Tier List Information

This is the release version of our Etheria: Restart tier list. Please check the criteria, tags and other information below to learn about our approach when creating the tier list. For example we have created custom roles for every character - as the information isn't available in game.

Big thanks to Charohazard and Hokori who help us a lot with the PVP tier list updates, so the ratings better reflect the meta.

Categories

Here are the categories we're rating the characters in:

  • Generic PVE - how the character helps with progressing and clearing PVE modes, including those that don't have their own tier list (Grim Pursuit, Ember Trek, EtherNet Rally),
  • Threshold (Aurora, DokiDoki, Terrormaton) - how the characters performs against the three module farming bosses - each boss requires a different approach and also punishes some elements, so you can't use the same team against all three,
  • Union Boss + Phantom Theatre - how the characters perform in both modes against the 5 bosses you fight there (5 per mode).
  • PVP - PVP is an important part of Etheria: Restart and this ratings shows how they perform in both AI and RTA PVP.
Criteria
  • Characters are rated at level 50,
  • Characters are rated with their skills upgraded to level 5,
    • But we have marked characters that heavily rely on their Skill Ups to reach their full potential,
  • Characters are rated as if they are equipped with optimal Modules - that includes the correct sets and stats,
  • Characters are rated as if they are equipped with their Best in Slot Shell,
  • Characters are rated based on auto play (because let's not kid ourselves, nobody will farm bosses daily on manual in the long run),
  • For characters that rely on specific teams or teammates, we're assuming you're using them with them (it's not a solo ranking),
  • For the three Threshold bosses, we're rating the characters based on their Inferno performance (so the highest difficulty) - you can bruteforce most lower difficulties, but Inferno requires better planning and investment.

Roles
  • DPS - Units that focus on dealing damage first, but they also may help the team (or hinder the enemy) in some other ways.
  • Debuff - Units that debuff enemies, decreasing their ATK, DEF or other stats, making it easier to deal with them.
  • Control - Units that disrupt enemies battle flow manipulation via Turn Meter/Speed decrease or Crowd Debuff.
  • Support - Units that focus on providing buffs to allies.
  • Sustain - Units that focus on keeping the team alive via Healing, Shielding or being a tank.
Tags

Tags represent the most defining features of a character's kit.

  • Hybrid (X) - This character can fulfill multiple roles in the team and you can find the additional role in the brackets (that's on top of the default role decided by the placement in one of the columns).
  • Advance - This character can advance their team by manipulating Turn Meter.
  • Buff - This character can buff their allies by improving their stats or damage.
  • CC - This character can stun or hinder enemies in another way, preventing them from taking action (Stun, Sleep, Frozen etc.).
  • Cleanse - This character can cleanse debuffs from allies.
  • Cooldown - This character can reduce the cooldown of their allies skills.
  • Debuff - This character can debuff enemies by reducing their stats or damage.
  • Delay - This character can reduce enemy's Turn Meter or reduce their Speed.
  • Dispel - This character can dispel buffs from enemies - either by removing, stealing or converting them to debuffs.
  • Speed - This character can buff their team's Speed.
  • Sustain - This character can heal or shield allies or provide leach to them - though if the character is placed in Sustain category, the tag isn't applied to them as they do it by default.
  • Fragile - This character needs protection from allies to be effective.
  • Niche - This character excels only in specific situations, making them less effective in others.
  • Lattice Hungry - This character requires their skills upgraded to perform at their full potential. If you don't give them what they want, they will perform at a tier below than they are rated.
  • Windup - This character needs time to build up effectiveness.
  • Counter - This character can do counterattacks.
  • DoT - This character can deal Damage over Time (DoT, Bleed, etc).
  • Follow-Up - This character can follow up on attacks, or make others follow up on attacks.
  • Revive - This character can revive allies.
  • Taunt - This character can Taunt enemies, focusing their attention on themselves.

Ratings explained
  • T0 - Characters who almost always represent the strongest option within their teams/role.
    • These characters are highly versatile and can be seamlessly integrated into various team compositions. They consistently outperform their alternatives within their respective roles.
    • These characters significantly impact their teams’ performance by contributing an incredible amount of value - either as potent damage dealers or through powerful utility built into their kits.
  • T0.5 - Characters not strong enough to be T0, but notably stronger than the average T1.
    • While we tried to be as explicit as possible in our rating methodology, there will inevitably be characters that toe the line regardless how we go about it. In the interest of capturing this, this half-tier exists as an in-between.
    • Certain characters excel in their niche, but may have a significant amount of their “value” tied to enabling some other (T0) character. These characters are undeniably important, especially given that this is a team game with heavy focus around character synergy, but to best reflect this relationship, they have been added to T0.5 tier.
  • T1 - Characters that excel in their role or in a frequently occurring niche.
    • These characters excel at what they do and are regularly called upon to fill that niche. These characters are staples to the roster and see frequent use across various game modes.
  • T2 - Characters that excel in an uncommon, but important niche.
    • These can be highly specialized or highly situational characters who, owing to some external factor, only see limited play.
  • T3 & T4 - Characters playable if you like them.
    • These characters struggle to make a noticeable impact or have big competition in their niches.
  • T5 - Weak characters or those that can't be played at all.
    • In this tier we're placing characters that don't offer anything worthwhile or characters that simply can't be used in that content due to for example elemental disadvantage (Inferno difficulty has additional 200% damage increase against the weak element, so they are simply one-shot by the boss).

