Prydwen's tier list for Etheria: Restart that rates all characters in both PVE and PVP content.
Last updated: 10/06/2025
Tier List Information
This is the release version of our Etheria: Restart tier list. Please check the criteria, tags and other information below to learn about our approach when creating the tier list. For example we have created custom roles for every character - as the information isn't available in game.
Big thanks to everyone who helped with creating the tier list, especially Xyro and BigBearGazo who are both part of the staff for the game!
Categories
Here are the categories we're rating the characters in:
Generic PVE - how the character helps in progressing through the story and the more 'generic' PVE modes (like Ember Trek, EtherNet Rally etc),
Threshold (Aurora, DokiDoki, Terrormaton) - how the characters performs against the three module farming bosses - each boss requires a different approach and also punishes some elements, so you can't use the same team against all three,
Union Boss + Phantom Theatre - how the characters perform in both modes against the 5 bosses you fight there (5 per mode).
PVP - PVP is an important part of Etheria: Restart and this ratings shows how they perform in both AI and RTA PVP.
Criteria
Characters are rated at level 50,
Characters are rated with their skills upgraded to level 5,
But we have marked characters that heavily rely on their Skill Ups to reach their full potential,
Characters are rated as if they are equipped with optimal Modules - that includes the correct sets and stats,
Characters are rated as if they are equipped with their Best in Slot Shell,
Characters are rated based on auto play (because let's not kid ourselves, nobody will farm bosses daily on manual in the long run),
For characters that rely on specific teams or teammates, we're assuming you're using them with them (it's not a solo ranking),
For the three Threshold bosses, we're rating the characters based on their Inferno performance (so the highest difficulty) - you can bruteforce most lower difficulties, but Inferno requires better planning and investment.
Roles
DPS - Units that focus on dealing damage first, but they also may help the team (or hinder the enemy) in some other ways.
Debuff - Units that debuff enemies and disrupt enemies battle flow manipulation via Turn Meter/Speed decrease or Crowd Debuff. They usually can also still do damage, but their primary role is to hinder enemies.
Support - Units that focus on providing buffs to allies.
Sustain - Units that focus on keeping the team alive via Healing, Shielding or being a tank.
Tags
Tags represent the most defining features of a character's kit.
Hybrid (X) - This character can fulfill multiple roles in the team and you can find the additional role in the brackets (that's on top of the default role decided by the placement in one of the columns).
Advance - This character can advance their team by manipulating Turn Meter.
Buff - This character can buff their allies by improving their stats or damage.
CC - This character can stun or hinder enemies in another way, preventing them from taking action (Stun, Sleep, Frozen etc.).
Cleanse - This character can cleanse debuffs from allies.
Cooldown - This character can reduce the cooldown of their allies skills.
Debuff - This character can debuff enemies by reducing their stats or damage.
Delay - This character can reduce enemy's Turn Meter or reduce their Speed.
Dispel - This character can dispel buffs from enemies - either by removing, stealing or converting them to debuffs.
Speed - This character can buff their team's Speed.
Sustain - This character can heal or shield allies or provide leach to them - though if the character is placed in Sustain category, the tag isn't applied to them as they do it by default.
Fragile - This character needs protection from allies to be effective.
Niche - This character excels only in specific situations, making them less effective in others.
Lattice Hungry - This character requires their skills upgraded to perform at their full potential. If you don't give them what they want, they will perform at a tier below than they are rated.
Windup - This character needs time to build up effectiveness.
Counter - This character can do counterattacks.
DoT - This character can deal Damage over Time (DoT, Bleed, etc).
Follow-Up - This character can follow up on attacks, or make others follow up on attacks.
Revive - This character can revive allies.
Taunt - This character can Taunt enemies, focusing their attention on themselves.
Ratings explained
T0 - Characters who almost always represent the strongest option within their teams/role.
These characters are highly versatile and can be seamlessly integrated into various team compositions. They consistently outperform their alternatives within their respective roles.
These characters significantly impact their teams’ performance by contributing an incredible amount of value - either as potent damage dealers or through powerful utility built into their kits.
T0.5 - Characters not strong enough to be T0, but notably stronger than the average T1.
While we tried to be as explicit as possible in our rating methodology, there will inevitably be characters that toe the line regardless how we go about it. In the interest of capturing this, this half-tier exists as an in-between.
Certain characters excel in their niche, but may have a significant amount of their “value” tied to enabling some other (T0) character. These characters are undeniably important, especially given that this is a team game with heavy focus around character synergy, but to best reflect this relationship, they have been added to T0.5 tier.
T1 - Characters that excel in their role or in a frequently occurring niche.
These characters excel at what they do and are regularly called upon to fill that niche. These characters are staples to the roster and see frequent use across various game modes.
