lists - to include all feedback we have received and what we have learned during the final beta. Especially about the new characters that proven to be stronger than we anticipated.