11.07.2025

Nahor &
Fuqiu
Fuqiu
have been added to the tier list! Here's more about them:

We have made some small changes to the Generic PVE tier list, like raising

Viper to T0.5 as he shines in harder content where his debuffs allow you to survive things you would normally struggle with.

Also, we’ve completely reworked the PVP tier list now that the meta has mostly fully developed and XD has confirmed Revelation is here to stay for the season. Characters who directly benefit from and have their tier list placement affected by the fact they can abuse Revelation have been marked with a special tag -

27.06.2025

Yeli has been added to the tier list! Here's more about her:

  • In PVE Yeli is a powerful all rounder, capable in all endgame PVE game modes, thanks to her strong combination of Burst, Sustained, Single Target and AoE. With that said, she’s not a step up in power level compared to the status quo, and is beaten out by characters when pitted against them on their specialist bosses/encounters. Overall we rank Yeli T0 for her flexibility, but she finds herself in T0.5 in most PVE modes performance wise.
  • In PVP Yeli has a strong niche as a Revelation cleave unit, capable of bursting down enemies from 100 to 0 given the right set-up and that they’re not wearing Bloodbath. Against tankier enemies wearing Bloodbath though, Yeli still has a chance to kill one of them given she gets lucky enough with her shots and her gear is sufficient - this is something most traditional AoE cleave units struggle with, where most cleave units leave the enemy team at 50% HP, Yeli will do that, but potentially also kill one. Yeli’s raw AoE damage output isn’t as strong as Massiah’s and she lacks his defensive benefits, but she’s still a powerful option when built around correctly, that’s why we’re placing her in T0.5.

Outside of that, we've listened to your feedback and decided to split the Debuff category into two: Debuff and Control. The characters that remain in the Debuff category are those that focus on making the enemies weaker by reducing their DEF, ATK, etc. While the Control category will contain characters that primarily impair the enemies with Crowd Control abilities. There's also two raising stars -

Vice and
Cachi [The Guard]
Cachi [The Guard]
. Both we already raised before, but we're doing it again - they really help with cheesing some content with their niche kits.

22.06.2025

Today we're again updating the tier list after being able to farm the Inferno difficulty and finding what works there in the post-release meta.

Generic PVE:

DokiDoki:

Terrormaton:

Aurora:

20.06.2025

Another small update today with just a single character being raised.

18.06.2025

Small update this time to highlight the difficulty spike that happens in late Hell and Inferno and the raise of DoT meta.

Generic PVE:

DokiDoki:

15.06.2025

After our initial testing of both Hoyan and Holden we’re adding both to all current tier lists.

On top of adding those two, we have updated all tier lists again to take into account the meta shifts and what people use in the various modes (in Hell and Inferno difficulty). For the PVP ratings, we also talked with one of the top RTA players to get their feedback and make the ratings more accurate in the category.

List of changes:

10.06.2025 - Update 2

It seems that Aurora was changed compared to final beta and now she's immune to DoT. We have adjusted the tier list to take that into account. Characters like

Sania [Vengeful Thorn] dropped from T0 to lowest tier because of that.

10.06.2025

The dust is slowly settling after the release of Etheria: Restart and the last few days we have been working hard on testing the new characters -

Mio and
Mizuki Makoto
Mizuki Makoto
- and also all the other balance changes that happened on release. Both announced and not. The list of changes is quite big, so we won't provide a detailed changelog this time, but instead give context per each tier list category that explains some of the shifts.

Big thanks to everyone who helped with the tier list, especially Xyro and BigBearGazo.

List of changes:

03.06.2025

We have adjusted the tier list based on the release patch notes. Just keep in mind, nothing listed there could be tested and the changes are based on our calculations/understanding of the game. One week after launch, we will again update the tier list when needed. Also, the two new characters

Mio and
Mizuki Makoto
Mizuki Makoto
won't be available on the tier list until then - we don't know their full kits nor could we see them in play.

Some other comments:

17.05.2025 - 29.05.2025
  • Made small adjustments to all tier lists - to include all feedback we have received and what we have learned during the final beta. Especially about the new characters that proven to be stronger than we anticipated.
12.05.2025
10.05.2025
09.05.2025
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Tier List - Default View

You're currently viewing the default view of our Etheria: Restart tier list.

Generic PVE
Threshold (Aurora)
Threshold (DokiDoki)
Threshold (Terrormaton)
Union Boss & Phantom Theater
PVP
 
DPS
Debuff
Control
Support
Sustain
T0
DPS
Debuff
Control
Support
Sustain
T0.5
DPS
Debuff
Control
Support
Sustain
T1
DPS
Debuff
Control
Support
Sustain
T2
DPS
Debuff
Control
Support
Sustain
T3
DPS
Debuff
Control
Support
Sustain
T4
DPS
Debuff
Control
Support
Sustain
T5
DPS
Debuff
Control
Support
Sustain