T2 - Characters that excel in an uncommon, but important niche.
These can be highly specialized or highly situational characters who, owing to some external factor, only see limited play.
T3 & T4 - Characters playable if you like them.
These characters struggle to make a noticeable impact or have big competition in their niches.
T5 - Weak characters or those that can't be played at all.
In this tier we're placing characters that don't offer anything worthwhile or characters that simply can't be used in that content due to for example elemental disadvantage (Inferno difficulty has additional 200% damage increase against the weak element, so they are simply one-shot by the boss).
10.06.2025 - Update 2
It seems that Aurora was changed compared to final beta and now she's immune to DoT. We have adjusted the tier list to take that into account. Characters like
Mizuki Makoto - and also all the other balance changes that happened on release. Both announced and not. The list of changes is quite big, so we won't provide a detailed changelog this time, but instead give context per each tier list category that explains some of the shifts.
Union Boss tier list has been renamed to Union Boss + Phantom Theatre. Now that we know how the modes operate - each having 5 different bosses, one for each element, on a rotation - we can easily combine the tier list into one as the meta for the same element in both modes is roughly similar.
Terrormaton tier list has been updated to include the increase of the boss HP in Hell and the addition of a new passive that reduces the effectiveness of Turn Meter pushbacks on the boss.
The first change was aimed at the so called 'one-shot' teams that could kill Terror in a single rotation and every character commonly used in those got pushed down,
The second change affects
Marvell the most who could prevent the boss from moving due to all the pushback in his kit. Now he's not as effective. Other turn meter pushers also got a small decrease in ratings,
Aurora tier list has been updated to include the increase of the boss HP in Hell and the addition of a new passive that reduces the effectiveness of Turn Meter pushbacks on the boss.
It's the same thing as with Terrormaton.
DokiDoki tier list has been updated too, but it received the smallest update of all tier list - since nothing really has changed here compared to final beta.
Marvell running rampart and destroying everyone dreams. The meta will shift again soon since Immunity sets will become available and Dispel characters are expected to raise with it. Expect another update soon.
03.06.2025
We have adjusted the tier list based on the release patch notes. Just keep in mind, nothing listed there could be tested and the changes are based on our calculations/understanding of the game. One week after launch, we will again update the tier list when needed. Also, the two new characters
Mizuki Makoto won't be available on the tier list until then - we don't know their full kits nor could we see them in play.
Victor Victor is the biggest loser of this patch. The DMG% multiplier reduction is especially bad, because it's a straight up multiplier to all his damage - and not only his, but any Shell he uses. So he's being dropped by 0.5 tier in every PVE content because of that. We kept his PVP rating unchanged for now, pending further observations.
Freya Freya nerf hurts her especially bad in content that features enemies with high Effect RES. Her pushback now is like any other debuff, so you need to 'land' it and it's no longer guaranteed. This hurts her on DokiDoki the most as enemies there have the highest Effect RES in the game. As a result of the change, you will have to build more Effect ACC on her and sacrifice HP for that, making her squishier. That's why we dropped her from T0 DokiDoki content (by 0.5 tier). We will monitor how she performs in PVP and other modes post release, to check if further changes are needed.
Marvell Marvell nerf brings him in line with other pushback debuffers. Let's not kid ourselves, he was broken and the nerf is deserved. He still will be a great character to bring to PVE and PVP content, but no longer he will be able to keep the boss/enemies from moving. That's why we have dropped him by 0.5 tier in Generic, Aurora and PVP - he will stay T0 in Terror and DokiDoki.
Kloss For generic PVE content, the changes made to Kloss' kit are a buff - now she can instantly apply a maxed SPD debuff on her S3 without having to wait to stack it. That's why we have increased her rating to T0 in Generic category.
Veronika Veronika nerf was reverted and now she is able to share all stolen buffs with her allies - this will make her quite annoying to face in PVP, so we're raising her to T0.5 (with the potential of upgrade a week into).
Rahu Rahu was already one of the best endgame DPS in the game that shines in Unions Bosses and PVP and somehow, he was buffed. Because of this we're raising his Generic rating to T0.5 - but keep in mind he's very gear dependent, so early on he's not that good.
Some other comments:
Tiamat self heal net could potentially drop her from T0 in PVP, but we want to see how she performs first - despite the nerf, she still has so much in her kit, it's hard to replace her.
We will keep an eye on
Sania before dropping her. The bug fix could have big impact on her performance, especially in PVP, but we want to wait and see first.
Chiaki received quite sizable buffs, making her stronger, but same as with Sania, we need to check how she performs now.
17.05.2025 - 29.05.2025
Made small adjustments to all tier lists - to include all feedback we have received and what we have learned during the final beta. Especially about the new characters that proven to be stronger than we anticipated.